Twilight Temple Discussion

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Comments

  • Xarathox - Dreamweaver
    Xarathox - Dreamweaver Posts: 1,657 Arc User
    edited August 2010
    Taking people who have the capability to do something over powered & just locking them out does not solve the over powering issue. -Interval needs to be adjusted to a % like -channel to rebalance it & fix the root of the problem. Sticking more crappy band-aid solutions (like instance timers instead of stopping boss repawns, cutting TW pay instead of removing 10 mil bank notes from ToBL, etc) are not what this game needs more of. The devs need to stop with these lazy jury-rigging solutions & actually deal with the root issues.

    I personally believe -int. needs to be taken out of the game. Period. Or at the very least, capped at 1.50 (or something similar). It completely nullifies the need for Barbs, which are supposed to be designed as the designated tanking class, right from the get-go.

    I've done 3 whole Nirvana runs, since it was introduced. Mostly because I was the last person to pick on someones Friend List, when they couldn't get a fist BM to tank for them. TT runs are also starting to become more infrequent for me, as the need for Barbs in those are starting to dwindle as well. 2-3's still my primary cash cow since most -int. don't have enough hp to take on Wurlord, thankfully. But I suspect some new system's gonna come along and take that away from us too.
    Some people risk to employ me

    Some people live to destroy me

    Either way they die
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    However it doesnt fix the fact that a team of 5 APSers + cleric can go & own instances. It doesnt fix the fact that 5 APSers can own ppl in PvP (assuming equal skilled opponents). It doesnt fix the fact that 5 APSers are generally over-powered in all elements & people are now shouting for parties only accepting them & ditching other classes/builds.

    if 6 ppl go and 5 are 5.0s with a cleric and own the instance so what? That has nothing to do with the issue. PvP nothing to do with the issue, and you're OP ohhh eemmmm geeee QQ QQ save for another thread, this isn't the thread for it.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    if 6 ppl go and 5 are 5.0s with a cleric and own the instance so what? That has nothing to do with the issue. PvP nothing to do with the issue, and you're OP ohhh eemmmm geeee QQ QQ save for another thread, this isn't the thread for it.

    It has alot to do with the issue. They're making bandaid solutions rather then adjusting the heart of the problem. If you're gonna sit there & say "OMG i'm so awesome look at my solution" then you're just as guilty of it, in fact more so then me. I'm saying your solution is just another bandaid & not fixing the real problem. If a job is over powered enough that they can solo an instance, then they're over powered period, and just locking the door isnt a solution, they need to fix the over powering issue. So dont hypocritically QQ about jobs soloing instances, and then even further quote yourself to say "hey look at me" and then try to label someone else as a QQer. Learn to deal with the issue as a whole and not cover it up and say "nothing to see here, move along folks".
  • Thelas_Carr - Sanctuary
    Thelas_Carr - Sanctuary Posts: 448 Arc User
    edited August 2010
    It has alot to do with the issue. They're making bandaid solutions rather then adjusting the heart of the problem. If you're gonna sit there & say "OMG i'm so awesome look at my solution" then you're just as guilty of it, in fact more so then me. I'm saying your solution is just another bandaid & not fixing the real problem. If a job is over powered enough that they can solo an instance, then they're over powered period, and just locking the door isnt a solution, they need to fix the over powering issue. So dont hypocritically QQ about jobs soloing instances, and then even further quote yourself to say "hey look at me" and then try to label someone else as a QQer. Learn to deal with the issue as a whole and not cover it up and say "nothing to see here, move along folks".
    I disagree... squads, overpowered or not, are not the issue... Venos that open in squad mode, but then solo the instance are the problem (and any other class that can solo)... First band-aid: put timers in to stop venos holding the instance 24-hours and just waiting for bosses to respawn with no minions in their way. Second band-aid: Make the bosses impossible for a veno to solo, even with a $185 USD Hercules (btw, nice kick in the wallet PWI, making a single item so expensive and then nerfing its usefulness even in squads). This has always been about hercs soloing in squad mode...

    Traz's suggestions about boss drops in TT being tied to how many are in the vicintiy of the boss when it's killed would be a better solution than the two band-aids imo... If you're the only one to make a kill near the boss, then you deserve drops comparable to single-mode (that's what it's there for!). If there's 4 of you, then you get full credit... 6 of you, you get a bonus drop-rate. Much better idea to address the root cause issue.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    It has alot to do with the issue. They're making bandaid solutions rather then adjusting the heart of the problem. If you're gonna sit there & say "OMG i'm so awesome look at my solution" then you're just as guilty of it, in fact more so then me. I'm saying your solution is just another bandaid & not fixing the real problem. If a job is over powered enough that they can solo an instance, then they're over powered period, and just locking the door isnt a solution, they need to fix the over powering issue. So dont hypocritically QQ about jobs soloing instances, and then even further quote yourself to say "hey look at me" and then try to label someone else as a QQer. Learn to deal with the issue as a whole and not cover it up and say "nothing to see here, move along folks".

    This game and instances are designed for AVERAGE PLAYERS to finish. I'm sorry you have a problem with OP players that cash shop or otherwise worked their asses off to get OP. They will always have an advantage live with it. This is a free game if they work for it or pay for "OPness" they should have the advantage. You either put the time in or the money you pick.

    And if they're that OP to solo and instance good for them. They will have a ****ty drop rate if they solo it and if they are in squad with unbalanced contribution since they will be so much more OP then the rest then they too will get a ****ty drop rate. My fix isn't just about 5 people auto attacking and 1 healing. All of the people need to be putting in their share so if a group of lvl 85-90 get a lvl 100 5.0 to come solo it then yes they too will have a worse drop rate because that level 100 will do more contribution and will unbalance it. But if there is a full squad of 100 and 5 are 5.0s that split contribution then they will get a good drop rate. That's the type of stuff we want not a lvl 80 cleric with a 5.0 lvl 101 soloing all their stuff.

    You want to QQ about 5.0s and how you don't like that they are so OP in multiple aspects of the game then make another thread. This thread is for average player squads being able to complete TT 3-x.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    This game and instances are designed for AVERAGE PLAYERS to finish. I'm sorry you have a problem with OP players that cash shop or otherwise worked their asses off to get OP. They will always have an advantage live with it. This is a free game if they work for it or pay for "OPness" they should have the advantage. You either put the time in or the money you pick.

    And if they're that OP to solo and instance good for them. They will have a ****ty drop rate if they solo it and if they are in squad with unbalanced contribution since they will be so much more OP then the rest then they too will get a ****ty drop rate. My fix isn't just about 5 people auto attacking and 1 healing. All of the people need to be putting in their share so if a group of lvl 85-90 get a lvl 100 5.0 to come solo it then yes they too will have a worse drop rate because that level 100 will do more contribution and will unbalance it. But if there is a full squad of 100 and 5 are 5.0s that split contribution then they will get a good drop rate. That's the type of stuff we want not a lvl 80 cleric with a 5.0 lvl 101 soloing all their stuff.

    You want to QQ about 5.0s and how you don't like that they are so OP in multiple aspects of the game then make another thread. This thread is for average player squads being able to complete TT 3-x.

    Hmm, why did people start bringing up anni packs & 10 mil bank notes in the TW changes thread? Because that is relavant & people are pointing out the fact that PWE is fixing the wrong issue. So many people are pissed about the TT change because of how they needed to change it to stop the farming issues going on elsewhere. And instead of fixing the issues that allow people to own it, they destroy the instance for normal people. So yes, the issue i'm bringing up is extremely a part of the very changes made to TT in which this thread is discussing, just as much as 10 mil bank notes is a part of the TW changes issue.

    And also i have no problem with people who cash shop their way to being over powered. Again the issue i have is that some people (5 APSers) can spend only a fraction of what others spend (in a measure of 1/10th to 1/50th) to become signifigantly more over powered then others. And it is the very fact that so many people (5 APSers) can reach a state of over powered-ness that before could only be achieved with fully +12ed weapons and then some, that has made TT so easy to farm.

    The issue is not that TT was ever "too easy" as a 88ish party is not uberly geared out, ussually in +3 gear at best (for 3-1). Likewise people in their 90s trying to farm TT99 arent going to have great gear. The issue is now there's too many (due to the arrival of a firestorm of 5APSers) tremendously over powered people now blitstorming the instance. So they make a dumb change that stops the WRONG people from being able to do the instance. Instance of taking out the problem which caused so many to become so over powered so easily, they instead made the instance harder.

    Try & learn how everything is interacting within the game before saying i'm not dealing with what this thread is about. I'm trying to address the very CORE issue that is the root of the problem, not an over-simplified band-aid of a solution.
  • ValFera - Heavens Tear
    ValFera - Heavens Tear Posts: 209 Arc User
    edited August 2010

    Hate to say this but GBA boss is still not fixed.

    Just attempted 3-1 we killed 22 mobs before attempting him, and still did the random agro on party, hp debuf and 1 shot all the arcane in the area. This was a group of 4 lvl 100+ and still could not complete the GBA boss tank and I were canceling as many aoes that we could still could not keep up. b:angry

    This needs to be fixed i am not recommending any 88-95 squads go in for a while it will be hard as hell for you to survive.

    Come on stop punishing us for the Chinese super uber players ><
    Leader - Hikari LVL3 PVE Faction {Heavens Tear}

    Hikari is the Light.
    RESPECT is part of the Light so when you show others respect you show them the light.
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    [SIGPIC][/SIGPIC]
  • Paramedic - Dreamweaver
    Paramedic - Dreamweaver Posts: 1,801 Arc User
    edited August 2010
    what Magiere sed bout 3-1 sounds good

    ofc it s still too hard cuz u need to purify D= and -omg- keep urself alive.
    that leaves no time for making popcorn in kitchen b:angry

    QQmore and dont worry, 3-x will be run by ppl in future. they will have to learn it.
    cant imagine officers from top factions saying 'sryz, we are too lame' if members will ask about 100 culti or gold gear.
    BUILD EFFICIENCY CALCULATOR: pwi-forum.perfectworld.com/showthread.php?t=1129681

    AGGRO MECHANICS: pwi-forum.perfectworld.com/showthread.php?t=481682

    GAME IS DEAD wiki-article: pwi-forum.perfectworld.com/showthread.php?t=938282
  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    Darksylph you keep bringing up 5.0s in this thread saying it needs to be fixed/reduced, you realize many people have spent months farming/researching interval before it became popular (myself) or tons of irl cash trying to achieve 5.0. It can't be reduced without massive reimbursement, or more likely massive quitting on the players part, personally i'd want a class change since any other form of bm fails damagewise. Also when it comes to op you have to consider 5.0 is like top tier bm damage, which is good for tt.
    That being said top tier wiz's and archers and venos etc can 1 hit any class, the list goes on.

    TT wise there is no class that can't be 5.0 from what i understand, and as someone else said earlier 5 fisters with relatively equal damage can do tt with full % drops with traz's idea

    Also, that idea alienates anyone with good gear, especially since the gear difference between 100+ is so huge.
    By alienating I mean sure, they can go with people with equivalent gear but they can't tt with friends or it's a waste of everyone's time. Similarly people who don't like being in squads with others for instances can't farm anymore. All these updates reduce gear overall for the server, reduce the incentive for lower levels to tt since it takes alot of time without a higher levels help, and reduces the overall payout for the squad, since some tt's have few cash mats and all the other mats are worth nothing.

    Also, try the new tt's and nirvanas without a fister before you talk about reducing 5.0
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    Darksylph you keep bringing up 5.0s in this thread saying it needs to be fixed/reduced, you realize many people have spent months farming/researching interval before it became popular (myself) or tons of irl cash trying to achieve 5.0. It can't be reduced without massive reimbursement, or more likely massive quitting on the players part, personally i'd want a class change since any other form of bm fails damagewise. Also when it comes to op you have to consider 5.0 is like top tier bm damage, which is good for tt.
    That being said top tier wiz's and archers and venos etc can 1 hit any class, the list goes on.

    TT wise there is no class that can't be 5.0 from what i understand, and as someone else said earlier 5 fisters with relatively equal damage can do tt with full % drops with traz's idea

    Also, that idea alienates anyone with good gear, especially since the gear difference between 100+ is so huge

    Lol, all the Veno's are crysing that they invested tons in Hercs that have now become rather worthless. You dont see PWE reimbursing them do you? Fact is they already did what you're saying they cant do, to Veno's. There was a famous poem;

    "They came first for the Communists,
    and I didn't speak up because I wasn't a Communist.

    Then they came for the trade unionists,
    and I didn't speak up because I wasn't a trade unionist.

    Then they came for the Jews,
    and I didn't speak up because I wasn't a Jew.

    Then they came for me
    and by that time no one was left to speak up."

    Too many people are happy to be complacent when their adjustments don't affect them. And then suddenly they nerf or destroy something that affects you. Pretty soon noone will be left to speak up to defend you. Don't sit by & complacently let them pick apart others while you sit idly by.
  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    I'm sorry, where did they reduce the hercs self tanking ability? they made tt harder for EVERYONE, now if they made hercs unable to tank anything, or made veno healing slower, or specifically screwed up the veno's in anyway which is what you're suggesting for 5.0, i'd understand what you were talking about
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    I'm sorry, where did they reduce the hercs self tanking ability? they made tt harder for EVERYONE, now if they made hercs unable to tank anything, or made veno healing slower, or specifically screwed up the veno's in anyway which is what you're suggesting for 5.0, i'd understand what you were talking about

    All the changes have made it so Veno's have become less & less useful. ANd now finally the one thing they were good at was taken. Now of course most will say "They shouldn't have been able to solo TT at all!" Well to that i say "you realize many people have spent months farming/researching legendary pet before it became popular, or tons of irl cash trying to achieve a Herc. It can't be reduced without massive reimbursement, or more likely massive quitting on the players part, personally many would want a class change since any other form of veno fails solowise."

    Sound familiar?

    They made an adjustment that took away the one thing they were good at. You dont think the defense debuff on GB and other bosses was explicitely directed at Herc soloers? Tanks can be easily Purified, Hercs can not. That was specifically to stop Herc Venos, and not parties. So dont think they cant come for you.
  • Nyxya - Harshlands
    Nyxya - Harshlands Posts: 178 Arc User
    edited August 2010
    you guys should take some time read reply really..as a veno i can tell you this gba boss means almost nothing to me cash wise.. i can go do others tt or other boss.. is the low lvl ppl or low-medium gear who from now on will dream to be 100 to be able to kill gba boss in a lousy 3-1 .... instead create new instances hard to very hard for elite player they nurfed noobs tt...
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    Lol, all the Veno's are crysing that they invested tons in Hercs that have now become rather worthless. You dont see PWE reimbursing them do you? Fact is they already did what you're saying they cant do, to Veno's. There was a famous poem;

    "They came first for the Communists,
    and I didn't speak up because I wasn't a Communist.

    Then they came for the trade unionists,
    and I didn't speak up because I wasn't a trade unionist.

    Then they came for the Jews,
    and I didn't speak up because I wasn't a Jew.

    Then they came for me
    and by that time no one was left to speak up."

    Too many people are happy to be complacent when their adjustments don't affect them. And then suddenly they nerf or destroy something that affects you. Pretty soon noone will be left to speak up to defend you. Don't sit by & complacently let them pick apart others while you sit idly by.

    SQUAD mode was design for just that squads. Venos that want to QQ they can't do squad mode by themselves can just GTFO.

    My only stipulation are: A squad is going to do it and everyone contributes to what is expected from them.
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    they screwed it up for everyone, full level 100 squads die on that 3-1 boss so what exactly are you implying? Should i say oh woe is me, they messed up bms because i can't solo 3-1 boss with 5.0 anymore?

    The one good thing 5.0s were good at is solo'ing tt's which they can't do anymore. The change wasn't specific to venos, they didnt reduce the herc. And btw you say i don't care that venos can't solo 3-1 etc, i bought my wife her herc, so yea i know how it feels and tbh it's not that bad.

    You're comparing, reducing 5.0 speed, to them changing tt and venos not being able to solo one boss

    Basically, reducing the effectiveness of 4+classes (fist bm/barb/archer/sin), essentially making them 50% as useful as before.

    If you're going to compare reducing attack speed, to one specific class like a veno, you'd have to compare it to if they reduced hercs effectiveness by 50% making owning a herc pointless

    If you haven't noticed, any attack speed besides 5.0 is relatively pointless.

    Edit: If gba boss was aimed specifically at hercs how come bms and barbs are unable to tank?
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    SQUAD mode was design for just that squads. Venos that want to QQ they can't do squad mode by themselves can just GTFO.

    My only stipulation is a squad is going to do it and everyone contributions to what is expected. Put the system in place and everyone is fine.

    That arguement would be fine is PWE hadnt made a tool availble to Veno's capable of doing it solo if you spend $200. The fact is, PWE milked people for alot of money for nearly 2 years & then changed the rules. Thats what makes it not fine.
  • NaitomeaDesu - Sanctuary
    NaitomeaDesu - Sanctuary Posts: 396 Arc User
    edited August 2010
    fail.. lol
    [SIGPIC][/SIGPIC]
    The knife slides down the tip of my tongue.
    I'm finding pleasure in watching you writhe.
    I lean in just to lick the sweat off your face.
    I taste the reverence dripping down my throat.
  • Traz - Dreamweaver
    Traz - Dreamweaver Posts: 2,843 Arc User
    edited August 2010
    That arguement would be fine is PWE hadnt made a tool availble to Veno's capable of doing it solo if you spend $200. The fact is, PWE milked people for alot of money for nearly 2 years & then changed the rules. Thats what makes it not fine.

    so you suggest the same thing for 5.0s after they spent $2000 getting it? Should barbs be capped at 15k hp? should sins and archers be capped at 20k crits? should crit be capped at 20? should -chan be capped at 25?
    BladedZero - Sanctuary
    "Also I don't think actually playing through the game helps your skill either."

    -And we wonder why this game has gone to hell b:cute
  • FrostKiller - Sanctuary
    FrostKiller - Sanctuary Posts: 48 Arc User
    edited August 2010
    riah :3(nait)
  • NaitomeaDesu - Sanctuary
    NaitomeaDesu - Sanctuary Posts: 396 Arc User
    edited August 2010
    riah :3(nait)

    Frosty :3
    [SIGPIC][/SIGPIC]
    The knife slides down the tip of my tongue.
    I'm finding pleasure in watching you writhe.
    I lean in just to lick the sweat off your face.
    I taste the reverence dripping down my throat.
  • Darksylph - Heavens Tear
    Darksylph - Heavens Tear Posts: 1,816 Arc User
    edited August 2010
    so you suggest the same thing for 5.0s after they spent $2000 getting it? Should barbs be capped at 15k hp? should sins and archers be capped at 20k crits? should crit be capped at 20? should -chan be capped at 25?

    Actually i think nothing shoulda been touched at all.

    I'm just saying if they're going to touch it, & if they're going to adjust things so it cant be soloed, then they shouldnt be making harder so that normally gear & on level players cant do it, they should instead be adjusting the over powered mega farmers. Cause they're the ones causing the problem. Not slam the doors on the 88s without TT90 and heavy refines in 3-1 or 95s without TT99 and heavy refines in 3-2, etc.
  • Nyxya - Harshlands
    Nyxya - Harshlands Posts: 178 Arc User
    edited August 2010
    in all fairness i made veno knowing i will be independent and will make cash... now try to turn that off isn't really fair...also i know ppl who made veno 90 exactly so they can farm and make cash for main character

    i am not us citizen but if i was since game is cali related i am pretty sure was something to be done legal wise

    one weird thing is i never heard anyone complain gba boss was to easy..pls fix it?!?!
    imho drops rate so crappy was a fix already...
  • Muah - Heavens Tear
    Muah - Heavens Tear Posts: 163 Arc User
    edited August 2010

    Hate to say this but GBA boss is still not fixed.

    Just attempted 3-1 we killed 22 mobs before attempting him, and still did the random agro on party, hp debuf and 1 shot all the arcane in the area. This was a group of 4 lvl 100+ and still could not complete the GBA boss tank and I were canceling as many aoes that we could still could not keep up. b:angry

    This needs to be fixed i am not recommending any 88-95 squads go in for a while it will be hard as hell for you to survive.

    Come on stop punishing us for the Chinese super uber players ><

    I actually tested 3-1 out last night.. me ,(my 92 cleric). 2 barbs 101TT99/100 TT90, and a 101 archer who yeah.. anyway we all have great gear except for my nub cleric Lol..(if u sneezed he'd die b:surrender ) I can't remember how many mobs we killed... I'm sure it wasnt much higher than your count and he didn't do a crazy aoe or anything. He used a skill that looked like extreme poisen on the barb.. but he lived regardless.. I healed and purified on my cleric and the Barb never died..

    No matter what the boss will random agro.. thats also part of collu in 3-2 and 3-3 >_>.

    So.. only thing i can think of is maybe u counted wrong? I can always go back in there and get a real count if u want valb:surrender
    ~Mrs. Curry~
    [SIGPIC][/SIGPIC]
    Since 7/4/09
  • mourey
    mourey Posts: 0 Arc User
    edited August 2010
    Just ran a tt 3-1 since nobody was giving any concrete answers on if he changed.

    I was duoing it with a lvl 100 Archer 5,5k HP, gave him barb buffs so he went to 7kish.
    We finished it easily.

    He didnt do aoe seal, no aoe stun, no aoe attacks, he didn't do random aggro.

    He was doing Stun on aggro holder, aoe sharptooth for 30 or 35% and the hardest part :
    --> debuffed the tanker with a skill that looked like extreme poison, but increased dmg taken more like 100% instead of 20%.Simply have to purify it really fast as cleric and you good to go.

    Review : difficulty is perfect, a bunch of fail lvl 90 people wont be able to kill him.
    A level 80+ squad that works together and is skilled on their classes + genie, can do it now.
    (He's way below of Belials difficulty level)

    My first post on forums :D
    Magiere could you tell if archer tanked from range with bow or close range with fists?
  • WnbTank - Archosaur
    WnbTank - Archosaur Posts: 1,472 Arc User
    edited August 2010
    Gathering some quotes and my answers on same post, gonna be long one though.
    Just ran a tt 3-1 since nobody was giving any concrete answers on if he changed.

    I was duoing it with a lvl 100 Archer 5,5k HP, gave him barb buffs so he went to 7kish.
    We finished it easily.

    He didnt do aoe seal, no aoe stun, no aoe attacks, he didn't do random aggro.

    He was doing Stun on aggro holder, aoe sharptooth for 30 or 35% and the hardest part :
    --> debuffed the tanker with a skill that looked like extreme poison, but increased dmg taken more like 100% instead of 20%.Simply have to purify it really fast as cleric and you good to go.

    Review : difficulty is perfect, a bunch of fail lvl 90 people wont be able to kill him.
    A level 80+ squad that works together and is skilled on their classes + genie, can do it now.
    (He's way below of Belials difficulty level)

    I really do wonder, how long did the boss take? Cause really, he is easy the first 5mins or so. After that, attack pattern changes and he goes in frenzy, I`m damn curious if you did face that frenzy or did you kill it in time. Cause thing is, no high 8x squad can kill him in under 5mins. And really, Belial is joke compared to Beast`s frenzy mode, it`s so absurd it`s not funny, oneshot my cleric, he aoed twice with quite short interval(Took other barb down with 2 hits, he was not charmed). I myself could run as I happened to have turtle on when he went crazy.

    I may be wrong with ~5min and after that frenzy, but it`s what I experienced, change on attack pattern was so damn clear that I`m 100% that he went into frenzy. Meh, I kinda want to see ppl who have killed him, wait ~5mins having him aggroed and then start killing him, if there is truth behind my assumptions, you should have a way more trouble with him. Thing just is, no lowbie squad can kill him in the time before frenzy, so they have to live the frenzy. I only had 1 cleric, dunno how bad frenzy is with 2 clerics, but with no BB, AAs got 1shotted.
    Yep, it was fixed across all timed instances. It turns out that mobs were indeed not being counted correctly, and this has now been fixed.

    b:thanks

    Is the thing I described earlier on my post intended? Cause the first 5mins, he is harder than before, but it`s something I find well balanced. But after those ~5mins pass, he goes into some sort of frenzy, oneshotting robes, taking 9x barb(in humanoid) down with 2 aoe hits. If it`s intended, it`s absurd, if not, there still is some sort of glitch on beast and I would love you to test if I`m right or wrong.

    Also, I didn`t notice any random aggro on beast, at least during the easy mode, but then again, I was the only one attacking him(Other barb was just hp buffing me after purge as we were only testing if he is doable). Funny thing, I said this is easy, go get DDs, then he went frenzy and killed all but me =(. Steelation on other hand is still absurd, though we may went there with too few kills, at least he was exactly the same he was pre fixes soo not going into him too deeply.
    Trolling Sid since So Hot :o
  • Zaelmith - Sanctuary
    Zaelmith - Sanctuary Posts: 84 Arc User
    edited August 2010
    ok so some people say it's fixed, some people say it isn't, wth is going on ._.
  • Kitamura - Lost City
    Kitamura - Lost City Posts: 253 Arc User
    edited August 2010
    ok so some people say it's fixed, some people say it isn't, wth is going on ._.

    - 3-1 is the same as before maintenance.
    - Boss never was in Frenzy Mode, QQers were just failing over and over
    - Patch was a placebo to shut up QQers, bosses behave like before and mob counter was ok
    - Some ppl are killing it and failing after bc since boss attacks/debuffs are random some times they have luck, some don't.
    - ppl will QQ till be able to farm again Behemoth with friends veno lv 8x with 7xGear and Herc
    [SIGPIC]100% F2P Assassin[/SIGPIC]
    Overclocked 100% F2P Assassin (1st lvl105 @ 22Nov2010)
  • Ginrai - Heavens Tear
    Ginrai - Heavens Tear Posts: 17 Arc User
    edited August 2010
    That arguement would be fine is PWE hadnt made a tool availble to Veno's capable of doing it solo if you spend $200. The fact is, PWE milked people for alot of money for nearly 2 years & then changed the rules. Thats what makes it not fine.
    Well to be fair.. PW never sold hercs with a label on them saying "this will allow you to solo TTs" - they haven't gone back on anything they promised, because they never promised anything.

    I'm not saying that makes it right, I hate how they've ruined TT. But PW make a habit of changing things, sometimes for the worse, and whatever everyone's opinions on here are don't make the slightest bit of difference because it seems a lot of the changes are due to what's going on in the CN version. So that's why I don't bother to get into these discussions very often, because whatever we say is irrelevant anyway. But my 2 cents worth is:
    so you suggest the same thing for 5.0s after they spent $2000 getting it?
    Hell yes, because they were the only real problem in the first place. And PW didn't sell those deicide claws and the other -hit int gear with a label on saying "this will allow you to solo TTs" either. Its a question of how long it takes to run the instance. Sure herc venos can solo TTs, but you know how long it takes them? I was good friends with a very well kitted out veno (she'd spent $1000s on her equip) and she told me it took her way over 30 minutes to do the antennas/dog boss in TT2-3, and he has pretty low HP. Any veno care to post how long it takes to solo (the old) TT3-1? I'm betting its a few hours.

    I triple box playing barb/archer/cleric on 2 desktops and a laptop. I've got above average gear for a non-cashshopper but its by no means all pro. Used to take me 2 - 2:30hrs to do TT2-3, 1:45hrs to do TT3-1, 3hrs to do TT3-2 (skipping beast+steelation). Neither me or any soloing veno taking hours per run is pulling in enough drops to drastically shift the economy (I don't even do it for money, just to get my own mats+for friends+guildies). 5.0s are. There's that famous youtube vid of chezedude soloing TT3-2 in 50 mins. So at a guess a good 5.0er could do TT3-1 in 25 mins? Anyone who takes hours to do a run isn't hauling in enough drops to significantly affect anything, just farming their own gear and maybe making a little money on the side; anyone who can do multiple runs a night can solo farm the place to death and make a fortune. The 5.0s were the only problem in the first place, venos soloing it never upset anything.

    What's the max -hit int you can get, from my calcs its around -0.5? If that were % based, so -50%, fists would go from 1.43/s so 2.86/s, demon spark to 4.00/s. Doubling your attack speed seems perfectly reasonable - they'd still be powerful, but not insanely so. And it would make -hit int useful for other weapons too: xbows fire at 0.62/s, but because of the way -hit int works its impossible to bump this up much higher than 1.00/s - about a 60% rate of fire increase. With fists you can get a 250% increase. That to me is where in imbalance is and what needs fixing.
  • Kupuntu - Sanctuary
    Kupuntu - Sanctuary Posts: 3,008 Arc User
    edited August 2010
    What's the max -hit int you can get, from my calcs its around -0.5? If that were % based, so -50%, fists would go from 1.43/s so 2.86/s, demon spark to 4.00/s. Doubling your attack speed seems perfectly reasonable - they'd still be powerful, but not insanely so. And it would make -hit int useful for other weapons too: xbows fire at 0.62/s, but because of the way -hit int works its impossible to bump this up much higher than 1.00/s - about a 60% rate of fire increase. With fists you can get a 250% increase. That to me is where in imbalance is and what needs fixing.

    The thing is that dev's were completely aware of the OPness of 5 aps when they created the game in 2005. The interval items have always been there and there were plenty of people with natural 3.33 aps in China.

    They could have nerfed the aps before Anni packs, but then Chinese people would have QQed and ragequitted. Why balance something when it makes people to spend more?
    100% F2P player. Started PW: March 2007, Quit PW: March 2011.
    pwcalc.com/e7016929e7b204ae "Pure axe" 8k HP multipath BM, last one of my kind.
  • Annalyse - Heavens Tear
    Annalyse - Heavens Tear Posts: 2,618 Arc User
    edited August 2010
    Just a thought.

    Been reading this thread since the update, and noticing that it seems equal between the "he is still in frenzy mode" and "he is tough but seems better now, thanks" for the 3-1 GBA boss. Something I did notice about at least 2 of the frenzy mode posts however, was the poster saying something about 20ish mobs killed. My question is, are you sure that was enough? I looked back at a SS I took of a faction run I did when we tested him during the glitched period and we had 35 mobs killed during that point. The thing is, the general practice for people is to pull the first boss out... I know because I always used to do that myself. But someone had told me at some point that to make it harder they upped the kill count as well as tweaking the boss. So when we went we had 35 kills because we took the long route... we still failed because it was glitched at that point, but could it be that it is better now and it is only in frenzy for those of you getting under 30ish mobs?

    Just curious. Going to try a run later to see if my theory pans out.
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