Here's a short recap of what we know about the Nation War reward system:
-Exchange values can be found here
, courtesy of Asterelle.
-Each war has a set amount of tokens that is to be divided among all participants. This amount does not seem to change.
-You basically fight to win a share of this amount. Your share increases based on your personal score as well as being on a winning nation. Whether there is any difference in being in the nation that comes in second or fourth is unsure (need info).
-This means that as the amount of participants increases, individual rewards are lower (more people fighting over a piece of the same cake, basically).
So this means a set amount of tokens get ''put into the economy'' every week, but it still depends on the amount of people willing to sell them in the form of raptures, cannies or warsoul materials (the rest doesn't seem that popular among buyers and the more uncommon R8R materials are bound).
The impact on the economy seems very clear. Even though the token influx from the past 2 wars still wasn't enough to meet the demands on certain servers (raptures are still at 500-600k on HT) due to people buying as many raps/cannies to recast their R9 sets, which they will all have achieved in a few weeks if no changes are made, after which prices will drop drastically.
People are also unsure about whether any changes will be made to decrease the rewards, further fueling the buying frenzy.
Speculations on how the game will evolve around this are divided, to say the least. What do you think?