From my understanding it works like this: you literally store the skill up to twice/thrice and can use it that amount of times without cooldown between it. As soon as you're not at the max charges it starts giving one charge per cooldown ti…
Half of the stuff was already posted if you read the first page of this thread, but to summarize and add to it:
* Dexterity based
* Physical damage, one skill does fire damage, more can be converted to fire dama…
Yeah just took a look at it again, it seems to remove all control skills on you, including paralyze, disarm and seal.
So it literally is faith, but gets the additional effect of removing the 3 specifically stated, so I doubt they rework faith.
Disclaimer: All skill names are either descriptive of their effect or a literal translation in better english though. Also I left out most of the fancy writing in the skills to narrow them down to their effects.
Some things like the "s…
So I finished translating the gunner skills, but I'm not sure if they are complete.
I used the pastebin provided by Asterelle but the gunner only has 25 skills overall there and only 9 Celestial Saint skills (combined skills).
Normally classes ha…
Well once the full list is out in a pastebin or so and I'm bored, I will take a look at it.
The russian translation seems pretty decent so far, just missing a lot of numbers (as in the original though).
Well I went for the r9.4 saber and honestly, you barely notice the range loss.
I don't really care about 1v1, so I can mainly tell you from mass pvp (mainly XTW).
In mass you don't notice it at all, there's always someone in range if you know how …
What I hope this means is, that it becomes 72/78/84/90% pdef reduction against mobs and 102/108/114/120% against players.
So 'base defense reduction' as in the basic of this skill against mobs which will be increased by another 30% against …
I'm pretty sure they removed yearly (and monthly) attendance items when they introduced the system of giving you items for every day logged in. So there is literally no point in having perfect attendance beside getting all the daily login items each…
I have to agree with the statements against a refund/downgrade.
First off, it was never stated to be far superior to r9s3, that is what china said since they don't have our version of r9s3.
PWE said that CN r9s4 is a side-grade, not that it is ulti…
Checking through the changes, I found some you might have missed:
Soulburn Rune 2: The next skill used by the enemy within 4/6/8/10 seconds has its cooldown extended by 1 minute. (added the "next skill" part)
Soul Degeneration Ru…
I only looked at the BM 2 spark skills, but those were complete. Might take a look at the others tomorrow then.
Is it the skills in general or only a certain part of them that's being complained about?
I'm pretty sure from looking at the skills that CP will max out at 6.
The Inner Harmony rune gives instant 5CP, so almost full.
Cursed Jail would be a max of 6 second paralyze to complement exactly its stun duration.
The stealths are 17% chance p…
I just took a look at rune 5 of Venomous Scarab and I'm decently sure it works like this:
The damage becomes a DoT for 15 seconds instead of immediate damage and can stack up to 10 times.
(This DoT damage has the chance of 2x critical rate…
Well after looking at the BM translations I felt like those were a bit too much (especially the 2 spark ones) so I went ahead and took a look at the source myself. And well don't get too hyped, most aren't as good as previously translated actually. …
I just took a quick look at the seeker skills and it's mainly the same for almost all of them.
Either more damage, better stance proc effects, more chi gain, lose the additional effect+100% hit chance+something or lose effect+100% hit+more…
Done with sin skills and well, they get what they wanted but didn't need.
More damage, more CC (including paralyzes), a bazillion more stealths if you want to use them, but eh was kinda expected from china...