Level Requirement for Frost?

AliceAdams - Lost City
AliceAdams - Lost City Posts: 308 Arc User
edited October 2012 in General Discussion
Since the idea for making Frost a daily instance seemed to put people off, I thought this might be a bit better.

Do you think Frost should have a level 70 requirement?

Some points that were stated in the now closed topic:

*You don't get quests in Frost until level 70.
*Power leveling is a major contributing factor to the lack of community, squad fails, and event fails.
*It's insanely easy and fast to level to 70 without Frost.

More people seemed to be in favor of a level requirement over making it daily. Let's see those numbers in a poll.

And we can try to keep this topic from strayingb:surrenderb:chuckle
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Post edited by AliceAdams - Lost City on
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Comments

  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2012
    Implement this and welcome back to PQ power leveling or oracles...
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    The best solution I can think of to date to cut and or eliminate Powerleveling short of oracles is level requirements to use hyper exp multipliers of hypers.

    I have this as one of my suggestions in my docs I have working on with the staff to restrict FF level entry.

    Though I'm going to add the one about hyper multipliers as well now I think about it. b:victory
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    You can't start using oracles until 30.

    5 tokens @14k each gets 2 books.
    Each book gives 8100 coins back.

    Basically, how many people are really going to spend 27k per oracle to get 13k exp?

    That's a LOT of money over time.
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    That's actually pretty brilliant KawaiiJen.

    Unfortunately, even without hypers you can get a new toon pretty far in Frost.
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  • FayHumming - Dreamweaver
    FayHumming - Dreamweaver Posts: 325 Arc User
    edited October 2012
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  • Empu - Sanctuary
    Empu - Sanctuary Posts: 1,154 Arc User
    edited October 2012
    This :
    KawaiiJen wrote: »
    The best solution I can think of to date to cut and or eliminate Powerleveling short of oracles is level requirements to use hyper exp multipliers of hypers.

    Because off this :
    Implement this and welcome back to PQ power leveling or oracles...

    I don't really care about oracle powerlvling, because that only really works in 30~50 range (or something), they multiplied all those oracle mini-bosses to make that a problem and got to kill/finish 1 oracle to start the next. And honestly, if someone kills wicked pirate 956498745648+ times to get from 30 too 100+, he/she deserves that lvl and a ticket to the nearest *you know what*.

    PQ on the other hand would greatly suffer from powerlvl vortex services and high lvls doing it for alts/friends. So closing fcc for the low lvls should be taking this into account. At least inside fcc they don't bother others.
    KawaiiJen wrote: »
    I have this as one of my suggestions in my docs I have working on with the staff to restrict FF level entry.

    Though I'm going to add the one about hyper multipliers as well now I think about it. b:victory

    b:thanks
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    Ok, pardon my derp but....

    PQ???
    I'M 103 YOU STUPID AVATAR!!!
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    Ok, pardon my derp but....

    PQ???

    Public quest. It's near raging tides. Decent EXP there. Not as good as FF but close. Which is why just eliminating the FF entry isn't enough to stop it all.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2012
    Ok, pardon my derp but....

    PQ???

    Public Quest. Refers to the level 60-70 daily on Rotflesh Trench, in this case.

    And let's face it, since people are already selling FCC, I would guess that if FCC was made ineffective, people would start selling the bosses in the lower level BHs.
    PQ on the other hand would greatly suffer from powerlvl vortex services and high lvls doing it for alts/friends.

    PQ already suffers from high levels. Back when I was 80, I was really excited about my new gear and how that enabled me to win PQ. Except that during the time I waited on my acquaintances to farm the Energetic Robe: Wraithgate (way before people started selling them), PWE had put on the rep sales. So I found myself losing to afk clerics that were getting contribution from level 100 Rank 8 sins killing the elites and soloing a boss for them.
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    That's what I thought, but so many abbreviations....

    Yeah, I don't think anyone actually does that on our server. But don't you have to be within the level brackets to pick up the quest to even get exp out there? Or can you get exp for killing mobs regardless?
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2012
    Yeah, I don't think anyone actually does that on our server. But don't you have to be within the level brackets to pick up the quest to even get exp out there? Or can you get exp for killing mobs regardless?

    The elites that you can grind there with a Seeker's Vortex actually give pretty decent exp. Heck, I leveled my sin in the 70s by sologrinding on those elites.
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    You can kill regardless. They spawn like world mobs. Problem would be in your server is it would be easy to kill farm the plvler and noobs because its out of safe zone and not in an instance.

    back on topic I say 80 + or at the lowest 75+ is fine. Lower then that and you aren't going to hit those mobs let alone bosses in FF for next to anything for it to be time effective to do that instance.
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  • Xainou - Sanctuary
    Xainou - Sanctuary Posts: 5,369 Arc User
    edited October 2012
    Well, my point is that it's not that easy. It would be pretty damn late for such a restriction and you won't fix the "OMG MUST POWERLEVEL" attitude. People will just find other ways.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2012
    KawaiiJen wrote: »
    back on topic I say 80 + or at the lowest 75+ is fine. Lower then that and you aren't going to hit those mobs let alone bosses in FF for next to anything for it to be time effective to do that instance.

    Any level can still kill the heads. So personally I think that the level cap should be the 75 that it takes to actually start the instance.
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  • Namari - Dreamweaver
    Namari - Dreamweaver Posts: 598 Arc User
    edited October 2012
    The only thing that will come out of changing the level requirement of FC will be pissed off oldies who want to level up alts but won't level them to 100 the old fashioned way (I wouldn't want to either if they leveled up 3-4 alts normally--and yes, those do exist), and it would just mean that they'll find a way around it. Yes, oracles can't be used before level 30, but with all the other stuff that makes you gain exp up to level 30 within a day or so (lucidsilver event comes to mind--got an alt to level 30 that way, it was 25 before; my fiance got his alt to 15-20 in one day that way as well), that's 1 day.

    Also, since I'm **** in math, I won't try to disprove your loss of money by using oracles, but folks will find a cost efficient way (my fiance posted a chart of what oracles to do for max coin return and exp, I'm still too tired to go dig it up) to not lose much coin. Besides, those who will be able to afford them are those who cash heavily/merch/farm their coin, so it's probably not even gonna be an issue anyways.

    And yes, I remember back when there were PQ powerleveling services for a short while. That'd make a return and instead of there being 4372590273403974307 sins, they will all reroll seekers and move south.

    For the record--powerlevelers do not bother me. Am I one? If that were the case, my mystic and my sin would be 100+ a long time ago. Have I run with them? Yes, who hasn't? I just put the fail-***** on my "do not run" list. And this is not just for powerleveled chars either--ground to the ground-up chars can be complete morons too. So damned if you do, damned if you don't.

    I can see them doing the hyper exp multiplier nerf, but not in the way that it's graceful. This is PWE we're talking about here. xD
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  • kawaiijen
    kawaiijen Posts: 0 Arc User
    edited October 2012
    Well, my point is that it's not that easy. It would be pretty damn late for such a restriction and you won't fix the "OMG MUST POWERLEVEL" attitude. People will just find other ways.

    Cut Hyper multipliers down based on level and cap FF level range and that eliminates FF and PQ power leveling. All that's left would be Oracles which are VERY cost ineffective.
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    Lol I shoulda checked beforehand, but yeah... The quests you get for Frost are available at 75. I thought it was 70. hurr durr

    If the PQ is just go out and kill stuff for exp regardless of level, then couldn't something be implemented where you HAVE to take the quest and be in that level range in order to get exp from the mobs? This could be implemented at the same time as putting a level requirement on Frost.

    Or at least it could be an alternative to the level requirements on hypers.

    @Namari...
    That's kinda the whole point. It's so easy to level up while still actually PLAYING the game, that there's no reason to rely on Frost to get from 1-75.
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  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2012
    KawaiiJen wrote: »
    Cut Hyper multipliers down based on level and cap FF level range and that eliminates FF and PQ power leveling. All that's left would be Oracles which are VERY cost ineffective.

    True.

    All things considered, I would say that Hypers shouldn't even be available until level 30 or so. From there, maybe you could do something like:
    4x opens at level 30
    5x opens at level 50
    6x opens at level 60
    8x opens at level 70
    12x opens at level 90
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  • Marid - Dreamweaver
    Marid - Dreamweaver Posts: 126 Arc User
    edited October 2012
    This would have been great... had it been implemented when powerlevelling started to become a 'problem'.

    Changing it now would be fairly pointless really, though. Particularly with all the other ways to level...

    Particularly since you don't even need hypers or FC to easily powerlevel an alt to the 60-70ish range extremely quickly, at which point you'd gain access to FC etc anyway, when it starts getting tougher...
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    Any level can still kill the heads. So personally I think that the level cap should be the 75 that it takes to actually start the instance.

    It's actually level 85+ to open frost and start the heads IIRC. I remember it being SO weird that the quests became available 10 levels before I was able to open the instance.

    So something else to consider on this is that if you stick a level requirement of 75 on the instance, it might be nice if we could actually START it at 75.
    I'M 103 YOU STUPID AVATAR!!!
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  • Marid - Dreamweaver
    Marid - Dreamweaver Posts: 126 Arc User
    edited October 2012
    It's 85+ to open the gate and to start the 'heads'
    It's also a requirement to be in squad with someone 75+ for opening the gate (and nobody in squad below 75). Once the gate's open though, there's no restriction on who enters (though the Illusion stone requires 75)
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  • Baby_pho - Heavens Tear
    Baby_pho - Heavens Tear Posts: 636 Arc User
    edited October 2012
    idky peeps would ever pay for plvl. there are alternate things you can do to gain extremely large amount of exp.

    regular questing/event from 1-40 is easy mode.

    40-60 is also easy mode with bh/pv nowadays.

    at 60-61 you can pq/bh/pv

    if players would just zen like before in pv/pq and have hypers on for an hour. they could actually gain a couple of lvls its true I did pq by myself(cos noone was around in the pq area), on my nub bm before pv was even out, with hypers on and she gained quite a few lvls. at lvl 70-80
  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    This would have been great... had it been implemented when powerlevelling started to become a 'problem'.

    Changing it now would be fairly pointless really, though. Particularly with all the other ways to level...

    Particularly since you don't even need hypers or FC to easily powerlevel an alt to the 60-70ish range extremely quickly, at which point you'd gain access to FC etc anyway, when it starts getting tougher...

    This isn't exactly about when would've been the best time to implement this before it became a problem.

    This is more about recognizing the problem and fixing it, so that we can try to bring this game back to life and get something resembling a community with players that actually play.
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited October 2012
    Intersting for Fuzzy to see that nobody posting in this thread to change the way it works is less than 9x...
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  • XScootaloo - Dreamweaver
    XScootaloo - Dreamweaver Posts: 234 Arc User
    edited October 2012
    FuzzyWuzz wrote: »
    Intersting for Fuzzy to see that nobody posting in this thread to change the way it works is less than 9x...

    whats that got to do with it? i've been for a lvl requirement sense shortly after the tideborn.
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  • XShui - Lost City
    XShui - Lost City Posts: 196 Arc User
    edited October 2012
    85+ would be better. It's what you need to use the NPCs in FC and to start heads anyway.
  • Olbaze - Sanctuary
    Olbaze - Sanctuary Posts: 4,242 Arc User
    edited October 2012
    FuzzyWuzz wrote: »
    Intersting for Fuzzy to see that nobody posting in this thread to change the way it works is less than 9x...

    I can post on my 74 cleric or my 22 BM, if that would make you a happy, fuzzy panda?

    b:cute
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  • fuzzywuzz
    fuzzywuzz Posts: 0 Arc User
    edited October 2012
    whats that got to do with it? i've been for a lvl requirement sense shortly after the tideborn.

    Just that is seems to Fuzzy others seem to want to alter an aspect of game-play that may not effect them. Not saying that good or bad, but just saying.
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  • AliceAdams - Lost City
    AliceAdams - Lost City Posts: 308 Arc User
    edited October 2012
    FuzzyWuzz wrote: »
    Just that is seems to Fuzzy others seem to want to alter an aspect of game-play that may not effect them. Not saying that good or bad, but just saying.

    I didn't even really understand what frost was until I was around 70ish. Didn't actually start frosting til 86.

    If I plan to start an alt, I don't want to frost it. I want to learn how to play that character.
    I'M 103 YOU STUPID AVATAR!!!
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  • _Ernesto_ - Raging Tide
    _Ernesto_ - Raging Tide Posts: 96 Arc User
    edited October 2012
    FuzzyWuzz wrote: »
    Intersting for Fuzzy to see that nobody posting in this thread to change the way it works is less than 9x...

    u r wrong fuzzy, i hate to power lvl, i do even hate to do frost, maybe because even on my bh squad some times i have more hp than the barb and im pure strength, or im forced to be the puller on fc b:surrender the solution that Olbaze posted seems fine, but not enough, we need that the tele stone block any ppl under lvl 85, and some tweaks, like removing oracles, and increasing the exp rate just a bit on open map maybe some ppl is gona quit, but some other is gonna find the game a bit more exiting and easier to play