New PW Expansion (PWCN: Glory and Rebirth)
Comments
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Minimal changes on the BM side of things: Once again, upgrades are tied to reincarnation system.
=============
Farstrike
Inflicts base physical damage plus 120% weapon damage plus 6918 physical damage.
If the target is 10 meters away, it will be immobilized for 3 seconds.
Damage was dropped from 7522. Not a huge loss.
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Spirit Chaser
Inflicts base physical damage plus 80% weapon damage plus 7712 physical damage.
Damage was dropped from 9142. Eh.
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Reckless Rush
Reel In
At this point, they appear to retain their original effects and soulforce.
There is mention of there being different versions, but, don't know what to make of it.
=============
Everything else appears to be accurate. Will update older post to match.0 -
Lunari_Fenix - Heavens Tear wrote: »Barb changes. Yeah, unless otherwise stated, the changes are related to the evolved/reincarnated skills:
=======================
Beast King's Inspiration
Channel 0.7 seconds
Cast 1.8 seconds
Cooldown 2 minutes
As it turns out, the increased cooldown is for the evolved version. Can't tell you why that is, only real change is they shifted 0.2 seconds off the cast and onto the channeling. Goes without saying: if it's optional, stay the hell away from it.
=======================
==========================
Everything else mentioned on my previous Barb post seems to match up.
So... Might not be so bad. Only time will tell on how reincarnated skills will work.
I'll update the skills on my original post, save the hunt for this post.
They increased the cooldown for the buff becuase Demon barbs could give out AOE chi to squad members and fill their chi bar up.
Gives around 35 chi per use and some of that is aoe to squad.
I see nothing about a new skill here for barbs though, but in the video i can see a new Barb annimation, anyone got info on it?
Is it Feast of the demons we are waiting for?0 -
Beleni - Dreamweaver wrote: »I see nothing about a new skill here for barbs though, but in the video i can see a new Barb annimation, anyone got info on it?
Is it Feast of the demons we are waiting for?
Wouldn't be able to tell you, as far as I could see, there weren't any new skills on top of what we got recently. Just clarification mostly.
In other news; Nothing new for clerics, aside from the reincarnation skill yadda yadda. Will edit to clarify things in the other post.0 -
Asterelle - Sanctuary wrote: »I don't think it deals added damage if it procs. I think it just applies the ice prison debuff for 1.5s. 2 sparks for a 20% chance of doing something useful every 3 minutes doesnt sound good to me. That's 10 sparks on average per proc for a 1.5s debuff? I don't see that working out.
<rant>Looking at the crappy vicious arrow it's pretty clear these devs have no idea how DoTs work.
Consider a sin's base damage is like 700% weapon damage and so a basic zerk crit would be at least 2800% weapon damage. Factoring in added skill damage / wolf emblem / chill and you get like 4500% in one attack.
These genious devs are giving vicious arrow 600% but making sure that has no chance to crit and spreading out that damage over 10 seconds just in case you were worried about it.
For a DoT to be viable it would really need around 6000% weapon attack (like 4k damage a tick). That might make someone with 20k+ hp back off and try to purify the dot instead of just ignore it like they do now.
This souped up vicious arrow is still a factor of 10 too small for anyone to bother with it. Factoring in crit this improved vicious is less than half of my base damage spread out over 10s.
Ohh and also you won't have any chance to purge with this skill.
Why are the devs pushing archers to use crappy skills when they can't even get our R9 weapon proc to work with them?</rant>
Agreed - and still no fix on the archer buff?...
but isnt the frost scattering a zhen?[SIGPIC][/SIGPIC]
youtube.com/bhavenmurji
pwcalc.com/65816fd7725681e10 -
Bhavyy - Raging Tide wrote: »Agreed - and still no fix on the archer buff?...
but isnt the frost scattering a zhen?
At this point, I don't know how this skill is supposed to work. I originally thought it might be a zhen skill, but, the info matching it up doesn't appear in the latest info we've gotten.
I'm basically in the dark until a video or something pops up showing it off.0 -
Adroit - Lost City wrote: »A few friends were looking at some of the new skills from http://pastebin.com/raw.php?i=JBivmaLz.. and came across an improved headhunt?
Assassin-
NEW SECTION
23660 "Black & divinity prison."
23661 "Black & divinity prison
Cast from 4.5 m
Consumption infuriating 290
Preparation time 0.4 seconds
Cast time 2.5 seconds
Cooldown 30.0 seconds
Restricted weapons Dagger
Comprehension of the requirements of real fairy
Madness-like batter that will stun the enemy for 6 seconds, making them
Total equivalent basis to attach 750% physical attack power
Attack power equipment 14994 Physical damage and
10 seconds movement speed reduced by 60%
Cast requires two real dollars
After the skills cast a 50% chance to return a little true
Million. "
Headhunt going from 100% wep dmg -> 750% and 8k -> 15k static damage? Someone please tell me I can't read.
6s stun = Demon as demon proc is +1s of stun on 5s stun. Of course they might of given more stun time too, who knows.
As far as damage, using my weapon(N3+12) & stats selfbuffed:
(11,182+13,127) / 2 = 12,154 base damage.
Weapon damage (1,579+1,956) / 2 = 1,767
110 attack levels with aps set, jones & chill. Lets actually discount attack levels, 110 should be enough to negate most peoples defense levels levels.
Old damage:
(12,154 + 1,767 + 8018) = 21,939.
Double sparked HH from stealth:
(12,154 + 1,767 + 8018 + 3* 1,767) = 27,240 dmg.
New damage:
(12,154 + 7,5 * 1,767 + 14,994) = 40,400 damage.
Double spark from stealth:
(12,154 + 7,5 * 1,767 + 14,994 + 3 * 1,767) = 45,701 damage.
Note, I didnt account for crits/Zerk crits, I didnt go into attack levels due it being really hard to compare. I would estimate my DPH comparable to R9T3+10 daggers, no set and no zerk obviously.
But to the main point, damage increase seems like:
(40,400 - 21,939) / 21,939 * 100% = 84,1% dmg increase w/o double spark.
(45,701 - 27,240) / 27,240 * 100% = 67,8% dmg increase with double spark.
Meaning we are talking bout adding bout 2/3 - 4/5 increase on damage the skill does, which is pretty ridiculous. If they dont tune down the damage from the numbers I quoted, I can see sins 1shotting pretty much everything that isnt HA or fully buffed with zerk crits from stealth.
Almost tempted to make cheap +7 N3 set for PK with how the changes seem to be going - the skill dmg increases seem just completely absurd. Its not like said set costs more than 200m, which really isnt all that much tbh. I just want moar inv space if I need to drag 2 sets with me =/.Trolling Sid since So Hot0 -
Eoria - Harshlands wrote: »I'll leave BM/barb/sin/seeker to Lunari since he was the one that translated those.
As for mystic, just seems Swirling Mist got it's CD increased to 15sec due to now being AOE. There's also a skill description for Devil Chihyu, but nothing's changed from current level 11 except text at the bottom that basically says it's "basic properties" (stats?) were improved. So it might be tankier/deal more damage, I guess?
Wizard skill is entirely new, I think. I'll work on that one.
Edit- New wizard skill~
Frost Flame (new skill?):
Channel Time 2.0 seconds
Cast Time 1.8 seconds
Cooldown 30 seconds
Get 30 chi from using this skill
Causes damage equal to base magic attack, 800% weapon damage, and 9779 damage.
I believe there are different effects based on which shield you are using (either Pyroshell/Glacial Embrace).
Glacial Embrace effect- Reduction of something (doesn't specify what; it's probably a slow) by 80% for 6 seconds.
Pyroshell effect- 50% chance to stun target for 3 seconds.
Sage~ Reduces target's water defense by 20% for 15 seconds.
Demon~ Stun chance increased to 60%.Adroit - Lost City wrote: »A few friends were looking at some of the new skills from http://pastebin.com/raw.php?i=JBivmaLz.. and came across an improved headhunt?
Assassin-
NEW SECTION
23660 "Black & divinity prison."
23661 "Black & divinity prison
Cast from 4.5 m
Consumption infuriating 290
Preparation time 0.4 seconds
Cast time 2.5 seconds
Cooldown 30.0 seconds
Restricted weapons Dagger
Comprehension of the requirements of real fairy
Madness-like batter that will stun the enemy for 6 seconds, making them
Total equivalent basis to attach 750% physical attack power
Attack power equipment 14994 Physical damage and
10 seconds movement speed reduced by 60%
Cast requires two real dollars
After the skills cast a 50% chance to return a little true
Million. "
Headhunt going from 100% wep dmg -> 750% and 8k -> 15k static damage? Someone please tell me I can't read.
i hope both of these are false XD
not like wizzies need more huge damage skill, and this sin damage is bs considering they have god of frenzy0 -
"Cast requires two real dollars" b:laugh Me thinks those are meant sparks. b:mischievous[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0
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ApocaIypto - Dreamweaver wrote: »i hope both of these are false XD
not like wizzies need more huge damage skill, and this sin damage is bs considering they have god of frenzy
Technically they're not. The info was pulled straight off the CN client for the test servers. Although they might do some tweaking before it gets sent over to us. In any case, I'm fairly certain all the new skill upgrades are tied to the reincarnation system, and we don't know how that works right now.
@Angel_Spawn They are. It's just how Google translates it.0 -
autobotting means botting is now permitted? No wonder they getting rid of DQ point system! o_O--Retired--
Factions: Forbiden, Genesis, Conqueror, BloodLust, Zen, Spectral
Active October 2008- August 2009; Semi-active- May 20100 -
Ahira - Lost City wrote: »autobotting means botting is now permitted? No wonder they getting rid of DQ point system! o_O
only if you charge hours to the in game built in bot, which i put good money: on will cost gold0 -
Cleaned up and deciphered the old and new Sin changes, upgrades are tied reincarnation.
EDIT: More cleaning up.
====================
Zhuiming/Rib Strike+Twin strike
Range 4.5 meters
Cast 1.4 seconds
Cooldown 1.4 seconds
Damage and effects remain the same. Range increased and cooldown cut in half.
====================
Qisha/Slipstream Strike+Puncture Wound
Range 4.5 meters
Immobilizes the target for 3 seconds, dealing 320% base physical damage.
Also bleeds the target over 9 seconds for 900% weapon damage.
Sage: Increases the bleed damage by 35% ("35% of the total damage increase bloodshed")
Demon: Bleed duration reduced by 3 seconds.
====================
Divinity Prison/Headhunt+Raving Slash
Range 4.5 meters
Channel 0.4 seconds
Cast 2.5 seconds
Cooldown 30 seconds
Stun the target for 6 seconds, inflicting base physical damage plus 750% weapon damage
plus 14994 physical damage; and slow by 60% for 10 seconds.
Costs 2 sparks
Sage: 50% chance to reduce cost to 1 spark
Demon: Extend stun by 1 second
===================
Chill of the Deep
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15 seconds
Reduce attack speed by 100% to raise Attack level by 35. Lasts 10 minutes.
Sage: Increases Attack level a further 5 points
Demon: Attack speed is reduced by 70%
===================0 -
Lunari_Fenix - Heavens Tear wrote: »Qisha/Tackling Slash-Puncture Wound
Range 4.5 meters
Immobilizes the target for 3 seconds, dealing 320% base physical damage.
Also bleeds the target over 9 seconds for 900% weapon damage.
Sage: Increases the bleed damage by 35% ("35% of the total damage increase bloodshed")
Demon: Bleed duration reduced by 3 seconds.
====================
Chill of the Deep
Channel 0.7 seconds
Cast 1.3 seconds
Cooldown 15 seconds
Reduce attack speed by 100% to raise Attack level by 35. Lasts 10 minutes.
Sage: Increases Attack level a further 5 points
Demon: Attack speed is reduced by 70%
===================
Honestly, I see no benefit in the tackling slash/puncture wound merge.
I love the 9 seconds (11 second sage) immobilize that tackling gives and I would not trade it for the bleed effect.
It's nice to see that chill gives another 5 attack levels. o:[SIGPIC][/SIGPIC]
youtube.com/user/xtorah - Assassin PK/TW/NW videos0 -
Lunari_Fenix - Heavens Tear wrote: »Cleaned up and deciphered the old and new Sin changes, upgrades are tied reincarnation.
Thx, now I reallly need headhunt, well was searching for it nonetheless, gotta have each and every skill in game. b:surrender[SIGPIC]http://pwi-forum.perfectworld.com/image.php?type=sigpic&userid=14516063001&dateline=1364756666[/SIGPIC] Ty Silvy0 -
Asterelle - Sanctuary wrote: »EDIT: Found the recipees to make the books: http://i.imgur.com/YzRFAqc.png
All classes have like 4 new books that come in 2 varieties (assuming demon / sage).
You need from 10 - 60 of the thing on the right and 1 of the thing on the left
The thing on the left is different for each book.
The NPC to make these books is autopathing me to Morai.
Also the skill books list 1 or 2 demon / sage skills as a prerequisite so that confirms these are Demon / Sage Level 2.
Welp, I suppose that more or less confirms that the upgrades are optional at least.
EDIT: Suddenly it makes sense why there was a change in the usual prefixes on the skill descriptions.
真/狂 True/Mad (Sage/Demon)
玄/荒 Black/Wild
I'm surprised I didn't spot it until now.0 -
Well, the BM changes are kinda meh. Farstrike has a nice change, I was one of the few BMs that actually used the darn skill. Spirit Chaser is nothing, shorter range, less damage than farstrike anyway, so nobody is really going to care about that.
Soulforce on Reel In doesn't effect me personally too much because my luck turns out to be fantastic (constantly working with my +6 on other peopls +12)
SweetieBot give Lunrai_Fenix - Heavens Tear 5 points for the translations.It is said that apple pie is best served Al La Mode, so if you are the pie, consider me your ice cream.0 -
Eoria - Harshlands wrote: »Wizard skill is entirely new, I think. I'll work on that one.
Edit- New wizard skill~
Frost Flame (new skill?):
Channel Time 2.0 seconds
Cast Time 1.8 seconds
Cooldown 30 seconds
Get 30 chi from using this skill
Causes damage equal to base magic attack, 800% weapon damage, and 9779 damage.
I believe there are different effects based on which shield you are using (either Pyroshell/Glacial Embrace).
Glacial Embrace effect- Reduction of something (doesn't specify what; it's probably a slow) by 80% for 6 seconds.
Pyroshell effect- 50% chance to stun target for 3 seconds.
Sage~ Reduces target's water defense by 20% for 15 seconds.
Demon~ Stun chance increased to 60%.
>Get 30 Chi
>300% more weapon damage than lv 11 BIDS
>Additional effects from shields
By The Creator this cannot be right. b:cry[SIGPIC][/SIGPIC]Remember: OP may be a duck|OP/GMs/Devs may not deliver|Search function is your friend|Lurk more|Be wary of Mods: they can't be trusted|This place isn't a hugbox|Your tears sustain me|Know what Bait is|"Soon" may never come|Postcount, Dubs, and other GETs are important|Don't revive long dead threads|There is a section for everything|You can be banned for anything|No Fun Allowed outside of OT|Sweetiebot rules OT|"Circlejerks" are inevitable|Threads can be derailed and saved|Those who use"XD" should off themselves at their earliest convenience|0 -
Lunari_Fenix - Heavens Tear wrote: »Reduce attack speed by 100% to raise Attack level by 35. Lasts 10 minutes.
===================
I'm sure someone has explained this in the past but I've never seen it.
My RL understanding of a 100% reduction is that the value goes to zero.
When I see reduced by 100% or even reduced by 150% I don't know what that means, in-game.[SIGPIC][/SIGPIC]0 -
GlenRoss - Archosaur wrote: »I'm sure someone has explained this in the past but I've never seen it.
My RL understanding of a 100% reduction is that the value goes to zero.
When I see reduced by 100% or even reduced by 150% I don't know what that means, in-game.
By my understanding say you got 1s interval between hits, you`ll have 2s interval between hits with 100% reduction, efficiently dropping your aps from 1 to 0,5.Trolling Sid since So Hot0 -
GlenRoss - Archosaur wrote: »I'm sure someone has explained this in the past but I've never seen it.
My RL understanding of a 100% reduction is that the value goes to zero.
When I see reduced by 100% or even reduced by 150% I don't know what that means, in-game.
If a 100% increase is double, a 100% reduction is half.[SIGPIC][/SIGPIC]
youtube.com/user/xtorah - Assassin PK/TW/NW videos0 -
Had a quick lookie loo at the Psychic changes:
With Telekinesis, turns out that "chance" thingy also translates similarly to strike/hit so I'm thinking it does a DoT then the boom. Kinda makes sense when you factor in the Sage bonus.
================
Telekinesis
Channel 1.6 seconds
Cast 0.8 seconds
Cooldown 30.0 seconds
Curses the target, inflicting base magic damage plus 500% weapon damage
plus 6584 earth damage over 12 seconds.
After 12 seconds, inflict base magic damage plus 150% weapon damage plus 7522 earth damage.
The skill cannot land a critical hit, but has twice your critical hit chance of dealing 1.5x damage.
Costs 30 Chi.
Sage~ Sustained damage increased by 2400.
Demon~ Explosion damage increased by 1200.
================
Aqua Impact and Spirit Blast look correct to me, and yes, it does mean Sage Spirit Blast has a guaranteed total of 15 chi instead of 20% chance at 30 chi.
Also, no mention of any changes to Red Tide and Earth Vector. You can rest easy, methinks.0 -
Lunari_Fenix - Heavens Tear wrote: »====================
Qisha/Tackling Slash-Puncture Wound
Range 4.5 meters
Immobilizes the target for 3 seconds, dealing 320% base physical damage.
Also bleeds the target over 9 seconds for 900% weapon damage.
Sage: Increases the bleed damage by 35% ("35% of the total damage increase bloodshed")
Demon: Bleed duration reduced by 3 seconds.
====================
===================
So they're merging puncture wound and tackling slash and making the paralyze pretty much useless? If the skill upgrade is optional who would pick bleed damage over the paralyze? I don't really get it0 -
So they're merging puncture wound and tackling slash and making the paralyze pretty much useless? If the skill upgrade is optional who would pick bleed damage over the paralyze? I don't really get it0
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WnbTank, Toraah:
Doh! You are, of course, right about the 100% "reduction". b:beatup
Thanks.[SIGPIC][/SIGPIC]0 -
Man - Raging Tide wrote: »I will have to disagree about the new archer skill,
It will have 20% chance to deal 2.6x base archer dmg ++
Meaning if the amp procs it will be one of the hardest hitting archer skill, and the 1.5 second time of amp might be long enough to get 1 auto attack off after.
Sounds like all killer no filler!
Agreeing with Astrelle on this one, archer's getting shafted again. While I do see my demon thundershock proc sort of often at 10%, two sparks for 20%. Yeah no thanks, I'd much rather be using my chi for Wings of Grace.0 -
The level 1 reincarnated toons I saw were still able to use their gear and their skills. That implies they kept their attribute points. Stealth / detection buffs now seem based on your previous max level. That should mean the only real harm comes of reincarnating is the level based damage reduction when attacking higher levels. I'm not sure what kind of bonus reincarnated level up gives though.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Asterelle - Sanctuary wrote: »The level 1 reincarnated toons I saw were still able to use their gear and their skills. That implies they kept their attribute points. Stealth / detection buffs now seem based on your previous max level. That should mean the only real harm comes of reincarnating is the level based damage reduction when attacking higher levels. I'm not sure what kind of bonus reincarnated level up gives though.
What this basically means is that you shouldn't reincarnate until level 105 unless it's a character you really don't care about.
Sigh. Better start leveling my veno and mystic then.[SIGPIC][/SIGPIC]
"subtraction has the butt of an angel" - Paulrogers
I Subtraction.
/blatant sig copy is blatant
105/105/105 obtained! b:cute0 -
Great more leveling... f:spewMains:
Doom_Panda- 102/101/102 R9 3rd cast Demon Barb 40k HP.
Dawnx - 100/85 Demon Cleric.
PsychicTuna- 101/100 Sage Psychic.
DawnMyst- 96 Demon Mystic.
PANDAS FTW. AND I b:heart ARMA! b:avoid0 -
Eoria - Harshlands wrote: »What this basically means is that you shouldn't reincarnate until level 105 unless it's a character you really don't care about.
Sigh. Better start leveling my veno and mystic then.
There's a decent likelihood that if you level to 105 after you've already reincarnated it doesn't matter what your previous max level was.[sigpic][/sigpic]
PWI Calculators - aster.ohmydays.net/pw0 -
Asterelle - Sanctuary wrote: »You're forgetting the +30% XP from dreamchaser neck (it multiplies with everything else). You can probably get another 10% from other XP gear but that's probably not worth it.
Also you can get millions of XP from other things like the new crazy stone / cube / base quests / Mulberry Daily / etc. 20 days from 104 to 105 is very doable.
Are you saying the Dreamchaser neck multiplies the multiplied xp?
Hypers @ 12x used with silkworm (50% increase) only gives 13.5x (including your original 1x of course)
I assumed DC neck (30%) would make that 13.8x. Are you saying it would give 17.55x ?
If not, it's a small improvement and would barely affect the equation.
I know about the extra token you can get at Shroud and I know you can sprint from end-to-end several times, leaving the mobs behind and just taking out the boss and the frogs. I still can't imagine all of that being worth 87.5 million xp (5% of level), not to mention the nightmarish logistics of trying to arrange that many runs. Yeah, your friends can help but if they are not opening, then leaving you to solo, then they are siphoning off a share of that xp.
The other sources are all just nibbles at that total.
I just don't see the math even coming close to working out (unless the DC neck multiplies the hypers.) Not trying to be argumentative but it doesn't seem to add up.[SIGPIC][/SIGPIC]0
This discussion has been closed.
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