Squading Assassin

BIackTyphoon - Heavens Tear
BIackTyphoon - Heavens Tear Posts: 249 Arc User
edited February 2010 in General Discussion
K guys i had some problems doin bhs with random squads..i am a sin as u can see and i have seen the same probles all over again...so i wanted to point some things out.

1. when u have to open doors....thats what a sin is for, let him use stealth and don't go endangering urselves.. seen s many sq just run off after i went for the guardian.....stupid cause u die often

2. when a boss is aggroed which shouldn't be. run and let the sin aggro...after ur away he will stealth again and boss looses aggro....same prob, many sq just stand there or run in the wrong direction(always have to run in the opposite direction of sin)

3. fighting mobs....sins can revent them from moving(archers , mages) do not run, but let sin paralyse first otherwise we'll have to run throught he whole instance jsut to catch up(we have our effects for a reason)

these are the main problem i encountered so far.....do that and u will prevent party wipe...ofc i'm no high lvl sin but for those in my lvl range. thats some of the things u should be aware of. makes life easier

k and no flames or such things....its only for those in my lvl range(tho it might be usefull for some lower and higher instances aswell)
Post edited by BIackTyphoon - Heavens Tear on
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Comments

  • Flauschkatze - Heavens Tear
    Flauschkatze - Heavens Tear Posts: 998 Arc User
    edited February 2010
    I personally am not used to assassins yet. I don't really know what skills they got or how they work.


    how long do mobs stay paralyzed?

    will the "de-aggro-stealth"(?) work 100%?

    I guess most people still have to learn about assassins (and psychics).
    ~~Inactive~~

    [SIGPIC][/SIGPIC]
    Thanks to Torhn for coloring!
  • Crypsis - Lost City
    Crypsis - Lost City Posts: 78 Arc User
    edited February 2010
    BH with sin: Go stealth run past all mobs all the way to boss. Sit down and mediate til rest of party gets there after they cleared out the dungeon b:cute

    Might get you kicked from party tho b:cry
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    + Unless you're confident in your tank's ability to keep aggro... clerics, please don't use RB with a sin around u___u The tank will inevitably lose aggro VERY fast unless he's very good.
    [SIGPIC][/SIGPIC]
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    paralyse lasts for 7.2 sec at lvl 4....tho i negleted that skill which i regret now^^
  • Foxymage - Harshlands
    Foxymage - Harshlands Posts: 373 Arc User
    edited February 2010
    K guys i had some problems doin bhs with random squads..i am a sin as u can see and i have seen the same probles all over again...so i wanted to point some things out.

    1. when u have to open doors....thats what a sin is for, let him use stealth and don't go endangering urselves.. seen s many sq just run off after i went for the guardian.....stupid cause u die often

    2. when a boss is aggroed which shouldn't be. run and let the sin aggro...after ur away he will stealth again and boss looses aggro....same prob, many sq just stand there or run in the wrong direction(always have to run in the opposite direction of sin)

    3. fighting mobs....sins can revent them from moving(archers , mages) do not run, but let sin paralyse first otherwise we'll have to run throught he whole instance jsut to catch up(we have our effects for a reason)

    these are the main problem i encountered so far.....do that and u will prevent party wipe...ofc i'm no high lvl sin but for those in my lvl range. thats some of the things u should be aware of. makes life easier

    k and no flames or such things....its only for those in my lvl range(tho it might be usefull for some lower and higher instances aswell)

    well for me i usally dnt take a sin in squad if there is a sin insquad and a wizzy or an archer or even another veno i take them instead sins cause party wipes too much(well not rlly party wipes they just kill them selves)
    -i was in the million dolla meetins he was cheatin. all up in the church, he was sneakin with the deacon. cats away while the mice will play lol smiley face have a nicer day. cuz pop pop po it goes my rubber band so stop stop stop sniffin that contraband. cuz you was penny pinchin my accounts laced attenion! about face.

    ~nicki minaj~
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    hmm dunno botu thsoe but in my squads i am usually the survivior.
    and no tis not because i run away
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    I personally am not used to assassins yet. I don't really know what skills they got or how they work.


    how long do mobs stay paralyzed?

    will the "de-aggro-stealth"(?) work 100%?

    I guess most people still have to learn about assassins (and psychics).

    As long as nobody else attacks the mob, yes it does. Since the aggro works with % of damage, if the Sin takes it and nobody deals "too" much damage or none when he goes invis, the mob will get reseted. Sins can also lure with their ranged dagger thingy, and stunlock pretty damn well. I think the latest patch makes them more useful in squads, since they can blink inside instances now. This could be a good way to save a squishy char : blink, strike and stunlock. IJS.

    I don't get to squad with Sins very often tho, they can DD aswell, but not as much as a Wiz/Psy or BM of course.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    they can DD aswell, but not as much as a Wiz/Psy or BM of course.

    huh how did u get that??? why not better than BMs? we can control our dmg output very well...and besides we have the highest dmg ingame
  • Vitenka - Dreamweaver
    Vitenka - Dreamweaver Posts: 4,125 Arc User
    edited February 2010
    "As long as no one else attacks the mob" - meaning that yes, it wipes the sin from the hatelist, but he just moves on to whoever has hate next.
    Presumably the same rules apply as recalling a veno's pet.

    (Said rules are actually pretty complicated - it means someone healing the sin at the wrong time could pull aggro)

    Your advice to people teaming with you is telling me "Don't team up with sins, especially not THIS sin, because we sure as hell aren't team players"
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    YOU have the highest damage in game ? I HIGHLY doubt that. Try topping a Wizard's damage, then we'll see.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Kitsuneaki - Sanctuary
    Kitsuneaki - Sanctuary Posts: 154 Arc User
    edited February 2010
    huh how did u get that??? why not better than BMs? we can control our dmg output very well...and besides we have the highest dmg ingame

    lol and he disnt add archers to that list o.ob:laugh
    [SIGPIC][/SIGPIC]
    6X Sin on RT
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    i didn'T mean the dmg per ski...i included dps, crit rate and our self buffs to that(self buffs only) and trust me i can top a wizzi that way
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    If the mob is dragged out of range of the party, I'm pretty sure it gets reset.

    I'm also pretty sure that, within the same level range, sins can out-damage most other classes.. that, or they do close enough damage to sort of ping-pong the boss around. x.x

    Example: for public quest.. I keep stealing aggro on the boss even with 15+ people whacking him with all sorts of skills T.T
    Then again, we do have our massive chi gain skills to thank for that. Constant sparks.. =P
    [SIGPIC][/SIGPIC]
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited February 2010
    K guys i had some problems doin bhs with random squads..i am a sin as u can see and i have seen the same probles all over again...so i wanted to point some things out.

    1. when u have to open doors....thats what a sin is for, let him use stealth and don't go endangering urselves.. seen s many sq just run off after i went for the guardian.....stupid cause u die often

    2. when a boss is aggroed which shouldn't be. run and let the sin aggro...after ur away he will stealth again and boss looses aggro....same prob, many sq just stand there or run in the wrong direction(always have to run in the opposite direction of sin)

    3. fighting mobs....sins can revent them from moving(archers , mages) do not run, but let sin paralyse first otherwise we'll have to run throught he whole instance jsut to catch up(we have our effects for a reason)

    these are the main problem i encountered so far.....do that and u will prevent party wipe...ofc i'm no high lvl sin but for those in my lvl range. thats some of the things u should be aware of. makes life easier

    k and no flames or such things....its only for those in my lvl range(tho it might be usefull for some lower and higher instances aswell)

    1. If the guardian is surrounded by other mobs there is no point of letting the sin go kill it... your a idoit in light armor. If the guardian isn't surrounded by other mobs... whats the point of having a sin?

    2. As stated before... your an idoit in light armor... what make you think you can live long enough for the others to get away? And if you stealth... the boss will just pick the next aggro target... unless the entire party is FAR enough. Which goes back to the previous sentence... what make you think you can live long enough for the party to get away.

    3. Arch and wiz both have immobilzation skills... if they are running it mean they are at their end. And you want them to sit there for waiting for you to paralyze? Any half assed sin should already have long paralyzed the mob before the arch/wiz even taken a hit.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    "As long as no one else attacks the mob" - meaning that yes, it wipes the sin from the hatelist, but he just moves on to whoever has hate next.
    Presumably the same rules apply as recalling a veno's pet.

    (Said rules are actually pretty complicated - it means someone healing the sin at the wrong time could pull aggro)

    Your advice to people teaming with you is telling me "Don't team up with sins, especially not THIS sin, because we sure as hell aren't team players"

    That's why I said "if nobody attacks" meaning the only one with any hate level would be the Sin. If you're next to him but don't attack, I think the mob gets reseted either way if the Sin goes invis.

    I'm not sure I understand the aggro system yet, but for example yesterday, I was doing a HH run with two 9x venos and I went afk for a little while when they were trying to kill Wurlord, they both got killed and I didn't get hit once. Since I was right next to them, I'm assuming that if the Sin attacks and nobody else does, the mob will get reseted. Of course, it seems more like a way to make up for a **** up than anything else, unless the Sin is capable of keeping the aggro long enough to "erase" other's hate level.

    ps : yeah, forgot Archers in the highest damage classes.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • TigerLily - Lost City
    TigerLily - Lost City Posts: 1,209 Arc User
    edited February 2010
    YOU have the highest damage in game ? I HIGHLY doubt that. Try topping a Wizard's damage, then we'll see.

    It seems you dont know the concept of DPS. This is not about 1 shooting people (than wizards of course would have the highest dmg) its about DD-ing on bosses b:chuckle.

    Anyhow im pretty sure well geared assassins with high refines + interval might even out dps fist/claw bms and rank 8 archers at higher lvls.
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    i didn'T mean the dmg per ski...i included dps, crit rate and our self buffs to that(self buffs only) and trust me i can top a wizzi that way

    Lol, no you can't. You will never match a Wizard's crit, no matter how hard you try. I'm talking endgame of course, discussing highest damage at level 6x is rather pointless.

    edit : If you want to talk about DPS, then I'm pretty sure Psychics are far better than Sins in this area.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    Kiyoshi - in instances like FB51, it's actually useful to get a sin to kill the guardians, especially the second one. Saves the party time clearing the way to it, killing it, then running back to go the other way towards Rankar. Later FBs/BHs I haven't done that way, but I've always gone ahead of the party for the guardians for 51, and it does save time.
    [SIGPIC][/SIGPIC]
  • Airyll - Dreamweaver
    Airyll - Dreamweaver Posts: 2,882 Arc User
    edited February 2010
    Dear OP

    The other classes have been around for longer than you have. They are used to squadding in certain ways and dealing with certain situations based on how they have been dealing with them all their PW lives.

    While we appreciate your effort to try and blame everybody else for causing squad wipes, maybe you should consider the fact nobody AUTOMATICALLY knows EXACTLY how to squad with a Sin and therefore, no, they will not do the things YOU want them to regardless of whether it helps the squad or not.

    If you take aggro of a mob, or boss, and then go stealth, yes the mob will not attack you. However, if you are taking aggro then other people have already been attacking. When you go stealth, you drop off the hate list, but the others don't. Just like the following:
    When you go stealth, you drop off the hate list. When a barb dies, he drops off the hate list too. Does the mob/boss reset? Hell no. He runs for the character that did the most % of damage to him and proceeds to pound that little humanoid/elf/furry/fish to kingdom come.
    So that theory is totally flawed unless you plan on tanking whatever you took aggro of in the first place until every single other squad member is out of the radar range.

    I'm not sure where a sin comes on the "does the most damage" list, but I'm still under the impression that when it comes to DPS, crit rate and self buffs (blazing arrow is kewl) an archer still deals more. I can steal faster than a sin my level, steal from sins my level, etc. etc. However, I'm by no means an expert, a well geared and refined Sin may very well out DPS other classes. But until then, sonny, you can bet your life savings all those BMs and archers with -interval gear and fists are ousting you and your DPS every day of the week.
    And when it comes to general damage... that end game wizzy PWNS any amount of damage you can dish out. S/He only needs to get a few cool genie skills (extreme poison anybody?) and fire an ult at a mob. And god forbid if that ult happens to crit.
    [SIGPIC][/SIGPIC]
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    1. If the guardian is surrounded by other mobs there is no point of letting the sin go kill it... your a idoit in light armor. If the guardian isn't surrounded by other mobs... whats the point of having a sin?

    2. As stated before... your an idoit in light armor... what make you think you can live long enough for the others to get away? And if you stealth... the boss will just pick the next aggro target... unless the entire party is FAR enough. Which goes back to the previous sentence... what make you think you can live long enough for the party to get away.

    3. Arch and wiz both have immobilzation skills... if they are running it mean they are at their end. And you want them to sit there for waiting for you to paralyze? Any half assed sin should already have long paralyzed the mob before the arch/wiz even taken a hit.

    1. first of all u are the idiot...ever played a sin?. to get to the guardian u have to kill a ****load of mobs so to avoid that u have a sin.....no waste of time

    2.what makes me think that? well cause i survived that or do u think i say that without backup?
    btw and its u who is the idiot again(in LA nontheless

    3. and yes i do that but imagine if the oh so godlike archer fails and runs instead of paralysing(no chi whatever) do u think i have the time to go after him to save his sorry ****? a half assed archer shouldn't have taken the aggro in the first place since u have to control ur dmg output as a DD(unless they are sure they can kill it alone, so we won't ahve to worry)
    Lol, no you can't. You will never match a Wizard's crit, no matter how hard you try. I'm talking endgame of course, discussing highest damage at level 6x is rather pointless.

    edit : If you want to talk about DPS, then I'm pretty sure Psychics are far better than Sins in this area.

    lol wizzis crit? did u evern seen a sins crit with Cod, wolf emblem,strongest skill and wep ....do u think i was talking bout ONE hit? u will never 1 shot a boss and thats where DPS comes into play....so stop bout ur wizzis one lucky crit hit.....we get far more of those and with our skill we get additional xx% critrate more.
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    Okay, you have to stop with the godclass complex. You don't deal more damage than a Wiz, and you probably don't outdamage a Psychic either, considering both damage are close, only Psys cast faster. You might get close to Archer's damage, but I don't think you top them either.

    You crit a lot, that's cool, but so do Archers. Not to mention that "lucky Wizard crit" as you say, is usually a huge dealbreaker when one of your crits is just a cool event. You're probably better at stunlocking than dealing damage, eventho it's pretty clear you deal good damage and you're a force to be reckon with. But you're not the highest damage in the game, deal with it.
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    OP, please chill out a bit ><

    In other news, I <3 Chill + crit on skills =D
    Ribstrike/Slipstream/Earthen Rift have given me anywhere from 13k-19k crits on those stupid stage 2 PQ mobs (this was when I was.. I think.. 72 or 73?). Seeing big(ish) numbers makes me happy. (They're big for me, okay? Considering I haven't made a Psychic or a high enough level Wiz..)

    On topic: Just as much as others need to adjust to partying assassins (had an awesome, awesome barb in a BH the other day. I could spark to my heart's content and he still kept aggro =D), we need to have a team player mindset and watch what we do in order to help the party along.
    [SIGPIC][/SIGPIC]
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited February 2010
    Kiyoshi - in instances like FB51, it's actually useful to get a sin to kill the guardians, especially the second one. Saves the party time clearing the way to it, killing it, then running back to go the other way towards Rankar. Later FBs/BHs I haven't done that way, but I've always gone ahead of the party for the guardians for 51, and it does save time.

    FB51 2nd guardian might actually be the only instance where having a sin to kill might be useful. Even then, the sin would need to be of higher level or hes just going to get his **** handed to him or have a charm tick fest. FB59, i don't think there is any guardians other then bosses and that tower (which is on the way to everything). FB69, i don't remember any guardians here thats out of the way of anything. FB79, the mob can still tick my charm in here... so i doubt a sin would be any better. And the (out of the way) tower guardian to the last 2 bosses... i would like a sin solo him and his 10 friends. FB89, no guardian here. FB99, just bring cookies for that guardian campfire with that big tower. Any single mob in here won't kill me... but they'll tick my charm. So if i am killing anything in here... the party better be coming too.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • BIackTyphoon - Heavens Tear
    BIackTyphoon - Heavens Tear Posts: 249 Arc User
    edited February 2010
    who had a godclass complex?
    we have second fastest dps? right?
    we have a higher crit rate and a higher crit dmg than others
    umm our daggers aren't as powerfull as a bow maybe but its not a big difference..

    and there is one thing i am mistaken about....its the outdamaging a psy....i don't have any clue what they are capable of and honestly i only included the old classes not the psy....so sry on this behalf...

    and again i don't place our class as a godclass.. its just that it pisses me off when ppl like come along and start bout "wtf are u talking about sins are ****, we won't squad sins, wizzis, archers ,bms outdamage a sin" without having a clue what exactly sins are capable of(if u had u wouldn't talk like that).
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    FB51 2nd guardian might actually be the only instance where having a sin to kill might be useful. Even then, the sin would need to be of higher level or hes just going to get his **** handed to him or have a charm tick fest. FB59, i don't think there is any guardians other then bosses and that tower (which is on the way to everything). FB69, i don't remember any guardians here thats out of the way of anything. FB79, the mob can still tick my charm in here... so i doubt a sin would be any better. And the (out of the way) tower guardian to the last 2 bosses... i would like a sin solo him and his 10 friends. FB89, no guardian here. FB99, just bring cookies for that guardian campfire with that big tower. Any single mob in here won't kill me... but they'll tick my charm. So if i am killing anything in here... the party better be coming too.

    Haha, look at my level =( I haven't done the 69+ FB/BHs yet, so I wouldn't know. Besides, for BH (which is what I thought we were talking about), you're a few levels higher than the mobs in the instance anyways. I know I did BH51 guardians when I needed BH51 bosses (so I wasn't like, 70+ killing mobs in there). And no charm ticks =D Headhunt -> some skill -> tackling/throatcut -> skill some more -> repeat usually does the trick without any major loss of HP (<3 bloodpaint, focused mind, and chill of the deep).

    59, there's only those bosses and the initial guardians (the ones where you kill one, that gate opens and the rest of the guardians disappear). I usually just start clearing and stuff before the rest of the party gets there, since I stone and most of the time the majority of the party flies.
    [SIGPIC][/SIGPIC]
  • Risingson - Lost City
    Risingson - Lost City Posts: 499 Arc User
    edited February 2010
    who had a godclass complex?
    we have second fastest dps? right?
    we have a higher crit rate and a higher crit dmg than others
    umm our daggers aren't as powerfull as a bow maybe but its not a big difference..

    and there is one thing i am mistaken about....its the outdamaging a psy....i don't have any clue what they are capable of and honestly i only included the old classes not the psy....so sry on this behalf...

    and again i don't place our class as a godclass.. its just that it pisses me off when ppl like come along and start bout "wtf are u talking about sins are ****, we won't squad sins, wizzis, archers ,bms outdamage a sin" without having a clue what exactly sins are capable of(if u had u wouldn't talk like that).

    Yeah, that's great, but I don't recall saying Sins were a crappy class. You got all mad and started calling people idiots because they didn't agree with you.

    To be clear : I'm not sure you have the second highest DPS, since Psychics have very low cooldowns and very fast casting times, and deal almost as much damage as Wizards. You might have higher crit rates than Archers, but I doubt you outcrit them damagewise. Archers are nasty when it comes to crit, and they can deal that kind of damage from afar, you can't (not that it matters in this discussion tho).

    Anyway...
    Risingson - 7x Psychic
    Indalecio - 3x Cleric
  • Elviron - Dreamweaver
    Elviron - Dreamweaver Posts: 812 Arc User
    edited February 2010
    AFAIK, you DONT have to kill a ****load of mobs to get to guardians. And not clearing those mobs/walkers is what usually comes biting back at you for a squad wipe <.<. So instead of letting a sin kill the guardian by skipping all those mobs, I'd rather clear them with the squad and have it way safer.

    Last I checked bosses are immune to movement debuffs, so unless the sin has a cool way of taking aggro on the boss from an archer or wizard (who did enough damage to steal aggro in the first place due to their idiocy), pretty sure all of them are going turn tail and run asap.

    The role of sins in squads would primarily be almost the same as what archers do. However with their teleport skills available in dungeons, they can stun mobs running towards clerics/wizards/archers in a flash and give the tank time to retake aggro. So more to say, they would be sort of part DD part aggro control.

    If I see a sin doing heroics like skipping mobs, I'd boot him/her cos the last thing I want is a mob to come back biting when we're killing the boss.
  • Kiyoshi - Heavens Tear
    Kiyoshi - Heavens Tear Posts: 2,385 Arc User
    edited February 2010
    1. first of all u are the idiot...ever played a sin?. to get to the guardian u have to kill a ****load of mobs so to avoid that u have a sin.....no waste of time

    2.what makes me think that? well cause i survived that or do u think i say that without backup?
    btw and its u who is the idiot again(in LA nontheless

    3. and yes i do that but imagine if the oh so godlike archer fails and runs instead of paralysing(no chi whatever) do u think i have the time to go after him to save his sorry ****? a half assed archer shouldn't have taken the aggro in the first place since u have to control ur dmg output as a DD(unless they are sure they can kill it alone, so we won't ahve to worry)

    1. Good thing you are on HT. I'll invite you to my fbs... and you can come solo the guardians... along with his 10 other friends. Even a charmed barb can't survive them without heals... i would like to see you do better.
    2. if the party needs to run... the boss is already overpowering. yea... an entire party runs from the boss... but the sin can magically take aggro and survive.
    3. If i have to run that means the mob is going to kill me. I am not going to wait around and risk my death waiting for a sin to maybe stun the mob. If he didn't stun it before the mob hits me... hes as useful as a dead sin. i been in the game long enough to know what mob i can and can not take. if i run... that means i need to buy time for charm cool down.
    1. If I kill you; do something about it yourself, don't go complaining to my wife.
    2. If you have less kill counts then me, don't expect me to take pk advice from you.
    3. If you are hiding behind an alt, don't expect me to acknowledge your existence.

    Tokichiro - Heavy Armor Fish / Kiyoshi - Dual Blade Elf
  • Ephemerai - Sanctuary
    Ephemerai - Sanctuary Posts: 335 Arc User
    edited February 2010
    I usually try to do aggro control if I'm in a party in BH! Unless I'm distracted by shiny things... (it happens) b:surrender

    Seriously though, I think assassin damage can get pretty high if only because of the constant ability to spark. And chill, if you skill spam with that on. I'm gonna keep my mouth shut on this though cause I don't know what kinds of numbers fly off Psychic/Wiz screens =P
    [SIGPIC][/SIGPIC]
  • Crypsis - Lost City
    Crypsis - Lost City Posts: 78 Arc User
    edited February 2010
    You can easily bypass the 10 mobs using earth flame genie and lure the guardian as assassin in fb51. All tho pretty sure you need hp-charm or event pots if you wanna play hero at low 6X. And getting entire party there to kill it will most likely not take that much more time than having the sin solo it. But if someone wanna waste pots + charm and solo a guardian so rest of party can afk go ahead b:chuckle

    Other than fb51 i dont even know where sending a sin to kill guardians would be useful. Its rather pointless in fb 59/69/79/89 since there really is no guards there that needs to get killed in the first place. Might be pretty usefull in fb99 SoT/Aba tho. Still you would need hp charm + earth flame genie and high lvl hp pots.