New Skill Rebalance In China

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Comments

  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited August 2012

    Yeah watch as the customers bail the Perfect World: Titantic

    b:laugh

    OH WE'RE SKILL REBALANCING -- Sinking... and customers are running...

    Having too much fun in other things right now just close this Free-to-Win piece of shovelware and be DONE WITH IT. b:laugh

    Who made you King Killjoy? b:shutup
    Bump for stopping the spambots. This rebalance looks... Interesting to say the least. Im still iffy on Demon Stormrage, but from the looks of the 'rebalanced' Sage skills, Demon is still numero uno.

    On a slightly different note, I wonder if there will be any visual changes to old skills b:dirty

    THIS b:dirty
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  • AlysonRose - Heavens Tear
    AlysonRose - Heavens Tear Posts: 624 Arc User
    edited August 2012
    On the one hand I'm glad that mystic skills are good enough as they are that they only touched 3 of them.

    On the other hand I'm annoyed because it seems every other class is getting half of their entire skill set buffed by 10-50% b:cry

    Seriously out of every possible change they could have done they give Parasitic Nova a 95% proc and leave gale force untouched? They couldn't have put it back to the way it ORIGINALLY was before they made the freeze and seal separate procs b:dirty

    I don't use sublime transfusion, but with it taking only 1 spark now I'll consider it...still never.

    Swirling Mist getting buffed is nice I guess. Only about 2k instead of this BS % pf magic attack that everyone else's DOT seems to be getting.

    Giving Absorb Soul a gimpy crit chance though is quite interesting. Will my Devil buffed crit rate be taken into account or is it gonna go off my default 10%? Guess we will find out. I only really use the skill anymore of I'm feeling really lazy on a mob that I can 2 shot with it/build chi for slightly less mp than hoping sage NV procs it. Oh and Magic Resist mobs.

    I used to use it on the Aba tree boss, but that is long past being a relevant statement.

    I'm actually shocked that they would change ANY skills before buffing healing herb or any of the other non vital herb plants.
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  • Esnemyl - Dreamweaver
    Esnemyl - Dreamweaver Posts: 3,079 Arc User
    edited August 2012

    On the other hand I'm annoyed because it seems every other class is getting half of their entire skill set buffed by 10-50% b:cry

    Well everyone was complaining the TB were OP... no offence at all since I love my psy to bits.
    And like someone said earlier, it was to reply more on skill than luck, right?
    [SIGPIC][/SIGPIC]<3 by Silvy
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  • Arctix - Dreamweaver
    Arctix - Dreamweaver Posts: 124 Arc User
    edited August 2012
    seems like all the primary 6 classes as well as seekers r coming to at par


    On a side note I really hope it is a true fact n not a "personnel suggestion on how the things should b" which happens to pop up from time to time in forums

    b:shocked
  • MagicEmpress - Lost City
    MagicEmpress - Lost City Posts: 795 Arc User
    edited August 2012
    ************************************************** *************************
    Wizard:
    ************************************************** *************************
    Elemental evocation: Cooldown reduced from 10 minutes to 5 minutes, the cast range increased from 24 meters to 30 meters, casting time reduced from 3 seconds to 1 second damage has been increased from 60% to 150% of maximum mana.

    Ice Prison: Duration increased from 9 seconds to 12 seconds, the freeze probability from 67% to 80%.

    Mortal Reversion: Chi consumed reduced from 50 to 20.

    Tactical Reversion: Chi consumed decreased from 50 to 20.

    Crown of flames: Continuous effect increased to 200% of weapon attack power instead of set number. Sage version duration effect decreased to 9 seconds and additional fire damage effect increased to 30%. Demon version duration effect decreased to 6 seconds instead.

    ===================================

    That's we get?
    Hardly anything?
    So my crown of flames is more kick azz?
    Whoop de do!

    I don't even have ice prison yet... :/
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited August 2012
    Seekers:HELL YES! (Somewhat incomplete, but, best I can do with google and the skill list from ecatomb)

    Something?: Gives twice the crit rate to deal 1.5x damage.
    (I have no bloody clue as to what this one is.)
    [/SIZE]

    I was curious about this one as well. At first I thought it was one of the stances (and maybe it still is) but not so sure now since they really don't affect crit rate in any way.

    And speaking of stances... I'm hoping that the fact that sage heart seeker's immobilize is now guaranteed to proc means that we will no longer have the case where the other stances would automatically lower heart seeker's proc rate (yes... an outstanding bug that was never fixed for Seekers) whenever they are activated.
  • VenusArmani - Dreamweaver
    VenusArmani - Dreamweaver Posts: 6,009 Arc User
    edited August 2012
    anti-spam bump.
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  • TempleSlave - Lost City
    TempleSlave - Lost City Posts: 324 Arc User
    edited August 2012
    A day late and a dollar short. More like 2 years late...
    I love puppies.... and sharp objects. b:pleased
  • Lunari_Fenix - Heavens Tear
    Lunari_Fenix - Heavens Tear Posts: 128 Arc User
    edited August 2012
    I was curious about this one as well. At first I thought it was one of the stances (and maybe it still is) but not so sure now since they really don't affect crit rate in any way.

    And speaking of stances... I'm hoping that the fact that sage heart seeker's immobilize is now guaranteed to proc means that we will no longer have the case where the other stances would automatically lower heart seeker's proc rate (yes... an outstanding bug that was never fixed for Seekers) whenever they are activated.
    I've had a closer look at the Chinese characters, it's related to a skill that can go Demon/Sage; It's still anyone's guess though. I've added a note to my post for it.
  • lordhanzo
    lordhanzo Posts: 0 Arc User
    edited August 2012
    sweet, I'm hoping for skill re-animate too \o/
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  • TempleSlave - Lost City
    TempleSlave - Lost City Posts: 324 Arc User
    edited August 2012
    lordhanzo wrote: »
    sweet, I'm hoping for skill re-animate too \o/

    Don't hold your breath. It ain't gonna happen.
    I love puppies.... and sharp objects. b:pleased
  • Hexalot - Dreamweaver
    Hexalot - Dreamweaver Posts: 871 Arc User
    edited August 2012
    I've had a closer look at the Chinese characters, it's related to a skill that can go Demon/Sage; It's still anyone's guess though. I've added a note to my post for it.

    Well just about every skill (other than the lvl 79 Culti skills, Morai and the lvl 100 ones) will have a choice to go demon or sage, so that doesn't narrow things down much. b:surrender

    Really do appreciate the other Seeker skill translations though... things seem to be looking up for what has been a much maligned class.
  • StabbyCakes - Heavens Tear
    StabbyCakes - Heavens Tear Posts: 195 Arc User
    edited August 2012
    Did we see anything about BMs? I tried to look but me no speaky crazy language of google translate.
    [SIGPIC]Win.[/SIGPIC]
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    I've had a closer look at the Chinese characters, it's related to a skill that can go Demon/Sage; It's still anyone's guess though. I've added a note to my post for it.

    It's Edged Blur.
    You can use pwdatabase to lookup skills from the original chinese name:

    Click on the sell column..
    http://www.pwdatabase.com/cn/npc/32136

    click on the book that matches the chinese name...
    http://www.pwdatabase.com/cn/items/30957

    then click the american flag
    http://www.pwdatabase.com/pwi/items/30957
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2012
    Yes there is, go to the link and the 1st post has it all for bm

    http://bbs.w2i.wanmei.com/viewthread.php?tid=2016138&extra=page%3D1

    Based on the link in this quote, I tried my hand at translating some of it.

    It's not done, but I've gotten as far as I can and hope maybe this will save a better translator some time and effort.


    Copied from a post I made on faction forums:

    DISCLAIMER: I in know way claim that these translations are 100% accurate or if they'll even come to pass.



    BM Skills.

    Martial arts

    Skill Name: Tiger Leap
    Modifications: prance in the process, there is a 65% chance to dodge the negative state(65% chance to dispel negative status affects I'm assuming), the Chi consumption decreased from 25 to 10.

    Skill Name: Leap Back
    Modify the content: 35% probability that the immune majority of damage prance process(AD affect?), and Chi consumption decreased from 15 to 10.

    Skill Name: Smack
    Modify the content: Cooldown reduced from 40 seconds to 30 seconds, additional damage from 1000 to 5135, must hit. (100% accurate?)

    Skill Name: Flash
    Modified: direct damage increased by the equivalent of 300% of attack power equipment, to trigger additional material injury conditions modified from hp below the target the hp% is lower than the target, trigger timing from 3 seconds to at the same time. The skill does not crit, but has 2x of the caster's crit rate to deal 1.5 times normal damage, consumption of chi reduced to 100 from 200 (1 spark instead of 2), cooldown reduced from 15 minutes to 2 minutes.

    Skill Name: Recklush Rush
    Modified: base damage increased from 50% to 120%, 240% of base damage (up from when enemy's hp less than 40% inflict 3x the damage) when enemy's hp is less than 50%, the damage will not be critical strike but have a chance to deal 1.5 times damage equivalent to x2 the caster's crit rate. Cooldown time from 120 seconds to 90 seconds.

    Skill Name: Blade Hurl
    Modifications: the disarming effect duration increased from 3 seconds to 6 seconds, their arms VALID time-invariant(?), the cooling time is shortened from 90 seconds to 60 seconds, chi consumption decreased from 100 to 35.

    Skill Name: Blade Tsunami
    Modify the content: Can be used at 75% or less of caster's hp (from 40%), stun probability increased to 90% from 75%.

    Skill Name: Blade Tornado
    Modify the content: Soul of force additional damage from 5000-11000 to 12000-20000 damage within the duration of a 50% reduction (half the duration?), can not crit, but gets equivalent to 2x the crit rate chance to deal 1.5 times normal damage.

    Skills Name: Spirit Chaser
    Modified: the additional equipment attack power increased from 0% to 80%.

    Skill Name: Atmos Strike
    Modified: additional equipment attack power increased from 100% to 180%.

    Skill Name: Mage Bane
    Modify the content: to mitigate the effect of the same monster singing(channeling?), The players sing slowing effect from 50% to 100%. Additional equipment attack power increased from 0% to 50%.

    Skill Name: Myriad Sword Stance
    Modify the contents: A monster attack to reduce the effect of the same players attack to reduce the effect of magic attack power of 300% and 200% physical attack power reduced from 50% to the additional equipment attack power increased from 200% to 300% .
    (A monster attack that reduces targets' (player only?) magic attack by 300% and physical attack by 200%. Additional equipment damage increased from 200% to 300%.)

    Skills Name: Glacial Spike
    Modify the content: Reduce the effect is the same: the defense of the monster, the effect of reducing the player's defense reduced from 50% to 60% spell defense force and 90% of physical defense, additional equipment attack power increased from 0% to 100% .
    (Reduces players' (possibly still has 50% affect on monsters) magic defense by 60% instead of 50% and physical defense by 90%)

    Skill Name: Sage Meteor Rush
    Modify the content: interrupted channeling probability increased from 50% to 100%.

    Skill Name: Sage Drake Bash
    Modify the content: cast skills have a 35% chance to not consume a spark (from 25%).

    Skill Name: Sage Roar
    Modified: Chi consumption decreased from 25 to 20.

    Skill Name: Sage Heaven's Flame
    Modify the content: additional effect "from" enemies within 6 seconds by the 2000 attack force fire damage to the skills cast one second after the end of return of 75 Chi.
    (Looks like that after the 6 second DoT expires the bm will receive back 75 chi)

    Skill Name: Sage- Draw Blood
    Modify the contents: bleeding duration reduced from 15 seconds to 9 seconds, additional effects increased by 15% "to" each bleed damage increased by 30% from "Every bloody injury.
    (Not sure what this means.)

    Skill Name: Demon - Draw Blood
    Modified: bleed duration reduced from 12 seconds to 6 seconds.

    Skill Name: Piercing Winds
    Modify the content: bleeding duration reduced from 15 seconds to 6 seconds, bleed damage increase equivalent to 300% of weapon attack force


    Edit: Tried to make a little easier to read.
    Edit2: Fixed Flame Tsunami
    Edit3: Made changes Quilue mentioned.
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  • Sjuggs - Lost City
    Sjuggs - Lost City Posts: 617 Arc User
    edited August 2012
    Skill Name: Tianyuan reversal (Unsure of this skill)
    Modify the content: 75% or less of their own blood can be used (from 40%), coma probability increased to 90% from 75%.


    That skills is "Flame Tsunami", I would try to help but google translate hurt my eyes and I cant read chinese ):
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2012
    That skills is "Flame Tsunami", I would try to help but google translate hurt my eyes and I cant read chinese ):

    Will edit ty :)
    [SIGPIC][/SIGPIC]
  • Desdi - Sanctuary
    Desdi - Sanctuary Posts: 8,680 Arc User
    edited August 2012
    Woah, I love the changes on the venomancer skills I didn't look at the other classes much yet to judge but...this update has to come out faster.

    I'm actually excited about this, even if I can't play much due to rl.
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  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2012
    They must have fired to old RT devs, these new devs since at least Descent have actually been improving the game. (Despite what the constant QQers say)
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  • Burnout - Harshlands
    Burnout - Harshlands Posts: 2,585 Arc User
    edited August 2012

    Yeah watch as the customers bail the Perfect World: Titantic

    b:laugh

    OH WE'RE SKILL REBALANCING -- Sinking... and customers are running...

    Having too much fun in other things right now just close this Free-to-Win piece of shovelware and be DONE WITH IT. b:laugh

    Except, almost 70% of all the passengers on board the titanic failed to bail out of the ship and died with it.

    So what you're really meaning to say is, the ship is sinking, but it's gonna take the majority of players along with it?

    I'm assuming you're male (women usually aren't this moronic), so there's a 90% probability you're gonna be on that ship when it sinks. I mean, unless you're the type of guy that kicks a little child and his mother overboard to save himself.
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    I replied to the 7th topic on the 1st page of mystic forums, and got reported for necro. Plz save mystic forums.
  • Asterelle - Sanctuary_1381265973
    Asterelle - Sanctuary_1381265973 Posts: 7,881 Arc User
    edited August 2012
    OOOO that post added a new one for archers!

    Awaken: Cooldown reduced from 15 minutes to 5 minutes

    Very nice. It's been really hard to most of the morai attack skills since they take so much chi. I was hoping they would just lower the chi requirement though but a shorter cooldown for awaken is very welcome.
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  • SylenThunder - Twilight Temple
    edited August 2012
    They must have fired to old RT devs, these new devs since at least Descent have actually been improving the game. (Despite what the constant QQers say)

    And yet, the hundreds of bugs that have plagued the game since PW purchased it and fired the original devs still plague the game.

    I'm still waiting for the BugFix Expansion. Anything else is just eye candy to placate the people that haven't left yet.
    [SIGPIC][/SIGPIC]
  • Valirah - Sanctuary
    Valirah - Sanctuary Posts: 522 Arc User
    edited August 2012
    OOOO that post added a new one for archers!

    Awaken: Cooldown reduced from 15 minutes to 5 minutes

    Very nice. It's been really hard to most of the morai attack skills since they take so much chi. I was hoping they would just lower the chi requirement though but a shorter cooldown for awaken is very welcome.

    Very welcome indeed. This makes for quite an improvement on this skill. With the dreadfully long 15 CD, it was tough to use in TW. You'd pass on opportunities to use it if they weren't ideal, since you'd have such a long wait before it becomes available again. Add to this that the odds of getting blasted to smithereens seem to increase 5 fold immediately after using it.
  • ElderSig - Dreamweaver
    ElderSig - Dreamweaver Posts: 1,247 Arc User
    edited August 2012
    And yet, the hundreds of bugs that have plagued the game since PW purchased it and fired the original devs still plague the game.

    I'm still waiting for the BugFix Expansion. Anything else is just eye candy to placate the people that haven't left yet.

    While I agree more bugs need to be fixed (though I see some of them being fixed lately like the Magic Shell) I wouldn't call something like skill balancing "eye candy." It's pretty central to the game.
    [SIGPIC][/SIGPIC]
  • Divine_Death - Dreamweaver
    Divine_Death - Dreamweaver Posts: 1,491 Arc User
    edited August 2012

    That's we get?
    Hardly anything?
    So my crown of flames is more kick azz?
    Whoop de do!

    I don't even have ice prison yet... :/
    Quit your b1tching. Wiz already got the most broken and game changing skills from moari along with Archer. Wtf did BM get? 1 tele freeze, means nothing since everyone else got better at kiting, and rest completely ****ing useless skills.
    [SIGPIC][/SIGPIC]

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  • Kyuushuu - Heavens Tear
    Kyuushuu - Heavens Tear Posts: 29 Arc User
    edited August 2012
    Anything new for bms?
  • Rerum - Sanctuary
    Rerum - Sanctuary Posts: 77 Arc User
    edited August 2012
    Wow forums back alive? yesterday this thread reached page 4 on top of a massive amount of bot spam, at point which I gave up. OK gonna finish BM there were like 5 more skill changes .

    Edit: Already saw BM and seekers skills translated so copy pasted and wrote the translator name on first page.
    How to play the game? 5.0 has the final say!!!
  • Yulk_owns - Lost City
    Yulk_owns - Lost City Posts: 936 Arc User
    edited August 2012
    Question:

    Would channel delay buff finally work on bosses (IE veno/BM)?
    Will the immobilize have longer duration (IE ones that lasts less than 5 seconds)?
    Would swimming mastery (working for venoes as well) be buffed?
    I, II and III spark is the most cheesiest skill in PWI and it should be removed or massively nerfed.

    [SIGPIC][/SIGPIC]
  • Kyuushuu - Heavens Tear
    Kyuushuu - Heavens Tear Posts: 29 Arc User
    edited August 2012
    So demon bms get like nothing?