kawaiijen Arc User

Comments

  • The answer to the question has been given. Dan I think you misunderstand how x2 works. It increases the amount of drops total by a multiplied value of 2 not the % of the item dropping. It's double drops not double drop RATE. /closed
  • Adding to suggestions. /closed
  • Using Aimlow to "lock down" someone is like saying Stormrage is a viable PvP skill for it's slowing debuff. Any player who has a ver good understanding of their class knows how to deal with a freeze. Depending on that 25% proc rate is just.... silly. Now a time that it would be WORTH using it, is if your stun is on…
  • Oh this? http://img27.imageshack.us/img27/1791/lolgzl.png It still happens. Right before one of our TW's it locked in a few factionmates for a few minutes.
  • That actually was on one of my genies to test actually. It completely blows. Getting into range to use it on top of the fact that most of my targets are arcane doesn't do as much as I had expected. works GREAT on barbs and P marrowed BMs though (rofl yes I still see bms using it)
  • Pho >.> Just put your gear in the gear in the calc do the average of the magic attack multiply it by 1.65 (since that's your attack levels) and then multiply it again by .25 (75% pvp reduction) that's going to be your average hit. Swap them out for the icebourns and see what the average becomes. Of course you could just do…
  • I kinda want to see this actually. A squad of 6 people and at least 3 of them R9's barely doing 6 runs in 15mins. making that 12 if they used the prestige item. I find it a littel hard you're doing 5 per at 2mins a run solo unless you're rushing and not grabbing all of the mobs.
  • I added this to the list actually lol
  • If I see a BM barreling right at me (Which happens quiet frequently being a high priority target in TWs) I either leap away or pop one of my anti stuns. Or if I'm alone I can always just stealth since none of them can see me. However if a sin were to have me stunned first then that's another problem all together but then…
  • It's not so much an alarm as if it was ever implemented in the game (I can't ever recall a time it was) and was disabled to be repaired I'd add it to be fixed.
  • The monthly race? Just trying to clarify here a second.. The one where you needed to win the daily race for a token that sits uselessly in my bank since god knows how long? Are you saying they had it in the game recently? If so can you give me specifics about it and I can add it to my list of suggestions if it is broken?
  • Cut Hyper multipliers down based on level and cap FF level range and that eliminates FF and PQ power leveling. All that's left would be Oracles which are VERY cost ineffective.
  • You can kill regardless. They spawn like world mobs. Problem would be in your server is it would be easy to kill farm the plvler and noobs because its out of safe zone and not in an instance. back on topic I say 80 + or at the lowest 75+ is fine. Lower then that and you aren't going to hit those mobs let alone bosses in FF…
  • Public quest. It's near raging tides. Decent EXP there. Not as good as FF but close. Which is why just eliminating the FF entry isn't enough to stop it all.
  • Don't forget you can engrave those rings for more stats to allocate into others as you see fit.
  • Valid points but I rarely have that issue luckily. My server is predominately BM and Arcanes for R9. We only have 3 R9 Psys on my server that are any real threat to me and they rarely play and I don't TW against them. The rest Drop pretty quick because they roll black voodoo for damage (They don't even care about defense…
  • I had to do each one... manually... I had to tell them to incorporate an idea to change the chip boxs for the one that could be opened in bulk at 1k. How do you think I felt doing it back in 2010. You think you had it bad... -_-' @Sirro its 100 per but that's still better then the single 15 box ones we had to do.
  • There is a hidden quest from the 1k elder at level 50 for a nice chunk of exp involving the arenas (which are broken) and blood etc. For coin no quest series comes close to the amount you get from the tide quest chain. Farming is the only way to make coin without understanding the market and investing A LOT of time and…
  • I was thinking Frenzy instead of expel. I found myself only really using expel in PvE which this genie won't be for so I'm going to scrap it. I'll definitely pick up fortify now I think more about it. My only "argument" of having mire was that it was AoE and in a clustered group it would help my BM's who are rushing in to…
  • The best solution I can think of to date to cut and or eliminate Powerleveling short of oracles is level requirements to use hyper exp multipliers of hypers. I have this as one of my suggestions in my docs I have working on with the staff to restrict FF level entry. Though I'm going to add the one about hyper multipliers…
  • No you don't have to kill the boss, though that's a good chunk of exp going to waste if you don't. PV is a Seeker's Haven. He should have no trouble's doing PV once you are both 95 assuming he is at least adequately geared. I strongly recommend anti-stun pots and expel on his genie just in case for this. After PV100 when…
  • It's been moved not removed. Thread found here. My quote below saying I was moving it.
  • You talk to the npc and it gives a new item since there are now 2 PVs we can enter. PV95 and PV100. It is the same one you receive from the Morai Order. You then select which PV you wish to enter. (PV100 is obviously the better choice if you can) Once in your item converts into a 15minute instance token reflecting the PV…
  • PV = Phoenix Valley it's over by the Rebirth NPC and Elder in Arch. It's basically Oldschool Zhen, except the mobs don't respawn and you constantly move the zhen. I don't reccomend trying to solo it even with completely endgame gear. Hypers is what gives that exp. Each character can only SPAWN the mobs once a day. Resquad…
  • Pretty sure the skin color spectrum is being included in the review.
  • Closed for Necro.
  • The dark side is losing its grip as the light prevails once again! Oh and I felt like 1 upping your sig since you claim the dark side always wins :P
  • I still can't fathom why people don't do PV... It's FAR superior EXP / Time. Sure you're limited to 15mins of it and depending how good your squad is and which PV you do relating to how many runs you can do it gives a far greater exp potential then FF ever will. I being a silly noob and forgetting that genie skills need…