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Official Feedback Thread: Great Weapon Fighter Changes

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  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2014
    the saddest thing here is not the dominance of the cw; is so since I entered the game, and there is a strange thing that the interest remains here (crazy partner? I do not know . companies have this)

    the sad thing is ... well, let's hope the new patch to see if this feedback thread had some purpose.
  • kozi001kozi001 Member, NW M9 Playtest Posts: 876 Arc User
    edited April 2014
    zacazu wrote: »
    roar; of course! maybe should try ibs ! or maybe equip a giant sword!

    There are two wrongs in this game. The first is the cw community have got the nerf to gwf, regaining hegemony (why hegemony is considered balance I do not know). the second is that I can not speak swears in forum.

    The cw community?
    The library contains only builds and encounter/rotation analysis!
    Whishing nerf allways coming from others...
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2014
    not told of the library. I referred to some players very committed to bringing the class down.

    cite the examples do not make a difference. if a feedback thread for specific class did not positive difference, imagine sporadic posts around the forum.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited April 2014
    finally got enough ad for perfect vorpal and for what ? to deal less damage than i could do on live without weapon enchant ?

    they might aswell remove every class that doesnt have "wizard" in its name, wouldnt make much difference in speed oriented parties

    5cw with lifesteal -> new meta, would have been smth like that before mod 2 if they didnt need tr's to bug the hell out of dungeons
    Paladin Master Race
  • wixxgs1chtwixxgs1cht Member Posts: 430 Arc User
    edited April 2014
    @developers

    Would you mind shedding some light on the matter of GWFs' damage output? What is your goal and are you satisfied as for what you achieved with the current PTR changes? I get the impression that the GWF community feels a bit left in the dark, not knowing what to further expect and where you guys see the GWF's future role - especially in late end game.


    Thanks in advance.
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    Suggestion:
    Instead
    Feats: Deep Gash: This feat no longer gains additional damage from the power that applies it.
    Feats: Deep Gash: This feat can no longer crit. This feat now applies a bleed that ticks for 4/8/12/16/20% of your Power (up from 3/6/9/12/15%).
    Feats: Deep Gash: This power no longer ticks immediately upon application. New applications will not reset the tick timer. Additionally this DoT now lasts 6 seconds (up from 5). It still ticks 6 times total.

    Just reduce the current dmg what we have in live to 45% like HR Split shoot or 50% .
    To 1.5/3/4.5/6/7.5% then its eq to the nerf what we got now .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • stracer01stracer01 Member Posts: 3 Arc User
    edited April 2014
    I agree with some of you guys, how will tank now?
    I dont have GWF but somone must replace the failed GF .
    If the dmg is taken from Sent GWF how will tank adds?CW?
    Or the CW is desinged to do this too when will this stop? Do the devs want to move the role of TR "Best single target dmg" to move it to CW too? I m consurn.
    Look i am Executioner TR and i have zero problems with sent, it is actually my job to assasinate him out .I know this nerf come from PVP balance agan BUT.
    Deep Gash is only problem for Perma TR .
    Actually i dont post on forum this is my second post but i feel if this will continou i will not make CW just because he is the best in game, i better go off for a while and just log to craft until devs see the way back to the original purpose NW Pve .

    So look some of us hou have no GWF dont want this change too lets take this as a consideration too pls . Sombody must be strong enugh to face the danger of add fest.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited April 2014
    CW is designed to be top tank, AOE dps, single target dps, support and healer, for mod 4 they will delete all other classes from game

    in mod 2 they made gf, tr and hr useless, in mod 3 they kill GWF, and once standard party will be 5cw nobody will need dc cause mobs will be dead on 0.02 sec or chain ccd

    ppl are giving a lot of great suggestions how to fix it, but they add more useless stacks that dont matter because mobs are dead in 3 seconds, they have some weird stack fetish ? about everything they do add some stacks, boons, passives and so on
    Paladin Master Race
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2014
    Feedback: Student of the Sword
    It feels useless now. Sure, the 45% defense reduction was too much, especially in PvP, but what we have now on preview is not solving anything. You can't just take off one of the most important class features. It's the only party buff GWF can provide. Could* sadly.
    Nerfing it to 1/2/3/4/5% defense reduction per stack would be perfectly fine.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    stracer01 wrote: »
    I agree with some of you guys, how will tank now?
    I dont have GWF but somone must replace the failed GF .
    If the dmg is taken from Sent GWF how will tank adds?CW?
    Or the CW is desinged to do this too when will this stop? Do the devs want to move the role of TR "Best single target dmg" to move it to CW too? I m consurn.
    Look i am Executioner TR and i have zero problems with sent, it is actually my job to assasinate him out .I know this nerf come from PVP balance agan BUT.
    Deep Gash is only problem for Perma TR .
    Actually i dont post on forum this is my second post but i feel if this will continou i will not make CW just because he is the best in game, i better go off for a while and just log to craft until devs see the way back to the original purpose NW Pve .

    So look some of us hou have no GWF dont want this change too lets take this as a consideration too pls . Sombody must be strong enugh to face the danger of add fest.

    It is sad you feel this way ,ok this is free to play but no mmo shoud be like this, to log in only for crafting game money.
    I have deep hope devs see this problem and they try to give back class roles ,but as long as they also lisen nerf threads they will keep continue the nerfing ,the way is now clear the only class unaffected by nerfs are CW .What do you think who starting nerf threads ?
    The way i see there is only 1 roll missing from loot table the healer. I cant confim what devs have in plan for us , also i know many devs like cw play style , but even they need to realise after IWD with current patch list is nothing left for TR GF HR GWF in pve game play.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    It is sad you feel this way ,ok this is free to play but no mmo shoud be like this, to log in only for crafting game money.
    I have deep hope devs see this problem and they try to give back class roles ,but as long as they also lisen nerf threads they will keep continue the nerfing ,the way is now clear the only class unaffected by nerfs are CW .What do you think who starting nerf threads ?
    The way i see there is only 1 roll missing from loot table the healer. I cant confim what devs have in plan for us , also i know many devs like cw play style , but even they need to realise after IWD with current patch list is nothing left for TR GF HR GWF in pve game play.

    In module 4 they will nerf the CW then release the next class (most likely warlock imo) which will make up the damage nerf to CW, then nerf the warlock in module 5 because it will be doing too much damage.
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Powers:
    Great Weapon Fighter: Battle Fury: Update the rank up tooltip to specify that this power increases in duration by 1s for each rank in the power. This is only a tooltip change.


    Feats:
    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Executioner’s Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target’s health diminishes.
    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).
    Great Weapon Fighter: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack.

    Thank you all for your continued feedback!
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Powers:
    Great Weapon Fighter: Battle Fury: Update the rank up tooltip to specify that this power increases in duration by 1s for each rank in the power. This is only a tooltip change.


    Feats:
    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Executioner’s Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target’s health diminishes.
    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).
    Great Weapon Fighter: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack.

    Thank you all for your continued feedback!
    HAPPY FRIDAY TO YOU TOO GOOD SIR!!! :cool:
    va8Ru.gif
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited April 2014
    PS - When do these get updated to the test shard?! :D
    va8Ru.gif
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Powers:
    Great Weapon Fighter: Battle Fury: Update the rank up tooltip to specify that this power increases in duration by 1s for each rank in the power. This is only a tooltip change.


    Feats:
    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration) Will this factor in bonus recovery like the Avatar of War set effect? It currently doesn't as far as I know but I'm just curious if it will now.
    Great Weapon Fighter: Executioner’s Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target’s health diminishes.
    Maybe you can swap the Sure Strike damage bonus to Wicked Strike?
    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).
    Great Weapon Fighter: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack.

    Thank you all for your continued feedback!

    Is this expected for this week or next week?

    Also, I honestly think you should start buffing the TR/GF (I'm not mentioning HR simply because they are already getting tweaks and they would mention ideas in their thread) too so they have better spots in parties. As it stands (I have no math to back this up, someone else will run the numbers and speak up about it later I'm sure) this will probably keep a decent GWF/CW party setup, but it still excludes the TR/GF from parties for PvE at end game. Right now, the Destroyer GWF can probably match or do more single target than a TR (no math to back this up, but it really appears that it might be possible) so why would you bother bringing a TR? GF isn't needed at all for most end game parties, but I think to fix the GF you would need to either rework all of the current dungeons to make them require a tank or make all future dungeons/content factor in a requirement for tanks.
    For example: add 1 shot mobs with fast attacks and movement added into the mix that cannot be controlled; you need a tank to hold the aggro to not die and wipe. You cannot run from them, they will always catch up to you.

    Another note: Could you give some love to instigator so that it can also be a viable path. Maybe you can make that a party buffing and enemy debuffing feat tree (keep all of the good feats deeper in with very basic stuff as the first 4 choices) while destroyer is pure damage and sentinel is the tank path (maybe buff aggro generation for this feat tree).
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Powers:
    Great Weapon Fighter: Battle Fury: Update the rank up tooltip to specify that this power increases in duration by 1s for each rank in the power. This is only a tooltip change.


    Feats:
    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Executioner’s Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target’s health diminishes.
    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).
    Great Weapon Fighter: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack.

    Thank you all for your continued feedback!

    Well I am happy to see we can now deal dmg as Destroyer but our oweral problem is THE DESTROYER will take the role of the TR Best single taget dmg away .
    And in NW we will not have 1 Real Tank Class Cuz after DG nerf both GWF sentinel and GF cannot tank out the dmg of CW .
    Even if we take Disciple of War as Sentinel "just a hint i have 4000 recovery i gain 1000 power its only 6% more dmg with DG -96% nerf compensation is only 6 % so its still -90 % Dmg and i dont think GWF Destroyer can survive the add fest and get the agro without any agro generation skill or feat Mark alone is not enugh.
    + Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance). -5% DMG so oweral looks fancy but its not i only see 4% more DMG if somone have 4000 recovery and Destroyer feated +Focused destroyer .If somone have only 2000 recovery he gain +1% dmg oweral this is nothing.
    Also i dont know if devs awear of it but .

    Bug in live :Battle Fury dont generate any Acion point and dont increase the promised dmg.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    Well I am happy to see we can now deal dmg as Destroyer but our oweral problem is THE DESTROYER will take the role of the TR Best single taget dmg away .
    And in NW we will not have 1 Real Tank Class Cuz after DG nerf both GWF sentinel and GF cannot tank out the dmg of CW .
    Even if we take Disciple of War as Sentinel "just a hint i have 4000 recovery i gain 1000 power its only 6% more dmg with DG -96% nerf compensation is only 6 % so its still -90 % Dmg and i dont think GWF Destroyer can survive the add fest and get the agro without any agro generation skill or feat Mark alone is not enugh.
    + Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance). -5% DMG so oweral looks fancy but its not i only see 4% more DMG if somone have 4000 recovery and Destroyer feated +Focused destroyer .If somone have only 2000 recovery he gain +1% dmg oweral this is nothing.
    Also i dont know if devs awear of it but .

    Bug in live :Battle Fury dont generate any Acion point and dont increase the promised dmg.

    Its 25% of recovery + ArP for the power boost.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    I'm thinking that GWF is maybe getting too many buffs now. Even without considering the current broken Deep Gash on Live, Destroyers (I play one) are doing alright compared to other classes (once HR splitshot change goes through and CWs get toned down).

    The issue I see with overbuffing a class (or class spec), is that you need to then compensate by buffing other classes (or class specs) as well, while the content has been mostly unchanged and becomes ever more trivial to complete.

    Some things I want to note on the proposed changes:
    Rather than disassociating Executioner's Style from Reaping Strike, it may be a better idea to make Reaping Strike actually useful/usable. I don't know anyone who seriously uses that Power at present.

    Disciple of War: GWFs generally have few points in Armor Penetration because the CON stat grants (effective) Armor Penetration. Generally only GWFs that went STR/DEX and ignored CON would benefit from this. So it seems to force a certain starting roll onto the player to make this feat useful.

    Focused Destroyer: I actually liked the old feat which allowed you to build Destroyer stacks while hitting a single target. We have Steel Blitz primarily for multi target already and which is actually quite a poor feature (damage and proc wise). Maybe buff that in a Paragon feat instead of changing Focused Destroyer? To me, Instigator is more of a multi-target GWF and Destroyer more of a single target GWF, considering the Wicked Strike buff feat on the Instigator tree.

    Relentless Battle Fury: Generally a good change, though 50% shorter cooldown AND additional bonuses sounds like overkill to me. Maybe try 35% shorter cooldowns with the other changes.


    Lastly, I still don't see any mention of fixing the bug whereby Iron Vanguard powers on GWF deal the sam %WeaponDamage as they would on a GF (i.e. deal double their intended damage) and vice versa for GF (deals half the intended damage). That is one major issue that maks IV GWF too viable at present, especially as Wicked Strike is still exploitable (which needs fixing too)
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    nwnghost wrote: »
    Focused Destroyer: I actually liked the old feat which allowed you to build Destroyer stacks while hitting a single target.
    8e0X3.jpg
    nwnghost wrote: »
    especially as Wicked Strike is still exploitable (which needs fixing too)
    How is it exploitable? I'm actually really curious if its not working as intended in some way.
  • colonelwingcolonelwing Member Posts: 1,448 Arc User
    edited April 2014
    Since there is no GF thread (yet?), i'd like to ask if there are any plans on improving them, too.

  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    Its 25% of recovery + ArP for the power boost.
    ,

    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    1.As i see from 4000 recovery you will gain 1000 power and armor pen.
    But its not clear the second version is .
    2.You gain from 4000 recovery and 2000 armor pen 1500 power .

    But i think gentlemancrush pointed on version 1 .
    But i am not sure about it .
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • schweifer1982schweifer1982 Member, NW M9 Playtest Posts: 1,662 Arc User
    edited April 2014
    nwnghost wrote: »
    I'm thinking that GWF is maybe getting too many buffs now. Even without considering the current broken Deep Gash on Live, Destroyers (I play one) are doing alright compared to other classes (once HR splitshot change goes through and CWs get toned down).

    The issue I see with overbuffing a class (or class spec), is that you need to then compensate by buffing other classes (or class specs) as well, while the content has been mostly unchanged and becomes ever more trivial to complete.

    Some things I want to note on the proposed changes:
    Rather than disassociating Executioner's Style from Reaping Strike, it may be a better idea to make Reaping Strike actually useful/usable. I don't know anyone who seriously uses that Power at present.

    Disciple of War: GWFs generally have few points in Armor Penetration because the CON stat grants (effective) Armor Penetration. Generally only GWFs that went STR/DEX and ignored CON would benefit from this. So it seems to force a certain starting roll onto the player to make this feat useful.

    Focused Destroyer: I actually liked the old feat which allowed you to build Destroyer stacks while hitting a single target. We have Steel Blitz primarily for multi target already and which is actually quite a poor feature (damage and proc wise). Maybe buff that in a Paragon feat instead of changing Focused Destroyer? To me, Instigator is more of a multi-target GWF and Destroyer more of a single target GWF, considering the Wicked Strike buff feat on the Instigator tree.

    Relentless Battle Fury: Generally a good change, though 50% shorter cooldown AND additional bonuses sounds like overkill to me. Maybe try 35% shorter cooldowns with the other changes.


    Lastly, I still don't see any mention of fixing the bug whereby Iron Vanguard powers on GWF deal the sam %WeaponDamage as they would on a GF (i.e. deal double their intended damage) and vice versa for GF (deals half the intended damage). That is one major issue that maks IV GWF too viable at present, especially as Wicked Strike is still exploitable (which needs fixing too)

    If you dont see this the swordmaster will out dps the Iron Vanguard . In single taget dmg much more.
    GWF 3700Ilvl Éjsötét & ProPala 3200Ilvl Menydörgés (main) & Szürkefarkas 2600 ilvl
  • midnightfang93midnightfang93 Member Posts: 0 Arc User
    edited April 2014
    ,

    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    1.As i see from 4000 recovery you will gain 1000 power and armor pen.
    But its not clear the second version is .
    2.You gain from 4000 recovery and 2000 armor pen 1500 power .

    But i think gentlemancrush pointed on version 1 .
    But i am not sure about it .

    I'm almost positive its version 2.

    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power.

    That "and" implies both Recovery and Armor Penetration are factors for the boost related to Power.
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    If you dont see this the swordmaster will out dps the Iron Vanguard . In single taget dmg much more.

    Currently the only differences between SM and IV GWF are:
    IV powers deal ~50% more damage than equivalent SM ones.
    IV powers are generally faster to execute (FLS vs Flourish, IS vs Crescendo)
    SM relies on WMS, IV on WS/TR
    IV gets access to Trample (not that important for Destroyers in Mod3 with Destroyer buffs)

    So really, with exception of WMS, IV is the more damaging of the 2 GWFs and doesn't lose anything else.
  • gentlemancrushgentlemancrush Member, Cryptic Developer Posts: 445 Cryptic Developer
    edited April 2014
    ,

    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    1.As i see from 4000 recovery you will gain 1000 power and armor pen.
    But its not clear the second version is .
    2.You gain from 4000 recovery and 2000 armor pen 1500 power .

    But i think gentlemancrush pointed on version 1 .
    But i am not sure about it .

    #2.
    If I have 2000 Recovery and 2000 Armor Penetration I will get 1000 Power ((2000 + 2000) * .25)
  • nwnghostnwnghost Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited April 2014
    I imagine it will also count towards Gear Score - though I'm not sure whether it should. Afterall, GF Conqueror Capstone granting Power was also removed from the Gear Score total.

    Then again I'm a purist when it comes to Gear Score and feel it should really count Gear (and maybe Boons) only. Not HP and stats from feats/features.
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).



    GOOD change; but this new takedown in pvp.. i dont know...

    ps: friends dev, sorry for my mimimi attack.

    ps2:as I'm not a big fan of the idea with sure strike kill people, could pass the effect of "savage advanced" for the execution of the ibs and give to slam a new boost.
  • mehguy138mehguy138 Member Posts: 1,803 Arc User
    edited April 2014
    Overbuffing Destroyer won't solve problems with Sentinel and Instigator cause they lost all their damage after SotS and DG nerf.
    M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
  • mrhinkypunkmrhinkypunk Member Posts: 1,608 Arc User
    edited April 2014
    Careful not to make it able to bring the cooldowns of roar and takedown too low, it sounds to me like a recovery stacked destroyer in PvP will be able to have pretty close to a perma stunlock even with the recent changes. Ofcourse that'd need to be tested.
  • burkaancburkaanc Member Posts: 2,186 Arc User
    edited April 2014
    Hey guys, we have a few more buffs coming soon for Great Weapon Fighters. The changes are listed below.

    Powers:
    Great Weapon Fighter: Battle Fury: Update the rank up tooltip to specify that this power increases in duration by 1s for each rank in the power. This is only a tooltip change.


    Feats:
    Great Weapon Fighter: Disciple of War: This feat now grants 25% of your Recovery and Armor Penetration as Power. (Was: Grants 25% of your Recovery as Armor Penetration)
    Great Weapon Fighter: Executioner’s Style: This feat no longer has any interaction with Reaping Strike. This feat now also increases the damage of Sure Strike by 6/12/18/24/30% as the target’s health diminishes.
    Great Weapon Fighter: Relentless Battle Fury: This feat now grants 10/20/30/40/50% (up from 5/10/15/20/25%) shorter cooldowns to Battle Fury, Takedown, and Roar. Additionally the damage of Roar and Takedown are increased by 5/10/15/20/25% and the duration of Battle Fury is increased by 5/10/15/20/25%. These powers no longer grant Relentless (ignore an additional 1/2/3/4/5% of a target’s resistance).
    Great Weapon Fighter: Focused Destroyer: This feat now increases the damage bonus of Destroyer by .7/1.4/2.1/2.8/3.5% (up from .5/1/1.5/2/2.5%) per stack.

    Thank you all for your continued feedback!

    the buffs seem nice for destroyer, but there are 2 major issues - ,it still leaves sent and inst ruined and it doesnt help other classes, it would be better to keep gwf dmg lower and cut CW dmg by half, that would make other classes more viable. as it stands now it seems it will be 2 classes like in mod2. i know you are looking into cw, but not fast enough

    the gwf damage wasnt the main problem its the balance between cw dmg/utility and dmg/utility of any other class
    Paladin Master Race
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