There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector's Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.
Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup - But now the player can chose one of the three available stat allocations for that gear slot!
New Event: Midsummer Festival!
Starting at 10:00 AM Pacific on Saturday, August 10, Sergeant Knox will have a quest to point players to the festival grounds near Neverwinter!
The Midsummer Festival will be running for several weeks. Log in every day to earn progress toward festival-themed fireworks, a new companion, a new mount, a fashion set celebrating the season, and more!
Quests and Environments
General
Contests in all zones should work more consistently.
Visual FX on end-of-instance chests are no longer offset.
Protector's Enclave
At level 60, players are now guided to meet Lord Neverember.
Lord Neverember now offers a rotating daily quest that gives double the Astral Diamonds that Rhix is willing to pay.
Ebon Downs
Sealing the Crypts: The objectives of this instance have been consolidated into an objective count.
Traps have been removed from one of the barrow hallways to prevent Companions from getting stuck.
Vellosk
All campfires in this zone have been updated and should now properly heal injuries over time.
Rothe Valley
The walls around prisoners held by the drow have been heightened.
Mount Hotenow
Caverns of Karrundax: The map and minimap are now more easily readable.
Sharandar
Achievements
Dark Fey Slayer III is now properly called III (instead of II).
Dark Fey Slayer III now properly rewards a title.
Only one locked tier of Slayer achievements is now visible at any given time.
The number of achievement points granted by the Slayer achievements have been updated to match the other achievements.
Arcane Reservoir: A major update pass has been made to the Arcane Reservoir weekly quest; the flow should be significantly smoother and clearer.
Big, Dumb, and Ugly: The number of fomorians to defeat is now displayed correctly.
Blighted Grove: There are now NPC guards protecting the Heart of the Grove safe zone.
This safe zone has also seen major iteration, and the walls are now solid.
Feywild Flowering: This quest now uses an icon of the correct color.
Malabog's Castle (Dungeon)
All bosses now drop the proper loot.
Krol Nightforge's intro cutscene now has proper capitalization.
Portals used in the final boss are now visible on low-end machines.
The end chest now allows multiple players to interact at once.
The end chest now shows proper mouseover text if it is locked.
The rewards on the end chest have been updated with the proper loot.
Master of the Hunt (Skirmish)
The interval between adds has been increased from 15 to 60 seconds.
Two hounds are summoned by the boss at add intervals, down from three.
Torching Toadstools: The fire FX now draw from farther away, so it is easier to see if the toadstools have already been torched.
All of the areas of Sharandar have had a significant art improvement pass.
Many, many more quests than listed above have been updated, added, improved, and smoothed out.
Several new, short instances have been created for new daily quests.
The daily quest pool has been shaken up and given more variance, with three new quests per area thrown into the mix.
Up to 40 players can now be in Sharandar at a time, down from 50.
Various environmental FX have had visual upgrades.
Voiceover has been added to the majority of the NPCs' quest dialog.
Combat
Control Wizard
Evocation: This class feature no longer incorrectly stacks with itself.
Feat: Chaos Magic: This feat now has a new icon. When applied as a debuff or buff, the icon changes color based on what is applied.
Chaotic Fury is red, Chaotic Nexus is blue, and Chaotic Growth is green.
Feat: Elemental Empowerment: This feat now properly affects some powers that it had previously missed.
Feat: Frozen Power Transfer: This feat no longer incorrectly extends the duration of other buffs and debuffs on the wizard.
Feat: Severe Reaction: This feat can now be resisted by immunity to Crowd Control.
Devoted Cleric
Astral Shield (Divine): Healing is now properly considered to come from an Encounter power.
Flame Strike: Damage is now properly considered to come from a Daily power.
Feat: Cycle of Change: This feat no longer counts as an At-will power for the purpose of triggering effects.
Feat: Healing Step: This feat no longer counts as an Encounter power for the purpose of triggering effects.
Feat: Sovereign Justice: This feat no longer counts as an Encounter power for the purpose of triggering effects.
Great Weapon Fighter
Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.
Known issue: The first rank of this power currently grants significantly more Deflect than intended.
Crescendo: This power now grants CC immunity while active.
Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
The initial cast now interupts targets, and while slowed, affected targets now deal -15% damage (at max rank).
The power now shows its max estimated damage rather than its per-tick value, and per-tick damage has been reduced by 60%.
Rank ups now provide 1 additional second rather than 2.
Steadfast Determination: This is now properly affected by bonuses to Determination.
Feat: Endless Assault: This feat now properly affects Punishing Charge.
Feat: Focused Destroyer: The tooltip has had a minor update for accuracy.
Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%.
Feat: Master of Arms: The first rank of this feat no longer grants a double bonus.
Feat: Unstoppable Action: The feat no longer incorrectly increases Action Point gain for longer than expected after using Unstoppable.
Feat: Unstoppable Recovery: The tooltip has been updated to properly state that this feat heals the player.
Guardian Fighter
Combat Superiority: This class feature now properly affects Terrifying Impact.
Kneebreaker: This power is now properly considered as melee damage.
Knight's Valor: Incoming damage from this power is no longer sometimes evaluated as an Encounter power for the purpose of triggering effects.
Supremacy of Steel: The follow-up AoE power now properly benefits from stats and buffs on the player, and is properly affected by defenses on the target.
Feat: Pin Down: This feat now properly adds .1 / .2 / .3 seconds to Prone time instead of adding 10 / 20 / 30%.
Trickster Rogue
Cloud of Steel: Momentum is no longer maintained when jumping and throwing daggers.
Feat: Whirlwind Sneak Attack: This feat's proc no longer incorrectly counts as a Daily power.
General
Injury System: The Injury tutorial tip now properly states that it takes 3 minutes at a campfire to fade, down from 5.
Companions
Equipping Bind on Equip items to a Companion now properly binds the item. A confirmation dialog has been added to prevent accidental binds.
Encounters
All enemies in the zone have had aggro, hit react, and general grunt audio added.
Celadaine's heavy attacks have been reduced in strength.
Dragons no longer sometimes snap back to the ground when initiating flight.
Dragons' tail swipes no longer hit players far away from the tail.
Enemies no longer sometimes attempt to attack players who are out of range of their attacks.
Malabog's Brutality attack no longer hits enemies to the side and behind him.
Master of the Hunt's Moonfire ability has had its damage reduced.
Master of the Hunt's Trample ability now properly affects players.
Redcap visual FX have had various visual upgrades.
Redcap Giantsoul: Slam now lands more in line with the warning "splat" FX.
Redcap Giantsoul: The Spin attack can now be interrupted.
Redcap Powrie: Punt can now be outranged.
Redcap Witherer: The healing visual FX is now timed a bit more closely to the healing effect.
Redcap Witherer: The Witherer now floats in the air when casting its heal. This should improve its visibility when it's needed most.
The supporting enemy in the final boss of Malabog's Castle now deals less damage, but deals damage more consistently, despite armor values.
This enemy's Choke power now only affects players.
This enemy's Choke power no longer attempts to target downed players.
Items and Rewards
Enchantments
Holy Avenger: This enchantment no longer plays hit FX on the player when casting certain powers.
Item Sets
Fatebender: Stacks are no longer expended on non-offensive powers, such as Shield or the mark portion of Icy Rays.
Fatebender: The damage buff from this item set now properly applies to all expected powers.
Knight Captain: The proc from this item set no longer attempts to trigger multiple times when using certain powers. (Also affects Antiquated version.)
Mage Lord: The proc from this item set no longer triggers off powers that affect the player, such as the initial cast of Shield.
Miracle Worker: The healing from Seeker's Beacon can no longer be deflected.
Oak Warden: The Determination set bonus now properly triggers.
Timeless Hero: The proc from this item set no longer triggers multiple times when using certain powers.
Many items new to Fury of the Feywild have been updated with proper icons.
Many mounts have had updated rider animations.
The cost of Tier 2 seal items has been adjusted to bring them closer to Tier 1 seal costs.
The drop rate of blue-quality items in Sharandar has been reduced.
When a player has a full inventory and walks over items that are automatically picked up, the items are now properly left on the ground.
Professions
Alchemy: Alchemists have discovered a new, more efficient way to make Aqua Vitae. Alchemists can check their Rank 8 Alchemy tasks to view the update.
Mailsmithing: Elegant Scale Pants: This task is no longer incorrectly called Elegant Scale Shirt.
Queues
When returning to an instance, the player is now placed at his or her previous location.
User Interface (UI)
Campaign System
A first pass has been made on a "Zone Rewards" screen, accessible from the Campaign UI. This will show a page with everything the player can try to earn through the Sharandar Campaign.
Boon tasks now show proper names of the passive buffs gained from them.
Campaign currencies now have proper tooltips in the footer.
Currencies in the footer are now displayed with Gold and Astral Diamonds at the top, then the Sharandar-specific currencies below.
Mousing over a task now shows the description of that task in a tooltip.
Tasks with a maximum number of repeats now state as such.
The "Assist Artisans" task no longer shows its reward constantly swapping with other rewards.
The campaign list no longer has a "Coming Soon" entry.
The layout of the campaign task list has had an update to more intuitively group tasks.
The percentage completion for a given task no longer has an extraneous "0." in front of it.
The position of the Reward and Requirements section of the Task Detail window has been swapped.
The "Start" button on a task is no longer clickable when the task is in progress.
Change Appearance: Bound items now properly show up in the Change Appearance menu.
Chat
"Interaction Failed" notifications no longer write to the chat box. They still appear on screen.
It should no longer be required to press ESC twice to get out of chat text entry.
Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.
Trade is now a default chat channel. Item links are now allowed there.
Emotes: The chat text on all emotes has been reviewed. Any text that was missing proper punctuation or grammar has been addressed.
Feats: The Summary and Tree views of the Feat UI may now be swapped at any time.
Feats: The title of each Paragon feat tree has been moved to the top of its entry. It now has a tooltip with the summary of that tree.
HUD: The Campaign HUD icon has been updated in the UI.
Inventory: Double-clicking to unequip a bag no longer sometimes causes that bag to disappear.
Mail: Text no longer overlaps when the player has no messages in his/her inbox.
Professions: Alchemy icons have had a visual update.
Powers: When presented with a Paragon Path choice, the Powers UI no longer shows unrelated powers for a fraction of a second.
Text Entry: Character backgrounds, companion names, and Character Rename now support a wider array of characters / glyphs.
Zen Market: The Featured Items list no longer acts as a scrolling filmstrip, but can be paged through.
Foundry
A few cases where certain widgets in the Foundry Editor stole cursor control have been addressed.
Authors may no longer change the Y rotation value on Teleporters and cause strange issues with player orientation.
"Refill HP" in Preview mode is now "Full Heal." This button also properly removes injuries.
Respawn points may now be rotated in 3D Editing mode.
Teleporters may now be rotated in 3D Editing mode.
The client no longer crashes when attempting to use the Gnarlroot Caves custom map.
The cursor no longer tends to show twice in certain circumstances.
The Depthfade Black Large 01 asset is now properly aligned when placed on the map.
The Foundry Review pop-up no longer incorrectly asks players to review a project if it is not reviewable.
The look of the Project Chooser has been updated.
Various typos have been addressed across the Foundry editor.
Well-Informed Barmaids and other Foundry contacts now show the correct play count.
When attempting to delete a single actor from an encounter, a confirmation dialog now asks if the author wishes to delete the encounter as a whole.
Gateway
The display of tooltips in Gateway has improved.
The Inventory and Zen Market are now available in the Gateway!
Localization
Another pass of Fury of the Feywild text localization has been implemented.
Affected territories: France, Germany, Italy, Poland, Turkey
The first pass of Fury of the Feywild localized voice-over can now be heard.
Affected territories: France, Germany, Italy, Poland, Turkey
Graphics and Stability
Cloth collision has been improved. It should be much less likely to get stuck in strange positions or in the middle of characters.
The game should now remember window settings much more consistently when using the non-primary monitor.
Authors may no longer change the Y rotation value on Teleporters and cause strange issues with player orientation.
Respawn points may now be rotated in 3D Editing mode.
Teleporters may now be rotated in 3D Editing mode.
A little clarification please -- does this mean we MUST use 3D editing mode in order to change rotation angle on respawn and teleporters? You guys couldn't simply divide degrees input by 180 and multiply by Pi??!? Seriously?
And what about the wacked out Y offsets -- nothing?
Also Foundry related - are most assets still 1x1x1 ??!?
A little clarification please -- does this mean we MUST use 3D editing mode in order to change rotation angle on respawn and teleporters?
Players can still change rotation on respawn and teleporters in the usual editor; they just can no longer change the Y rotation on the end-point, which would possibly cause players to end the teleport and end up at a slant.
Players can still change rotation on respawn and teleporters in the usual editor; they just can no longer change the Y rotation on the end-point, which would possibly cause players to end the teleport and end up at a slant.
I think that is still wrong - since there is only a "Rotation" field in the 2-d editor (and I think rotation is around the Y axis). Although I haven't seen the Foundry that is on Preview yet but I would hope Y rotation would be the only one allowed and Pitch (X?) and Yaw (Z?) would both be disallowed.
But, since it's "fixed" I'll assume you guys got it right and we can't launch PC's into the air or into the terrain. :-)
There is once again a Salvage Trader and station in the western corner of the Seven Suns Coster Market in Protector's Enclave. Purple quality gear may be salvaged for Rough Astral Diamonds.
Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup - But now the player can chose one of the three available stat allocations for that gear slot!
Companions
Equipping Bind on Equip items to a Companion now properly binds the item. A confirmation dialog has been added to prevent accidental binds.
Items and Rewards
Queues
When returning to an instance, the player is now placed at his or her previous location.
User Interface (UI)
Change Appearance: Bound items now properly show up in the Change Appearance menu.
Chat
"Interaction Failed" notifications no longer write to the chat box. They still appear on screen.
It should no longer be required to press ESC twice to get out of chat text entry.
Pressing Enter to start chatting now enters cursor mode, and sending a chat message (with no other windows open) now leaves cursor mode.
Trade is now a default chat channel. Item links are now allowed there.
Emotes: The chat text on all emotes has been reviewed. Any text that was missing proper punctuation or grammar has been addressed.
Graphics and Stability
Cloth collision has been improved. It should be much less likely to get stuck in strange positions or in the middle of characters.
The game should now remember window settings much more consistently when using the non-primary monitor.
New Feature: Salvage! Rough Astral Diamonds? I hope the daily limit is being increased.
User Interface (UI)
Chat
Still not addressing the double slash issue
Graphics and Stability
Cloth collision has been improved. It should be much less likely to get stuck in strange positions or in the middle of characters. I really really hope this have finally fixed capes and outfits. (Checked it's mostly fixed but on mounts they front pieces of the bottoms still go threw your body neck/chest and still sometimes and twisted)
LOOK THEY ARE ACTUALLY LISTENING TO US PRAISE THE OLD GODS AND THE NEW!
Companions
Not really fair but fine at least give us the ability to trade our companions across our characters or like in wow any companion we have is useable between every character same with mounts since pretty much every mount is already account wide anyways.
Items and Rewards
Still No Feywild Pack Items? At least no mention of it. (Checked Pack items are there not impressed with the armor enchant nor the stats of the stone.)
Still No Feywild Pack Items? At least no mention of it.
On review of the changes that went in, it looks like the Feywild pack items should be granting properly on Preview. It's up now, so feel free to give it a look-see!
[*]Gear rewarded from the special chest that unlocks after the Dungeon Delves event is now Bind on Pickup - But now the player can chose one of the three available stat allocations for that gear slot!
Clarify please. This means that all T1/T2 armor/weapons and any accessories looted from DD chest are now bind on pickup?
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s32ialxMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
On review of the changes that went in, it looks like the Feywild pack items should be granting properly on Preview. It's up now, so feel free to give it a look-see!
yes I saw that and edited post appropriately thank you terramak for listening. please allow us on the roof tops again and just put walls up around the holes in PE
Slam per-tick damage reduced by 60% and duration on rank 3 reduced from 12s to 10s.
So lets say you did 300 per tick - it gave you 300x12 = 3600.
Now it gives you 300 - 60%x300=120, 120x10 = 1200.
Seriously? Daily worth 1200 dmg...
Does 15% damage reduction work for all minions, adds and bosses? Because if not than Slam will be completely useless in PvE. We can't use crescendo on some bosses because we get stuck (Yshiggol) so we use Slam. But now Slam deals 60% less damage so I hope it reduces bosses damage as well?
As some recompense.
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited August 2013
'The War Makers'
I thought you had locked endless waves of adds in Pandora's Box, why did it get reopened?
Seemingly endless numbers of Dark Fey appearing next to the catapults are great fun as a DC NOT!!!
PS
Why did the 'fog' descend on New Sharandar?
PPS
Another set of 'Pleb Garb' ??? Neverember really like us, NOT!!! (and you cannot refuse it & progress)
How about - a squires set instead?
& Just 1 of the stupid daily quests for 2x the AD reward - lol - development - NOT - so so lazy - give us a choice of which daily to do for the reward at the very least! Expansion by railroading is not the way forward!
pandapaulMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 424Bounty Hunter
edited August 2013
I can't even describe the disappointment I have with this game now..
Slam is the most important skill GWF for pve.. We use other skills like roar to charge out AR so we can use slam.. Not only will this destroy out best skill for pve but will destroy other skills used to charge slam...
If the devs had any idea they would know doing this would mean GWF would completely be finished in pve... Idiots
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powereddjinnMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited August 2013
Some 'Buy' buttons on vendors now incorrectly appear as 'Claim' buttons.
Very nice work, really, still the campaign is ridiculously easy, it really needs either a difficulty scale (that would be awesome, but i guess its complicated, an easy/normal/hard/nightmare difficulty ladder with different titles and slightly better rewards, but just the challenge would be enough to make it worth it) or a difficulty tweak to be at least semichallenge (after 4 days playing i never had my lifebar under 50%, never had a crit from the boss in the dung or any mob over 4k hp, i really feel like is stupidly easy, the whispering caverns mobs are really a lot more threatening) also, you can do all 5 quests in 30 minutes tops, so a little more quests in each area would be nice, i want to play sharandar more than 30 minutes/day.
End bosses drop mostly trash 99% of the time. Spellplague drops Boots and Insignia of Sovereignity and the same goes for the other endbosses. Unbelievable.
End bosses drop mostly trash 99% of the time. Spellplague drops Boots and Insignia of Sovereignity and the same goes for the other endbosses. Unbelievable.
That's one of the reasons why ppl quit playing this game. Takes ages to find a party that can finish the dungeons and sometimes when we're already half way through one of us will quit or DC and time to find another party. And after hours of playing just to kill that last boss, u get a complete trash purple item. Srsly, ppl will be rly frustrated if we keep on repeating these dungeons yet we get a purple HAMSTER. In order to get my swashbuckle hat I have to wait for that Dungeon delve event for hours and I am not online 24/7 I have other things to do. I've done 4 spellplague last wk. and no good purple item all HAMSTER; It was a complete waste of time and potions. Now I am srsly tired of this game, T2 Dungeons needs T2 gears, I've never seen a party or heard someone that was able to finish a dungeon with all of its members only wearing T1. Oh well, this game is free anyway, no wonder why it is a P2W. I might play again when everything looks fine already and when spending money is already worth it. Good thing they have gateway so I could still lvl my professions.:)
Maybe cryptic wants us to stop playing GWF and finally delete this class? Seriously, you nerfed GWF after closed beta, then buffed in first major update, now u want to nerf it again? U want to nerf most useless class in NW? D@mn, lets hope Wildstar will come out quickly...
I dont think the developer has any idea what is life for GWF in Neverwinter, duh. Please enter the game as Normal Ordinary toon not as GOD when you go to your server then feel the pain.
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twerkulatorrMember, Neverwinter Beta UsersPosts: 55Arc User
edited August 2013
"The drop rate of blue-quality items in Sharandar has been reduced."
Is this supposed to be increased? Cause they sure as hell have been dropping like crazy since this patch. Otherwise, everything else is pretty solid. Can't seem to interact with the salvage guy though. Also, the graphical improvements in several of the areas looks amazing!
When returning to an instance, the player is now placed at his or her previous location.
whoa, If I'm reading that right - you guys have got rid of a few speed running techniques with this patch? Nice!
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fallenangel1911Member, Neverwinter Beta UsersPosts: 17Arc User
edited August 2013
Well guys, time for the GWF players to rise up and cry, whine, moan and complain so the ridiculous nerf to slam gets defused.
It sure worked for the TRs when Lurker's Assault was up for a nerf right?
Unfortunately(?), I doubt the GWF population has anywhere near such a large amount of hugely vocal complainers as the TRs do, so they'll likely be stuck with what's coming here...kinda weird that class balance seems to be decided by who screams the loudest.
We'll see I guess, but utterly destroying the one useful PvE daily of a class that nearly no one wants on their dungeon runs *already as is* strikes me as a bit...ignorant of the reality of the issue.
My proposed alterations to the Slam change before it goes on the live servers:
-40% damage instead of -60%
Rank ups back to adding 2 seconds instead of only 1
reduced damage of slowed taragets increased to -20% from -15%
Target cap lifted(!)
Bravery: Ranking up this power now affects Run Speed (+15% at max rank), but the Deflect bonus has been reduced to +8% at max rank.
Slam: The damage from this power has been reduced; it had previously done too much damage for its area of effect, duration, and utility, and the intent is to change its focus mostly to utility.
Feat: Master of Arms: The max Deflect bonus that this feat can provide has been reduced by 33%.
This doesn't make sense...
A raptr quote from not too long ago:
zsparkes, Jul 26 2013 at 11:42pm
[...]We've been very active in listening to the community ever since we went into closed beta. There's been a ton of great feedback that has helped us shape the game. Recentlywe made big adjustments to the Greatweapon Fighter to make them stronger and more fun to play[...]
This definitely doesn't make the GWF "stronger" or "more fun to play", at all.
Currently it feels like i'm bashing enemies with a toy lightsaber rather than a 60 pound, sharpened greatsword. aka. slow moves that indicate a lot of power was put into the swing but... it almost has no impact. If anything, the GWF needs to be buffed damage wise, not the other way around.
This is a step into the wrong direction, i hope the developers will make the right decisions.
Have a nice day.
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dante123plMember, NW M9 PlaytestPosts: 282Arc User
edited August 2013
cant belive they had guts to nerf GWF the most useless class, -7% deflect hurts but 60% dmg on the slam?after those changes there is no way a GWF ill find a party for any t2 dgs.
Sometimes i have feeling like this game is runned by braindead monkeys, no hard feelings thou.
Also why nerfing deflect did u guys even realize that GWF doeasnt have any dodge abilites?
First of all, I would like to commend the developers for continuing to try new innovative areas such as the midsummer festival.
Now with that said, it looks like a lot more (more than usual) resources came into making this area and a significant upgrade in time-commitment required from the players. Since this event is much more time-consuming both for the developers and for the players who are potentially going to put time in, I feel that you guys should be rewarding them more. The rewards in this entire new zone are more fitting to quick events such as the Call to Arms Skirmish, Lliira's Fireworks etc. To most people that have temporarily quit the game, this event gave them no motivation to return nor does it give enough reward to your loyal players who have stayed. Since the areas involve fruits, vegetables, animals etc how about after completing enough dailies, it gives you a token to upgrade any companion or any mount? Increase mount-movement by 5%? Crafting a fruit that permanently gives your character a few more points in stamina? How about make the ultimate rewards somewhat similar to Sharandar? Just a few suggestions.
I want this event to mean something, at least mean much more because the developers have put in much more of an effort into this "event" than most of their other events. (If you say this event didn't take much effort, then the development team must be massive enough to make new min-events once a week, make new dungeons and fix gauntlgrym which clearly isn't the case). Its a shame because the herding of chickens is a nice new touch, the environment looks nice, the profession and bounty system is a bit different and new, but ultimately if the rewards aren't good enough, this will be a hard sell.
I know its hard to tip-toe between not giving players overpowered rewards, but you have to reward the players who are playing with meaningful prizes and at the same time, make a hard sell at those who are waiting to see what happens with this game.
As of right now, those people who quit 6 weeks ago are at a similar place as those who have continued to play. There are no new dungeons to learn, no new character progression, no new classes to explore, no rewards/buffs for the continued dedication of some of your fans. I hope Sharandar will be a sign of things to come.
The zen shop will always be there, no point in arguing against it nor will I, but by implementing more Sharandar-type campaign trees, you are making this game less pay-to-win and you are actually rewarding gameplay.
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koboldmeatpieMember, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 2Arc User
Comments
A little clarification please -- does this mean we MUST use 3D editing mode in order to change rotation angle on respawn and teleporters? You guys couldn't simply divide degrees input by 180 and multiply by Pi??!? Seriously?
And what about the wacked out Y offsets -- nothing?
Also Foundry related - are most assets still 1x1x1 ??!?
Encounter Matrix | Advanced Foundry Topics
Players can still change rotation on respawn and teleporters in the usual editor; they just can no longer change the Y rotation on the end-point, which would possibly cause players to end the teleport and end up at a slant.
I think that is still wrong - since there is only a "Rotation" field in the 2-d editor (and I think rotation is around the Y axis). Although I haven't seen the Foundry that is on Preview yet but I would hope Y rotation would be the only one allowed and Pitch (X?) and Yaw (Z?) would both be disallowed.
But, since it's "fixed" I'll assume you guys got it right and we can't launch PC's into the air or into the terrain. :-)
Encounter Matrix | Advanced Foundry Topics
New Feature: Salvage!
Rough Astral Diamonds? I hope the daily limit is being increased.
User Interface (UI)
Graphics and Stability
Cloth collision has been improved. It should be much less likely to get stuck in strange positions or in the middle of characters. I really really hope this have finally fixed capes and outfits. (Checked it's mostly fixed but on mounts they front pieces of the bottoms still go threw your body neck/chest and still sometimes and twisted)
LOOK THEY ARE ACTUALLY LISTENING TO US PRAISE THE OLD GODS AND THE NEW!
Companions
Not really fair but fine at least give us the ability to trade our companions across our characters or like in wow any companion we have is useable between every character same with mounts since pretty much every mount is already account wide anyways.
Items and Rewards
Still No Feywild Pack Items? At least no mention of it. (Checked Pack items are there not impressed with the armor enchant nor the stats of the stone.)
On review of the changes that went in, it looks like the Feywild pack items should be granting properly on Preview. It's up now, so feel free to give it a look-see!
Clarify please. This means that all T1/T2 armor/weapons and any accessories looted from DD chest are now bind on pickup?
yes I saw that and edited post appropriately thank you terramak for listening. please allow us on the roof tops again and just put walls up around the holes in PE
So lets say you did 300 per tick - it gave you 300x12 = 3600.
Now it gives you 300 - 60%x300=120, 120x10 = 1200.
Seriously? Daily worth 1200 dmg...
Does 15% damage reduction work for all minions, adds and bosses? Because if not than Slam will be completely useless in PvE. We can't use crescendo on some bosses because we get stuck (Yshiggol) so we use Slam. But now Slam deals 60% less damage so I hope it reduces bosses damage as well?
As some recompense.
I thought you had locked endless waves of adds in Pandora's Box, why did it get reopened?
Seemingly endless numbers of Dark Fey appearing next to the catapults are great fun as a DC NOT!!!
PS
Why did the 'fog' descend on New Sharandar?
PPS
Another set of 'Pleb Garb' ??? Neverember really like us, NOT!!! (and you cannot refuse it & progress)
How about - a squires set instead?
& Just 1 of the stupid daily quests for 2x the AD reward - lol - development - NOT - so so lazy - give us a choice of which daily to do for the reward at the very least! Expansion by railroading is not the way forward!
What Class Are You?
Slam is the most important skill GWF for pve.. We use other skills like roar to charge out AR so we can use slam.. Not only will this destroy out best skill for pve but will destroy other skills used to charge slam...
If the devs had any idea they would know doing this would mean GWF would completely be finished in pve... Idiots
What Class Are You?
End bosses drop mostly trash 99% of the time. Spellplague drops Boots and Insignia of Sovereignity and the same goes for the other endbosses. Unbelievable.
That's one of the reasons why ppl quit playing this game. Takes ages to find a party that can finish the dungeons and sometimes when we're already half way through one of us will quit or DC and time to find another party. And after hours of playing just to kill that last boss, u get a complete trash purple item. Srsly, ppl will be rly frustrated if we keep on repeating these dungeons yet we get a purple HAMSTER. In order to get my swashbuckle hat I have to wait for that Dungeon delve event for hours and I am not online 24/7 I have other things to do. I've done 4 spellplague last wk. and no good purple item all HAMSTER; It was a complete waste of time and potions. Now I am srsly tired of this game, T2 Dungeons needs T2 gears, I've never seen a party or heard someone that was able to finish a dungeon with all of its members only wearing T1. Oh well, this game is free anyway, no wonder why it is a P2W. I might play again when everything looks fine already and when spending money is already worth it. Good thing they have gateway so I could still lvl my professions.:)
Is this supposed to be increased? Cause they sure as hell have been dropping like crazy since this patch. Otherwise, everything else is pretty solid. Can't seem to interact with the salvage guy though. Also, the graphical improvements in several of the areas looks amazing!
Twitch.TV/Twerkulatorr
Peter Puffer's Foundation @ Mindflayer
whoa, If I'm reading that right - you guys have got rid of a few speed running techniques with this patch? Nice!
It sure worked for the TRs when Lurker's Assault was up for a nerf right?
Unfortunately(?), I doubt the GWF population has anywhere near such a large amount of hugely vocal complainers as the TRs do, so they'll likely be stuck with what's coming here...kinda weird that class balance seems to be decided by who screams the loudest.
We'll see I guess, but utterly destroying the one useful PvE daily of a class that nearly no one wants on their dungeon runs *already as is* strikes me as a bit...ignorant of the reality of the issue.
My proposed alterations to the Slam change before it goes on the live servers:
-40% damage instead of -60%
Rank ups back to adding 2 seconds instead of only 1
reduced damage of slowed taragets increased to -20% from -15%
Target cap lifted(!)
This doesn't make sense...
A raptr quote from not too long ago:
zsparkes, Jul 26 2013 at 11:42pm
[...]We've been very active in listening to the community ever since we went into closed beta. There's been a ton of great feedback that has helped us shape the game. Recently we made big adjustments to the Greatweapon Fighter to make them stronger and more fun to play[...]
This definitely doesn't make the GWF "stronger" or "more fun to play", at all.
Currently it feels like i'm bashing enemies with a toy lightsaber rather than a 60 pound, sharpened greatsword. aka. slow moves that indicate a lot of power was put into the swing but... it almost has no impact. If anything, the GWF needs to be buffed damage wise, not the other way around.
This is a step into the wrong direction, i hope the developers will make the right decisions.
Have a nice day.
Sometimes i have feeling like this game is runned by braindead monkeys, no hard feelings thou.
Also why nerfing deflect did u guys even realize that GWF doeasnt have any dodge abilites?
Now with that said, it looks like a lot more (more than usual) resources came into making this area and a significant upgrade in time-commitment required from the players. Since this event is much more time-consuming both for the developers and for the players who are potentially going to put time in, I feel that you guys should be rewarding them more. The rewards in this entire new zone are more fitting to quick events such as the Call to Arms Skirmish, Lliira's Fireworks etc. To most people that have temporarily quit the game, this event gave them no motivation to return nor does it give enough reward to your loyal players who have stayed. Since the areas involve fruits, vegetables, animals etc how about after completing enough dailies, it gives you a token to upgrade any companion or any mount? Increase mount-movement by 5%? Crafting a fruit that permanently gives your character a few more points in stamina? How about make the ultimate rewards somewhat similar to Sharandar? Just a few suggestions.
I want this event to mean something, at least mean much more because the developers have put in much more of an effort into this "event" than most of their other events. (If you say this event didn't take much effort, then the development team must be massive enough to make new min-events once a week, make new dungeons and fix gauntlgrym which clearly isn't the case). Its a shame because the herding of chickens is a nice new touch, the environment looks nice, the profession and bounty system is a bit different and new, but ultimately if the rewards aren't good enough, this will be a hard sell.
I know its hard to tip-toe between not giving players overpowered rewards, but you have to reward the players who are playing with meaningful prizes and at the same time, make a hard sell at those who are waiting to see what happens with this game.
As of right now, those people who quit 6 weeks ago are at a similar place as those who have continued to play. There are no new dungeons to learn, no new character progression, no new classes to explore, no rewards/buffs for the continued dedication of some of your fans. I hope Sharandar will be a sign of things to come.
The zen shop will always be there, no point in arguing against it nor will I, but by implementing more Sharandar-type campaign trees, you are making this game less pay-to-win and you are actually rewarding gameplay.
For God's sake, SHHHHHHH!