Genie Discussion

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  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited April 2011
    You have 2 badges i'm just going to guess one of those is spark? ;P I still like badge/fortify as my anti sin. If they open with a paralyze then you can still cast/blink. If they open with a sleep you can fortify so they cant stun you after, and if they stun you can badge out and sleep/fow/blink =] (and none of those kill my genie for very long)
    My genie atm is
    78/90
    90 dex
    46 vit
    41 magic
    5 strength

    Fortify 1
    Badge 10
    Spark 10
    Domain 9
    Poison 10
    Holy path 10

    Right now i'm still having problem with regen 'cause my magic isn't 50 yet. When me and my genie are lvl 100 I want to add my lucky points and the points from 95-100 to magic for the 2 regen. If i get 81 i want windshield.

    rofl ya I meant spark D: Fortify/badge really isn't enough vs sins (well nothing is..) because if they tackling me.. thats 9-11 seconds where I can't move. Blink is great.. until you realize they can just teleport after you and you're stuck for 10 seconds. You can try control skills like FoW/Sleep.. but tidal resists half or more of those. I've also been headhunted out of stealth.. badge out + blink.. and get tele stunned immediately after.

    When most classes surprise me (not too often) but I see them up on me.. I know what to look out for. A bm pops up I know to fortify.. as I'm not really worried about anything else he can do. Sins on the other hand.. can open with any control skill they want, and it adds to my reaction time because I have to actually look at my buffs to see what they opened with. Wouldn't do me any good to panic and hit badge if I was slept or immobilized.. obv. Being able to have one skill that I could hit immediately after a sin popped up on me would speed up how fast I could react.. and give me a couple seconds of breathing time to decide on an apoth pot (also make it more difficult for a sin to glitch dash or the like). Not many people talk about stealth being more than just first hit/personal safezone. Alot of the time in cube/doing things outside sz (gbq, OHT) I'm sitting there half paying attention.. when a sin pops up on me out of nowhere it can surprise me. When I'm doing boring pve stuff.. I have my feet propped up on my bed.. laying back in my chair watching TV (opposite wall of my room), it takes me a moment to get my feet down and react to whats going on. I think having a skill like faith would be nice in a situation like that, it would give me the couple seconds I need to wake up and do something when I'm surprised.

    As a side note, I likez your genie :D

    edit: I just realized I have my old 63/90 zeal genie. Planning on using that for my TW genie after a restat :D Being as indecisive as I am.. I can't decide on the skills for this genie either D: If I go for the ce + frenzy build.. which makes sense.. I'd also have holy path and domain.. but I'd have to choose either fortify or expel for my last skill. I'm dying trying to decide between not being able to fortify + IG (or fortify as dropping an ult) or not having anything defensively I can use besides domain. Ugh.. the decisions.. I could also drop ce and put both fortify + expel.. but -.-
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    As a bit of an update, I leveled that old genie I had to 101, and it turned out 66/100. Put holy path, domain, ce, frenzy, and fortify on it. It has 81 mag and 62 vit (all the restat things I had.. I probably woulda gone for more magic). Worked fairly well in TW today.. but its hard to say how I'll like it when a real war starts (15 mins wars.. bleh) Still holding off on my 88/100 because I can't decide on domain vs faith D:
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    Hmm...well, I got myself a dex genie (74/100)
    It's kinda generic, 74 dex, 50 vit, 45 mag, has wind force, holy path, ad, spark, fortify, badge.

    I'm having second thoughts on whether I should have gotten a str genie
    Get 74 str (up to 90 with genie gears), and whatever mag/vit will fit with the lp, with holy path, ad, occult ice, ce, and top or something.

    The reason why I'm considering str genie is really for occult ice and ce though.
    Seems like ice is a good counterattack rushing bm's or barbs (or even non-invis sins?). But idk, its really only advantageous for 1v1 against melee chars.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    Hmm...well, I got myself a dex genie (74/100)
    It's kinda generic, 74 dex, 50 vit, 45 mag, has wind force, holy path, ad, spark, fortify, badge.

    I'm having second thoughts on whether I should have gotten a str genie
    Get 74 str (up to 90 with genie gears), and whatever mag/vit will fit with the lp, with holy path, ad, occult ice, ce, and top or something.

    The reason why I'm considering str genie is really for occult ice and ce though.
    Seems like ice is a good counterattack rushing bm's or barbs (or even non-invis sins?). But idk, its really only advantageous for 1v1 against melee chars.

    What scarred me about a str genie is that the defensive skills are a bit lacking. ToP is better for higher hp characters, and even then.. its not spammable. Probably wouldn't save you against an aps char either. Occult can't be used while you are stunned/slept.. so if a bm ran up to you with anti stun on, or just clicked occult earlier than you.. you might be in trouble. You also wouldn't really be able to spam skills very well, the skills you mentioned all take a pretty substantial chunk of energy to use (and str genies mean you can't have a ton of vit/mag). I dunno, I guess I just love my dex genie :P If you do decide make your str genie though, I'd love to hear how it goes.

    edit: out of curiosity, are you demon?
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited May 2011
    This is my genie as it is now:

    http://s1.directupload.net/images/110507/9ujwd8ov.jpg

    I really realized today, that I am cleric/mage food coz there is nothing I can do when slept... I really need a 81+ genie to get wind shield in addition to those skills.
    .
    .
    .
    ADROIT GET ME A 81+ LONGEVITY b:angry
    "Of course you should fight fire with fire. You should fight everything with fire."

    "Some have said there is no subtlety to destruction. You know what? They're dead."

    - Jaya Ballard, Task Mage
  • HexOmega - Dreamweaver
    HexOmega - Dreamweaver Posts: 2,342 Arc User
    edited May 2011
    WTB Luck to get a 91+ genie D:
    i like potato
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    What scarred me about a str genie is that the defensive skills are a bit lacking. ToP is better for higher hp characters, and even then.. its not spammable. Probably wouldn't save you against an aps char either. Occult can't be used while you are stunned/slept.. so if a bm ran up to you with anti stun on, or just clicked occult earlier than you.. you might be in trouble. You also wouldn't really be able to spam skills very well, the skills you mentioned all take a pretty substantial chunk of energy to use (and str genies mean you can't have a ton of vit/mag). I dunno, I guess I just love my dex genie :P If you do decide make your str genie though, I'd love to hear how it goes.

    edit: out of curiosity, are you demon?

    Yeah those were the reasons why I decided not to get it in the first place.

    And I'm sage :P
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    Yeah those were the reasons why I decided not to get it in the first place.

    And I'm sage :P

    lawl I read it wrong.. thought u were thinking of switching to a str genie xD Oh well. Anyone else find it strange that like 90% of the wizards that use the forums are sage with dex genies (including me.. lol)?
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    lawl I read it wrong.. thought u were thinking of switching to a str genie xD Oh well. Anyone else find it strange that like 90% of the wizards that use the forums are sage with dex genies (including me.. lol)?

    b:chuckle I would credit that "strange" occurrence to you. I was gonna go sage anyway (for the masteries), but I definitely got a dex genie from watching your vids >.>

    Btw, do you think I should swap out wind force for ep? Was considering it for assisting charm bypass ulties.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    b:chuckle I would credit that "strange" occurrence to you. I was gonna go sage anyway (for the masteries), but I definitely got a dex genie from watching your vids >.>

    Btw, do you think I should swap out wind force for ep? Was considering it for assisting charm bypass ulties.

    haha I guess that's one possible explanation :P As far as wind force vs ep.. I've kinda considered that myself but I decided against it for the time being. I'm just kinda chicken and don't want to remove a skill that I can't learn back. I do occasionally go rpking.. and people constantly try to beeline to safezone, which is annoying as hell. Wind force is just invaluable for chasing down carebearz before they get to sz and I lose my kill. I also like it when I've gained the upper hand in some fight.. often times an opponent will try to kite me until their genie is back or w/e it is .. and wind force allows me to get up to them and force the fight when I know I have the upper hand. On the same token.. it allows me to kite anything in the air.. I've had times where I look behind me to see like 7 people chasing me.. usually at least one of them has wind force, so my wind force has kept them out of my reach numberous times as well. And I'm lazy when flying through arch.. and it's just nice to have.

    That said, I also kinda tore my hair out when I dropped poison on my genie. Back when I had frenzy + poison + spark.. it was really nice stacking amps on a target. I could sutra + poison + spark.. or BIDS with frenzy + poison.. that 10k BIDS crit turns into a 14k.. which is definitely not something to overlook. Right now I'm on the verge of dropping frenzy as well (I really want wind shield) and possibly switching out domain for faith (belief) at the same time. If I dropped frenzy.. I would only be able to amp fire skills (although that's usually enough).. but assuming people started getting soul of fire on their genies.. that could be a problem. I generally go for a bypass with BT + genie spark.. but there are times that I'd prefer BIDS.. and it'd be nice to have poison or frenzy on my genie. I'm just really indecisive.. and figure that unless I can 100% guarantee myself that I'd want a skill over wind force, it's staying on my genie. I dunno if I'll ever get another 8x/100 genie, much less 88/100.. so I'd really like to not mess it up :P If I did ever get a 91+/100, EP would definitely be the extra skill I'd put on my genie, but I dunno D: If you do decide to dump wind force for ep.. you betta tell me how it goes (unlike everyone else I've asked b:angry).
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited May 2011
    I fail to see why you would want faith, it takes a horrible ammount of energy and based on description it doesnt purify a negative status effect, meaning if a sin cast a stun/freeze/seal on you and you used faith, you would be good as dead.

    Windshield imo would be okay if it was like a 50% reduction, but with what people have today as far as weapons.. 15% reduction (25%-27%ish if you have a high dex genie) wouldn't save you in my opinion (it definitely wouldnt do squat for me), depends on your hp and gear I guess.

    edit: nvmz, deleted a question, found the answer.

    I should probably make a TW genie as well, my everyday all purpose genie doesnt help me out too much in TWs, I really miss having cloud eruption. But i'm horribly a cheapskate, unno if i will waste the money to make a 2nd genie.
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    I fail to see why you would want faith, it takes a horrible ammount of energy and based on description it doesnt purify a negative status effect, meaning if a sin cast a stun/freeze/seal on you and you used faith, you would be good as dead.

    Windshield imo would be okay if it was like a 50% reduction, but with what people have today as far as weapons.. 15% reduction (25%-27%ish if you have a high dex genie) wouldn't save you in my opinion (it definitely wouldnt do squat for me), depends on your hp and gear I guess.

    edit: nvmz, deleted a question, found the answer.

    I should probably make a TW genie as well, my everyday all purpose genie doesnt help me out too much in TWs, I really miss having cloud eruption. But i'm horribly a cheapskate, unno if i will waste the money to make a 2nd genie.

    faith is a purify + 5 secs of immune to status effects. The energy requirement is high, but imo it's the best chance at getting away from a sin (even if it's only for a few seconds). Domain doesn't last long enough, and I've badged + blink and then been tele stunned or had another control skill used on me so many times it's frustrating as hell. Faith would use up all my energy, but it would give me the time to kinda wake up and realize whats going on, and perhaps use an apoth (like vacuity) before I was totally destroyed (assuming I didn't get like one shot out of stealth). Expel only works against the worst of the worst sins.. I mean who can't figure out how to use water buff and continue the stun lock? zzz

    I really want wind shield more for stopping a bypass. With a 25-27% reduction, that's pretty significant. Obviously the better the gear is, the better wind shield would be.. but even at 5.6k, having the equivalent of 6.9k for 9 or 10 seconds is definitely nice. It won't always save me, but you'd be surprised how often I get hit for in the 6k range.. would be nice to survive an extra hit :P

    I'd recommend making a TW genie, it should be relatively cheap.. I really couldn't find more than 5 skills that I really needed (holy path, ce, frenzy, domain, fortify) which only really requires a 51+ genie. You can buy one of those off wc for like 1mil or something.
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Sun_Burn - Lost City
    Sun_Burn - Lost City Posts: 579 Arc User
    edited May 2011
    faith is a purify + 5 secs of immune to status effects.

    are you positive that it purifies?
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    are you positive that it purifies?

    100% positive, I've seen it used enough times.. and I have faith on my veno's genie. Use it against sins all the time.. works great (when it doesn't fail.. lowbie veno = lowbie genie = low level faith D:)
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    If you do decide to dump wind force for ep.. you betta tell me how it goes (unlike everyone else I've asked b:angry).

    Lol, that's if I do dump it XD.
    But I love it for kiting >.>
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    Lol, that's if I do dump it XD.
    But I love it for kiting >.>

    haha I know what u mean :P
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    I have a random genie question (not related to wizzies).

    There's a skill called Reflective Aura, which lasts for like 2-3 seconds (I think...) and reflects all magical damage received.

    Is this skill affected by mres?

    So if you do 6k dmg on a bm w/o ref. aura, and he uses the skill, do you get 6k dmg reflected or like 2.5k?
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited May 2011
    I must've read every post in this thread 3+ times by now...

    And I've come to a conclusion.


    must...make...DEX GENIE

    BADGE AND FORTIFY FO LIFE
  • Scorched_Sky - Sanctuary
    Scorched_Sky - Sanctuary Posts: 337 Arc User
    edited May 2011
    I must've read every post in this thread 3+ times by now...

    And I've come to a conclusion.


    must...make...DEX GENIE

    BADGE AND FORTIFY FO LIFE

    No, can't you read?
    The lesson you were supposed to learn is make a pure vit genie with acidic ripple of failness, qi manipulation, explosion, and dissolve.
    God.
  • DaKillanator - Raging Tide
    DaKillanator - Raging Tide Posts: 2,965 Arc User
    edited May 2011
    No, can't you read?
    The lesson you were supposed to learn is make a pure vit genie with acidic ripple of failness, qi manipulation, explosion, and dissolve.
    God.

    b:cry I dun have reading comprehension b:cry
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited May 2011
    My new genie, finally :D

    http://s7.directupload.net/images/110515/qyj3qlsg.jpg

    Now I just need enough medals for 4/4 dex/mag gears... I hope Faith helps with sins and Wind Shield is some dmg reduction for when mages or clerics sleep you :)
    "Of course you should fight fire with fire. You should fight everything with fire."

    "Some have said there is no subtlety to destruction. You know what? They're dead."

    - Jaya Ballard, Task Mage
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited May 2011
    Love that genie Aren, I can't imagine you ever being locked up!

    I've been looking at switching around my genie a bit lately, but decided to power up to 103 first to unlock some combo's with the extra affinity. Well, I hit it today, so its time to set my head to work again figuring out the changes!

    I'm starting to veer away from having a single genie for both pk and TW. Some of the better TW skills (frenzying a nuke on a clusterfck for instance) seem a bit redundant in pk. Though we shall see, if I manage to get my hands on a 91+ genie, things may change!

    At the moment I have this:
    85/100
    5 str
    72 dex
    60 vit
    75 mag

    holy path
    domain
    badge
    wind shield
    CE
    Frenzy
    Spark (can switch with EP if I get fortify)

    I want to move some more points to dex, but skill wise my current thoughts are to remove Frenzy for Fortify (I just need fortify so badly), but its worrying as then I'm only left with one amp.

    So EP vs Spark on a single amp skill genie:

    EP has better range (this really is a big deal imo), lasts longer, amps everything, no cooldown, lower energy cost (than level 10 spark anyway), wont wake a target from a sleep prior to a one shot attempt.

    Spark amps fire attacks to an astronomical level (even BT hits harder with spark than EP), and mixed with undine and sutra offers ridiculous spike damage. The fact that it wakes the target from a sleep can also be a positive, as if they pop an mdef charm while you are lining up a nuke, spark can kick the charm before the real damage lands.

    Overall despite the drawbacks, I'm leaning towards keeping spark. I'm not sure I can live without the crazy high power super nuke combo's it offers.

    Yeah, so half this post is just me thinking out loud! I'll let you know how it goes. I may even decide a complete rethink to wrangle faith on there to counter sins and multiway ganks.
    I love drinking tea
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    Love that genie Aren, I can't imagine you ever being locked up!

    I've been looking at switching around my genie a bit lately, but decided to power up to 103 first to unlock some combo's with the extra affinity. Well, I hit it today, so its time to set my head to work again figuring out the changes!

    I'm starting to veer away from having a single genie for both pk and TW. Some of the better TW skills (frenzying a nuke on a clusterfck for instance) seem a bit redundant in pk. Though we shall see, if I manage to get my hands on a 91+ genie, things may change!

    At the moment I have this:
    85/100
    5 str
    72 dex
    60 vit
    75 mag

    holy path
    domain
    badge
    wind shield
    CE
    Frenzy
    Spark (can switch with EP if I get fortify)

    I want to move some more points to dex, but skill wise my current thoughts are to remove Frenzy for Fortify (I just need fortify so badly), but its worrying as then I'm only left with one amp.

    So EP vs Spark on a single amp skill genie:

    EP has better range (this really is a big deal imo), lasts longer, amps everything, no cooldown, lower energy cost (than level 10 spark anyway), wont wake a target from a sleep prior to a one shot attempt.

    Spark amps fire attacks to an astronomical level (even BT hits harder with spark than EP), and mixed with undine and sutra offers ridiculous spike damage. The fact that it wakes the target from a sleep can also be a positive, as if they pop an mdef charm while you are lining up a nuke, spark can kick the charm before the real damage lands.

    Overall despite the drawbacks, I'm leaning towards keeping spark. I'm not sure I can live without the crazy high power super nuke combo's it offers.

    Yeah, so half this post is just me thinking out loud! I'll let you know how it goes. I may even decide a complete rethink to wrangle faith on there to counter sins and multiway ganks.

    I've found making a separate genie for TW to be really helpful. You do use different skills in tw than in world pk, so it allows you to have a more specialized/better genie for whatever you're doing. I think it's a good idea to be dumping frenzy for fortify and keeping spark.. spark amps so much.. being a DPH class it's hard to pass up xD.

    @Aren - nice making my faith genie before I did D: At least you can tell me how it goes so I know if its worth making xD
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited May 2011
    I was tempted to leave my 85LP genie at 101 for easier resale if I get myself a 91+ genie, but yeah, having decided to get a seperate PK and TW, I've gone ahead and taken it to 103.

    Since getting it there I've done what I mentioned above and its now sat at...

    85/100
    5 str
    80 dex
    60 vit
    68 mag
    (16vit and 16mag from gear, initially got the gear for a cleric genie with much less dex, not a wiz)

    holy path
    domain
    badge
    wind shield
    CE
    Fortify
    Spark

    It feels pretty good, but I want to pop dex up to 90 for the extra second on fortify + other obvious bonuses. Painful as I'll need to lose a 4/4 vit/mag gear and get vit/dex or I'll waste too many points. Doesn't feel good to throw away 10mill coins like that!
    I love drinking tea
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    I was tempted to leave my 85LP genie at 101 for easier resale if I get myself a 91+ genie, but yeah, having decided to get a seperate PK and TW, I've gone ahead and taken it to 103.

    Since getting it there I've done what I mentioned above and its now sat at...

    85/100
    5 str
    80 dex
    60 vit
    68 mag
    (16vit and 16mag from gear, initially got the gear for a cleric genie with much less dex, not a wiz)

    holy path
    domain
    badge
    wind shield
    CE
    Fortify
    Spark

    It feels pretty good, but I want to pop dex up to 90 for the extra second on fortify + other obvious bonuses. Painful as I'll need to lose a 4/4 vit/mag gear and get vit/dex or I'll waste too many points. Doesn't feel good to throw away 10mill coins like that!

    Before you go around dumping the medal gear, what kinda of genie is it (i.e. zeal/discipline etc) I'm just curious if there would be a way to stat it without switching out the gear :P
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited May 2011
    Its a Longevity, so the 3 is in mag, meaning that at base + gear + 40 1 for 1's it comes out as:

    5str
    45dex
    61vit (I have this as 60, because the odd point left over allows me an extra dex anyway)
    59mag

    so I can lose 9 points from the 68 mag I have and go

    89dex, 60vit, 59mag....

    actually... looking at it now I think switching the gear would be stupid because to get 90 out of that I would go to 57 mag, and by switching the gear over I'd have 58. Is 1 point of mag worth 10mill? Maybe some day, Ill live without it for now ^^
    I love drinking tea
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    Its a Longevity, so the 3 is in mag, meaning that at base + gear + 40 1 for 1's it comes out as:

    5str
    45dex
    61vit (I have this as 60, because the odd point left over allows me an extra dex anyway)
    59mag

    so I can lose 9 points from the 68 mag I have and go

    89dex, 60vit, 59mag....

    actually... looking at it now I think switching the gear would be stupid because to get 90 out of that I would go to 57 mag, and by switching the gear over I'd have 58. Is 1 point of mag worth 10mill? Maybe some day, Ill live without it for now ^^

    haha thats awesome that you can save the gear (at least for now XD) I remember somebody saying that it's possible to reset an attribute to 3, so if you have a few extra orders sitting around you might try to lower str to 3 for an extra point somewhere else.

    Also, longevity's extra stat is dex, so base is 55 for the 1pt/stat cutoff. Assuming I'm not terribad at math it looks like you can hit 3str 90dex 45vit 42mag (or 44vit and 43mag.. up to u :P) without gear, which would leave you at 3str 90dex 61vit 58mag (assuming 45vit/42mag) with the current gear you have. To complicate matters, switching out one of your vit/mag gears for a vit/dex gear could leave you with 3str 90dex 61vit 58mag (and one point left over you can't use).. so it turns out that you wouldn't see any benefit at all by switching out genie gears.. unless you got to 104 where you'd have one extra point you could use :P
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]
  • Saeidon - Heavens Tear
    Saeidon - Heavens Tear Posts: 322 Arc User
    edited May 2011
    ah, I tried restatting the str down to 3 but it wouldn't let me. I got the orders for the reset though, didn't realise you could get them with tokens rofl! *sits in newb cornerb:surrender* oh, and you are right of course, the 45 dex was just me being half asleep still *stays in newb corner*

    Now sat at 90dex, 60vit, 57mag. The regen feels painfully slow, but Badge and fortify are just incredible now and wind shield has taken a nice boost too.

    The big question for me now is what level to have wind shield at.
    90 dex with wind shield translates to:

    Level 1: 17% damage reduction for 35 energy
    .
    .
    Level 5: 21% damage reduction for 47 energy
    .
    .
    Level 10: 26% damage reduction for 62 energy

    For now I'm going to leave it at 10 and see how the genie copes with the lower regen, but lowering the energy cost significantly is really appealing. I may end up going halfway and sitting at level 5-6ish.


    This is also relevant for spark, I'll throw out another list.
    Level 1: 66% reduction for 35 energy
    .
    .
    Level 5: 78% reduction for 47 energy
    .
    .
    Level 10: 93% reduction for 62 energy
    I love drinking tea
  • Arenaceous - Lost City
    Arenaceous - Lost City Posts: 632 Arc User
    edited May 2011
    Technically, lvl 1 Wind Shield gives the best reduction per Energy ratio (0.49% for lvl 1, 0.44% for lvl 5, 0.41% for lvl 10). But from a practical point of view, lvl 10 seems the best for the situations I use it in. Wind Shield is a skill I use to prevent a one shot by clerics or mages when I am slept. That's a hard thing to pull off anyway, so I need the best possible damage reduction. It does not really help me to save some energy when I die anyway...
    "Of course you should fight fire with fire. You should fight everything with fire."

    "Some have said there is no subtlety to destruction. You know what? They're dead."

    - Jaya Ballard, Task Mage
  • Adroit - Lost City
    Adroit - Lost City Posts: 4,628 Arc User
    edited May 2011
    ah, I tried restatting the str down to 3 but it wouldn't let me. I got the orders for the reset though, didn't realise you could get them with tokens rofl! *sits in newb cornerb:surrender* oh, and you are right of course, the 45 dex was just me being half asleep still *stays in newb corner*

    Now sat at 90dex, 60vit, 57mag. The regen feels painfully slow, but Badge and fortify are just incredible now and wind shield has taken a nice boost too.

    The big question for me now is what level to have wind shield at.
    90 dex with wind shield translates to:

    Level 1: 17% damage reduction for 35 energy
    .
    .
    Level 5: 21% damage reduction for 47 energy
    .
    .
    Level 10: 26% damage reduction for 62 energy

    For now I'm going to leave it at 10 and see how the genie copes with the lower regen, but lowering the energy cost significantly is really appealing. I may end up going halfway and sitting at level 5-6ish.


    This is also relevant for spark, I'll throw out another list.
    Level 1: 66% reduction for 35 energy
    .
    .
    Level 5: 78% reduction for 47 energy
    .
    .
    Level 10: 93% reduction for 62 energy

    hmmmm guess it was a rumor you could restat it down to 3 D: As for wind shield and spark, I think it'd be a good idea to leave them both at level 10. The reason is that you've been sacrificing the vit/mag on your genie (how often you can use skills) for the effectiveness of the skills (dex). It seems kinda counter productive to then go the other way and reduce the energy on already low cost skills. When I think about leaving skills at level 1, its like for cloud eruption where they already cost an ungodly amount of energy and the bonus for leveling it is really small. It's your choice ofc, but I would be looking for ways to make more skills even more effective, not less :P

    edit: Keep in mind that leaving wind shield at lvl 5 w/ 90 dex would be the equivalent of lvl 10 at 50dex, and spark at level 5 w/ 90 dex would be the equivalent of lvl10 spark w/ 68 dex. Kinda defeats the purpose of having a high dex genie :P
    Youtube Channel: youtube.com/user/D2VeT/videos?flow=grid&view=0
    Current gear: pwcalc.com/6ab2893fbfb080a8
    [SIGPIC]http://tinypic.com/view.php?pic=684hgk&s=5[/SIGPIC]