Reviving The Game
Comments
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I personally think that most have missed the point of this poll.
Its never been about returning to anytime supposed better eg. nostalgia
but about trying to save a game with a declining population, that we loved to play.
The current real MMORPG I am playing has been around nearly as long as PWI and still has very busy beginner maps/worlds,
its nice to see some companys still actually understand the differences between Massive Multiplayer Online Role Playing Game (MMORPG) and Massive Online Battle Arenas (MOBA)
and stick to the style of play advertised.
Sadly it looks like most players/staff here do not understand the difference in play styles.
There are tons of MOBAs out there, not because they are fun, but because they come and go so fast, due to the ease of leveling to endgame and the subsequent boredom that comes with any endgame play in any game, after which comes rapid player loss due to that boredom.
This is what most want to avoid happening to the game.
The idea is to make getting to endgame very very hard in real MMORPGs because its time we are killing.
MOBAs are designed for players who do not have time to level due to restrictions in real world, and since there is a plethora of these style of games I do not understand why we who choose to play this game to kill time, have to change, rather than those players who love MOBA style go to the correct games online.
Just a thought from a long time MMORPG player who has been very bored after playing tons of MOBAs and now chooses to play real MMORPGs.There are old Warriors, and bold Warriors,
but there are very few old bold Warriors. b:chuckle0 -
I wouldn't mind the lvl cap in Frost.
TBH, I wish they would have never changed Frost from a gear farming cave into the lvl'ing service it has become. I figure that PWI saw that it would be more profitable to take away the farming aspect and just put the gear in packs. Win-Win for PWI, people spend money on packs... level up to 101+, buy (or farm) rank gear or NV and then spend even more to refine and shard.
Frost was never meant to be a leveling cave and you can still see that by the forges, the requirement that lower levels needed to be added to squad after opening and the NPC level requirement before getting transported to the big room hall.
If this were any other mmorpg, they would have stated that toons bypassing the level requirement would be considered glitching. <sigh> In PWI speak they just call it a feature.
So my vote is to lvl cap it and remove hypers in Frost. Just my $0.02 b:victory[SIGPIC][/SIGPIC]0 -
This, they pretty much have to rush to endgame and can't do endgame without cash shopping. So naturally, after not being able to anything endgame effectively, most new players that happen to reach 100 quit.
Well no, that actually isn't true on a couple of levels. First, nobody is forced to rush to endgame. The quests were levelling my new char so fast that they were getting backlogged so I actually fed some exp into a genie to catch up. There are choices, if you want to go slower you certainly can.
That said, if you actually level via quests then you make a fair bit of money from them. Bonus if you can get a Dreamchaser pack and have your gear covered as well. But even without, the quests give way more money, you get free charms so no spending money on pots, and you can do Jolly Jones quests for money at lower levels also. My mystic made 40 mil from JJ in the 70s. You can easily make enough to get a decent set of equips if you put a little effort into it, and keep on saving while using that if you have your sights set on something higher.
If you FF to level, you are going to be undergeared unless you are paying for it with cash or it is an alt. Because in skipping all of the content you are skipping all of the ways the game gives to make money as a lower level.[SIGPIC][/SIGPIC]
Annalyse (veno) - Melosa (cleric) - Glynneth (archer) - Pickerel (sin)
Florafang (wiz) - RubixCube (barb) - Laravell (psy) - Diviah (Mystic)
Torchwood (BM) - Sataea (Seeker) - Wystera (Sin) - Allissere (SB)
Looking for a mature faction on HT? pwi-forum.perfectworld.com/showthread.php?t=7608420 -
SkogDyr - Lost City wrote: »I wouldn't mind the lvl cap in Frost.
TBH, I wish they would have never changed Frost from a gear farming cave into the lvl'ing service it has become. I figure that PWI saw that it would be more profitable to take away the farming aspect and just put the gear in packs. Win-Win for PWI, people spend money on packs... level up to 101+, buy (or farm) rank gear or NV and then spend even more to refine and shard.
Frost was never meant to be a leveling cave and you can still see that by the forges, the requirement that lower levels needed to be added to squad after opening and the NPC level requirement before getting transported to the big room hall.
If this were any other mmorpg, they would have stated that toons bypassing the level requirement would be considered glitching. <sigh> In PWI speak they just call it a feature.
So my vote is to lvl cap it and remove hypers in Frost. Just my $0.02 b:victory
but wanmei failed hard. frost was too hard, even squad of lvl 100 could have lot of trouble, to get lvl 85 gears lol0 -
ApocaIypto - Dreamweaver wrote: »but wanmei failed hard. frost was too hard, even squad of lvl 100 could have lot of trouble, to get lvl 85 gears lol
Hey bro,
Farm HH 90 on an appropriate level squad lately?[SIGPIC][/SIGPIC]0 -
ApocaIypto - Dreamweaver wrote: »but wanmei failed hard. frost was too hard, even squad of lvl 100 could have lot of trouble, to get lvl 85 gears lol
That's the thing, Frost wasn't too hard if a full squad worked together. Equal geared toons, player their proper roles and not playing agro pong... EPs who knew how to debuff, purify and heal at the same time... people would level together, learn how their skills played off one another and would get through Frost. (not as fast as today of course but Frost wasn't meant to be a 30 min cave.)
Frost being the leveling service defeated the purpose of squad dynamics. Sure, someone who Frosted their way up may know their toon but do they know how their skills play off of others? FBs, Frost, HH... these were meant to bring the races together, work for a common goal.[SIGPIC][/SIGPIC]0 -
Kitty's tried to write a good, shortish text, but Kitty started found always new and new points of view, so Kitty writes couple thoughts she came up with.
First of all, Kitty's supporting the idea of restricting entrance to FC before 75. Kitty's totally against disabling hyper use in FC though.
But most important thought she came up with: You're making a bull out of a fly here. Kitty thought about the reasons for low incoming player base, and Kitty wouldn't blame so on FC hyper. Restricting FC hyper would mostly cut out some hyper-powerleveling, but wouldn't really revive low-lvl areas. Those CS-powerlevelers would rather find another game. For those just about to enter FC restricting hyper use there would be quite motivation killer, frankly. Thus totally restricting hyper use in FC would probably result in even smaller new player base. Without FC turned into farming instance giving almost nirvana-quality gear when hypering restricted there would result in total death of FC. Just like Nirvana did when farming it became unprofitable.
Kitty found lack of new content as PWI's biggest fault when it comes to amount of new players being so low. And this Kitty blames much on being so tied to Wanmei's command and inability to create new high-quality content like others, thus being not enough competitive in RPG-market. PWI also has very very old graphics engine, which ish clearly leaving behind all the new competing games with detailed HD-graphics. Kitty's PC ish far outdated to run most of today's games, but she can run 2 clients of PWI just fine on full graphs, totally impossible for even some 2005 games. To be honest, PWI ish running on an 2005-level graphics engine, not 2013.
If this game wanted huge new player base, they should develop Perfect World 2 with huge marketing campaign around the globe. Sadly sequels aren't often as highly profitable as making totally new games and thus this will probably never happen. Old players of Perfect World should be given option to move their characters to that PW2 so they wouldn't quit from needing to start it all from te beginning. This would revive this game completely, Kitty thinks.[SIGPIC][/SIGPIC]
Final ragequit on 21/02/2014 'cause ARC. Back on 15/04/2014, RL was bored.
Ten Paths of Kittyness(old mains when deleted): Kittysama 100(100) Sage HA-Venomancer |Aivina 100(101) Sage (ex-Zerk) Str. Seeker | Kittytart 90(101) Demon All path Zerk BM | KittyFishie 92(101) Demon APS/DPH Zerk Assassin | Haroin 100(100) Demon Vit. Zerk Barbarian | Elfborn 82(100) Demon Cleric | Pessimiste 85(100) Sage Wizard | PalavaEnkeli 87(100) Demon Fist/APS-Archer | VerenVanki 85(100) Demon Mystic | MerenPeto 85(100) Sage Psychic
Current mains: Old psy and 19 new/recreated mains(avg. level 82)0 -
lots of text for nothing.
NO LOW LEVEL POULATION (Due to Power Leveling)
+
NEED BOAT TON OF $ (10's of 1000's) TO COMPETE END GAME
=
GAME OVER
b:surrender[SIGPIC][/SIGPIC]0 -
Kittysama - Raging Tide wrote: »If this game wanted huge new player base, they should develop Perfect World 2
This IS PW2...
Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
SkogDyr - Lost City wrote: »That's the thing, Frost wasn't too hard if a full squad worked together.
I think he was talking about the old version of FF, that gave drops to be used in the Frost forges.
It was a lot harder than it is now, and chars were much less powerful than they are now, too.Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."
(We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)0 -
I think he was talking about the old version of FF, that gave drops to be used in the Frost forges.
It was a lot harder than it is now, and chars were much less powerful than they are now, too.0 -
I see a few things that could help revive this game:
1) To keep existing players more interested in the game and thus increase allover morale, give them a fair field of PvP where they play against equally matched players. A pvp ladder system like is used in many strategy games would probably work well. People would still be encouraged to increase their gear so they can rise to higher levels on the ladder, but they would be fighting interesting pvp meanwhile. Open 24/7. Provide free apoth and charm that can only be used within this instance or system. This is practice ground, not a measurement of who spends the most. TW/NW are where you bring your practice to fruit.
2) To attrackt new players, give mods **** SS powers and let them delete all the QQ from these forums that scare people away. (Of course this is not serious. I would hope the QQers could be a little smarter themselves than complaining on a forum that the game sucks because it is dying and not getting any new players.... Oh the irony....)
3) Maybe make more some different forms of PvE. As it is, PvE is rather static. You do an instance 100 times, and its 100 times pretty much the same. It is almost exclusively in the form of group of players vs AI mobs/bosses. Maybe more things could be implemented where players compete in different ways that can keep it interesting trough different skill/eqiupment levels and that could be more different from one time to the next because of choises other players make. For this i think about the player made maps you find in strategy games like the one that has brought forth League of Legends. Options are endless.
4) Give high level players quests where they get rewarded to do something to help lower level players. Not per se as it is: help them kill a boss that the lower level cant find a squad to for, but things specifically designed to need both the high and the low level players make their imput. While your at it, make a squad finding feature where people interested in doing a certain instance or task can sign up to this while you keep doing something different. When enough people have signed up, you can contact to meet up. All without the need of being in a squad with them all the time and someone WCing forever.
Not an exclusive list, just some ideas but foremostly the first one i think is important. In its current state, the game leads to good pvp for only the top few. The rest will at some point probably drop out and either give up on their pvp ambitions or the game all together. Most players like me just dont care about PvP, sure you go to NW sometime to get killed a bunch and gain some tokens. Selling your body for 2 hours of abuse is pretty much it.
While this system of PvP might slightly reduce the incentive to upgrade (trough CSing) towards endgame, it will also give people much less incentive to give up on that idea all together. Thus i think it could lead to a bigger player population from whom a smaller percentage may be CSing, but a bigger number all over. Much more healthy for the game because making a game for CSers only is doomed to fail. CSers dont want to have their private 10 man parties on an otherwise dead game.
Option 1 would as a by product also provide the developers with golden information on which they can base their balancing efforts.Everything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »I see a few things that could help revive this game:
1) To keep existing players more interested in the game and thus increase allover morale, give them a fair field of PvP where they play against equally matched players. A pvp ladder system like is used in many strategy games would probably work well. People would still be encouraged to increase their gear so they can rise to higher levels on the ladder, but they would be fighting interesting pvp meanwhile. Open 24/7. Provide free apoth and charm that can only be used within this instance or system. This is practice ground, not a measurement of who spends the most. TW/NW are where you bring your practice to fruit.
2) To attrackt new players, give mods **** SS powers and let them delete all the QQ from these forums that scare people away. (Of course this is not serious. I would hope the QQers could be a little smarter themselves than complaining on a forum that the game sucks because it is dying and not getting any new players.... Oh the irony....)
3) Maybe make more some different forms of PvE. As it is, PvE is rather static. You do an instance 100 times, and its 100 times pretty much the same. It is almost exclusively in the form of group of players vs AI mobs/bosses. Maybe more things could be implemented where players compete in different ways that can keep it interesting trough different skill/eqiupment levels and that could be more different from one time to the next because of choises other players make. For this i think about the player made maps you find in strategy games like the one that has brought forth League of Legends. Options are endless.
4) Give high level players quests where they get rewarded to do something to help lower level players. Not per se as it is: help them kill a boss that the lower level cant find a squad to for, but things specifically designed to need both the high and the low level players make their imput. While your at it, make a squad finding feature where people interested in doing a certain instance or task can sign up to this while you keep doing something different. When enough people have signed up, you can contact to meet up. All without the need of being in a squad with them all the time and someone WCing forever.
Not an exclusive list, just some ideas but foremostly the first one i think is important. In its current state, the game leads to good pvp for only the top few. The rest will at some point probably drop out and either give up on their pvp ambitions or the game all together. Most players like me just dont care about PvP, sure you go to NW sometime to get killed a bunch and gain some tokens. Selling your body for 2 hours of abuse is pretty much it.
While this system of PvP might slightly reduce the incentive to upgrade (trough CSing) towards endgame, it will also give people much less incentive to give up on that idea all together. Thus i think it could lead to a bigger player population from whom a smaller percentage may be CSing, but a bigger number all over. Much more healthy for the game because making a game for CSers only is doomed to fail. CSers dont want to have their private 10 man parties on an otherwise dead game.
Option 1 would as a by product also provide the developers with golden information on which they can base their balancing efforts.[SIGPIC][/SIGPIC]0 -
This is ridicule, power lv in fcc is not a big issue, you won't stop power leveling even if you prevent ppl in fcc before 75 or use of hyper.
In 1 month you can make a lv 80 character doing quest and BH. And that was before Guild based was around, AEU, Morai, etc etc.
People will find other way to power lv, and it wont prevent high level / low skill gear noob from shocking you.[SIGPIC][/SIGPIC]0 -
TCHP - Lost City wrote: »This is ridicule, power lv in fcc is not a big issue, you won't stop power leveling even if you prevent ppl in fcc before 75 or use of hyper.
In 1 month you can make a lv 80 character doing quest and BH. And that was before Guild based was around, AEU, Morai, etc etc.
People will find other way to power lv, and it wont prevent high level / low skill gear noob from shocking you.
The point is that currently, there is almost no one doing quest and BH to 80, and the game is beginning to suffer from loss of new players that are greeted with desolate landscapes.
This recommendation is but the first step, of a series of steps, that need to be taken.[SIGPIC][/SIGPIC]0 -
SylenThunder - Sanctuary wrote: »You're missing the point entirely. It's not about killing power leveling. It's about re-populating the low level areas.
Whats the difference ? Didnt you wantto repopulate those areas by stopping people from powerleveling ?
The point is that currently, there is almost no one doing quest and BH to 80, and the game is beginning to suffer from loss of new players that are greeted with desolate landscapes.
So forcing your kid to play with the neighbours kids even though he hates them would help ?
This recommendation is but the first step, of a series of steps, that need to be taken.
I think it is dilusional to think that fighting powerleveling is going to help revive the game. On the contrary. Forcing people to do what they dont want to do will kill the game faster. Power leveling is part of aging games for a reason.Everything i write is from PvE perspective unless mentioned otherwise.0 -
As I am sure you can see by now...Apostasy - Raging Tide wrote: »SylenThunder,
Whereas I do think PWE definitely needs to make such changes, the numerous replies to your post should be a reminder of the "train of thought", "mentality" and/or "copouts" so many people have toward such changes... They have no idea that such changes are not too late, and that no matter what the initial repercussions might be to said changes, the long run will yield a far greater quality and longevity of the game overall... These changes need to be made if the future of PWI has any chance at all... Not making these changes / doing nothing, will only yield the bleak future currently pressing harder and harder on all the servers as time goes by allowing said issues to continue... and the sad part... those issues that continue are favored by the nearsighted that want what they want now, without concern for the future... Unfortunately, this perfect world is identical in this aspect to the real world... programs, monkeys and lemmings... all npc-types... the rest are on the verge of extinction b:surrender[SIGPIC][/SIGPIC]0 -
WannaBM - Archosaur wrote: »I think it is dilusional to think that fighting powerleveling is going to help revive the game. On the contrary. Forcing people to do what they dont want to do will kill the game faster. Power leveling is part of aging games for a reason.
You are also missing the point entirely. In order for a game to live for a good number of years new players are needed to join. If new players join the game and see no one around they will believe this game is completely dead and won't bother to go a single step further.
Like SylenThunder has been saying over and over again, we are not fighting power leveling here, we are trying to improve just how it is being used and hoping to revive the low level areas again.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
Other MMO's speed you along to get to end game content as quickly as possible... Adding more starting content will not revive the game. Fixing current problems and adding more end game content (e.g., PvP/daily events that occur throughout the day/better instances) are things that will make the game more appealing overall... PWI's starting content is boring, hence why people quickly want to get through it.
This poll is poor in that it is only considering one "solution" to "fixing" PWI. Forcing players, old and new, to endure the boring starting content offers no real incentive for any player to continue playing. Considering today's average gamer only plays a new game for a few months anyway, who are we really trying to cater to here? If we want the current group of players to continue playing then you need to focus on satisfying them, and I think it is safe to say that a large majority of players are at level 100+ and looking for other things to do besides the daily grind of bh/morai/other dailies/chat.
Will go on to say that I don't think my opinion is anymore than any other out there. There are a lot of things wrong with PWI, but I don't think being able to skip the starting content is one of those bad things.0 -
Asone - Raging Tide wrote: »You are also missing the point entirely. In order for a game to live for a good number of years new players are needed to join. If new players join the game and see no one around they will believe this game is completely dead and won't bother to go a single step further.
I am not missing that point.
It is just too simply to think you can solve that by fighting powerleveling. Forcing people to do something (play the early stuff all over again) else than apparently they want to do (powerlevel) can hardly be a good thing. People will find other ways to powerlevel. People will reduce the amount of alts they make. It will reduce the fun they have in the game and thus the game dies faster. Very few people will actually go and populate the low levels.
So let the players do what they want and make it fun to ensure the overal longevity of the game. This includes powerleveling. (as explained in previous post about the pvp aspect)
If you can, make the early game content interesting enough that existing players will want to play it voluntarily. (as i made a little example in previous post considering higher and lower level players doing tasks together)
If that dont work, give new players the ability to level faster too (without already having the alts/funds to powerlevel (which is what PWI is doing)
I think it could be good to exhaust the second of those 3 a bit more before jumping to the last option like PWI is doing. However, you also need to realise that there are many many games around. Many of them newer and more fancy. Therefore, a dwindling population is something you cannot avoid, only slow down. It may be not so stupid to have that limited population all be in the same arena (lvl 100+) instead of attempting to spread them thin.Everything i write is from PvE perspective unless mentioned otherwise.0 -
well, I SAY, that all level 1 creatures in every zone should give enough xps to a starting character that they automatically hit 100 then. And due to in game mechanics, upon reaching level 100 in 2-3 shots, that same creature will only yield 1 xps point at 100. b:victory
Oh **** yeah... now we just need to revise the entire world's content to t3+ gears' stats... cant wait to see the new elven, human and untamed lowbie dungeons revised for 100+ toons... should be fun now b:pleased b:avoid[SIGPIC][/SIGPIC]0 -
Apostasy - Raging Tide wrote: »well, I SAY, that all level 1 creatures in every zone should give enough xps to a starting character that they automatically hit 100 then. And due to in game mechanics, upon reaching level 100 in 2-3 shots, that same creature will only yield 1 xps point at 100. b:victory
Of course you can ridicule all you want and take things to extremes to avoid logic reasoning.Everything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »Of course you can ridicule all you want and take things to extremes to avoid logic reasoning.[SIGPIC][/SIGPIC]0
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Of course you can always resort to grammar policing if you dont know how to debate on the issue it is about. Read back your replies. Do you notice that you pretty much ignore all the arguments i bring. You can riducule, you can be the grammar police. But you do not debate. No arguments at all.Everything i write is from PvE perspective unless mentioned otherwise.0
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I am so amazed that the PvP crowd still thinks that MMORPGs benefit/depend from their style of play.
All I can say is that in other MMORPGs that I have played before and since leaving PWI, where PvPers are given there own parts of the maps with rewards just for even entering these zones.
PvP is just as dead as in this game.
Sadly its the PvPers who are in the minority in most MMORPGs even if they have not realized yet, and trying to find a working balance for them, has not succeeded yet for any MMORPG in the long term.
This is why we have MOBAs and I am not going to list the total number of these I have played and watched die over the years, it would be too long and boring, lol.
We were networking games before the internet and these thoughts are a personal opinion from observations made over 30+ years of PC gaming.
Dang, I wish I was young enough to still believe I knew all the answers, but age and facts have finally caught up with me. b:chuckleThere are old Warriors, and bold Warriors,
but there are very few old bold Warriors. b:chuckle0 -
WannaBM - Archosaur wrote: »I am not missing that point.
It is just too simply to think you can solve that by fighting powerleveling. Forcing people to do something (play the early stuff all over again) else than apparently they want to do (powerlevel) can hardly be a good thing. People will find other ways to powerlevel. People will reduce the amount of alts they make. It will reduce the fun they have in the game and thus the game dies faster. Very few people will actually go and populate the low levels.Asone - Raging Tide wrote: »You are also missing the point entirely. In order for a game to live for a good number of years new players are needed to join. If new players join the game and see no one around they will believe this game is completely dead and won't bother to go a single step further.
Like SylenThunder has been saying over and over again, we are not fighting power leveling here, we are trying to improve just how it is being used and hoping to revive the low level areas again.
Clearly you cannot read.
So let the players do what they want and make it fun to ensure the overal longevity of the game. This includes powerleveling. (as explained in previous post about the pvp aspect)
If you can, make the early game content interesting enough that existing players will want to play it voluntarily. (as i made a little example in previous post considering higher and lower level players doing tasks together)
If that dont work, give new players the ability to level faster too (without already having the alts/funds to powerlevel (which is what PWI is doing)
There are low level sources for power leveling already. FC is just not cut out for new low level players nor was it meant to for that level range. Also do tell me how this early game content is going to be used when it will be skipped entirely by said FC power leveling in the first place.
I will also put in how a new player may not like nor find it any fun to be partnered with another that is say 20 levels higher then her/him. The prospect of being able to one hit something that is such a low level is just boring. If they find how tiring it is to find the low level areas empty think of how they are going to feel when they can't get a hit in. Period.
I'm not saying don't put that out completely though. Having help for hard to do content is not a bad thing. But there is such a thing as too much of a good thing.
I think it could be good to exhaust the second of those 3 a bit more before jumping to the last option like PWI is doing. However, you also need to realise that there are many many games around. Many of them newer and more fancy. Therefore, a dwindling population is something you cannot avoid, only slow down. It may be not so stupid to have that limited population all be in the same arena (lvl 100+) instead of attempting to spread them thin.
Then why debate this? If you don't care about the game then don't bother commenting.
Seriously.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
wait.....Like SylenThunder has been saying over and over again, we are not fighting power leveling here, we are trying to improve just how it is being used and hoping to revive the low level areas again.
So you want to stop people from using FC to powerlevel so that they will instead populate the lower level area.
If i understand that as fighting against powerleveling, WTF is it that i cannot read ?
Surely you can write that you want cars to be mechanically limited to 80 miles per hour to increase safety on the highways.
Then if i say you are trying to fight speeding, you say i cannot read ? You can write that you are not fighting speeding all you want, but that is simple utter bullocks.
Oh common...
After that kind of bullcrap, i didnt read the rest of your post. Cant take you serious really.
Ok now i did read the rest. And indeed i might as well not have read it. Not to be taken serious really.Everything i write is from PvE perspective unless mentioned otherwise.0 -
Selak - Dreamweaver wrote: »I am so amazed that the PvP crowd still thinks that MMORPGs benefit/depend from their style of play.
All I can say is that in other MMORPGs that I have played before and since leaving PWI, where PvPers are given there own parts of the maps with rewards just for even entering these zones.
PvP is just as dead as in this game.
Sadly its the PvPers who are in the minority in most MMORPGs even if they have not realized yet, and trying to find a working balance for them, has not succeeded yet for any MMORPG in the long term.
This is why we have MOBAs and I am not going to list the total number of these I have played and watched die over the years, it would be too long and boring, lol.
We were networking games before the internet and these thoughts are a personal opinion from observations made over 30+ years of PC gaming.
Dang, I wish I was young enough to still believe I knew all the answers, but age and facts have finally caught up with me. b:chuckle
I dont know if this is directed as a response to me since one of my focus points was a PvP system.
Yes, PvP is a sad thing in PWI. You could call it dead.
The reason i made my suggestion is from observing what keeps people playing games. I am actually a strategy gamer by heart much more than an RPG player. I just notice that stategy games seem to have a much better longevity because there is always fair competition in an ever changing metagame while RPGs are all about farming for top equipment. I think the lack of fair pvp is likely to be the main reason PvP is so dead in this and possibly other RPGs. Therefore, i think it would be a good idea to introduce this aspect of "fair competition with an ever changing metagame" that keeps people playing RTSes into this game.
PS: 30+ might a bit much I bought My first 80286 in the early 90s. Before that i dont think you could really speak of PCs with any games worth observingEverything i write is from PvE perspective unless mentioned otherwise.0 -
WannaBM - Archosaur wrote: »wait.....
So you want to stop people from using FC to powerlevel so that they will instead populate the lower level area.
If i understand that as fighting against powerleveling, WTF is it that i cannot read ?
You should reread the OP's very first post. You should read the rest of the thread too, I'm assuming you didn't with how you've been reacting. I will not repeat this again, we are not stopping high level people from using FC. Go read the rest of what I was explaining to you.
Surely you can write that you want cars to be mechanically limited to 80 miles per hour to increase safety on the highways.
Then if i say you are trying to fight speeding, you say i cannot read ? You can write that you are not fighting speeding all you want, but that is simple utter bullocks.
Oh common...
After that kind of bullcrap, i didnt read the rest of your post. Cant take you serious really.
Not reading the whole post is just as bad as not being able to read. It shows you haven't been paying attention.
*sigh* It's not worth responding to you anymore if you aren't gonna pay attention. Have a nice day.[SIGPIC][/SIGPIC]
Retired PWI veteran. 06/26/2010-2014.0 -
You should reread the OP's very first post. You should read the rest of the thread too, I'm assuming you didn't with how you've been reacting. I will not repeat this again, we are not stopping high level people from using FC. Go read the rest of what I was explaining to you.
WTF are you doing now ????
I say you are fighting power leveling if you try to stop people from powerleveling in FC.
Now you start about stopping high levels from using FC.
Why not come back to the forums when you are sober again ?
Seriously, it gets beyond reduculous. First you try to claim that you are not fighting powerleveling when you want to stop low levels from powerleveling in FC explicitly to repopulate the lower level areas. (which would in your theory be the result of succesfully fighting powerleveling) Now all of a sudden you start about high level players using FC.Everything i write is from PvE perspective unless mentioned otherwise.0
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