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Tier 5 Connie?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I saw it, I just don't see how it's better than what we have already, and think that it makes more sense that if we are wanting to keep an existing hull form factor we would need to trade firepower for durability. I think the idea of a ship with both a cruiser's and an escort's weaknesses in order to get the ship into service with 4/3 hardpoints and T4 boffs and consoles is something a TOS fan would be willing to deal with.

    I envision a "flexible" upgrade system, where depending on the hull you start with you can have "x" space for total systems, and you have sliders for weapons, boffs, console slots, hit points, turn rate, and crew. Each is linked to each other, so if you want to go from 6 to 7 weapon slots on a crusier, you would have to give up HP and crew, and if you want another console slot, you might be required to have a certain number of crew and might have to give up HPs, boff slots, or weapon slots. The relationships could get immensely complicated and would have to be carefully balanced, but would allow people to use whatever systems they really want at the cost of their ship being weak in some areas that they can choose. If you want an extra forward gun on your escort, maybe it would cost you not having any science or engineering consoles, and one or two fewer boffs - but it would be your choice to make. If nothing else, it would sure make PvP a lot more interesting ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    illrigger wrote: »
    I saw it, I just don't see how it's better than what we have already, and think that it makes more sense that if we are wanting to keep an existing hull form factor we would need to trade firepower for durability. I think the idea of a ship with both a cruiser's and an escort's weaknesses in order to get the ship into service with 4/3 hardpoints and T4 boffs and consoles is something a TOS fan would be willing to deal with.

    I envision a "flexible" upgrade system, where depending on the hull you start with you can have "x" space for total systems, and you have sliders for weapons, boffs, console slots, hit points, turn rate, and crew. Each is linked to each other, so if you want to go from 6 to 7 weapon slots on a crusier, you would have to give up HP and crew, and if you want another console slot, you might be required to have a certain number of crew and might have to give up HPs, boff slots, or weapon slots. The relationships could get immensely complicated and would have to be carefully balanced, but would allow people to use whatever systems they really want at the cost of their ship being weak in some areas that they can choose. If you want an extra forward gun on your escort, maybe it would cost you not having any science or engineering consoles, and one or two fewer boffs - but it would be your choice to make. If nothing else, it would sure make PvP a lot more interesting ;)

    That's an interesting take on it. To some degree I'm doing that, in that your subsystems all take up space and thus you have to pick and choose, but it's more Tetris than sliders.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    If anyone is interested, here's a WIP shot of the new ship system in game. Please forgive the slight quality loss of Photobucket.

    Obviously the holodeckish area is where you would drag your items to. Since this is a RC, it has a secondary hull with space to put stuff.

    I'm still working on the upper right there, where I expect the power utilization, total power, and power usage infographics would be. I also have the fold out stat list to put somewhere, which will likely require shrinking the ship schematic.

    Input is welcome. When I think I have something I like, I will create an actual thread and run down all the specifics.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    If only CBS would release their Death-Grip on the Abramsverse stuff. The reboot Connie would be perfect for a T5 Cruiser - as it's the original Connie, but looks sufficiently advanced enough to fit in with the 25th Century tech design.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    LotD wrote:
    If anyone is interested, here's a WIP shot of the new ship system in game. Please forgive the slight quality loss of Photobucket.

    Obviously the holodeckish area is where you would drag your items to. Since this is a RC, it has a secondary hull with space to put stuff.

    I'm still working on the upper right there, where I expect the power utilization, total power, and power usage infographics would be. I also have the fold out stat list to put somewhere, which will likely require shrinking the ship schematic.

    Input is welcome. When I think I have something I like, I will create an actual thread and run down all the specifics.

    That is a very good looking graphic there Lot. And I would really enjoy playing around in a system like you are proposing, to see just what could be accomplished with a ship.

    I'm curious though what sort of consideration you've given to how many spaces each item would take up, or in other words, based on your graphic there, what would you see as a range of stats on that Connie once you had filled it up?

    Nice work man! :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    That is a very good looking graphic there Lot. And I would really enjoy playing around in a system like you are proposing, to see just what could be accomplished with a ship.

    I'm curious though what sort of consideration you've given to how many spaces each item would take up, or in other words, based on your graphic there, what would you see as a range of stats on that Connie once you had filled it up?

    Nice work man! :)

    I'm leaning towards a 2x2 for a dual phaser bank, a 2x1 for a standard torpedo, and a 4x1 for a phaser strip. I'm also going to make a 1x1 "crew" item that will add 2 crew members to your ship that you can use to fill in gaps.

    I'm also thinking about maybe a 3x3 bridge item, which will handle the BO stations issue. (Essentially it would come with a given set of bridge station types and ranks, and the better one you find, the more and higher ranked they'd be.)

    As for stats, I'm mostly thinking about power util and space at the moment, and I was leaning towards keeping my numbers simple. Figuring on the standard version having a Warp Core that would produce 1,500 power units, a utilization of 60% so you get 900 to play with. Typical dual phaser would be 200 power, torpedo like 100 power.

    To deal with that potential escort issue, I was thinking that maybe whatever power you don't use ends up in auxiliary? Since something like a Defiant will have such a small space but a high utilization, I would expect it would almost never use up all the power available, and having that to put into weapons/shields/engines could balance off the cruisers being able to load up.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Well, I have good news and bad news - am I the only one reading between the lines on this?
    The good news is, I think they very strongly hinted that getting their hands on the Abrams Enterprise is EXACTLY what they're working on right now.

    The bad news is, I think the equally strong implication is there's no way it's going to be an endgame ship. My guess based on their comments is probably tier 3, which would be a nice jump over the current tier 0/1 Connies, but not what I know a lot of people are clamoring for.

    Where do I come up with this? A few things. Here's the comment, verbatim:
    A: We are working to add more variations to existing ships for both factions and one of the ships they are working on is an additional Constitution refit; however there has been no confirmation that this is a top tier ship. Geko can add more details as we get closer to Season 4 release, but for now, I can only say that we are working with CBS on an alternative refit design.

    1. He's incredibly quick to say "whoa- we never said it's a top tier ship." That pretty much rules out tier 5, and probably 4. If he wanted to be coy he could have just ignored that part of the question (or left it out, frankly) but to me this part of the answer screams 'this is not going to happen, but we don't want to come right out and say it yet because we know a lot of people will throw a fit when we shoot it down.' This to me very clearly says they're looking at a mid-tier ship, probably 3 as a compromise.

    2. There is definitely a refit Connie in the works. And they're "working with CBS on an alternative refit design." You can't tell me this is like the Connie refit versus the Enterprise-A or something. It's the same exact ship with TINY differences. I can't believe that would be worth the trouble (we're not talking Excelsior versus Enterprise-B refit here, after all) or require a lot of rights discussion with CBS.

    How many other Connie designs ARE there out there, let alone which would require working closely with CBS - which, as you said, has a 'death grip' on the reboot stuff? Is anybody going to jump for joy if they pull out the Phase II Enterprise or something?

    I think what we'll eventually see announced is an Abramsverse content pack with the new Enterprise (tier 3), the new uniforms and phasers, etc. Which actually I think would be pretty sweet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    why not throw in a +1 tier console... make it universal

    (when placed on a ship it upgrades the stats of your current ship to the tier above.. you gain weapons slots/bo (ie 1 console would make it a t3 cruiser 3/3 weps)

    Pro: You can have your tier 5 connie
    Con: you have no free console slots for weapon enhancements etc)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    For that matter, How about one that scales with you as you rank up.

    The ability to tier up you ship thought carfting would be great. So if someone wants to tier up a T1 ship they could. It is a game 1st and if people run around in a old ship why not? Plus if they ever did put T6 ships in game it would let people teair up the T5 C-store ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Sleeves wrote:
    The ability to tier up you ship thought carfting would be great. So if someone wants to tier up a T1 ship they could. It is a game 1st and if people run around in a old ship why not? Plus if they ever did put T6 ships in game it would let people teair up the T5 C-store ships.

    Why not?

    Because some people want the game to look like it takes place in the year 2409, not 2260 or a mix of 2260->2600
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    LotD wrote:
    If anyone is interested, here's a WIP shot of the new ship system in game. Please forgive the slight quality loss of Photobucket.

    Obviously the holodeckish area is where you would drag your items to. Since this is a RC, it has a secondary hull with space to put stuff.

    I'm still working on the upper right there, where I expect the power utilization, total power, and power usage infographics would be. I also have the fold out stat list to put somewhere, which will likely require shrinking the ship schematic.

    Input is welcome. When I think I have something I like, I will create an actual thread and run down all the specifics.

    I find your ship upgrade proposal both interesting and intriguing. I wouldn't mind seeing something like this implemented. It would make one think about what they're putting in the ship rather than the best that they can find/buy.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    LotD wrote:
    If anyone is interested, here's a WIP shot of the new ship system in game. Please forgive the slight quality loss of Photobucket.

    Obviously the holodeckish area is where you would drag your items to. Since this is a RC, it has a secondary hull with space to put stuff.

    I'm still working on the upper right there, where I expect the power utilization, total power, and power usage infographics would be. I also have the fold out stat list to put somewhere, which will likely require shrinking the ship schematic.

    Input is welcome. When I think I have something I like, I will create an actual thread and run down all the specifics.

    I'd be cool with this, although I bet we'd see all types of stuff about ship size and how it relates to it.

    Galaxy has too many grids, OP! :D

    ThetaSigma wrote: »
    If only CBS would release their Death-Grip on the Abramsverse stuff. The reboot Connie would be perfect for a T5 Cruiser - as it's the original Connie, but looks sufficiently advanced enough to fit in with the 25th Century tech design.

    CBS has no control over the Abramsverse stuff, Paramount does.

    That's the the Uniforms aren't in game. :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I'd be cool with this, although I bet we'd see all types of stuff about ship size and how it relates to it.

    Galaxy has too many grids, OP! :D

    That's why power is a factor. I would expect that, like in the show, the Galaxy would have a really big grid...that is used up mostly by crew items. :D

    Of course, the Galaxy is also at the top of the current tier spectrum, so it kind of should have a pretty big grid. I'm mostly just worried about making sure escorts are not disadvantaged in some significant way. If maneuverability and speed were a bigger factor in the game, it wouldn't even be an issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011

    CBS has no control over the Abramsverse stuff, Paramount does.

    That's the the Uniforms aren't in game. :(

    Actually I'm not 100% sure this is true. Megacorporation structure is a little hard to untangle but I believe they are still sort of 'sister' companies, with CBS controlling the TV portion and Paramount controlling the film portion. But it's very complicated and hard to tell just HOW affiliated they are these days.

    At any rate, even if they're not at all it's still possible that they're working with CBS to get the rights secured (from Paramount) so my prediction still stands.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Actually I'm not 100% sure this is true. Megacorporation structure is a little hard to untangle but I believe they are still sort of 'sister' companies, with CBS controlling the TV portion and Paramount controlling the film portion. But it's very complicated and hard to tell just HOW affiliated they are these days.

    At any rate, even if they're not at all it's still possible that they're working with CBS to get the rights secured (from Paramount) so my prediction still stands.

    I'm thinking that regardless of control, CBS and/or Paramount would not want to put any JJverse items in STO.

    It's simply business.

    Should the next JJTrek be at all successful, I wouldn't be at all surprised if they would want to make an MMO based on it. I wouldn't be surprised either if Cryptic would be the developer they would approach about it.

    In other words, all things JJTrek are likely off-limits until such time as an appropriate use can be found for them.

    It's basically the same reason we won't see the Enterprise J in game. If CBS would decide to do a new series, they want to hold the rights to a canon future ship they can use, without having to worry about what someone else did that might affect their story and use of the vessel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Actually I'm not 100% sure this is true. Megacorporation structure is a little hard to untangle but I believe they are still sort of 'sister' companies, with CBS controlling the TV portion and Paramount controlling the film portion. But it's very complicated and hard to tell just HOW affiliated they are these days.

    At any rate, even if they're not at all it's still possible that they're working with CBS to get the rights secured (from Paramount) so my prediction still stands.

    That is the thing, Paramount owns the Movies and all its content, and CBS owns the TV.
    They are divorced from each other.

    CBS has been trying to get the rights from Paramount since before launch, hence why the Devs already made the JJ Uniforms and had them pre launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I'm thinking that regardless of control, CBS and/or Paramount would not want to put any JJverse items in STO.

    Should the next JJTrek be at all successful, I wouldn't be at all surprised if they would want to make an MMO based on it. I wouldn't be surprised either if Cryptic would be the developer they would approach about it.

    With all due respect, you're out of your Vulcan mind. They HAVE a Star Trek MMO - you think they're going to compete with themselves and start up ANOTHER one? No way in this lifetime does that happen. And please don't point out Star Wars Galaxies and The Old Republic - there are so many differences there I wouldn't even know where to begin.

    There's just no way they're going to pee in their own pool like that. It's not in anybody's best interests. Not to mention the fact that A. the events of STO tie directly into those of the movie already, and B. as much as I love Abrams take on the franchise, it doesn't have 40 some years of TV shows, movies, novels, comic books, you name it to draw off of.

    I'd love to see it included in STO - and I think we will at some point. But it's simply not fleshed out enough and different enough to warrant its own MMO. That's crazy talk.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    With all due respect, you're out of your Vulcan mind. They HAVE a Star Trek MMO - you think they're going to compete with themselves and start up ANOTHER one? No way in this lifetime does that happen. And please don't point out Star Wars Galaxies and The Old Republic - there are so many differences there I wouldn't even know where to begin.

    There's just no way they're going to pee in their own pool like that. It's not in anybody's best interests. Not to mention the fact that A. the events of STO tie directly into those of the movie already, and B. as much as I love Abrams take on the franchise, it doesn't have 40 some years of TV shows, movies, novels, comic books, you name it to draw off of.

    I'd love to see it included in STO - and I think we will at some point. But it's simply not fleshed out enough and different enough to warrant its own MMO. That's crazy talk.

    I wouldn't have said it except that it already ALMOST happened.

    And that is all I can say about it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I wouldn't have said it except that it already ALMOST happened.

    And that is all I can say about it.

    I hope the sequel to that movie almost happens...and then doesn't. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    DCWilliams wrote:
    /begin snark/ They did update it. It is called the "Sovereign." /end snark/

    Seriously though, The idea of any original series craft, being more robust than the Galaxy Class is laughable at best.

    The best compromise I can see as being even partially feasible would be an original series inspired "Federation-class" dreadnought, or some sort of Original Series era-accurate heavy-battle cruiser class.

    And I'm saying this as one of the people who shilled out almost $20 USD for the original series value pack.

    And when I am on any of my connies, at low level, I will enjoy such scenery untill I get promoted into a newer, and more advanced vessel.

    I don't know - the idea that a 60 year old design (based on the year 2409) like the Galaxy Class is somehow still considered a 'top of the line/front line/T5 ship' is laughable in the context of an ongoing shooting was with the Klingons - yet I see no outrage that ALL the 24th century 'hero' ship Classes (aka galaxy, Defiant, Intreped) ALL have T5 variants and are all still top of the line despite being 40-60 year old designs.

    Sorry, but it seems some of the more hard line people throwing 'logic' and 'canon-breaking' as a reason for not including a 23rd century-era ship seem rather hypocritical in a lot of respects on this issue. I mean I DON'T see them calling for all the above 24th century ship classes to be redne done to a Tier 2 or Tier 3 ship; and have them instead replaced with new Cryptic designed/CBS approved original 25th century designs fpr the sake of 'immersion into the 25th cetury timeframe of the game."

    Gee, I wond why that might be?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Armsman wrote: »
    I don't know - the idea that a 60 year old design (based on the year 2409) like the Galaxy Class is somehow still considered a 'top of the line/front line/T5 ship' is laughable in the context of an ongoing shooting was with the Klingons - yet I see no outrage that ALL the 24th century 'hero' ship Classes (aka galaxy, Defiant, Intreped) ALL have T5 variants and are all still top of the line despite being 40-60 year old designs.

    Sorry, but it seems some of the more hard line people throwing 'logic' and 'canon-breaking' as a reason for not including a 23rd century-era ship seem rather hypocritical in a lot of respects on this issue. I mean I DON'T see them calling for all the above 24th century ship classes to be redne done to a Tier 2 or Tier 3 ship; and have them instead replaced with new Cryptic designed/CBS approved original 25th century designs fpr the sake of 'immersion into the 25th cetury timeframe of the game."

    Gee, I wond why that might be?

    60 years old is a lot more believable than 169 years old for the Connie, or 258 years for the NX-class. We have a ship in the US Navy right now that is 50 years old. Oddly enough...Keptin! Its the Enterprise!

    Besides that, the Galaxy is a much much larger ship with more room for updates to its technology. The Excelsior has been in service longer in canon, so why pick on the Galaxy? You argument makes no sense.

    I personally would have been happier if they kept them at T4 and made new 'hero' ships for T5, but raising a ship one tier makes a heck of a lot more sense than 4, and then 5 I'm sure. Once T6 comes out we'll be right back to the screaming for everything to be at the new top tier.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Doogie wrote:
    There have beeen alot of post asking for what you are asking. I hope they don't put a tier 5 connie in the game.

    i soo agree whit you get blow up by 100 something yr olds ship is mind blowing and i one am not for it you can only upgrade it to a POINT not so it can take out galaxy Sov and so on
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Doogie wrote:
    There have beeen alot of post asking for what you are asking. I hope they don't put a tier 5 connie in the game.

    Wow, a lot. That equates to a pretty significant number. They even made a ground breaking bridge of that most hated TOS era. Maybe they did that because there are only a few TOS fans in this game. That would be good business; you know, catering to the minority to generate revenue. I am going to use that tactic when I open a business and make millions.

    I am probably way off base here, but I am certain you don't want them to put a Tier Five Connie in the game because it will hurt your immersion; but you really shouldn't worry about that. Immersion, if that is what you play for, is very difficult to obtain unless you practice exceptional mental discipline and ignore the players around you in pink Starfleet Uniforms at ESD or Federation Ships covered in non-uniform Borg Tech from stem to stern. I don't like that either. But though it makes me cringe to say it, it makes those players happy and stay in the game; so be it.

    Maybe this will help your immersion. The Federation is at war and a big war. This is supported by the fact they need to promote a Lieutenant to the Captain position of a ship at the very beginning of the game. That's called a battlefield promotion; normally happening in a war when all other officers of higher rank are dead or dying and none in reserve. The Federation fleet is suffering from attrition in both manpower and ships. The Federation would definitely take those old ships out of mothballs and refit them in a heartbeat. Especially after nearly five years of war with multiple enemies on multiple fronts.

    And as far as Tier Five Galaxy Class ships getting their clock cleaned by a Tier Five Connie (for example), well now that simply comes down to crew and equipment load-out combined with competent keyboard manipulation. Not to mention the lack of immersion when Federations Ships are fighting Federation Ships in practice.

    Let us just support people in their individual enjoyment of the ships they want to fly, and try and use our big people brains and ignore them as we have to do in so many other cases of "non-immersive" content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Armsman wrote: »
    I mean I DON'T see them calling for all the above 24th century ship classes to be redne done to a Tier 2 or Tier 3 ship; and have them instead replaced with new Cryptic designed/CBS approved original 25th century designs fpr the sake of 'immersion into the 25th cetury timeframe of the game."

    I actually WANT to see more original designs in the game.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    I actually WANT to see more original designs in the game.

    Amen. So do I. Orberith Class just around the corner. I may even start a Science Officer for that one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Martok42 wrote: »
    Ok I have said this four times now I think... but anyway here I go again.

    I think that we should NOT get a T5 connie. But, what I mean by that is we should not be able to pay 2000 Tokens and get a T5 ship. That makes no sense. BUT, we SHOULD be able to refit and upgrade our ships. It should be costly, and take a LOT of time, and we should only be able to upgrade them one tier at time. This should be done through crafting, and what makes it even better is that you would not be able to give it to someone else and have them craft it for you. You would have to do it yourself. And I think it should take like 48 hours per tier upgrade. (Though Time would run when offline too) and should cost a LOT of data samples.

    So this makes the most sense to me. Because I am at least partially known as a valiant fighter for canon in this game, and I don't see a canon reason this wouldn't work. In fact canon says star fleet upgrade ships, retrofitting them with new weapons, more torps, things like that. So that is my "We both win" proposal.

    But if it not done this way -^ it should not be done at all.

    I actually like this idea. Im banging my head on the wall for it. But I actually like it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    LotD wrote:
    Not really. The Sovereign would have too much of an advantage. She would have a bigger warp core, a much higher starting power utilization, and just plain more room for weapons and buffs. You would have to seriously work to get a TOSC strong enough to start hurting a Sovereign.

    It would, however, give you the ability to push the TOSC pretty deep in the game if you were serious about it.

    Why are we even talking about Federation Ships in relation to Federation Ships. The Federation is not the enemy, everyone else is... so it seems... so that point is kind of moot. How about comparing them more to the Klingon counterparts? Wouldn't that be a little more.... applicable?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Why are we even talking about Federation Ships in relation to Federation Ships. The Federation is not the enemy, everyone else is... so it seems... so that point is kind of moot. How about comparing them more to the Klingon counterparts? Wouldn't that be a little more.... applicable?

    Game mechanics. The ships should have a progression from weak to strong. TOSC will always be one of the weakest in any good system. Sovereign will always been one of the strongest.

    Further, I don't know anything about the Klingon ships so even if I wanted to compare them, I couldn't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    LotD wrote:
    I hope the sequel to that movie almost happens...and then doesn't. :)

    They just finished the first draft so I don't see that happening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    They just finished the first draft so I don't see that happening.

    I said "hope." I fully expect the sequel will happen.
This discussion has been closed.