Remove Purify Proc: Y/N. We had it coming!
Comments
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marvinhuddleston wrote: »The finale caster base weapon is a lvl 13 weapon with the same purify proc . Can a toon in lvl 13 gear win a 20 v 1 ? No .....So what was it that allowed that one caster to beat twenty ? The one caster is a Lvl 105 , wearing full Rank 9 3rd cast , all + 12 , with full steady jades of defense . I guess that caster has'nt heard that he was supposed to be easy to kill .
Wow you misinterpret me again, which I guess is just as much my fault as it is yours.
I don't even know where to begin to argue against your argument.
Our definition of 'easy' to kill seems to be differing, which is fine, but I still do not think he, nor anyone else should be soloing 20 vs 1 fights that often, the purify proc allows him to do it often, and often allows him/others like him to escape situations where they would of otherwise died. If the purify proc wasn't helping them do this, the 20 vs 1 would happen far less frequently, and then and only then would I agree with his stance that it was a gear difference/lack of knowledge/specific skills.
I get it the r93r/+12/JOSD do not forget the ornaments/rings highly refined seriously adds to the defenses of every class. all of that really allow certain people to pull off extraordinary feats in CERTAIN situations, it still should NOT allow them/anyone else with similar gears to pull it off as often as casters do.
Anyways back in circles we go, I am sure my points will get interpreted again for your all's benefit, that is fine you all go right ahead, keep on trying to 'rationalize' keeping this prco that is arguably broken.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
gawd this is still going on....0
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Slivaf - Dreamweaver wrote: »we die easy to you
Nope. A full +12 josd sin/bm/barb that is played by a competent player is incredibly difficult to kill. It seems to me that comments like yours can only come from somebody that is undergeared or noob, and either way you really have no business talking about end game pvp.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »Nope. A full +12 josd sin/bm/barb that is played by a competent player is incredibly difficult to kill. It seems to me that comments like yours can only come from somebody that is undergeared or noob, and either way you really have no business talking about end game pvp.
You really love to jump on one thing... if you read my whole post you would see I wasnt talking about all things in game.
Besides you yourself said that a r93r+12 bm could only hit you for 1.3k per hit granted you did say it was an estimate, still that is far from... easy. It would take us 15-20ish hits to kill a caster like that. I do not know how hard you hit us but I wouldn't doubt if it was half that or lower.
Again get of of your high horse there are times where you do insanely awesome things with the purify proc, that you would NOT be able to do without the proc.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Maintanance... let's wait while the servers reopen with some good forum pvp. gogogo f:laugh0
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There is no doubt that the purify proc increases the survival of a caster in arcane armor. It allows casters to do things they otherwise would not do.
The argument is whether that somehow "ruins" the game. I am not convinced it does.
I doubt my attack can get much stronger(I'm missing the final upgrade on the nw tome, better ornament engravings, and my weapon is +11) and I have hit some pretty pimped out bms in nw/tw that I can't really hurt until they have exhausted their skill cool downs/chi/apoth/genie. If I had the armor refines and josd maybe I'd be more tanky but at just +10 and normal gems-I'm not. In certain circumstances perhaps a full pimped arcane could out survive a full pimped out bm, but that situation is not common nor does it necessarily mean the game is broken-only changed.
Yes, Purify does change the game in both pvp and pve, but it doesn't ruin it.0 -
Slivaf - Dreamweaver wrote: »You really love to jump on one thing... if you read my whole post you would see I wasnt talking about all things in game.
Besides you yourself said that a r93r+12 bm could only hit you for 1.3k per hit granted you did say it was an estimate, still that is far from... easy. It would take us 15-20ish hits to kill a caster like that. I do not know how hard you hit us but I wouldn't doubt if it was half that or lower.
Again get of of your high horse there are times where you do insanely awesome things with the purify proc, that you would NOT be able to do without the proc.
1. I have never said it should be easy for a bm to kill me.. that is what you have asserted.
2. You apparently concede the point that bms/melee are difficult to kill at end game.
3. Yeah purify does some cool stuff, as does SB and GOF. Just because something is useful doesn't mean it is overpowered.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »1. I have never said it should be easy for a bm to kill me.. that is what you have asserted.
2. You apparently concede the point that bms/melee are difficult to kill at end game.
3. Yeah purify does some cool stuff, as does SB and GOF. Just because something is useful doesn't mean it is overpowered.
1: I never said you did. EDIT: I guess I did imply it, but still, you implied that it was 'easy' for all melees to kill you, I for one assumed bms were included in that.
2: I don't ever recall saying that bms in end game gear was easy to kill, I may have inadvertedly implied it but that is indeed the truth of that matter, bms in end game gear are difficult to take down. (Still that doesn't change the fact that bms are at a disadvantage, some disadvantages don't go away just because of gear, yes some do but not all) ) Any further discussion would so need to be done in another thread.
3: While that is undoubtedly correct, but still there is a fine line between being useful, and something being arguably broken in a reoccuring fashion as often shown in your videoes.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
Purify spell should have a cooldown to prevent situations where it has 20 chances to proc per second.
That is the situation where it is broken.
That's all there is to say.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »Purify spell should have a cooldown to prevent situations where it has 20 chances to proc per second.
That is the situation where it is broken.
That's all there is to say.
And a single GOF proc could hit 100+ people if they were grouped nicely enough, which is just as true as your post and equally not an argument about how the proc balances with the rest of the game.Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »And a single GOF proc could hit 100+ people if they were grouped nicely enough, which is just as true as your post and equally not an argument about how the proc balances with the rest of the game.
GoFs triggering rate doesn't have its odds increased by the amount of targets around it though o_o
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Adroit - Lost City wrote: »And a single GOF proc could hit 100+ people if they were grouped nicely enough, which is just as true as your post and equally not an argument about how the proc balances with the rest of the game.
That would make me double dependent on my peers.
First I'm dependent on them to not use any damage dealing skills on my enemies with purify unless their dph is high enough to warrant it;
Now I'm also dependent on them being stupid enough to all stand within 6 meters of each other to receive equivalent effect (in your scenario)
But that still wouldn't be the same.
Mine would proc only once on multiple targets.
Yours could potentially at maximum proc 20 times in a single second, also affecting however many people you were fighting at the time.
Pre-rebuttal: i believe you said once that you don't really benefit from procs happening at rapid interval.
1.) You aren't immune to all debuffs, just those that effect movement directly after a proc, so every additional proc at whatever interval can remove those again.
2.) Every refreshing of the proc increases duration of the buffs you receive.
Anyway, i don't want to get sucked back into this if i can help it.
The purify spell proc makes opponents dependent on the inaction of players with inferior gear, because the great majority of their actions would assist the wielder.
It is the only proc which CAN trigger 20 times per second
It needs a cooldown for balance.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »That would make me double dependent on my peers.
First I'm dependent on them to not use any damage dealing skills on my enemies with purify unless their dph is high enough to warrant it;
Now I'm also dependent on them being stupid enough to all stand within 6 meters of each other to receive equivalent effect (in your scenario)
But that still wouldn't be the same.
Mine would proc only once on multiple targets.
Yours could potentially at maximum proc 20 times in a single second, also affecting however many people you were fighting at the time.
Pre-rebuttal: i believe you said once that you don't really benefit from procs happening at rapid interval.
1.) You aren't immune to all debuffs, just those that effect movement directly after a proc, so every additional proc at whatever interval can remove those again.
2.) Every refreshing of the proc increases duration of the buffs you receive.
Anyway, i don't want to get sucked back into this if i can help it.
The purify spell proc makes opponents dependent on the inaction of players with inferior gear, because the great majority of their actions would assist the wielder.
It is the only proc which CAN trigger 20 times per second
It needs a cooldown for balance.
You have said many times that it has a chance to proc "20 times a second" without establishing how that is an issue. If I got hit 20 times in a second from equally geared players (you know where the concept of balance comes in), I'd just die regardless if I got a proc or not. Also, being that spirit blackhole has a chance to proc on each target it hits independently.. it could potentially proc hundreds of times simultaneously in ea barrage or something. Surely you recognize this is the EXACT same "argument" you are using to say purify is op.. so assuming you have an interest in being consistent.. I'd have to assume you also have a problem with spirit blackhole (and hey.. aps with GOF can proc 5 times per second, that seems a little high to me, how about a CD for that too?)Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
Current gear: pwcalc.com/6ab2893fbfb080a8
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Adroit - Lost City wrote: »You have said many times that it has a chance to proc "20 times a second" without establishing how that is an issue. If I got hit 20 times in a second from equally geared players (you know where the concept of balance comes in), I'd just die regardless if I got a proc or not. Also, being that spirit blackhole has a chance to proc on each target it hits independently.. it could potentially proc hundreds of times simultaneously in ea barrage or something. Surely you recognize this is the EXACT same "argument" you are using to say purify is op.. so assuming you have an interest in being consistent.. I'd have to assume you also have a problem with spirit blackhole (and hey.. aps with GOF can proc 5 times per second, that seems a little high to me, how about a CD for that too?)
That argument just zerk-crit! f:ouch
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Adroit videos are bad examples.
1. that's not the common purify user
2. the opponets are uncommonly bad
If you look closely you will see that the majority of noobs getting pawned in many of them aren't even g16n3. I am frankly surprised to see so many players against him/her that are so undergeared. In any given NW on dreamweaver you should expect atleast 5+ of the players to be r93 and none using g15 and under.
Yeah purify has a chance to proc highly increased if 20 people hit you at once-highly unlikely in nw for all 20 to be grouped-it is usually more like 10. At some point I suspect the average players gear will get good enough that 10+ players scoring a hit in a single second is going to hurt very bad even with josd and 20+k life. On dreamweaver your likely to die if you have 10+ on you regardless of purify.0 -
Adroit - Lost City wrote: »You have said many times that it has a chance to proc "20 times a second" without establishing how that is an issue. If I got hit 20 times in a second from equally geared players (you know where the concept of balance comes in), I'd just die regardless if I got a proc or not. Also, being that spirit blackhole has a chance to proc on each target it hits independently.. it could potentially proc hundreds of times simultaneously in ea barrage or something. Surely you recognize this is the EXACT same "argument" you are using to say purify is op.. so assuming you have an interest in being consistent.. I'd have to assume you also have a problem with spirit blackhole (and hey.. aps with GOF can proc 5 times per second, that seems a little high to me, how about a CD for that too?)
Technically 5aps was already nerfed to auto-miss 1/5 times. So a 5.0 sin with zerk would have 5 chances to lose 5% of their hp but only 4 chances to zerk.
In regard to archers, I actually find them to be the most difficult class in group pvp (with equal gears) because of their high attack damage coupled with both phy and mag attacks. But, that's a bit off topic. I don't know the functionality/mechanics behind spiritblackhole so I can't answer your question directly.
What i can say is that spirit blackhole has a cooldown which is the interval between their own attacks, it gains no benefit from repeatedly procing in quick intervals, and it is not something that causes their opponents to rely on the inaction of other players.
The possibility to proc 20 times/sec is why purify spell makes opponents reliant on lesser geared pkayers inaction.RunningTiger - Dreamweaver wrote: »Adroit videos are bad examples.
1. that's not the common purify user
2. the opponets are uncommonly bad
If you look closely you will see that the majority of noobs getting pawned in many of them aren't even g16n3. I am frankly surprised to see so many players against him/her that are so undergeared. In any given NW on dreamweaver you should expect atleast 5+ of the players to be r93 and none using g15 and under.
Yeah purify has a chance to proc highly increased if 20 people hit you at once-highly unlikely in nw for all 20 to be grouped-it is usually more like 10. At some point I suspect the average players gear will get good enough that 10+ players scoring a hit in a single second is going to hurt very bad even with josd and 20+k life. On dreamweaver your likely to die if you have 10+ on you regardless of purify.
It would only take a minimum of 4 people to attack 20 times in a second.[SIGPIC][/SIGPIC]0 -
Flamespirit - Dreamweaver wrote: »There is no doubt that the purify proc increases the survival of a caster in arcane armor. It allows casters to do things they otherwise would not do.
The argument is whether that somehow "ruins" the game. I am not convinced it does.
I doubt my attack can get much stronger(I'm missing the final upgrade on the nw tome, better ornament engravings, and my weapon is +11) and I have hit some pretty pimped out bms in nw/tw that I can't really hurt until they have exhausted their skill cool downs/chi/apoth/genie. If I had the armor refines and josd maybe I'd be more tanky but at just +10 and normal gems-I'm not. In certain circumstances perhaps a full pimped arcane could out survive a full pimped out bm, but that situation is not common nor does it necessarily mean the game is broken-only changed.
Yes, Purify does change the game in both pvp and pve, but it doesn't ruin it.
I sonon-confrontational posts, that aren't calling out people for their skill 'level'/gear.
Your definitely entitled to your opinion about the proc, as are we all, including adroit.
Still I do feel that it has damn near shattered everything a bm could do to possibly kill anyone once they are near. Granted I do admit I am not end game. Still it has ruined the bm class more than any other class for mass pvp, this I feel is apparent regardless of the gear differences. (I also realize adroit will continue to use the 'your not end game you have no place being in the convo for balance' well he can have that opinion, even if it may be considered a weak argument by some people.. ergo adroit please don't bother repeating yourself on that again when addressing me/others who have been involved in this thread.) It is however far less noticeable (as I and other have stated) in 1 on 1 fights.
In short it is my opinion that the purify proc has ruined what a bm should be able to do in mass pvp. allies shouldn't be helping your enemy, its basically like them being a 'traitor' no one likes those kind of people unless they are benefiting from the 'betrayal.' (yes it is true that in real wars traitors are very much of a threat, but this is a game, and like no traitor irl, they shouldn't be able to undo the damage once it's already done. (It's basically like a traitor given the 'enemy' information about an attack that has already happened, it would be of no use to the enemy. Instead it's more like this: Attack in progress, allies help, enemy gets the most benefit out of it... in what world does that ever make sense? Sure allies can become enemies but generally they can't undo an attack that has already happened.)
Anyways I am tired of thread, I am sure the devs/whoever tries to balance things out, have pretty much already made up their mind about whether to keep it, change it or do nothing about it, and are either working on a 'change' to balance things back out, or they feel things are balanced already and they aren't doing anything to 'fix' it. In this case only time will truly tell, I doubt anyone's new 'analogy' on the subject will get them to make them go back one way or the other.
Either way you all have fun with the game, and enjoy the proc if it's here to stay as it is. I'll still be here regardless, i'll still have my bm, and will absolutely enjoy it for pve... but mass pvp.. well as I already stated I am already on a new class for that, and will likely be staying there regardless of what changes come to nw specifically.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
At no time during that 20 v1 was there ever 20 hitting the 1 ... In most cases he was 1 shotting players .. At one point a veno purged him , a cleric slept him , then a dumb assed bm tried to aps him .. Doh ...0
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Slivaf - Dreamweaver wrote: »allies shouldn't be helping your enemy, its basically like them being a 'traitor'
team killing in fps? friendly fire aoe in various games? even in pwi you could do evil stuff to your teamates/neutral (expel clerics in WBs, sov mana squishies that aoe mobs, hit the fake spawners in fc big room boss).
yes, it changes the game dynamics (=team with more noob players loses).
but that isn't necessarily a bad thingyou only purge once #yopo0 -
marvinhuddleston wrote: »At no time during that 20 v1 was there ever 20 hitting the 1 ... In most cases he was 1 shotting players .. At one point a veno purged him , a cleric slept him , then a dumb assed bm tried to aps him .. Doh ...PotatoHeadQR - Dreamweaver wrote: »team killing in fps? friendly fire aoe in various games? even in pwi you could do evil stuff to your teamates/neutral (expel clerics in WBs, sov mana squishies that aoe mobs, hit the fake spawners in fc big room boss).
yes, it changes the game dynamics (=team with more noob players loses).
but that isn't necessarily a bad thing
Hi guys. Both of you clearly didn't even read the posts on this page before posting.
I advise you both to do so before cluttering the thread with garbage.
@Marvin, it only takes a minimum of 4 players to hit someone 20 times in one second. I just stated this like 2 posts above yours. In any case, this is the most extreme scenario, the game does math in increments of 0.05.
The proc rate on purify spell is 5-8%, the wielder effectively needs 150% of their hp taken out within 12-20 attacks. However, the 12 to 20 attacks must all land in less than ten seconds otherwise their charm ticks.
This pretty much makes it impossible for lesser geared enemies to overwhelm a competent opponent using purify spell with numbers and makes people without it rely on their inaction because every action they make (whether it be an attack on the caster or an attack on the casters opponent) will more than likely assist the person with purify proc.
It also means that to kill a caster effectively you must compete with them in DPH. Nobody can compete with them in DPH with equal gear. Other classes skills do less damage, their weapons deal less damage, and they need more points to affect their damage modifier. On top of that they can miss, and 3 classes have to remove points from their damage dealing stat just to increase accuracy.
@potato, no. It changes the game so that "noob players" always help caster classes by merely existing and taking part in the game's pvp, while providing nothing but disadvantage for everybody else.
Adding a cooldown would change very little in 1 vs 1 and equal geared pvp. It would balance the problem.[SIGPIC][/SIGPIC]0 -
But Kni! Then it wouldn't proc when the caster has 5 people in the same tier of gear on them and save them from death! That's imbalanced, how dare you suggest that!0
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Kniraven - Lost City wrote: »It changes the game so that "noob players" always help caster classes by merely existing and taking part in the game's pvp, while providing nothing but disadvantage for everybody else.
and the problem is? that's the definition of a noob, having a negative effect, not not having maxed gear or being slightly less efficientyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »and the problem is? that's the definition of a noob, having a negative effect, not not having maxed gear or being slightly less efficient
You clearly lack the intelligence to read and then comprehend. I'm ignoring your future posts, there is no point debating an idiot.[SIGPIC][/SIGPIC]0 -
Kniraven - Lost City wrote: »You clearly lack the intelligence to read and then comprehend
and here I thought that that was you with the whole "people that say that aps should be removed are saying that nobody should be able to attack"b:cuteyou only purge once #yopo0 -
PotatoHeadQR - Dreamweaver wrote: »team killing in fps? friendly fire aoe in various games? even in pwi you could do evil stuff to your teamates/neutral (expel clerics in WBs, sov mana squishies that aoe mobs, hit the fake spawners in fc big room boss).
yes, it changes the game dynamics (=team with more noob players loses).
but that isn't necessarily a bad thing
I don't disagree with what you say, but still it doesn't change the fact that in all games, usually once you do the damage to someone it usually sticks regardless of what others (on your team)/noobs (on your team) do. With the purify proc.... noobs just help those with it get away with an extraordinary amount of things.
Meh I am tired of writing wall of texts, I am not going to bother even trying to further explain the last bit, I am sure it will get misinterpreted/spun to try to keep it as it is, you all go right ahead. I am done arguing about this proc.
My opinion still remains it needs a change, not a complete removal.Ah, Mistakes are so easily made. ~ laura resnick
What kind of message are you sending when you insult my intelligence? ~ Me ~ 5/29/2015 (Yes it is possible someone said this before just no idea who/where.)0 -
So, haven't been keeping track for a while. Whats interesting?
Lets see, just gonna read this page.
thanos!Regarding team killing - in fps games team killers are almost always punished by getting kicked out and/or banned. The same thing does not apply in here unfortunately. I think it is irrelevant.
Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
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I've given up on this thread.
I got what I was looking for about 80 pages ago.
The thread died about 50 pages ago when people had nothing to add except rhetoric and rephrasements.
It's like those dogs that still go to church, even though their owner died.
Nothing else worth paying attention to except to laugh at people's obvious stupidity (from both sides).Forever overlooked.
Forever forgotten.
Forever alone.
This is a good thing. People don't notice me, and they don't notice the knife whistling towards their throat.0 -
I see
Though, its always interesting seeing what people come up with xD
Zsw -104 Sage Assassin
TehZsw - 100 Demon Archer
All Luck No Skillz PvPer: youtube.com/user/zsw0070
This discussion has been closed.
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