Sage effect on Glacial Snare and Divine Pyrogram
Sage version curses the target for 15 seconds, reducing its Fire Resistance by 20%
Sage version chills the target for 15 seconds, reducing Water Resistance by 20%.
- Reason: it was created before Udine Strike and can't stack with it, also if we use it 1st then Udine not overwrite it, its mean make really bad starter skill our 2 nuke skill
- i would replace with increase water / fire damage on target by 5%
- or +1.2k fire/water damage
- or reduced casting time a bit
- or gain more chi, anything only not that bad effect
heero200 wrote: »
Sorry All Been Rather Busy So here we GO!Post 77
Sorry Im not going to log. I really think 5x should be saved for REALLY Special Events or as Comp ETC. In some cases it would be over Kill to consider this unless vital.Post 87
Im gonna call this one as well for now. I know some people don't like PvP but this has to stay like this for this event. Using the NW Maps and Ideas in a PvE event would defeat the idea of the NW event. For now I believe their is enough PvE events ingame and with a content update soon im gonna hold off logging this.Post 80
Im guessing this has not happened for a reason. So on the Ground of making it stashable im not going to Log. As for the having a set bonus onto these items im not so quick to decide. Gonna have to hold this in my notes for now.Post 84
I don't think having more NWs would solve this as more people would just have an alt do the second one. For now can I ask you to please look over this Thread.Post 85
1. Morai has its own forums and set of GMs. I understand how annoying this can be some times but this is the reason for the way its setup. Future this may change I have no idea.
2. Please Direct all ARC problems / Ideas / Suggestions to this thread for now.
3. Im undecided about this... Im not going to log as in some cases this could violate the ToS. Its an interesting idea tho.
4. Will Log this as a suggestion its a good point!Post 86
Since you think the limit is fair on this im not going to log this. Opening this up would lead to well ill leave that open...Post 87
Sorry im unfamiliar with MQ at the moment so i need to look over this. If anyone has any point on this please PM me and let me know. Im not going to log this for now.Post 88
hahaha LOVE this idea. Logged!If you feel I should log something and you can put a strong argument for it then please Repost with that or PM me. I'm open to ideas and reasoning. Just keep in mind not all ideas are used and im only here to take ideas not make them happen!
Xx_BeLLa_xX - Harshlands wrote: »
Bows can be use by all-classes
I assume Mystics and Seekers can't cause they are the ''newest'' classes in game and the devs probably never did bother to make the bows able to be use by those 2 classes too.
Tebi - Archosaur wrote: »
I was thinking they should do some thing about the tideborn true form...they need to be upgraded so they can be used on land and actually be of some use. i think i posted a comment about it before but i don't remember where i posted it.
Slivaf - Dreamweaver wrote: »
........ but seriously so many silly things are untradeable/unstashable.......
Sevchenko - Dreamweaver wrote: »
Something simple yet would be very useful to me, maybe not only for me but for most other players.
1 - Add an option in the system options to make system notification sounds ("Toc" and "Beep") play even while game is minimized. This would allow us to afk a bit check some other stuff while being still able to be 'notified' of in-game activity like Add Friend/Party invite/Friend Chat.
2 - Add Auto-repair stone: Automatically repairs gear when under 80% durability, works anywhere on map (doesn't require to visit npc to work).
3 - Make quest items use into Quest inventory -.-" New quests since Tideborns ALWAYS use normal inventory instead of Quest Inventory, which is both ridiculous AND annoying.
4 - If game is minimized/unfocused and someone sends you a personal message (whisper), game will "RequestFocus" (flash in the taskbar).
5 - Add more Item catch options to Auto-culti interface, allowing people to check/uncheck options: Coins, Equipment, DQ Items, Ammunition, Potions, Misc. People can mark 0 or more options (checkboxes)
6 - Add 1 or 2 more "Assisting" skills/macros. Sometimes we need an assisting to rebuff every 1 hour but also 1 assisting skill to heal every 1 minute or bloodpaint ever 1 hour and chill of the deep every 10 minutes.
8 - I think this been said before: Add more exchangeable options for Attendance Sheet.
9 - Also said before but I'd like to repeat to make it clear: Remove "Save life" pop-up (the one with "Buy guardian Scroll" when about to die). Perhaps a change in the location would make it much less intrusive/annoying, like maybe putting it over the quest log, instead of over the chat box, risking it overlapping the hotbar, making it hard for... 'clickers' to actually save themselves.
10 - Add a crafting service to War Avatar Master where we can trade y Avatar C pack for 1 box with 100% avatar B. And z of those 100% B box for 1 100% avatar A (and so on) Current "Avatar gift" is a single-time only quest and can't be used for this recurrent trade purpose.
11 - Revamp Palace of Nirvana OR remove nirvana keys from BH I & II rewards.
12 - This is not much of a slight fix/utility suggestion but I think its a still suggestion: NERF things that needs nerf instead of boosting everything else.
13 - A potion selling+repair service NPC within Nation Wars would be very handy.
14 - Revamp UCH to give Avatars AND/OR mysterious pages / Adv Mystical Pages: People finish their primals and UCH dies. No one does UCH anymore, takes an age to form a squad for this new dungeon.
15 - Make items 28291 and 28294 (Eye/Heart of Jungle) tradable/stashable, they're made from tradable materials and require Crafting Lv 6 to be made, its non-sense they can't be traded after crafted. (I know more advanced ones can be traded, but simply put: Tier 1 warsong belts and cube necks are tradable so why not?)
Slivaf - Dreamweaver wrote: »
I agree with everything else you said, for the most part, albeit some of it seems a tad... trivial, but would be useful nonetheless.
Still there is one instance that desperately needs an overhaul, its been more or less dead for well over a year now, and that is deltas/God's Valley, but I did make a suggestion about it, hopefully it will get implemented, or there was already a... satisfiable rework for the instance in the... works already.
Sevchenko - Dreamweaver wrote: »
Add option to exchange 50 raptures/250 uncannies from NW Forges. (or reduce crafting time from those from 3s to 0,1s)