just a small addition to EotS. It can also be procced before the damage dealt by Steal Time. Here the "slow" during the animation will procc it... but no so usual to start with it these days :wink:
@magenubbie, never said you're a moron and never meant it that way. Tested again. I also see disintegrate not giving the amount of damage shown in tooltip (~60%), but if I slot additionally CP my tooltip goes up for the "frozen damage increase" from CP making the difference much more worse So both of us were correct.…
This is not a game bug = doing not the appropriate damage but a tooltip bug = not showing the correct damage. I investigated it during preview of Mod6 and as far as I remember (not at home right now) Chilling presence passive is causing this tooltip error. It's been calculated as totally frozen opponent in the tooltip.…
it's also interesting to cast while jumping. E.g. if you jump towards a mob and immediately cast icy terrain the animation is started while jumping, directly placing it on the ground when you reach them. With this you have increased mobility as you could dodge out of melee distance right away. Works also with a lot of…
you can also get UE as a RNG-reward for finishing a HE in the new EE zones. The higher the HE the more chance you have. So farm the HE's in drowned shore for it. With a mix of easy and mid HE's I get one with a chance of roughly 1:40 tries (just a guessed figure from my stomach). And even if you don't get one, you still…
for me as CW there are two guys... Grimah for the first insights into the CW and nowadays abaddon for his good testing (he's one reason for me to test things more deeply and based on facts). Thumbs up for those two !
I agree with iambecks, look's also for me as he would like to show what an less experienced player would probably do. No well of dragon's armor Lvl 61 with higher hitpoints No Shield on tab Old facetanking behaviour e.g. start the fight with CoI, jump into uncontrolled mobs Old spell rota and not timed, just fire when off…
@denvan: same comment as in your separate thread Your test is IMHO totally useless due to several facts - fresh copied level 60 char will be boosted to 70 getting far more stats than on live, Level 70 char will have far less (esp. crit for the rene!) - you used 4 attack spells (CoI on tab). Place shield on tab and test…
Your test is IMHO totally useless due to several facts - fresh copied level 60 char will be boosted to 70 getting far more stats than on live, Level 70 char will have far less (esp. crit for the rene!) - you used 4 attack spells (CoI on tab). Place shield on tab and test again cause you'll need shield in dungeons to stay…
Feedback/Bug(?): Frigid Winds The tooltip reads as the 10% damage buff would be applied as long as the target is frozen, but it has a maximum duration of 5 Seconds. sorry German log, but I explain... 15:15:13 target frozen ("geborsten" = shattered) 15:15:18 last hit chilling cloud ("Kältewolke") with the 10% buff
Bug: Icy terrain Icy terrain isn't doing any damage on a frozen target. If you use icy terrain togehter wit icy veins at the beginning it give's 2 ticks (6. and 7. stack of chill) and then stops damaging. If you freeze the target upfront with RoF it deals 0 damage. It seems damage is dependant only on additional stacks of…
I'm a little bit surprised about the crit's of Storm Spell. I expected to see a 100% crit as it should only be triggered on crit's and thus be a crit as well. Funny... As Storm Spell is about ~25% of all hits this is INHO one reason for the discrepancies. Another is the low crit's on CoI with only 39%, so bad luck maybe…
ummm... maybe we didn't see the truth. Well of Dragons and Rise of Tiamat are the best mods ever ! come on repeat with me 100 times to remember it! Well of Dragons and Rise of Tiamat are the best mods ever ! Well of Dragons and Rise of Tiamat are the best mods ever ! Well of Dragons and Rise of Tiamat are the best mods…
I just watched the recording of the stream to see what info we got for the ICD. To be precise, Akro only told they didn't change the drop rate ! No word about changed cooldowns... So drop rate as stated in the tooltip is correct, I agree, but ... cooldown is THE issue! Have a look by yourself at roughly 56:40. You may also…
ahhh, now it's getting clear. Ambisinisterr copied a link from 2013 !!!!!! No more word's from the silly European .... but still the question what is really happening in November and December 2014 ?
I agree, that ZAX is one method for monetization... or better was one method IMHO. At least this is my feeling right now. But PWE will know better as they have the monetization details. Thinking back in the past the ZAX was always fluctuating averaging around 300-400 and best down to ~130 as far as I remember correctly. I…
@pointsman, maybe understand it more the way it is written "content that will ACTUALLY be a challenge", and not as you said "only hardcore players can EVER and that casual players can NEVER EVER ...". At the beginning the game was challenging for everybody and nobody quit due to this, it was motivation I would say for…
reading this thread got me remember the times in Neverwinter long ago at my first start in this game. Maybe you have a little time to join me in my personal trip back to the past... After I was 60 back in May 2013 everthing was exiting. There were so many things to explore. So I looked out for a guild and ran the first T1…
I would disagree to this statement with Mod4. Your goal is about 4k power which is a roughly 24% damage boost to the pure encounterdamage. But think of Assailant, Stormspell and Elemental empowerment ... they are based on weapon damage and provide a good Damage potential ... Just my 2 AD
It's a pitty that you start discussing also in this Info-Thread now ... So back to the Testing: Made a testing during Weekend and can confirm the follwing to be implemented on Preview (Friday/Saturday-Patch): - Eye of the Storm: now has a 100% Crit Chance for 6 Seconds + 20 Second ICD (but first Spell only Triggers, no…
... so now I have to chosse which way I want to go. PVE or PVP - there is no way in parallel, cause the 30% is too good to ignore it but the -10% are also too bad to ignore it. Of course also in the past it was not easy, with two sets of gear (or even some rings/belts to change) To be honest PVE is dying and PVP will be…
Bug: Shardslam/Evocation: Evocation works only with 1 slam not with both slams when fired (verified on two test dummies with ACT). Lowest slam in test with slotted evocation was equal to Tooltip * 1,03, so only the arcane stack was applied Shardplosion: In some cases shard slams 2 dummies without exploding. Found a placing…
Hey Gentlemancrush, Feedback: did not find the time before to read and try to understand the changes carefully. But with the new patchnotes from 7-11-2014 the mess for CW's is getting even bigger. Of course wrong calculations must be fixed, but along with the nerfs announced before this needs some rethinking. Hopefully my…