Remove Purify Proc: Y/N. We had it coming!

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Comments

  • Crazybladema - Harshlands
    Crazybladema - Harshlands Posts: 425 Arc User
    edited May 2013
    im saying the intended purpose of the proc is to work as designed, and as described, extrapolating some other specified balance requirement based on your utopian vision of the way the game should be balanced is just you making things up to fit your subjective interpretation of reality, and the proof of that is the way you would design things in order to fix what you think needs to be fixed is not the way things are.

    So then all I see is a bunch of circular logic and such. So its not meant to counter aps and just be inherently broken? must not be a need at all for it then.

    Also why is it only casters are defending it? oh wait... ya nvm.

    I dont ask for a utopia of balance. Just for me to be able to play my role as a support class as im supposed to be AGAINST everyone. Be able to always stun/dg/amp at the appropriate times.

    With purify I wont be able to do that, especially if im supporting a group of lesser geared people.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2013
    nope firstly at endgame wizzys arnt squishy

    Genie/appoc and your skills are all you need to get out of stunlocks.

    Also doesn't proc against certain skills? Maybe a few, but the vast majority of skills affect the proc. Still a bad argument .

    The fact that you imply this, makes me really wonder. Can you kite without purify? Do you know your class? Maybe Ill watch a few videos of yours and ill find out.

    I do not feel threatened by the loss of GOF. As a player I dont need it and id figure out one way or another to kill X or Y class.

    But you do feel threatened by the loss of Purify. That probably stems from the fact that many unskilled mages use it as a crutch in order to win. Something I do not look fondly at.

    Ill gladly give up GOF if Purify get removed from the game. Its overpowered and needs to be changed. b:bye

    I don't think GOF is OP, my post was simply to show you how bad your argument is. You can just switch a couple words around to describe GOF instead of purify, but the countless objections come up because there isn't any meat behind the argument.. it is simply a description of the proc without accounting for any of the other variables that affect balance (such as base survival/damage of classes, skill effects etc etc). You are looking under a microscope at a couple cherry picked things and missing the big picture.

    Not that this even matters, but if you wanted to kill end game players as a bm.. you NEED gof. This actually ties in with what I was just saying, if you were to simply compare the procs without accounting for anything else, you might think removing all procs would affect each class equally.. and this is just not the case. BMs especially would be taking the really really short stick being unable to kill anything end game. I could literally tank through locks letting my genie recharge and apoth come off cd while the bm wastes all their chi trying to keep me stuck in place.

    Long story short, I don't think purify is OP at all.. and every single end game competent player that I've talked to has agreed with me (both casters and non-casters). All of the whining/complaining has come from undergeared/underskilled players.. none of which have offered an argument that I find even mildly convincing.
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  • FayHumming - Dreamweaver
    FayHumming - Dreamweaver Posts: 325 Arc User
    edited May 2013
    I don't think GOF is OP, my post was simply to show you how bad your argument is. You can just switch a couple words around to describe GOF instead of purify, but the countless objections come up because there isn't any meat behind the argument.. it is simple a description of the proc without accounting for any of the other variables that affect balance (such as base survival/damage of classes, skill effects etc etc). You are looking under a microscope at a couple cherry picked things and missing the big picture.

    Not that this even matters, but if you wanted to kill end game players as a bm.. you NEED gof. This actually ties in with what I was just saying, if you were to simply compare the procs without accounting for anything else, you might think removing all procs would affect each class equally.. and this is just not the case. BMs especially would be taking the really really short stick being unable to kill anything end game. I could literally tank through locks letting my genie recharge and apoth come off cd while the bm wastes all their chi trying to keep me stuck in place.

    Long story short, I don't think purify is OP at all.. and every single end game competent player that I've talked to has agreed with me (both casters and non-casters). All of the whining/complaining has come from undergeared/underskilled players.. none of which have offered an argument that I find even mildly convincing.

    f:melon AGREE as far game go, seem balance now and no more OP melee/dex class.
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  • Crazybladema - Harshlands
    Crazybladema - Harshlands Posts: 425 Arc User
    edited May 2013
    I don't think GOF is OP, my post was simply to show you how bad your argument is. You can just switch a couple words around to describe GOF instead of purify, but the countless objections come up because there isn't any meat behind the argument.. it is simple a description of the proc without accounting for any of the other variables that affect balance (such as base survival/damage of classes, skill effects etc etc). You are looking under a microscope at a couple cherry picked things and missing the big picture.

    Not that this even matters, but if you wanted to kill end game players as a bm.. you NEED gof. This actually ties in with what I was just saying, if you were to simply compare the procs without accounting for anything else, you might think removing all procs would affect each class equally.. and this is just not the case. BMs especially would be taking the really really short stick being unable to kill anything end game. I could literally tank through locks letting my genie recharge and apoth come off cd while the bm wastes all their chi trying to keep me stuck in place.

    Long story short, I don't think purify is OP at all.. and every single end game competent player that I've talked to has agreed with me (both casters and non-casters). All of the whining/complaining has come from undergeared/underskilled players.. none of which have offered an argument that I find even mildly convincing.

    Undergeared in this current age maybe so. However, my gear used to be the best endgame for a bm for about a year. Which, was plenty of time for me to learn the finer mechanics of the game.

    I don't know about you but a BM who can kill r9 barbs in the past with an r8 axe. Is not my definition of unskilled. It is not an easy feat for sure.

    You shouldn't always assume that because people do not have top gear now. That they didn't in the past. That they have never experienced "endgame".

    Many of the skilled/geared players on my server have agreed with me that purify is op. Some "mainly casters" disagree with me.
  • Chuck_smith - Sanctuary
    Chuck_smith - Sanctuary Posts: 305 Arc User
    edited May 2013
    And the mods haven't locked this thread yet maybe they won't lock this anytime soon, they might as well put this as a sticky b:laugh

    Also, LOL @ Adroit saying purify proc isn't OP. Too overgeared to the point of your skills being so dull, you can't do well in decent gear. An endgame BM needs GOF to kill endgame players? LOL just LOL. Archers need spiritblackhole to kill others? Really? Do you even know what having skill is? Procs are just like marco/charms/autopots, it activates for you, you don't activate it yourself manually. That's not skill, that's laziness.

    Just keep purify the way it is anyway... People don't like things nerfed anyway.
    Sage barb in progress.
  • SMASHnHEAL - Dreamweaver
    SMASHnHEAL - Dreamweaver Posts: 400 Arc User
    edited May 2013
    So then all I see is a bunch of circular logic and such. So its not meant to counter aps and just be inherently broken? must not be a need at all for it then.

    You have missed the point completely. It is not a fix to balance aps, the proc is not designed purely to counter sins/bms hitting you on auto attack. Competent sins and bms (you know the skillful ones that know how to play their class) can stun lock a caster without using auto attack and with GoF weapons can do some real damage without the caster being able to react.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2013
    @Crazybladema - Current end game is not the same as end game a few years ago, I don't think you can really know what it is like now because you have taken part in what end game was a while ago. I hope this doesn't offend you, but I do not go off what other people consider skilled. There is a very very small portion of the lost city population that I consider skilled (can count them with just my fingers), but everyone seems to think they are skilled and qualified to say who they think are skilled. I'm not saying you don't know what you're doing, but I will not take you on your word that you are skilled.. I'd be more than happy to make an alt on HL and watch you pvp so I can form an opinion if you'd like though.
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  • nixop
    nixop Posts: 158 Arc User
    edited May 2013
    all i can say is; pk was going for years before purify was out

    it seems people that want purify(like it is) are the ones that was low geared or low skilled in the past and died to aps

    few active caster pkers left that i know they dont care about purify...if you knew how to play your class you wouldnt need purify...you would kill people old fashioned way

    purify just make it easy for noobs with endgame gears to escape group fights when there is already apos,genie skills,and class skills (like leaps) to do so

    for me it looks like opposite of what Adroit is saying....its the low skilled people that want purify as it is

    when it comes to 1v1 purify is balanced and if you suck not even purify will help you

    but for NW,TW and group PK is not

    especially NW where there are still some low level,alts,undergeared players
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited May 2013
    what is the purpose of gof? make up for damage lacking compared to caster? but dont melee have like 50-60% more hp than caster? why do they have to hit as much as casters if they have more survivability? wasnt crit designed already for this purpose? how can you defend that?

    b:pleased

    Are you trying to argue melees can't have more damage than ranged WTF.

    Range is survivability.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited May 2013
    However, my gear used to be the best endgame for a bm for about a year.

    Umm...pretty sure you weren't, lol. +10 r8 axe? It's functional, but no zerk means it wasn't end-game then. Also, I believe you had immac cits instead of vit stones/JOSD.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited May 2013
    Endgame BM for a year how long ago? Back in the days endgame BM could function with OHT axes IJS.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited May 2013
    Endgame BM for a year how long ago? Back in the days endgame BM could function with OHT axes IJS.

    I assume he means a little over a year ago before we got g16 Nirv and r9rr. In which case, we can go ahead and list those BMs on the server that were end-game or at least near-end game then.
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  • Slivaf - Dreamweaver
    Slivaf - Dreamweaver Posts: 2,106 Arc User
    edited May 2013
    You have missed the point completely. It is not a fix to balance aps, the proc is not designed purely to counter sins/bms hitting you on auto attack. Competent sins and bms (you know the skillful ones that know how to play their class) can stun lock a caster without using auto attack and with GoF weapons can do some real damage without the caster being able to react.

    The same can easily be said about melees who aren't endgame, so many casters can easily 2-3 shot 85%+ of the melees that are even in nw... especially bm's. Though this is where the gear comes into play. As adroit so gracefully pointed out he can so outlast our stunlock's/damage if we didn't have GOF. /o\

    I still for one question if just removing the speed buff would do anything to help 'rebalance' things out specifically for bms. Still when you look at the skills available to a bm to avoid the proc activating, each have a rather long cooldown, and the one 'stun' skill that wont activate the proc can easily be nulled and voided out by someone "helping" to attack the caster, or even the bm itself, because each of the seals/sleep/immoblize built in skill also 'attacks' the caster as well as puts the status effects on them. When you look at each of the skills that could be used to stop a caster in its tracks, only the 3 second seal Smack (with 40 second cooldown) and Roar.. the 6 second stun (15 second cooldown), reckless rush has a 3 second immoblization (2 minute cooldown), and there is also bolt of tyresues 5 second freeze (with another long 2 minute cooldown), have the ability to 'lockdown' a caster
    ... and only roar has no chance of activating the proc. When you add it all up that is a grand whooping total of 11 seconds, which is more then enough time to kill most casters if your end game. That isn't even me pointing out the chi cost it would take to pull it off. (2 sparks if anyone's wondering.) yes there is also reel in, but its range is quite limited especially with the speed buff the casters get handed to them with the purify proc.

    The point is that... that so isn't that much at all, 4/5 skills that would ignore the effects of purify, but still the sleep/freeze skills that they have would so still allow the caster to pwn the snot out of the bm UNLESS the bm can handle it. When you throw in random nubs trying to help the bm take down the caster one of those skills absolutely has the true potential to be undone by the nubs helping.

    It's one thing when the gear TRULY does 'BLOW AWAY' everyone else's, but when there is a proc thrown into the mix, that destroy's... no damn near annihilate's what bm's does best, and arguably its the only thing a bm can even do once they are near if they hope to kill you.. that is when it is seriously ridiculous. This isn't even reiterating what has been said/debated to death by myself and others. (The bit that more people SHOULD NOT mean in ANY case ONCE-SOEVER... a higher chance for the caster to skate away and continue their onslaught) As it has been said to death, a bm is heavily chi reliant, we use the chi to try and lock you down, we wont have the chi to seal/freeze/immobilize. (yes there is genies/apos, but those are far more likely to run out long before you get the chance you all need to alcapwn us into china. (Again UNLESS we have the gear/weapon to possibly survive/kill you before you caster have a chance to alcapwn us into nothingness.)

    I realize end game this proc is far less of an issue... and true 1 on 1 fights this purify proc is far from an issue. Still there is a scenario that has been stated to death where the proc is WAY too useful for casters.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited May 2013
    What you people need to remember is that every class should have a chance to kill every other class. If a BM catch up to you, they should have the chance to do their thing and chain their stuns and whatever, because how else are they supposed to kill anybody?

    It's not sufficient to just argue "well how do casters get away otherwise"

    You have to at least make the case that melees were **** casters in an unfair manner with their CC before this proc was introduced, and that this proc was absolutely necessary for casters to fight melees in equal footing.

    Good luck with that.

    Now sins, that's just another story. Nobody should balance around sins.
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  • Eoria - Harshlands
    Eoria - Harshlands Posts: 6,118 Arc User
    edited May 2013
    Now sins, that's just another story. Nobody should balance around sins.

    If they take sins out of the game, I'll happily give up purify proc, ijs. :D
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  • ApocaIypto - Dreamweaver
    ApocaIypto - Dreamweaver Posts: 585 Arc User
    edited May 2013
    Actually it really is kinda necessary for bms to jump charms more efficiently. Also helps barbs and seekers jump charms because they are reliant on "spike damage" to kill. I understand that this may be a hard concept to understand but stick with me.

    GOF just helps seekers, barbs and bms. They don't give any of those classes a free ticket to escape stuns or amps. They just help with these classes low damage output and gives them higher potential spike damage. That may very well be necessary endgame vs other ha users and tanky AA and LA.

    It even has a drawback with is a reduction of 5% and this really adds up when you are in these high hp classes.

    However purify has no drawbacks, gives anyone who uses a free ticket to escape a stun/amp combo when it procs. It gives even more benefits when more people attack the user. Its not really necessary either as all Casters have access to genies, appoc and their own personal class skills.

    In short GOF helps HA's with their spike damage

    Purify gives a free ride to anyone who uses it

    Because purify has no drawbacks except maybe it could be purge. Thats like calling cleric buffs a drawback because they can be purged. There is really no good argument for purify. People who defend it are funny b:laugh

    If you don't read all the above. Just like purify, gof isn't necessary. I will gladly give up gof if it means I can have my status back as a support class.

    u mean gof helps seeker a tank class to have the highest dph ?
  • JoeBlack - Harshlands
    JoeBlack - Harshlands Posts: 34 Arc User
    edited May 2013
    If they take sins out of the game, I'll happily give up purify proc, ijs. :D

    Remember most 3 skills of sin give chis are ( lv 11) raising strike dragon 150 chis, inner harmony : 200 chis, demon shadow escape 100 chis.

    Eoria,,, if wanna take sins out of game/threats,, it 's easy,, take sin inner harmony skill (instantly give full 2 sparks) out of skill bar or make cool down 3 mins atleast,,, not 1 mins like I mentioned in the another thread then we can see sins are no more full chis all the time.



    With Procs effect, phys melees are most disadvantage class against any casters (especially BMs) even equal gears- weapon-refine and will be almost impossible to lock down in massive attacks like NWs where a lot of alts, under/ middle geared players in same war.
  • nixop
    nixop Posts: 158 Arc User
    edited May 2013
    If they take sins out of the game, I'll happily give up purify proc, ijs. :D

    smells like fail cleric

    get better gears ->magical shackle on sin and go afk
  • Peccable - Raging Tide
    Peccable - Raging Tide Posts: 199 Arc User
    edited May 2013
    this should be moved to the NATION WARS forum, since the speed add of purify proc (and any other speed incresing mesures) should indeed be disabled as flag-carrier for any class.

    in pvp this was an extremely overdue addition for casters (not for psychics imo).
    many people here attibute the survivability of those arcane flagcarriers to the purify-proc. let me assure you, that even without that add 99% of you could not kill a fully jaded r9 recast+12 caster - in fact it may be even harder since purify proc OVERWRITES much longer lasting apoths. the disparity of gear strenghts is the problem, not the add. you need an insane survivability in the first place to even be able to take advantage of purify proc, wich is just 8%. and at that point, like mentioned, most here could not even tick such a build anyway.
  • Crazybladema - Harshlands
    Crazybladema - Harshlands Posts: 425 Arc User
    edited May 2013
    I assume he means a little over a year ago before we got g16 Nirv and r9rr. In which case, we can go ahead and list those BMs on the server that were end-game or at least near-end game then.

    Kinda sorta..

    Thats not really the point. Also back then bms who could not afford r9 got g13 striking dragons or g13 vana claws. Mine were also +10 at the time and were considered "pretty much" the best you could get before g16 fist were introduced.

    I was an aps build and about 4 months after g16 was introduced switched to using g16 axes and was going to go full g16. Before nw went out before.

    The point is, I had enough gear back then to hold out on the r9s and most endgame people. I was a +10 aps build and used an r8 axe because I was getting the r8 recast plate anyway back then.

    So I have a pretty good idea what high end pvp looked like. You just need to have good gear and for the most part know what your doing. Honestly as well, many of the r9s are unskilled and don't know their class on the harshlands server.

    And yes I did quit before r9r2 became much more common on the server. Especailly due to the fact that r9r2 had purify and I had the pleasure of finding out about that. When I decided to come back for a few weeks.

    I came back to a server filled with that proc. Before that proc was mainstay, you could gang up on a person or kill them with pure skill. Now its laughable for a group of people with lower gear to try to kill a r9r2 with purify and r9r2 itself is on a whole different level of op.

    The more people you have try to help you, the more those users just holy path away killing your team-mates.

    It really sucks to be a support class, that can no longer really support in some cases. Just sit there and watch your entire squad die to somebody you know is bad.

    Where as before, you could overcome it with teamwork and just had to know what your doing.

    That is really the big reason this proc has to be nerfed.

    Sins need to be as well, among other things ingame.
  • Joshcja - Sanctuary
    Joshcja - Sanctuary Posts: 3,502 Arc User
    edited May 2013
    True I mean look at the classes that use GoF to charm bypass with crit zerks off that 25% chance....and the 30% or so crit rate... its like theres a 8% or lower chance to crit zerk

    And mele crit or zerk = caster normal hit...

    Wow looking at the chances purify gives waaay more bang for your buck in any situation dosent it?

    Seriously sit down and look at the number of hits it takes each non purify class to kill a self buffed purify class

    then work out how much luck either side needs

    Hell Assume w/e gear level you want I worked these out at +10 full R999 JOSD and +12 full R999 josd when I bothered

    Turns out purify has a pretty stupidly high chance of procing before the attacking procs become relevant on someone at endgame gear even in a 1v1.

    (damage needed to kill)/(# of hits in longest stun time x DPH) = extra damage fron crit/zerks needed just divide this by base damage and you'll see how many times crit/zerk is needed. Hint its lower than an 8% chance most of the time self buffed and ALWAYS lower fully buffed

    for SBH its # of hits to proc SBH+# of hits needed to kill x 8/100 = chance of purify

    Again purify will go off before kill most of the time. (If I remember right its like a 3 to once chance of purify getting you out before the kill)

    So in relevant situations purify has the highest chance of any proc to activate when its most needed AND the greatest impact on the game AND completely breaks group pvp AND breaks quite a bit of pve

    Dude

    ya'll are just thuper shpethal if you think this proc is balanced anywhere outside the purify/purify mirror

    That said purify has only a very small impact when your geni/apoc/ save me skills are on CD and someone can threaten lethal damage at a decent % chance. However with the increased chance of escaping elsewhere the ability to focus ONLY on immediately lethal situations instead of only potentially lethal situations means that the chances of being caught in a "well bugger" situation are slim enough that they can be ignored entirely

    Quoted because I dont feel like retyping

    I like how some people are desperate enough to make any change to the purify proc that they actually let you get away with this "not OP 1v1" nonsense

    Kill it with fire.
    Gifs are hard to make work here
  • FayHumming - Dreamweaver
    FayHumming - Dreamweaver Posts: 325 Arc User
    edited May 2013
    f:confused what is OP? Do purify 1shot everyone? b:chuckle how this skill overpower when purify help to run away.
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  • Euthymius - Heavens Tear
    Euthymius - Heavens Tear Posts: 3,162 Arc User
    edited May 2013
    f:confused what is OP? Do purify 1shot everyone? b:chuckle how this skill overpower when purify help to run away.

    ...Really?
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  • darknessofmy
    darknessofmy Posts: 164 Arc User
    edited May 2013
    If they take sins out of the game, I'll happily give up purify proc, ijs. :D

    ya, sin are OP
  • nixop
    nixop Posts: 158 Arc User
    edited May 2013
    You have missed the point completely. It is not a fix to balance aps, the proc is not designed purely to counter sins/bms hitting you on auto attack. Competent sins and bms (you know the skillful ones that know how to play their class) can stun lock a caster without using auto attack and with GoF weapons can do some real damage without the caster being able to react.


    are you actually saying that skilled people that know how to play their class shouldnt be able to kill casters with knowing how to stun lock and use their skills??

    in end game fights with same gears (not to even talk about being fully buffed) any physical dmg class wont be able to kill casters easy as you are saying(due to casters high pshy def or defense level self buffs)

    anyway the problem doesnt lay in fair 1v1 fights as much as it does in group fights

    NW is a joke...1 person running around with permanent 200% speed buff and antistun against 20 other people is totally ridiculous...no matter of gears and refines,any class shouldnt be able to do such things without using any of their class skills,genie or apotecary

    its just an easy way for max geared noob casters to get satisfied being successful in at least one thing (*points into Adroit* - makeing videos of 20vs1 saying purify is not op and it takes pure skill to score a flag just by playing with W,A,S,D carrying flag to enemy base without even attacking anyone

    pure skill>gears,refine,purify
  • trands
    trands Posts: 2
    edited May 2013
    nixop wrote: »
    NW is a joke...1 person running around with permanent 200% speed buff and antistun against 20 other people is totally ridiculous...no matter of gears and refines,any class shouldnt be able to do such things without using any of their class skills,genie or apotecary

    its just an easy way for max geared noob casters to get satisfied being successful in at least one thing (*points into Adroit* - makeing videos of 20vs1 saying purify is not op and it takes pure skill to score a flag just by playing with W,A,S,D carrying flag to enemy base without even attacking anyone

    I find all those other classes that turn a flag in at max speed while being protected by anti-movement debuffs the whole way WITHOUT being hit on way worse actually.

    Seriously, 20vs1 and the 1 being able to turn in the flag comes from either 20 idiots or 20 players that are more obsessed with getting points then winning for their nation. I had a group of those against me in a 1vs18, and they just tried to kill me for 6+ minutes while not even trying to get the flag then call me OP for purify proc b:lipcurl
  • Azura - Lost City
    Azura - Lost City Posts: 2,281 Arc User
    edited May 2013
    trands wrote: »
    I find all those other classes that turn a flag in at max speed while being protected by anti-movement debuffs the whole way WITHOUT being hit on way worse actually.

    Seriously, 20vs1 and the 1 being able to turn in the flag comes from either 20 idiots or 20 players that are more obsessed with getting points then winning for their nation. I had a group of those against me in a 1vs18, and they just tried to kill me for 6+ minutes while not even trying to get the flag then call me OP for purify proc b:lipcurl

    This remind me of a time when I was with Adroit and an random ep (but really good ep!). So we were 3, against 20 and at one point that people instead of trying to stop adroit from capturing, at least 10 of them were obsessed trying to kill me. I just took advantage of the situation and ran around kiting them, while Adroit was going almost effortlessly to the capture b:lipcurl
  • nixop
    nixop Posts: 158 Arc User
    edited May 2013
    This remind me of a time when I was with Adroit and an random ep (but really good ep!). So we were 3, against 20 and at one point that people instead of trying to stop adroit from capturing, at least 10 of them were obsessed trying to kill me. I just took advantage of the situation and ran around kiting them, while Adroit was going almost effortlessly to the capture b:lipcurl

    can i be your friend pls??such skilled players you and your friend b:dirtyb:dirty
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2013
    Here's a video with some recent group pvp I just came across
    http://www.youtube.com/watch?v=uLuYEydahoM&feature=youtu.be

    Anyone care to share what parts in the video they saw multiple opponents improving the survivability of a caster, or really just where the issue is? Like I said before, pointing to a time where purify procs is not an argument for it being OP (just like pointing to a time where gof procs does not mean it is OP).. we are looking for an imbalance (again not just the proc doing what it is supposed to do.. which is to help casters kite a little better).
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • JoeBlack - Harshlands
    JoeBlack - Harshlands Posts: 34 Arc User
    edited May 2013
    One question??

    The thread got almost 1500 pots but where are mods response here??

    It is a non response because they can not change anything which they can not do by now,, they have to pay/invest on their own technical team or orginal Chinese dev team to fix,they need money and time but this game is on downhill. Unworthy to invest much on this instead of gaining as much as they can.

    I do not believe there will be any changes in near future b:bye
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