Comments
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If sins are still crying after this then I don't know anymore... 300% base damage on Cursed Jail + 1 second of paralyze for each consumed CP. I think the devs finally left earth...
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It is indeed base physical damage, the catch is that it doesn't freeze anymore, so maybe the devs think you can just walk out of it? lol (as if there aren't other ways for sins to keep a person in place or so...)
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Sins get a "combo point (CP) system" by building those up with certain skills and then some runes consume all CP to strengthen them. Assassin Life Hunter Elimination Spell Cutter Condensed Thorn Knife Throw Cursed Jail Tackling Slash Rising Dragon Strike Shadow Jump Inner Harmony finished
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Barbarian Stomp of the Beast King Mighty Swing Armageddon Berserker's Wrath Bestial Rage Cornered Beast Flesh Ream Raging Slap Invoke the Spirit Devour finished
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Both of these have no chance to purify but instead have a 40/60/80/100% chance to remove disarm on allies. Pretty strong honestly since you can cast both of them when disarmed to remove it from yourself.
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As far as I understood it, the 5th rune only means while in Reaper Form you can instant cast it and get the whole 9 second disarm without any charge at all.
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Distant Cloud has a 12 meter range then that can be extended up to 22 meter, thought it was clear how I wrote it.
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Duskblade (Part 2) Constellation Arc Grief Relentless Drift Distant Cloud Slash of Pride Had to make a second post because one didn't let me use enough characters.
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Take a look at Eternity, we're becoming sins now.^^
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Duskblade (Part 1) Galemark Everlasting Ode Winged Dragon Strigimorphic Dive Eternity
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Well over a week later and still nothing arrived here. Can I just receive something ingame then? Because it seems I won't be getting anything in real life anyway...
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I posted on his wall the same day or one day after he posted it, not sure the exact day right now, but it was pretty much right after.
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Well be happy you even got something, some people (myself included) still wait to this day to receive anything at all from this...
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Still waiting for something to arrive here (Germany)...
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Alright so: Deity<->JoSD (either way): 60 Flowing Crystals + 9m fee per shard DoT->Deity: 15 Flowing Crystals + 4.5m fee per shard DoD->JoSD: same as DoT->Deity DoD<->DoT: 40 Flowing Crystals + 3m fee per shard (not 100% sure on the coins here, was a while ago I did this)
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No problem here with Lunar Grace. It resets the current cooldown of Blinking Moment (if there is any) and the next Blinking Moment within 6 seconds after its use. So use Moment (goes into cd), use Grace (Moment goes off cd) und in the next 6 seconds if Moment is used the next time it will have no cooldown. Can jump 3 times…
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Pretty sure it means that it doesn't overwrite normal Bloodpaint anymore, so you don't have to rebuff Bloodpaint after using Blood Frenzy.
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Archer should stop spamming single posts and try a real talk/discussion or help like some others here try to do.
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The text from the picture changes slightly depending on the translator, one says the difference, another says simply higher sf reduces seal time, so will wait and see until someone tests it in the CN version. Read Ataraxia in our version, it doesn't say anything about the reduced speed either and the text didn't change at…
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So to make the SoS discussion a bit clearer, I double checked with multiple translators, here are the clearest directly from chinese: "When attacked, attacker has a chance to be a seal, seal time and casting the soul force of the target to the Caster. Caster soul force more and more high risk sealed, sealed long time."…
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Yes I know, but I dont datamine in chinese game files, so this is all I can use right now. xD And my main is a DB too, so I wouldn't mind getting some more buffs. B)
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I only used the text files Asterelle provided and there were only those 2 DB skills, so it might be it's only those two?
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Yes the cooldown is still 5 minutes. And I haven't played my wizard for well over a year, but back then the earth damage worked like it should on Invocation. :o
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Don't forget this combined with getting 300% more weapon damage from their buffed ult then.^^ Also it seems they try to make some classes counter the new passives, especially Sin and Seeker by just giving them more damage/better debuffs. Also giving archer a 20 second physical penetration on their ult, so might see them…
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Actually at the moment it is 120% for demon and 180% for sage, so both get an increase of 30% weapon damage. So how I wrote it is correct, the weapon damage will be increased to these new values. Also the really new thing of Farstrike is the extra damage at close range while at a range over 10 meters it still keeps the…
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Well here goes (only changes listed, the rest stays the same): Blademaster* Flame Tsunami: 90% stun chance increased to 100% stun chance. * Farstrike: Weapon damage increased to 150% for demon and 210% for sage. When the target is within 10 meters, it will be dealt an additional base attack damage, but can not be a…
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In Tellus City is a seeker trainer at the same spot he always was, he will exchange those combined books for the 2 single skills now.
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There is a seeker trainer in Tellus City still that exchanges those.
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Looking at pwdatabase, yeah there is no location for it for our version yet. Checking for CN tho, there it is a boutique only item. So most likely coming to our boutique "soon".
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Actually even almost all the skills we kept the copies of were improved in a way. Old ones (with changes if there are any): BM - Heaven's Flame: Chi cost reduced to 150 down from 2 sparks. Barb - Invoke: Chi cost reduced to 150 down from 2 sparks. Wizard - Black Ice Dragon Strike: Chi cost reduced to 150 down from 2…