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Official Feedback Thread: Guardian Fighter Changes

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  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    Feedback: Combat advantage on marked targets.

    I'm seeing a lot of combat advantage damage just from blocking with Guarded Assault, seems to be linked to marked targets. I note the opening post mentions "Marked targets now grant combat advantage to the Guardian's Allies." Is there a known issue with this applying to the GF player as well? I'm not up to date with all 96 pages.

    I'm not sure if this was for PVP or PVE. But - in PVP there are some people are seeming to be REALLY good at taking us out. I am not sure if it is a skill thing, or they are just using moves that slice through our block. Guarded Assault seems to work really well some fights, and do literally nothing other fights.

    For instance, Fighting a Hunter Ranger, Guarded Assault actually heals them. Briartwine does too, so does SOS

    Actually you can use all three at the same time, and it still heals them
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    freshour wrote: »
    I'm not sure if this was for PVP or PVE. But - in PVP there are some people are seeming to be REALLY good at taking us out. I am not sure if it is a skill thing, or they are just using moves that slice through our block. Guarded Assault seems to work really well some fights, and do literally nothing other fights.

    For instance, Fighting a Hunter Ranger, Guarded Assault actually heals them. Briartwine does too, so does SOS

    Actually you can use all three at the same time, and it still heals them

    Yes this is why
    Thank you for the continued feedback everyone! Combat Rangers continue to underperform where we want them to be so we are buffing two of their key damage dealing feats so that they can make up a far more substantive portion of your damage.

    Hunter Ranger: Combat: Piercing Blade: Now deals an additional 8/16/24/32/40% damage as Piercing Damage (up from 4/8/12/16/20%)
    Hunter Ranger: Combat: Blade Hurricane: Your Flurry empowered at wills now strike 2 additional times at 65% bonus damage (up from 5% bonus damage).
    Hunter Ranger: Combat: Blade Hurricane: Flurry strikes can now properly activate Piercing Blade.


    We want combat to feel like a high risk damage dealer who is exposed to danger but deals strong burst, which is often facilitated by strong use of the capstone feat Blade Hurricane.

    These changes should hit late this week or early next week, barring anything urgent :)


    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    "40% damage as Piercing Damage" - This damage bypasses all DR and cannot be deflected. So they are dealing ALOT of damage through our block, that we then spit back at 15% at them, which then gets mitigated by their DR and since they can deflect it, they get hit for very little and proc their wilds medicine.

    I dont know why they keep giving people skills that bypass defenses. Honestly if you think about it, this doesnt effect PVE at all since its super easy to get 24% ARP and top out, but it affects PVP a ton and makes things really hard to balance...
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    oicidraz wrote: »
    FEEDBACK:
    I) If Guarded Assault is gonna activate our Weapon Enchantments... I can't even imagine that, and if it's going to benefit from the buffs/debuffs it need a nerf, I mean, if we consider Weapon Enchantments and Buffs/Debuffs I can only imagine a 2/4/6% Damage Reflected (from a 1/2/3%).

    II) Crushing Surge seems very strong... while the Health still suck, maybe it could be reworked like this:
    1- Damage/Health like before.
    2- Increase Speed a 30% the.
    3- Increase the Health at 3rd strike by 100%~125%.

    Then we could get a +30% Average Damage boost (from the Speed) which seems a decent amount, while we could get the 3rd hit more often and a not so bad amount of HP.

    III) Knight's Valor feels OK, but the +10% Resistance to the intercepted Damage per Ranck could be a little strong, maybe do it a +5% per Rank to give it a little more Risk, and IDK if it's much to ask, but maybe you could modify the icon while it's activated xD.

    The changes should be aimed to buff the GF class, but I feel like if I were cheating in the Preview xD.

    Guarded should proc weapon enchants, just not benefit from damage buffs/debuffs. This is what is making it amazing in PVE but even at 15% its still kinda meh in PVP...

    Crushing seems fine right now, its not supposed to be a massive heal and it hits pretty hard too. In all truth, I find it funny our crushing surge with a 671 weapon damage hits like 3-4x harder than the basic at will with a 1000 weapon... Its just funny.


    I would like to see Knights Valor give an actual +20% DR boost to the GF when its active, making it a real true tanking ability. The idea would be to synergize this with Into the Fray which could give a higher damage bonus while Knights Valor is active.
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    ayroux wrote: »
    Yes this is why



    "40% damage as Piercing Damage" - This damage bypasses all DR and cannot be deflected. So they are dealing ALOT of damage through our block, that we then spit back at 15% at them, which then gets mitigated by their DR and since they can deflect it, they get hit for very little and proc their wilds medicine.

    I dont know why they keep giving people skills that bypass defenses. Honestly if you think about it, this doesnt effect PVE at all since its super easy to get 24% ARP and top out, but it affects PVP a ton and makes things really hard to balance...


    So how hard would it be to add a few lines of code that basically reflect unmitigatable damage back to people when we take unmitigatable damage? That's fine that they crush us through our shield, but why not add a little risk for such a rewarding move? Seems pretty fair to me.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    freshour wrote: »
    So how hard would it be to add a few lines of code that basically reflect unmitigatable damage back to people when we take unmitigatable damage? That's fine that they crush us through our shield, but why not add a little risk for such a rewarding move? Seems pretty fair to me.

    Im really cautious about how this affects PVE, since on the last page reflect damage was causing an issue with damage buffs/debuffs.

    Also

    BUG REPORT:
    I am 99% sure that "ACTION SURGE" is not providing the bonus AP while blocking.
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    MORE FFEDBACK:

    Along with my suggested re-work of Knights Challenge(last page). I think we ALL agree that the capstone needs a re-work as well in how you GAIN stacks.

    I would really like to see 5% Crit added to "Tactical Superiority" and then the capstone Reckless Attacker changed to: 3 STACKS of 10% damage and 2% Crit that are applied WHEN THE GF DEALS DAMAGE.

    This gives the GFs more of a tradeoff between their damage class feature "Combat Superiority" and others like Guarded Assault/Steely Defense/Trample ETC. Also for a T4 feat, +5% damage is really low.

    3 Stacks the GF applies makes him more of a CONQUEROR.

    I think a real easy rework as well COULD be Protector Capstone applying stacks when RECEIVING damage - so this would still work with Knights Valor and wouldnt require you to attack someone for the stacks to build.

    All of this - Conq stacks applied when DEALING damage, Protector stacks applied when RECEIVING damage. Currently they seem backwards to me that Conqs take damage for stacks and Prots DEAL damage for stacks?
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    ayroux wrote: »
    MORE FFEDBACK:

    Along with my suggested re-work of Knights Challenge(last page). I think we ALL agree that the capstone needs a re-work as well in how you GAIN stacks.

    I would really like to see 5% Crit added to "Tactical Superiority" and then the capstone Reckless Attacker changed to: 3 STACKS of 10% damage and 2% Crit that are applied WHEN THE GF DEALS DAMAGE.

    This gives the GFs more of a tradeoff between their damage class feature "Combat Superiority" and others like Guarded Assault/Steely Defense/Trample ETC. Also for a T4 feat, +5% damage is really low.

    3 Stacks the GF applies makes him more of a CONQUEROR.

    I think a real easy rework as well COULD be Protector Capstone applying stacks when RECEIVING damage - so this would still work with Knights Valor and wouldnt require you to attack someone for the stacks to build.

    All of this - Conq stacks applied when DEALING damage, Protector stacks applied when RECEIVING damage. Currently they seem backwards to me that Conqs take damage for stacks and Prots DEAL damage for stacks?


    Agreed... - This would be fantastical
  • freshourfreshour Member Posts: 623 Arc User
    edited July 2014
    I know someone mentioned the Into the Fray casting time. What do you guys think about it being around the same time as Fighter's Recovery? Not instant, but still an upgrade from what it is now?
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    Hey all, we are overall pretty happy with the new place the Guardian Fighter is at and are just making a few changes to nudge a handful of things that could do horrible things in some situations. Guarded Assault is a prime example here.

    Guardian Fighter: Supremacy of Steel: Now triggers on Knight's Valor Damage.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault no longer benefits from damage bonuses.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault can no longer exceed 15% of your Max HP.
    Guardian Fighter: Into the Fray: Now grants 25% of your your Damage Resist as bonus damage at base (down from 50%). It still grants +25% per rank.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited July 2014
    Aw...

    Not unexpected and in truth needed.

    But that looks a lot more synergetic with a GF over a cleric. Yay for encouraging players to stack DR on a GF.

    Quick question, is it base DR or will benefits such as Astral Shield also be applied to the damage bonus calculations?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    Hey all, we are overall pretty happy with the new place the Guardian Fighter is at and are just making a few changes to nudge a handful of things that could do horrible things in some situations. Guarded Assault is a prime example here.

    Guardian Fighter: Supremacy of Steel: Now triggers on Knight's Valor Damage.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault no longer benefits from damage bonuses.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault can no longer exceed 15% of your Max HP.
    Guardian Fighter: Into the Fray: Now grants 25% of your your Damage Resist as bonus damage at base (down from 50%). It still grants +25% per rank.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    "Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault can no longer exceed 15% of your Max HP." Clever way to fix the PVE issue. Nice Job!

    Id still like to see Knights Challenge get some sort of re-work. My personal opinion is its causing too much damage in PVP.

    Also Reckless stacks really need to be re-done so we apply them, sometimes its rather frustrating if you dont get attacked and you lose alot of damage... Without ways to "aggro" or "taunt" opponents in PVP, it can be annoying not having your capstone up - which is one of the big complaints with it.
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    GC

    Sorry i'm not getting why the change to Guarded Assault ?

    You finally make the skill usable for the First time since launch and now nerf/reduce it

    May I ask why?
  • ayrouxayroux Member Posts: 4,271 Arc User
    edited July 2014
    GC

    Sorry i'm not getting why the change to Guarded Assault ?

    You finally make the skill usable for the First time since launch and now nerf/reduce it

    May I ask why?

    Look at the previous page (or this link http://postimg.org/image/fqqdoecxn/) where players were able to REFLECT back a TON of damage.

    In all honesty, this wont really nerf the skill at all. It just means that any hit you take over your HP (35k-45k) for most, is the MOST you can reflect back.

    How many times do you get hit for 40k? Probably not THAT often.

    For Crush:
    I would be better to word that "for any single hit". Otherwise it may look to some that it just stops working once youve dealt back X amount of damage...
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    GC

    Sorry i'm not getting why the change to Guarded Assault ?

    You finally make the skill usable for the First time since launch and now nerf/reduce it

    May I ask why?

    This change is just to prevent outlying cases where you could take a massive amount of damage and survive it but reflect an inappropriately large amount of damage. Now any hit that exceeds your max HP (at rank 3) will be reflected like it is a hit that is worth your max HP.
  • shamgar4shamgar4 Member Posts: 121 Arc User
    edited July 2014
    Hey all, we are overall pretty happy with the new place the Guardian Fighter is at and are just making a few changes to nudge a handful of things that could do horrible things in some situations. Guarded Assault is a prime example here.

    Guardian Fighter: Supremacy of Steel: Now triggers on Knight's Valor Damage.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault no longer benefits from damage bonuses.
    Guardian Fighter: Guarded Assault: The damage dealt by Guarded Assault can no longer exceed 15% of your Max HP.
    Guardian Fighter: Into the Fray: Now grants 25% of your your Damage Resist as bonus damage at base (down from 50%). It still grants +25% per rank.

    Thank you all for your continued feedback!

    Chris "Gentleman Crush" Meyer

    So for ITF is it:

    R1-25%
    R2-50%
    R3-75%
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2014
    In all honesty, Into the Fray would be extremely useful but not overpowered if it was 15+15+15.

    That would still grant 45% of DR (which generally is somewhere between 40-60% at level 60) + 5% at 100% from Tactician feat
  • aiulianaiulian Member Posts: 248 Arc User
    edited July 2014
    BUG: Chest Ingury - reduces the HP by a moderate amount

    2w3cnl1.jpg

    fxeyv7.jpg

    I don't consider 7k HP as a moderate amount...
  • l3g10nna1rel3g10nna1re Member, NW M9 Playtest Posts: 372 Arc User
    edited July 2014
    @ GC/Ayroux Thanks for the clarification

    @ GC Is there any plans to renew/Change Iron Warrior if i May ask ?

    Think the Skill could be one of the best there is if it was enhanced

    1: Stops Block from Breaking for 4-6 seconds
    2: Adds DR to 80% Max and caps incoming damage at X per Hit

    Just something to give the IRON part to the Skill The threat/HP/etc isnt the O/S Skill i thought it would be
  • shamgar4shamgar4 Member Posts: 121 Arc User
    edited July 2014
    We have only had a few days of testing Fray, and already it has been reduced. Let's do some testing before saying its OP...
  • tripurantakatripurantaka Member Posts: 23 Arc User
    edited July 2014
    More PTS testing: the shieldstamina depletes so fast (Icespire, trolls and goblins), that now I'm forced to put in the tray the low-level, "vanilla" Tide of Iron for trying to compensate it somehow ("Recovers 10% of your stamina"), canceling my choice for Threatening Rush. What I mean is that these changes (or shieldstamina, the most serious of them) reduce my range of choices. There could be more ways of actively recovering or gaining stamina while fighting.

    Also, I think that placing there again the blocking, clashing sounds and effects (like the little visual knock back at big strikes) still present at the live server, is doable even with this sort of shield ruled by stamina.
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    More PTS testing: Also, I think that placing there again the blocking, clashing sounds and effects (like the little visual knock back at big strikes) still present at the live server, is doable even with this sort of shield ruled by stamina.

    This has been fixed locally and will be returning before this goes live!
  • cheesegromitcheesegromit Member Posts: 540 Arc User
    edited July 2014
    freshour wrote: »
    I'm not sure if this was for PVP or PVE. But - in PVP there are some people are seeming to be REALLY good at taking us out. I am not sure if it is a skill thing, or they are just using moves that slice through our block. Guarded Assault seems to work really well some fights, and do literally nothing other fights.

    Solo PvE. I was messing around with the ACT tool and noticed 23% of my damage was from "Guarded Assault: flank". I was largely just blocking and using Enforced Threat and Into the Fray. I'm still new to the ACT tool so wasn't sure whether flank meant Combat Advantage (CA) but checking in game showed a lot of CA damage pop-ups.

    For clarification:
    Should the marked target granting CA apply only to allies or to the GF as well?
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    Solo PvE. I was messing around with the ACT tool and noticed 23% of my damage was from "Guarded Assault: flank". I was largely just blocking and using Enforced Threat and Into the Fray. I'm still new to the ACT tool so wasn't sure whether flank meant Combat Advantage (CA) but checking in game showed a lot of CA damage pop-ups.

    For clarification:
    Should the marked target granting CA apply only to allies or to the GF as well?

    That should apply to you as well. And does. So yay!


    And Flanked does indeed mean CA :)
  • iceshard2faceiceshard2face Member Posts: 289 Bounty Hunter
    edited July 2014
    anyword on when guarded assault is going to proc weapon enchantments crush? since your around responding i thought i'd ask
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited July 2014
    anyword on when guarded assault is going to proc weapon enchantments crush? since your around responding i thought i'd ask

    After looking at the construction of the various powers involved it is unlikely they will be able to activate weapon enchantments until a whole rework happens on the enchantment side. Sorry guys. You will have to make do with spreading your capstone feat and distracting shield.
  • xjosh19xjosh19 Member, Neverwinter Beta Users Posts: 23 Arc User
    edited July 2014
    @Crush I would like to know what is the though process behind the Conqueror and Protector capstone activations? Why Conqueror (DPS spec) should wait for someone to hit him to have more dmg and in the other side why Protector (tanking spec) should have to attack (having low dps) to proc the debuff? Shouldn't they both activated on the same way, doing damage, or just be the other way around.

    Conqueror = Attack to do more DMG
    Protector = Tank to debuff

    Some reasoning would be clarifying on this matter.

    Thanks in advance for all the hard work you guys are doing to improve this class!
  • xjosh19xjosh19 Member, Neverwinter Beta Users Posts: 23 Arc User
    edited July 2014
    If that's the issue just make it so both work the same way, doing damage. As it is right now we don't have control over our damage this way in PVP, PVE should be quite easy.
  • iceshard2faceiceshard2face Member Posts: 289 Bounty Hunter
    edited July 2014
    xjosh19 wrote: »
    If that's the issue just make it so both work the same way, doing damage. As it is right now we don't have control over our damage this way in PVP, PVE should be quite easy.

    actually that would work really well
  • lvl99looterlvl99looter Member, NW M9 Playtest Posts: 682 Arc User
    edited July 2014
    Okay, so I just ran the new 13k dungeon a few time with all the paths of the Iron Vanguard tree. And I gotta say, I had the MOST fun with Protector. Iron Warrior + Protector Feats + a few other boons and such = unlimited guard for 8 seconds while using Knight's Valor + Guarded Assault! Hands down, the most fun I've have in PvE. Please don't nerf the current preview server Guarded Assault. It's soo good for PvE!!!
  • ripyourlipsoffripyourlipsoff Member Posts: 1,552 Arc User
    edited July 2014
    Feedback: Villians Menace

    Can we at least get CC immunity during the animation? I cannot tell you, how many time I hit VM last night in Kessel's while tanking 2 beholders, and 2 Golems and Kessel only to hear it go off yet I'm in a CC and still have full AP! Please Speed it up? or give the animation CC immunity so I can get it off without hitting it 3-4 times in a row...
    Shieldbash 60 GF ~ Iron Vanguard 19.0k
    Overpowered 60 CW ~ Thaumaturge 14.5k
    ==========================================


    ~ GF Buffs were great we are much better, please fix the bugs now... Thank you!
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