If Firesoul goes live as is... WHO will it still be best in Slot for? And please stop with this stupid it was bound to not be BiS argument... it's only been HALF A MOD... no one should have to loose 10's of millions of ad and countless hours for half a mods enjoyment ( I might get 2 months use out of my almost legendary weapons before I should replace them).. unless (maybe) they invest in something that's CLEARLY not working as intended.... (some recently nerfed pets, items, and builds come to mind.).
Relic gives basically a 3% (10% for 10 secs every 30 secs) dmg buff IF you stand still and don't accidently proc the defensive Overcharge Power. That;s VERY little room to give any kind of alternate Set Bonus that won't make the other set BiS.....
I grinded for the relic set since day one of SOMI, and what I can say is: hell yeah, new weapons in the hood! Really, relic weapons aren't worth all that grind. I spent around 5-8 millions ad on them and IMO, I wish I had kept my twisted set instead of refining it into them. Their set bonus is very unstable, and with so many aoe's and mobs together, dodging and shielding is something really necessary.
Now, any channel you go, all that you hear is "LFM ESVA/FBI 3.5K+BONDING R12". You know, my main is a TR with 3.2K ilvl and when I ask for any group, everytime I get an answer like "go group with your guildies" or something like that. Sadly, "elitism" took over many "zerg channels". Also, I don't have all those ad to buy and/or refine any bonding runestone. I still use my good'ol ioun stone since... well, since a long time.
And well... when I saw those new weapons on preview I tought "hmmm how those weapons will be upgraded?" unfortunately I couldn't get them yet to see it for myself.
Avestruz.Q.T.Seduz - Rogue, natural born assassin.
1
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
However, if the difference is too close, people may never take the step of later getting their Relic Weapons as Mod 11 gear may be "good enough" particularly depending on the difficulty in acquiring, which is also subject to change prior to release on live.
I don't see anything particularly wrong with this scenario. While gear replacement is part of the game meta, being able to decide to skip some upgrade tiers and participate in others is part of implementing this methodology well. It was ok for some players to settle with one of the EE mote weapons and not move on to Twisted. It's ok for some players to stick with Dusk/Drowcraft/Dragonflight and not pursue vivified armor, and maybe now play around with the new non-set items... or not! More armor releases are inevitable.
Asterdahl once referred to Drowcraft as a "catch-up" set and I thought that was quite a good term for it. If the idea for M11 weapons is to serve a similar purpose, that's fine. Some players will always be behind the curve by circumstance or inclination, but as long as equipment is available that serves the role of "good enough" to enable those players to participate in the things they want to do, or that can move them towards the more ambitious equipment if they want, then the system is working.
My biggest fear is that once Mod 11 hits (even if the new weapons provide no set bonus at all), SVA hardly ever gets run again, which means anyone who still needs legendary marks are just stuck in place. This would force anyone who wants a legendary T3 weapon set to start all over and just farm one of the new sets. There's talk about shaving the new sets down, but I don't think there's enough talk about how to continue making running SVA and SOMI content worthwhile going forward. Why on earth would anyone even bother?
A few options occur to me, most of which others have mentioned: 1.) Make Marks unbound, allowing people to sell them, adding a profit motive to running SVA. 2.) Allow Marks to be upgraded to a higher quality, so if you have 67 blues, 61 purples, and 6 yellows of a certain type, you've bled enough. (those numbers are probably laughably naïve ratios from what I've heard) 3.) Make the boss ALWAYS drop a Legendary Mark, so at worst making ~30 successful runs enough to upgrade the weapons for one character. This is also independent of keys. 4.) Make Marks drop elsewhere or be obtainable via other means, like a campaign store, campaign task, or also drop from new content.
Or, if you want to just carve a headstone for Svardborg and be done with it, make the old Relic Weapons take normal marks.
I skipped 10 and 10.5 for the most part. I did dailys and played the ungated content. I had no interest in grinding for the persuit of gear and weapons to gain a stat that only has realivance in one apect of the game as a whole. For me the grind of SKT was unfun. Hours and hours of HEs over days to get a few lanolin and not one gear drop?
I just dont want to be punished for skipping content that was not fun for me (and many in my alliance). I dont understand the sense of entitelment that people have about the relic weapons. Having them completed it complete RNG. It remindes me of all the elietests in early Destiny that would brag about having the Ghorn (a rocket launcher that was a completely RNG drop) and QQ the forums when the developer made it easier for the community to get. The constant claim of "I earned mine" was everywhere. Im sorry you dont earn RNG its RNG. Maxing the relic weapons is total RNG and in my opinion the only thing you earned is a gold star for not passing out from banging your head into your KB so many times.
Sorry, may have went a little rant-ish there. Any way my main point is I dont want to see the small portion of the community that did get the relic weapons maxed out QQ so hard that it nulifies persuing the new weapons. There has to be enough difference above twisted to make them worth going after.
If not we will end up in a position of: Mod 11= Whats the point the new weapons are not enough of an improvement over twisted or drowned to be worth persuing Mod10.5= Still not undertaking the soul sucking grindfest, ESPECIALLY without any remedy to marks after key changes.
I am maintaining optimism though
Ara Atheanes GWF
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP
Comments
Now, any channel you go, all that you hear is "LFM ESVA/FBI 3.5K+BONDING R12". You know, my main is a TR with 3.2K ilvl and when I ask for any group, everytime I get an answer like "go group with your guildies" or something like that. Sadly, "elitism" took over many "zerg channels". Also, I don't have all those ad to buy and/or refine any bonding runestone. I still use my good'ol ioun stone since... well, since a long time.
And well... when I saw those new weapons on preview I tought "hmmm how those weapons will be upgraded?" unfortunately I couldn't get them yet to see it for myself.
Asterdahl once referred to Drowcraft as a "catch-up" set and I thought that was quite a good term for it. If the idea for M11 weapons is to serve a similar purpose, that's fine. Some players will always be behind the curve by circumstance or inclination, but as long as equipment is available that serves the role of "good enough" to enable those players to participate in the things they want to do, or that can move them towards the more ambitious equipment if they want, then the system is working.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Note that this week's patch doesn't iterate on the artifact weapons, to my knowledge - those are still being reviewed internally.
EDIT: Also keep an eye out for an Owlbear patch, hopefully coming up tonight for a fix build.
A few options occur to me, most of which others have mentioned:
1.) Make Marks unbound, allowing people to sell them, adding a profit motive to running SVA.
2.) Allow Marks to be upgraded to a higher quality, so if you have 67 blues, 61 purples, and 6 yellows of a certain type, you've bled enough. (those numbers are probably laughably naïve ratios from what I've heard)
3.) Make the boss ALWAYS drop a Legendary Mark, so at worst making ~30 successful runs enough to upgrade the weapons for one character. This is also independent of keys.
4.) Make Marks drop elsewhere or be obtainable via other means, like a campaign store, campaign task, or also drop from new content.
Or, if you want to just carve a headstone for Svardborg and be done with it, make the old Relic Weapons take normal marks.
I just dont want to be punished for skipping content that was not fun for me (and many in my alliance). I dont understand the sense of entitelment that people have about the relic weapons. Having them completed it complete RNG. It remindes me of all the elietests in early Destiny that would brag about having the Ghorn (a rocket launcher that was a completely RNG drop) and QQ the forums when the developer made it easier for the community to get. The constant claim of "I earned mine" was everywhere. Im sorry you dont earn RNG its RNG. Maxing the relic weapons is total RNG and in my opinion the only thing you earned is a gold star for not passing out from banging your head into your KB so many times.
Sorry, may have went a little rant-ish there. Any way my main point is I dont want to see the small portion of the community that did get the relic weapons maxed out QQ so hard that it nulifies persuing the new weapons. There has to be enough difference above twisted to make them worth going after.
If not we will end up in a position of:
Mod 11= Whats the point the new weapons are not enough of an improvement over twisted or drowned to be worth persuing
Mod10.5= Still not undertaking the soul sucking grindfest, ESPECIALLY without any remedy to marks after key changes.
I am maintaining optimism though
Traxus Atheanes GF
Bastiel Atheanes DC
Ellara Atheanes CW
Keira Atheanes TR
Sarasin Atheanes SW
Jerkface McGee HR
-MANTARA- OP