New Skill Rebalance In China

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Comments

  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited August 2012
    So demon bms get like nothing?

    Uhhh leaps? Blade Hurl? Smack? Good enough for me.
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2012
    So demon bms get like nothing?

    I'm not sure, I could only roughly translate the skills, but it's possible all the "mad, very mad" skills are demon.

    I'm hoping a better translator can come along and proofread it, so to say.
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  • crystalpink
    crystalpink Posts: 0 Arc User
    edited August 2012
    Oh, now the first post has the translation for each class.
    Thanks to people who contributed in the translation. b:thanks
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    Sorry if someone posted translation already, but I'm just responding to that barb above me.

    I think several BM skills were buffed for both Demon and Sage. Pretty sure that's what 真狂 means.

    Looks like MSS, Glacial Spike, Mage Bane, Spirit Chaser, Atmos Strike, Piercing Wind all got buffed for both paths.

    Leap got buffed:

    Leap forward is now 10 chi, looks like you get 65% chance to avoid status ailment during leap forward.

    Leap back is now 10 chi as well, looks like you get 35% chance to massively reduce received damage during leap back.

    Smack damage and cooldown got buffed.
    Looks like Flash got buffed but I'm too lazy to read how. The skill is a mess to read even in English...


    真 means Sage, 狂 should be Demon

    A number of Sage skills alone got buffed:

    Sage Roar costs even less chi now - 25 -> 20
    Sage HF got buffed to return 75 chi after 1s (I think)
    Sage Meteor Rush got buffed to 100% interrupt chan
    I think Sage Drake Bash got buffed to 35% chance to not cost spark.

    Honestly the Demon versions of those skills were much much better before such that they did not need to be buffed:

    Demon Drake Bash had a whopping 7.5s stun time
    Demon Meteor Rush had 1/3 chance to stun
    Demon HF had increased duration while Sage HF's extra effect was some trash fire damage
    Demon Roar never fails

    So I think it's fair more or less.

    Just what I see at a glance, but Demon BMs do get something.

    Wow...come to think of it I'm surprised they didn't do anything with DBB...
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  • Sarsy - Dreamweaver
    Sarsy - Dreamweaver Posts: 4 Arc User
    edited August 2012
    -snip-

    Ty for fixing my mistakes, here's hoping the OP updates.

    Edit: Opps....posted on wife's account D:
  • crystalpink
    crystalpink Posts: 0 Arc User
    edited August 2012
    Hmm, I am happy with the changes they made to the classes I am playing.


    Gj, dev team
    b:victory
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  • karmelia
    karmelia Posts: 0 Arc User
    edited August 2012
    Are those changes real?

    It looks like they were posted by a user on the forum, and not by a PW official.

    Are these changes the poster would like to see implemented ot real changes that will be implemented by PW China?


    b:question
    Frankieraye said : "we can promise that we will work to improve all facets of community, engineering, and customer service to ensure that something like this doesn't happen again."


    (We are still waiting to see any improvements or changes beign implemented. More empty promises from PWI?)
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    After downloading the pw-cn patch I found one archer change that chinese poster forgot to mention:

    Blessing of Condor duration increased from 6 seconds to 10 seconds.

    Also I can clarify Blood Vow a bit better

    Blood vow - Range changed from 30m to standard "Ranged". Cooldown reduced from 5 minutes to 2 minutes. No longer lowers own max hp. Damage increased by 150% weapon attack. Metal damage duration lowered from 30s to 9s. Metal damage over time increased by 4444

    None of the archer morai skills were changed.
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012
    After downloading the pw-cn patch I found one archer change that chinese poster forgot to mention:

    Blessing of Condor duration increased from 6 seconds to 10 seconds.

    Also I can clarify Blood Vow a bit better

    Blood vow - Range changed from 30m to standard "Ranged". Cooldown reduced from 5 minutes to 2 minutes. No longer lowers own max hp. Damage increased by 150% weapon attack. Metal damage duration lowered from 30s to 9s. Metal damage over time increased by 4444

    None of the archer morai skills were changed.

    omg...Blood Vow is OP enough...now it's gonna be up over twice as often...time to retire my arcanes. b:surrender
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  • Rerum - Sanctuary
    Rerum - Sanctuary Posts: 77 Arc User
    edited August 2012
    The game in china is quite different and some archers usually complain on forums about not being competitive enough. IMO they are the most OP class right now.

    The usual threads in wanmei forums are:

    1. PPL complaining about assassins.
    2. Complains about APS (My sig is a google translation of one sig overthere)
    3. Softporn.
    4. Venos complaining about everything.
    5. Clerics complaining about Purple Night dance and related skills.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    Archers seem the most OP because it's easy to just mass a bunch of archers in TW and most people don't know how to deal with them unless they get a bunch of archers too.

    Most barbs in TW don't have the balls to rush enemy archers, or they do stuff like rush in and Invoke, or they simply don't have good gear. The truth is barbs with good gear can be extremely annoying with their fast stuns, interrupts, and freezes, not to mention the occasional arma and purge. Archers absolutely cannot deal with barbs in their faces.

    BMs also have the same effect of pushing archers back, but barbs are fatter. Seekers have good survivability and spike if they zerk crit, but barbs are more annoying.

    The key is to rush archers with fat things that they can't kill in a timely manner, pushing them back while your own DDs and cats advance. PW-CN probably complain that archers aren't competitive enough because their melees actually know what they're doing.

    In 1v1 I'd say barb and archer are both really good...but sins are the best.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012
    The game in china is quite different and some archers usually complain on forums about not being competitive enough. IMO they are the most OP class right now.

    The usual threads in wanmei forums are:

    1. PPL complaining about assassins.
    2. Complains about APS (My sig is a google translation of one sig overthere)
    3. Softporn.
    4. Venos complaining about everything.
    5. Clerics complaining about Purple Night dance and related skills.

    True, in China archers don't get "easy" access to advanced purge and unlimited Jones blessings. It's just unfortunate that archer damage is a tad much in US servers but they're still getting buffs b/c in China they're underpowered there D:.

    I still think a skill that makes a target ~40% easier to kill being up every 2 mins is a real pain though :/. When you buff a skill, it's usually lower cooldown OR increased effect, but they did both D:.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    Being from Sanctuary things seem a little slanted for you since Sanctuary has the highest population of OP archers. Against equally geared opponenets archers struggle with lots of classes.


    The main problem with archers is that gameplay is dominated by firing normal arrows and relatively few skills while a large number of other skills are not viable and poorly designed.

    -Blessing of condor overbuffs normal evasion buff and leaves you weaker afterwards..
    -Vicious and Serrated arrow does less DPS than firing normal shots.
    -Deadly shot is slower than take aim, has a longer cooldown, and does less damage.
    -Archer 30 minute speed buff is constantly over buffed by genie holy path and other speed skills.
    -Winged shell costs a lot of chi but is gone in one hit since it doesn't scale with HP.
    -Blazing arrow cannot be refreshed
    -Stormrage Eagleon

    It doesn't really seem as if any of these design flaws are really being addressed which is a shame.
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012
    Being from Sanctuary things seem a little slanted for you since Sanctuary has the highest population of OP archers. Against equally geared opponenets archers struggle with lots of classes.


    The main problem with archers is that gameplay is dominated by firing normal arrows and relatively few skills while a large number of other skills are not viable and poorly designed.

    -Blessing of condor overbuffs normal evasion buff and leaves you weaker afterwards..
    -Vicious and Serrated arrow does less DPS than firing normal shots.
    -Deadly shot is slower than take aim, has a longer cooldown, and does less damage.
    -Archer 30 minute speed buff is constantly over buffed by genie holy path and other speed skills.
    -Winged shell costs a lot of chi but is gone in one hit since it doesn't scale with HP.
    -Blazing arrow cannot be refreshed
    -Stormrage Eagleon

    It doesn't really seem as if any of these design flaws are really being addressed which is a shame.

    But archers are SUPPOSED to be an auto-attack class. If they buffed the skills to be worth using...well...they'd be skill spammers just like wizards and seekers.

    In the current state in the US archers **** even well geared arcanes with little effort (which is their job, i guess), but on the flip side mages still have to invest a decent amount of resources to take down a well geared BM/Seeker/Barb, especially if they have cleric/barb buffs.

    But I guess this just takes us back to the situation of arcanes arguing that Archers/sins are OP, while archers argue that HA/arcanes are OP.


    The issue w/ the DOT skills is that since America has such easy access to Jones, crit, and R9, the attk lvls make DOTS largely useless....the only way Stormrage would be useful w/ 94 attk lvls and 40% crit is if they buffed it to something ridiculous, like 1500% weapon damage + 12000 over 15 s. That might do something like 1-1.5k /tick vs equally geared R9's, which then might be worth 2 sparks. But then it would be OP in China.
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  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    If archers were really "supposed" to be an auto attack class there would be no reason for the devs to ever have made crossbows since they are very bad at auto attack .

    The reason people think archers are "supposed" to be autoattack is because of the bad DD skills. If you have a skill-spamming archer next to the autoattack archer the skill spamming archer would be inferior.

    In theory you can buff the skill spamming archer while leaving the other archer alone so they are both equal in effectiveness. Rather than one path being obviously superior you would have several equally viable alternatives.
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012
    If archers were really "supposed" to be an auto attack class there would be no reason for the devs to ever have made crossbows since they are very bad at auto attack .

    The reason people think archers are "supposed" to be autoattack is because of the bad DD skills. If you have a skill-spamming archer next to the autoattack archer the skill spamming archer would be inferior.

    In theory you can buff the skill spamming archer while leaving the other archer alone so they are both equal in effectiveness. Rather than one path being obviously superior you would have several equally viable alternatives.


    Even a seeker does more dps auto-attacking than skill spamming...

    I don't think devs actually do a dps calculation when they balance skills.
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  • shotwhointhewhat
    shotwhointhewhat Posts: 0 Arc User
    edited August 2012
    The issue w/ the DOT skills is that since America has such easy access to Jones, crit, and R9, the attk lvls make DOTS largely useless....

    Not sure if the gear difference between us and china is entirely true. I can't find the pic in the sea of google gibberish now, but one time I found a pic on their official site of a bunch of players and there were a lot of R9 and even quite a few of them had warsoul weapons. It actually looked like a private server pic you see where a bunch of players have warsoul weapons. This was posted by a customer service rep about some event though, so I know it was on their official server.
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    There are two ways to buff the existing DoT skills we have now:

    Significantly increasing damage is one way. While DoT skills do not crit and are not affected by attack levels, they are also not affected by defense levels and turtle buffs. The most obvious application of vastly buffed DoT damage would be against jade users and barbs under invoke. Consider the Psy DoT Red Tide...80% chance to deal bleed equal to Soulforce over 9s. That is chance for bleed in an AOE too by the way. We would be looking for a multiplier of one's base damage over a period of time.

    The second way is utility, making them beyond simple damage over time. Some examples: each application of a DoT spell's tick can also activate an interrupt (would be good anti stealth), or in the case of certain DoT skills that use up sparks (Frost Scarab, Firestorm, Stormrage), more powerful effects such as chi drain, mini-stun, or intensifying debuffs over time. Stormrage sort of has this idea because it is a DoT and a slow in one debuff, so not only can it be stacked with itself, it can also stack with other slows. The effect pierces through anti stun buff too I believe. Too bad people can just Holy Path, leap away, or increase their own move speed with sprint skills despite the debuff. Worth it for 2 sparks? Maybe with the 80% speed debuff in the Demon improvement.

    The point is, they've got to be worth the channel time, cast time, and in some cases, the spark cost.
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited August 2012
    As TW cleric all i can say is that for cleric the ''balance'' is ****.

    There's not a lot for mystic, but they sound nice change.
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  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited August 2012
    It's Edged Blur.
    You can use pwdatabase to lookup skills from the original chinese name:

    Click on the sell column..
    http://www.pwdatabase.com/cn/npc/32136

    click on the book that matches the chinese name...
    http://www.pwdatabase.com/cn/items/30957

    then click the american flag
    http://www.pwdatabase.com/pwi/items/30957

    This would've saved me so much time and effort. I'll be sure to do a more thorough translation once I'm back from work.
  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012
    As TW cleric all i can say is that for cleric the ''balance'' is ****.

    There's not a lot for mystic, but they sound nice change.

    clerics basically got Zilean's ult on a 45s cooldown.

    Elven boon turns into a decent spammable utility nuke as well. In fact it's better than Cyclone, except for the cooldown.
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  • Xx_BeLLa_xX - Harshlands
    Xx_BeLLa_xX - Harshlands Posts: 7,231 Arc User
    edited August 2012
    clerics basically got Zilean's ult on a 45s cooldown.

    Elven boon turns into a decent spammable utility nuke as well. In fact it's better than Cyclone, except for the cooldown.

    I only TW on my cleric so i tbh don't care about Elven boon.
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  • Hojuken - Heavens Tear
    Hojuken - Heavens Tear Posts: 475 Arc User
    edited August 2012
    Might be completely wrong here, but, for Barbs the part where you needed help translation:

    技能名称 真狂 吞噬 修改内容 附加生命最大值20%的仇恨。

    ->

    "The skill name really mad engulfed modify additional life to the maximum of 20% of the hatred."

    I used the part after "skill name" ("mad engulfed", the Chinese characters anyway) and entered it into pwdatabase/cn, where it led me straight to Devour.

    Maybe it's that.

    As for what it DOES, I'd assume it increases the attack level debuff from -15 to -20?

    idk lol.
    there are no stupid questions, just a lot of inquisitive idiots.
  • Rerum - Sanctuary
    Rerum - Sanctuary Posts: 77 Arc User
    edited August 2012
    Cleric skill Mark of Weakness confirmed from another site as an offensive skill that deals basic magic damage plus 30% of soulforce and goes through seal of gods and can deal damage without waking up the target, this probably means that it goes through Barbs invoque as well, not sure if the critical debuff still applies.
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  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    ^
    Sounds like it's a single tick of metal DoT then, probably won't crit either. :o
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
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  • Rerum - Sanctuary
    Rerum - Sanctuary Posts: 77 Arc User
    edited August 2012
    ^
    Sounds like it's a single tick of metal DoT then, probably won't crit either. :o

    Is instant damage. It cant critical but has twice your critical chance of dealing 1.5 your regular damage. .
    How to play the game? 5.0 has the final say!!!
  • Rerum - Sanctuary
    Rerum - Sanctuary Posts: 77 Arc User
    edited August 2012
    It is official, the official information is on wanmei news:

    http://w2i.wanmei.com/news/gamenews/20120827/66634.shtml

    Edit: I'm sorry about the double post, my forum skills are ****.
    How to play the game? 5.0 has the final say!!!
  • anwynd
    anwynd Posts: 0 Arc User
    edited August 2012
    hmmm these changes look fun ty for making this thread i will be watching it very closely
    Collector of pet eggs, armor, weapons, fashion, and mountsb:chuckle
  • Quilue - Sanctuary
    Quilue - Sanctuary Posts: 5,787 Arc User
    edited August 2012
    Exactly...that's like the only thing MM mode was good for. ><
    Elena Costel: I wash my hands of this affair.
    Legerity: *drags you back* *stains your hands with said affair*
    Elena Costel: Noooo... I don't want to have a dirty affair with Lady Legerity...
    Qui: b:dirty
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    If people want to better confirmation about skills here is the difference in the skill desciption file extracted from the chinese client before (left) and after (right) the expansion.

    http://www.diffnow.com/?report=t1f6c

    Here is just the english version of that file compared to the new expansion chinese version.
    The Diff fails miserably but you can look up the skill IDs here in english so you know what the previous diff is talking about.

    http://www.diffnow.com/?report=idm6z

    This stuff was pulled straight from the PW-CN client so you can confirm whatever skills you want to know about yourself.
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