GMs, fix our bramble. Seriously.

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Comments

  • gyroki
    gyroki Posts: 450 Arc User
    edited November 2011
    Devs, fix venos purge. Seriously. It should have only a 50% chance and a 24h cooldown. Most rpker r venos - for a reason. Cz its an easy mode CS class (nix) which is op. Fix it, seriously.
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    "Most RPKers are venos."

    WEBVGTNYE%J&%NYE%U $^MMMMMMMMM%

    Where do stupid people like this crawl out from???
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited November 2011
    tfi2f wrote: »
    "Most RPKers are venos."

    WEBVGTNYE%J&%NYE%U $^MMMMMMMMM%

    Where do stupid people like this crawl out from???

    You got trolled, man...
    [SIGPIC][/SIGPIC]
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  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    tfi2f wrote: »
    There is no other caster class whose skills require him to get up in his opponent's face and use things at 10m range. NONE

    Wizards Emberstorm any one?
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited November 2011
    Wizards Emberstorm any one?

    It should have been worded "whose useful skills"...

    b:chuckle
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    KrittyCat wrote: »
    It should have been worded "whose useful skills"...

    b:chuckle

    Demon Emberstorm can be slightly useful if your suicidal wizard and can manage to get its stun off in group pk
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited November 2011
    Demon Emberstorm can be slightly useful if your suicidal wizard and can manage to get its stun off in group pk

    My statement still stands.b:chuckle

    Way too many things have to go right for it to be truly useful.b:surrender
  • Bladed_Tony - Raging Tide
    Bladed_Tony - Raging Tide Posts: 956 Arc User
    edited November 2011
    wizard dragon breath
    Attacking at the speed of Suck since 2009
  • StormHydra - Sanctuary
    StormHydra - Sanctuary Posts: 2,221 Arc User
    edited November 2011
    KrittyCat wrote: »
    It should have been worded "whose useful skills"...

    b:chuckle

    Will of the phoenix has a 12 metre range.

    And it is a good skill, super fast cast and okay damage.

    WotP is viable in PvP because it casts so fast.
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  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    KrittyCat wrote: »
    My statement still stands.b:chuckle

    Way too many things have to go right for it to be truly useful.b:surrender

    as others said Dragons breath and Will of Phoenix are all close range caster skills and both can be fairly useful in both pvp/pve

    Ps: Kritty do you have any idea how to get my avater to show, i'v changed characters back and forth to try and fix it but still nothing
  • krittycat
    krittycat Posts: 4,187 Community Moderator
    edited November 2011
    Will of the phoenix has a 12 metre range.

    And it is a good skill, super fast cast and okay damage.

    WotP is viable in PvP because it casts so fast.

    Then wizards also have an escape spell they can use immediately after - Distance Shrink.

    *poof*

    They're far away from where they just cast WotP.

    Venos don't have that option.

    EDIT: And Dragon's Breath is really not useful at all in PvP (which is the basis for this discussion).
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    wizard dragon breath

    So, Bladed_Tony, when was the last time a wiz was fighting you, a BM, and he stopped kiting, stopped avoiding your stuns, and decided to stand up in your face and channel Dragon's Breath? Did you mention this just so you could look like you knew something about the wizard class? Pick me teacher, pick me...

    Wizard Dragon's breath is not useful in world PK: it is useful in two situations. (1) Certain PvE instances. (2) TW when there is a barb huddle on your crystal; you can DD on the barbs a good bit using DB, and the chance to stun with (I think) demon is useful.

    Why mention Dragon's Breath when you know it's a non-factor? Veno is the lowest hitting of the casters, and they have the least number of control skills, and they are, AFAIK the only caster class without a single slow. Both of their freeze skills require one spark. One of them is only available to Demon culti venos, and the other requires you to get up in your opponent's face since it is melee range. Their stun is 2 seconds, unless you go sage. Sage venos lose out on too many advantages, such as speed boost from demon fox, anti-stun from demon summer, extra armour break proc chance, wood debuff on Venomous, and too many other perks. Sage veno is less efficient for PvP than demon veno.

    When you try to table an argument, be sure to make sense please.
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    KrittyCat wrote: »
    Then wizards also have an escape spell they can use immediately after - Distance Shrink.

    *poof*

    They're far away from where they just cast WotP.

    Venos don't have that option.

    EDIT: And Dragon's Breath is really not useful at all in PvP (which is the basis for this discussion).

    yeah but after distance shrink is done the wizard has no real movement options till c/d. Venos have the perm speed of fox form to escape and can probably get further away then a wizard does after distance shrink before getting caught again if they time an anti stun in
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited November 2011
    None of those things are unique to venos, save fox form, which is unique only in animal choice.. learn other classes before you try to act like an expert on ours.

    I don't claim to be an expert, but I've dealt with enough venos to know that they're not as easy to kill as you make them out to be if they're skilled. Last I checked I have no damage immunity moves, neither do Clerics, Wizards, Seekers... well, you see where I'm going with that. Being able to move as fast as a mount WITHOUT having to actually use one alone with an anti stun means that if they don't wanna be caught, they won't be caught.

    You've also got the option of reducing melee damage taken by 75%, the reflect may not work in open PvP but the damage reduction still works as intended. Not to mention the boosted Pdef while in fox form. Not the mention the ability to use your anti stun in tandem with your damage immunity skill to get 10 seconds of complete immunity while being able to move around and use skills. Not to mention your multiple stuns and a freeze/seal ultimate. Not to mention the ability to swap out MP/HP values in a pinch. I mean, because you know, none of those are going to help you out in PvP and you should be allowed to reflect all melee damage so that you can faceroll melees without much effort on your part. Afterall, it would be so much easier to wine and complain on the forums about how you want it fixed instead of learning how to fight without a broken game mechanic. If you wanna play like that then go roll a sin.

    To be honest a Psy's reflect damage skill shouldn't work in PvP either, but eh... suppose they have reasons right? Whatever crappy ones they may be.


    Wow.. thread got two pages before I could read it again.
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    yeah but after distance shrink is done the wizard has no real movement options till c/d. Venos have the perm speed of fox form to escape and can probably get further away then a wizard does after distance shrink before getting caught again if they time an anti stun in

    Wizards have OTHER OPTIONS when PKing. Stop acting like Wizards are venos. Venos have ONE spammable skill, and then two nuke skills, one of which requires chi: Ironwood and Lucky. Noxious gas is a generally situation dependent skill when PKing, but it can be added in there.

    Lucky buys you 2 seconds of kiting time on a SINGLE target. After that, you have NO control skills for 12 seconds (10 seconds if you're demon), and you have to run, run, run.

    A wizard on the other hand has multiple NON-CHI-CONSUMING, HIGH DD skills which proc controll effects, and can be used at MAX RANGE (and their range is greater than venos') while they kite. Additionally, if somebody is getting too close, apart from distance shrink, they also have MULTIPLE SLOWS, a 5 second seal, and a 4 second sleep.

    All of this apart from the fact that their skills hit VERY HARD, they have an AWESOME debuff, and they generally kill you pretty fast. Venos on the other hand CANNOT be compared to wizards. Stop talking nonsense.
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    Stuff.

    everything you said is true, from what i read so far from that one venos complaints is basicly because when using fox form skills she gets attacked and it seems like she wants everything to prevent that. if your going to use fox form skills then you need to expect to take damage and use damage reduction pots or **** like that to keep yourself alive while you do.


    also to Zanryu i believe the devs originally made the psychics reflect skills work in pvp because they were originally intended to be the "anti-sin" class though it didn't work out to will till psychics hit +12 r9
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    tfi2f wrote: »
    Wizards have OTHER OPTIONS when PKing. Stop acting like Wizards are venos. Venos have ONE spammable skill, and then two nuke skills, one of which requires chi: Ironwood and Lucky. Noxious gas is a generally situation dependent skill when PKing, but it can be added in there.

    Lucky buys you 2 seconds of kiting time on a SINGLE target. After that, you have NO control skills for 12 seconds (10 seconds if you're demon), and you have to run, run, run.

    A wizard on the other hand has multiple NON-CHI-CONSUMING, HIGH DD skills which proc controll effects, and can be used at MAX RANGE (and their range is greater than venos') while they kite. Additionally, if somebody is getting too close, apart from distance shrink, they also have MULTIPLE SLOWS, a 5 second seal, and a 4 second sleep.

    All of this apart from the fact that their skills hit VERY HARD, they have an AWESOME debuff, and they generally kill you pretty fast. Venos on the other hand CANNOT be compared to wizards. Stop talking nonsense.

    well Slow is really useless in pvp because its so easy to counter since all you really need to do is jump on a flyer and the slow is now pointless. the Debuff is nice but its not the big game ending move you seem to making it out so that basicly leads them with a sleep and a seal as back up for distance shrink.
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    Last I checked I have no damage immunity moves,

    NEITHER do venos, from a practical viewpoint since their immunity skill has a 5 minute cooldown. What was the point in mentioning it? Is it a PRACTICAL defense skill that you can rely on constantly? Can you reliably depend on a skill that has a 5 minute cooldown in PK? You use it once now, and get away from damage for 10 seconds after channeling it for 3 seconds. If you're being ganked, would you EVER stand up and channel a 3 second skill in the middle of being focus fired? Could you possibly have made a more pointless argument? Archers have an immunity skill, and it has a long channel time. Guess what? They have immunity while channeling it. I noticed you're on a PvE server. That explains a lot.
    Being able to move as fast as a mount WITHOUT having to actually use one alone with an anti stun means that if they don't wanna be caught, they won't be caught.

    You're right. As a veno, for as long as I DO NOT turn back and try to attack my opponent, I will not get caught. The moment I run in to purge or amp, I will get caught. I suppose this should be "good enough" though. I should just play the game always running away, and never attacking my opponents.
    You've also got the option of reducing melee damage taken by 75%, the reflect may not work in open PvP but the damage reduction still works as intended.

    You're correct again. You took me speechless here. I have to find 2 sparks every 30 seconds so that I can have a 75% damage reduction for 15 seconds. Clerics have a spammable 80% melee reduction that lasts much longer. Wizards have a persistent buff. Every other class has a practical defense buff that lasts long, and doesn't require TWO SPARKS. But you're absolutely right. I'm just QQing. I should learn how to play my class. I should learn how to generate 2 sparks every 30 seconds. I simply haven't learned how to do that yet. With a little bit of practice, I can find a way to get 2 sparks every 30 seconds.
    Not to mention the boosted Pdef while in fox form. Not the mention the ability to use your anti stun in tandem with your damage immunity skill to get 10 seconds of complete immunity while being able to move around and use skills.

    You're right again. You're so wise. I can run away indefinitely and never have fun PKing anything. That sounds like fun. As a caster class, it makes sense for me to stay in fox form for extra pdef. I don't need to go human form and kill my opponent -- that's nonsense. And it appears I've been QQing endlessly about things that don't matter. I have a 10 second immune skill that channels for 3 seconds and is usable every 5 minutes. I guess I should stand up and channel a 3 second cast skill when a BM is trying to stunlock me. I think I'll log into the game and do that right now.
    Not to mention your multiple stuns and a freeze/seal ultimate. Not to mention the ability to swap out MP/HP values in a pinch.

    You're on a roll. You really got me here. My ulti is the lowest hitting ulti of all the casters, and it has a 66% CHANCE to freeze/seal. This makes it a really good use of 2 sparks in the middle of a fight. If I had 2 sparks and I was fighting, and I had to choose between using my ulti and using Bramble Hood for 75% damage reduction, I would be UTTERLY stupid to choose to go for the damage reduction. I should use my 66% CHANCE to freeze/seal and waste my 2 sparks. I'm sorry, I'm just all over the place today. I've been such a noob veno.

    I have learned many things today.
    well Slow is really useless in pvp because its so easy to counter since all you really need to do is jump on a flyer and the slow is now pointless. the Debuff is nice but its not the big game ending move you seem to making it out so that basicly leads them with a sleep and a seal as back up for distance shrink.

    So basically you've been arguing without actually knowing anything about the game. Excellent. Slow does work while you're in the air. That's why wizzies use Gush while trying to kite in the air. Here, let me show you an example of a wiz using gush to slow his opponent in the air.

    http://www.youtube.com/watch?v=CUgmbS4EnCM

    Go crawl back into your hole now.
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    tfi2f wrote: »
    So basically you've been arguing without actually knowing anything about the game. Excellent. Slow does work while you're in the air. That's why wizzies use Gush while trying to kite in the air. Here, let me show you an example of a wiz using gush to slow his opponent in the air.

    http://www.youtube.com/watch?v=CUgmbS4EnCM

    Go crawl back into your hole now.

    the debuff shows up but it does not effect flying speed, Wizards use gush in the air because its one of their fastest channeling moves for quick damage
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    /facepalm Please, please go and actually do some PvP. Just a little bit will do. A little bit. Then come back after.
  • truekossy
    truekossy Posts: 7,021 Arc User
    edited November 2011
    tfi2f wrote: »
    -Idiot who doesn't know anything about the game trying to talk big-

    It's people like you that give ? avatars a bad reputation. Anyone who's half decent at PK knows slow doesn't work in the air because flight speed is completely different from land speed.

    Or do you happen to be one of those idiots who thinks sprints work in the air and that a barb on a 3.2 flier goes faster than a wiz on a 3.2 flier?

    Congrats on losing any credibility you attempted to build up, though!
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    tfi2f wrote: »
    /facepalm Please, please go and actually do some PvP. Just a little bit will do. A little bit. Then come back after.
    truekossy wrote: »
    It's people like you that give ? avatars a bad reputation. Anyone who's half decent at PK knows slow doesn't work in the air because flight speed is completely different from land speed.

    Or do you happen to be one of those idiots who thinks sprints work in the air and that a barb on a 3.2 flier goes faster than a wiz on a 3.2 flier?

    Congrats on losing any credibility you attempted to build up, though!

    looks like im not the one who needs to go and do some actually pvp. Thank you kossy for backing up my comment, went searching for proof for it but your quicker then the search engine
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited November 2011
    tfi2f wrote: »
    NEITHER do venos, from a practical viewpoint since their immunity skill has a 5 minute cooldown. What was the point in mentioning it? Is it a PRACTICAL defense skill that you can rely on constantly? Can you reliably depend on a skill that has a 5 minute cooldown in PK? You use it once now, and get away from damage for 10 seconds after channeling it for 3 seconds. If you're being ganked, would you EVER stand up and channel a 3 second skill in the middle of being focus fired? Could you possibly have made a more pointless argument? Archers have an immunity skill, and it has a long channel time. Guess what? They have immunity while channeling it. I noticed you're on a PvE server. That explains a lot.

    When you fight every skill has a purpose, regardless of cooldown. That's like me saying my Bolt of Tyreseus is useless because it has a two minute cooldown, when in fact using it in the proper way could very will win me a fight instead of letting my target get away. I suppose a Cleric's Guardian Light is useless too? I mean that 5 minute cooldown sucks so bad and makes the 60% damage reduction totally useless in a fight! PvP is all about using your skills intelligently, knowing what to do and which skills to combo, such as kiting to gain distance followed by the anti stun followed by the damage immune skill, or Vacuity then the damage immune skill, or even using domain first to cancel the stun, there's also Fortify. Every skill has its use, and there's plenty of ways to make use of a damage immune skill. But hey, what does someone from a PvE server know?


    You're right. As a veno, for as long as I DO NOT turn back and try to attack my opponent, I will not get caught. The moment I run in to purge or amp, I will get caught. I suppose this should be "good enough" though. I should just play the game always running away, and never attacking my opponents.

    PvP is about surviving, kite until you can use whatever combo or skill you need to kill an opponent then run in and use it. Everyone kites at some point, and if they don't then they're idiots. When you run in have an anti stun skill or something to reduce or make you immune to damage.

    You're correct again. You took me speechless here. I have to find 2 sparks every 30 seconds so that I can have a 75% damage reduction for 15 seconds. Clerics have a spammable 80% melee reduction that lasts much longer. Wizards have a persistent buff. Every other class has a practical defense buff that lasts long, and doesn't require TWO SPARKS. But you're absolutely right. I'm just QQing. I should learn how to play my class. I should learn how to generate 2 sparks every 30 seconds. I simply haven't learned how to do that yet. With a little bit of practice, I can find a way to get 2 sparks every 30 seconds.

    Archers don't, they have an evasion buff. Venomancers at least have a pet that can stun or distract an attacker long enough for them to at least begin kiting or launch a counter attack. As I said before PvP is about knowing how to use your skills, save it for a moment when you need it then use Bramble Hood. Don't just waste it at the first sign of a threat.




    You're right again. You're so wise. I can run away indefinitely and never have fun PKing anything. That sounds like fun. As a caster class, it makes sense for me to stay in fox form for extra pdef. I don't need to go human form and kill my opponent -- that's nonsense. And it appears I've been QQing endlessly about things that don't matter. I have a 10 second immune skill that channels for 3 seconds and is usable every 5 minutes. I guess I should stand up and channel a 3 second cast skill when a BM is trying to stunlock me. I think I'll log into the game and do that right now.

    Tell me where I said you should stay in fox form, it's a useful kiting tool and helps reduce damage if a melee closes in, not once did I say to stay in it. A GOOD veno knows how to use both fox and human forms in a fight.



    You're on a roll. You really got me here. My ulti is the lowest hitting ulti of all the casters, and it has a 66% CHANCE to freeze/seal. This makes it a really good use of 2 sparks in the middle of a fight. If I had 2 sparks and I was fighting, and I had to choose between using my ulti and using Bramble Hood for 75% damage reduction, I would be UTTERLY stupid to choose to go for the damage reduction. I should use my 66% CHANCE to freeze/seal and waste my 2 sparks. I'm sorry, I'm just all over the place today. I've been such a noob veno.

    I have learned many things today.

    I'm sure I pointed out that Venos have Bramble Hood as well, I never said to always use Nova over Bramble. It's all situational, and trust me I've seen venos make good use of both skills in PvP.

    Replies in red.
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    Slows work in the air, and even if I'm wrong about that it really doesn't make any point -- I have a veno, a wiz and a low level archer. I main my veno, and to my knowledge my slows worked on my wiz, or they look like it, which is why I also use Gush in the air; regardless of whether or not that was placebo, it invalidates nothing.

    My knowledge is still very rounded, and not knowing one fact doesn't make everything else I said wrong. Additionally, my opponents also made nonsense claims. Such as Zanryuu saying that Archers have no immunity skill when they have Wings of Grace.

    I've lost not a shred of credibility.

    EDIT: look, he just did it again -- claimed that archers don't have an immunity skill. Additionally:

    @ Zanryuu:
    When you fight every skill has a purpose, regardless of cooldown. That's like me saying my Bolt of Tyreseus is useless because it has a two minute cooldown, when in fact using it in the proper way could very will win me a fight instead of letting my target get away. I suppose a Cleric's Guardian Light is useless too? I mean that 5 minute cooldown sucks so bad and makes the 60% damage reduction totally useless in a fight! PvP is all about using your skills intelligently, knowing what to do and which skills to combo, such as kiting to gain distance followed by the anti stun followed by the damage immune skill, or Vacuity then the damage immune skill, or even using domain first to cancel the stun, there's also Fortify. Every skill has its use, and there's plenty of ways to make use of a damage immune skill. But hey, what does someone from a PvE server know?

    Yes -- I should channel a 3 second skill when I have pots in my inventory. You're making perfect sense. Feral Concentration is obviously a pre-emptive damage mitigation skill -- I never said otherwise. I said that it is not a RELIABLE DEFENSIVE skill. You will use Feral many times in PvP BEFORE you run in to initiate the encounter. Feral is not an "in-flight" defense skill. It will last you approximately as long as it takes to INITIATE one encounter, and then your next line of defense is spamming a 2 spark damage reduction. That said, you did mention PvP pots. That's excellent for you if you are like one of those assassins who buys thousands of Ironguards and never comes out of stealth without ironguard. Good on you, ruin PvP by playing cheap. AD -> Ironguard. Very professional. For the rest of the playerbase who don't have the money to buy tonnes PvP pots, we expect our CLASS itself to provide good situational coverage.
    PvP is about surviving, kite until you can use whatever combo or skill you need to kill an opponent then run in and use it. Everyone kites at some point, and if they don't then they're idiots. When you run in have an anti stun skill or something to reduce or make you immune to damage.

    I'm not sure how this in any way adds credibility to your position -- how does this prove that venomancers do not need the provisions mentioned by other people earlier on in the thread?
    Archers don't, they have an evasion buff. Venomancers at least have a pet that can stun or distract an attacker long enough for them to at least begin kiting or launch a counter attack. As I said before PvP is about knowing how to use your skills, save it for a moment when you need it then use Bramble Hood. Don't just waste it at the first sign of a threat.

    You don't worry about me and how I use my sparks -- I know how to use my sparks in PvP. I noticed you're saying that Archers don't have an immune skill again there.
    Tell me where I said you should stay in fox form, it's a useful kiting tool and helps reduce damage if a melee closes in, not once did I say to stay in it. A GOOD veno knows how to use both fox and human forms in a fight.

    Yes, that's right. Using fox form and human form efficiently in a fight requires exceptional intelligence. You need above average intelligence to understand that you should purge ASAP and keep amp on your opponent. It requires a "good veno" to know that. What point were you really trying to make bro? You use fox form for the following:

    (1) Physical def increase when you realize that your kite is messed up and your opponent is getting too close. This isn't particularly profound. You just press the skill and you get the defense increase. (2) To purge. (3) To amp. (4) To use myriad. (5) To get chi from Demon Crush Vigor.

    I want you to now get to the point: explain to me why our purge and amp skills need to have a 10 m range, when archers can purge from 30m+ range...you still haven't answered that yet. Explain why we don't have our reflect when psy has one. You also have avoided answering that. Stop rambling on and on with useless nonsense.

    Tell me WHY my QQ is impractical, or LEAVE the thread and let venos have their say.
    I'm sure I pointed out that Venos have Bramble Hood as well, I never said to always use Nova over Bramble. It's all situational, and trust me I've seen venos make good use of both skills in PvP.

    More rambling nonsense.
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited November 2011
    tfi2f wrote: »
    Slows work in the air, and even if I'm wrong about that it really doesn't make any point -- I have a veno, a wiz and a low level archer. I main my veno, and to my knowledge my slows worked on my wiz, or they look like it, which is why I also use Gush in the air; regardless of whether or not that was placebo, it invalidates nothing.

    My knowledge is still very rounded, and not knowing one fact doesn't make everything else I said wrong. Additionally, my opponents also made nonsense claims. Such as Zanryuu saying that Archers have no immunity skill when they have Wings of Grace.

    I've lost not a shred of credibility.

    I never said Archers had no immunity skill, I said they have no passive defense buff. You were complaining that Venos didn't have one but every other class did and I pointed out that Archers didn't either. Their buff raises evasion, it doesn't have any effect on their defense.
  • TheRevenant - Lost City
    TheRevenant - Lost City Posts: 74 Arc User
    edited November 2011
    tfi2f wrote: »
    Slows work in the air, and even if I'm wrong about that it really doesn't make any point -- I have a veno, a wiz and a low level archer. I main my veno, and to my knowledge my slows worked on my wiz, or they look like it, which is why I also use Gush in the air; regardless of whether or not that was placebo, it invalidates nothing.

    My knowledge is still very rounded, and not knowing one fact doesn't make everything else I said wrong. Additionally, my opponents also made nonsense claims. Such as Zanryuu saying that Archers have no immunity skill when they have Wings of Grace.

    I've lost not a shred of credibility.

    EDIT: look, he just did it again -- claimed that archers don't have an immunity skill.

    you have a veteran in Truekossy telling you that slow does not work in air and you completely ignore it because in your view "it works against my wizard" you say it works.

    to steal your line from earlier /facepalm
  • Zanryu - Dreamweaver
    Zanryu - Dreamweaver Posts: 7,261 Arc User
    edited November 2011
    you have a veteran in Truekossy telling you that slow does not work in air and you completely ignore it because in your view "it works against my wizard" you say it works.

    to steal your line from earlier /facepalm

    He also got my name wrong, I'd say that takes away any shred of credibility he may have had.
  • tfi2f
    tfi2f Posts: 2 Arc User
    edited November 2011
    I never said Archers had no immunity skill
    I don't claim to be an expert, but I've dealt with enough venos to know that they're not as easy to kill as you make them out to be if they're skilled. Last I checked I have no damage immunity moves, neither do Clerics, Wizards, Seekers... well, you see where I'm going with that. Being able to move as fast as a mount WITHOUT having to actually use one alone with an anti stun means that if they don't wanna be caught, they won't be caught.
    Archers don't, they have an evasion buff. Venomancers at least have a pet that can stun or distract an attacker long enough for them to at least begin kiting or launch a counter attack. As I said before PvP is about knowing how to use your skills, save it for a moment when you need it then use Bramble Hood. Don't just waste it at the first sign of a threat.
    Also, your name doesn't matter -- random archer with japanese-ish name on a PvE server. Nobody important.
  • Cytte - Harshlands
    Cytte - Harshlands Posts: 1,044 Arc User
    edited November 2011
    tfi2f wrote: »
    Wizards have OTHER OPTIONS when PKing. Stop acting like Wizards are venos. Venos have ONE spammable skill, and then two nuke skills, one of which requires chi: Ironwood and Lucky. Noxious gas is a generally situation dependent skill when PKing, but it can be added in there.

    Lucky buys you 2 seconds of kiting time on a SINGLE target. After that, you have NO control skills for 12 seconds (10 seconds if you're demon), and you have to run, run, run.


    A wizard on the other hand has multiple NON-CHI-CONSUMING, HIGH DD skills which proc controll effects, and can be used at MAX RANGE (and their range is greater than venos') while they kite. Additionally, if somebody is getting too close, apart from distance shrink, they also have MULTIPLE SLOWS, a 5 second seal, and a 4 second sleep.

    All of this apart from the fact that their skills hit VERY HARD, they have an AWESOME debuff, and they generally kill you pretty fast. Venos on the other hand CANNOT be compared to wizards. Stop talking nonsense.

    Dont forget pets pounce/Dodo & Frost scarab. And by the way that's 2 more reliable (non ulti) stuns than a wiz has. And If you've ever spent time watching a wiz fight, you'd notice a lot of their time is also spent kiting, yes we can blink away, but were also tied with clers with the slowest running speed, while venos can have the highest.

    aside from FoW silence & a 4sec sleep with a 2 min cooldown and takes 20 chi, these are our control skills
    (if demon) 20% max range stun, 50% chance at seal, 33% chance at another seal, 50% chance at a meele range stun.
    (if sage) 33% chance at seal 10% chance at seal
    All of those are just a flip of a coin, they could just not proc for an entire day, or they could proc every time they're used. Lucky is by far the most reliable non ulti stun.
    And I dont know about other Wizzies but I like to drag my fights into the sky which makes every slow useless


    You just were comparing them

    Also Kritty tell PWE to fix their forums, every time I click the color button to color a second post it puts the rgb code instead.
    Though I agree, why are psy's self buffs not purge-able, & why are they allowed to have an all dmg bramble?
    I <3 A lot of people
  • snufalufaguss
    snufalufaguss Posts: 0 Arc User
    edited November 2011
    I never said Archers had no immunity skill, I said they have no passive defense buff. You were complaining that Venos didn't have one but every other class did and I pointed out that Archers didn't either. Their buff raises evasion, it doesn't have any effect on their defense.

    What about WoG? Sure it will only lasts a few seconds, but those few seconds could be the best time of your life.