Overview: Developer Blog - Upcoming Expansion FeaturesKnown IssuesAs others have found and brought up in bug reports, one of the instanced quests following Gyrion currently becomes stuck at 21 of 25 enemies defeated. Our next Preview build should resolve this.
HighlightsNote: Details for the below features will be released in upcoming blogs!New Adventure Zone: River DistrictFace off against the armies of powerful wizards in this new zone. Take control of strategic points throughout the River District, and reclaim riches, weapons, and magic for the betterment of Neverwinter as a whole.
Feedback thread: Coming Soon!
New CampaignLearn the true aims of this sinister cabal, and foil their attempts to lay claim to Neverwinter before it's too late. Stabilize Neverwinter's trading routes, confront your foes, and claim a portion of their power as new Boons.
Feedback thread: Coming Soon!
Skirmish: Illusionist's GambitAn illusionist has begun experiments within the sewers of Neverwinter, setting adventurers through trial after trial in settings old and new. When completing a wave, players may vote to continue for greater challenge and new twists to the experience!
Feedback thread: Coming Soon!
Weapon Enhancement ChangesWe've increased the damage output of some of the weaker weapon enhancements to bring them into the same realm as certain well-scaling enhancements. On the NeverwinterPreview shard, these enhancements are available on the Preview tab of the Wondrous Bazaar for ease of previewing and giving feedback.
Please give us your feedback here:
Official Feedback Thread: Weapon Enhancement ChangesRelease NotesContent and EnvironmentStorm King's Thunder
- Character behavior has been improved for the final cutscene in Red Ice.
Dungeons and Trials
- Demogorgon: Players may now queue for this trial at any time.
- As a result, Drizzt no longer runs to Demogorgon's cave entrance in Mantol-Derith.
- Tiamat: Players may now queue for this trial at any time.
General
- Icewind Pass: Certain Barbarian enemies as part of Heroic Encounters now properly have Heroic Encounter level difficulty.
- PvP Tutorial: This quest now states that players do not need to engage in PvP in order to complete the tutorial.
- The "Storming the Keep" achievement now properly shows the "Storm the Keep" skirmish name in its description.
Future Events
- Call to Arms: Gate Crashers: Players may no longer attack enemies from the respawn area with ranged attacks.
- Portobello's Game: The foot race should act more reliable when warping players to their starting points.
Combat and PowersClasses and Balance
- (Preview-only note) On the backend, a lot of powers have had minor fixes and tweaks to their setups in order to improve their performance and reliability.
- There should be no player-facing changes as a result of this, except changes specifically called out in these notes.
Control Wizard
- Maelstrom of Chaos: This Daily power now properly triggers the Lifesilk Spinneret's powers.
Scourge Warlock
- Gates of Hell: This Daily power now properly triggers the Lifesilk Spinneret's powers.
Enemies and AlliesGeneral
- Mimics now have identical interaction text to treasure chests.
Items and EconomyBounty Stores update
- Bounty Stores have been updated with more rewards for a leveling adventurer! The zones with bounty store changes are:
- Tower District
- Blackdagger Ruins
- Neverdeath Graveyard
- Helm's Hold
- Ebon Downs
- Vellosk
- Pirates' Skyhold
- The Chasm
- Rothé Valley
- Mount Hotenow
- Whispering Caverns
- The Bounty Treasure Cache packs now only give class specific gear.
General
- (Preview-only note) On the backend, a lot of items have had minor fixes and tweaks to their setups in order to improve their performance and reliability.
- There should be no player-facing changes as a result of this, except changes specifically called out in these notes.
- Contests now give Experience and Bounty Currencies as additional rewards!
- The seal vendors in various lower-level zones no longer offer items for Seals of the Lion. Instead, they now properly sell the standard stock for Seals of the Adventurer.
- When attempting to drink a potion while at full health or in PvP, the error message has changed to emphasize the "full health" case first.
Companions
- Damaran Shepherd: This companion's loyalty can now be purchased in the Wondrous Bazaar.
- Slyblade Kobold: This companion's slash power now has an attack rate equal to its cooldown.
Enchantments, Enhancements, and Runestones
- Barkshield Armor Enchantment: Amount shielded dramatically increased (at all ranks).
- Partially-used overload enchantments can no longer incorrectly stack with unused overload enchantments in certain occasions.
- Weapon Enhancements that do damage based on a percentage of a player's weapon damage will now scale with things that affect a player's damage (like Power). This should make these Weapon Enhancements a better chance to be competitive with those that in effect scale already (Dread, Vorpal).
- Affected enhancements include: Bilethorn, Feytouched, Flaming, Frost, Holy Avenger, Lifedrinker, Lightning, Plague Fire, Terror
- Cleaned up tooltips for Weapon Enhancements.
- Frost Enchantment wording clarified to show some effects that it had that were not previously mentioned in the tooltip. Functionality was NOT changed.
- The different gems now use similar wording for their basic damage bonus effect.
- (Preview Only)
- This special preview build includes a store where you can get cheap items for testing (Weapon Enhancements and some test weapons).
- You can find the preview store by going to the Wondrous Bazaar.
- Note these items are set to be bound (as a safety feature) for preview only. No changes to binding for these items are currently planned for the live shard.
User InterfacePowers
- Players may once again swap powers while in a power tray replacement mode (for example, while on a khyek).
- Instead of the previous behavior where it would display the overridden power name (e.g. Reel Left), the power swap dialog now displays no power name, and explains as such.
Art, Effects, Animation, and AudioAnimations
- Minor updates have been made to fishing and sailing animations.
- The Gelatinous Cube promo companion now has appropriate animations when affected by control abilities.
Character Art
- Certain head items, including Dragon Cult masks and Orcus' mask, now fit better on more character races.
Visual Effects (VFX)
- Devoted Cleric: Lance of Faith no longer impales the player in the cutscene where Wilfred meets Valindra.
- Devoted Cleric: Punishing Light's beam is now consistent in width regardless of the weapon wielded.
- Kenku Archer: This companion now shows an arrow in hand when using Hide and Shoot, as well as Malicious Shot.
- Legendary Flail Snail: The solid shadow that occasionally appears on this mount is now properly diffused.
- Orcus' deadly sphere attack now consistently displays, regardless of the number of visual FX currently displaying on the client.
- Various contact icons now consistently display over the character's head.
Audio
- Certain companions no longer play defeat audio multiple times upon being defeated.
Graphics, Performance, and StabilityGraphics
- Certain props no longer flicker on a GTX 560 card.
General
- A crash when clearing a slot in the Item Refinement UI has been resolved.
- Various other crashes and performance issues have been resolved.
EDIT 1/17: Finally pulled these together. Deleted two of the unused "reserved" posts.
Comments
Edit: >:( at Nitocris.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Leliana C.W. - Opressor CW
Lelian O.P. - Bulwark Paladin
Looking forward to exploring more of the new module and checking out the weapon/armor enchantment changes (thanks for doing that!)
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'll look for a link to that, thanks.
On another note, we need more fashion items! I was really disappointed that SKT didn't have any.
Also please please please bring in some "light armor" transmutes for GF. There are enough armor with gigantic pauldrons. A leather armor would be a nice change.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
Neverwinter Census 2017
All posts pending disapproval by Cecilia
A bug persists in which certain emotes cause characters to make this face:
The ones I know are affected are a cheer used by PCs completing the Twilight Run and by freed sacrificial NPCs in some Underdark chapters, and by the PC as an emphatic no in a cutscene near the end of this new Ch. 2.
I'm not sure if these are correct character proportions. I am currently playing a half-elf female, and Lord Neverember is more than a head taller than she is. Not sure if same issue as Big!Linu.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
On that note, the water balloon thing was very WTF, which may have been the intended reaction. I did not find a way to actually do this, which may also be intentional.
The gift of 2 appearance changes along with not being forced to use them was a nice touch.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Overall, I am really impressed with the worldbuilding I am seeing here. I have so many questions about what's going on around me and I love it.
Edit: Ok, seriously, with the complaints I've had about shallow, hollow questing in SKT and SoMI in particular, I know I'm not very far into this and dailies might still end up feeling very same-old, but right now, the immersion is very much working. I am entertained.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
EDIT: I played the the new campaign, and I can say it's the best mod so far. The story is awesome, activities on new zone are nice, and the changes on enchantments seems ok.
― Clint Eastwood, Heartbreak Ridge
Guild Leader of Ardent Justice HQ: Always recruiting People not Pixels.
FOUNDER and OWNER of the SKT3K Channel: SKT Only Content 3k+. http://www.arcgames.com/en/forums/neverwinter/#/discussion/1228278/skt-content-for-the-non-elite-video-links-provided
@nitocris83
with all due respect if i can ask why are we getting a new module when you * the company have SOOOOOOOO much to fix?
W-E changes will be nice sure but I dont get why you are creating more coding issues without fixing previous ones
1: Rendering issues
2: skill lag / animations / pet behaviour
3: connecitivity and server side issues
Im on FTTC 40mbps down 10mbps up and in the EU ( UK Scotland) and even on 3 different ISPS this game has went from reasonable to OMFG awful in the last 3-6 months
would it not be more sensible to work on the game without trying to get more money (new keys packs etc)...........
Edit: Disregard, its in bug reports.