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feedback areas after 70 sharandar-dread ring-icewind-well of dragons -try dailies

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
The videos i will post shows me with medium gear to try to fight the monsters in those areas to see if possible to do dailies.

1. sharandar http://tinypic.com/player.php?v=1z73err%3E&s=8#.VQ_WyvmsUit

sharandar seems ok monsters dont hit so hard compare to icewind-wod(next videos).just need to dodge more better positioning even when we do our dailies i can see it as practice not anymore old lifesteal allow me to stand next to mob and let it hit me.

2.dread ring. here i chose a lair the phantasmal fortress.
http://www.dailymotion.com/video/x2kbtf1_%CE%B4%CE%B5%CE%BD-%CE%AD%CF%87%CE%B5%CE%B9-%CF%84%CE%AF%CF%84%CE%BB%CE%BF

About dread ring the monsters are 71 but in lair are 72 .Those 72 monsters hit a little harder but not big deal i even changed some gear to be closer to a new player.(not gold artifacts etc).As you can see the only problem i found is those monsters with daggers.they do hit a little hard.boss at the end is ok.

3.well of dragons:http://www.dailymotion.com/video/x2kc4um_%CE%B4%CE%B5%CE%BD-%CE%AD%CF%87%CE%B5%CE%B9-%CF%84%CE%AF%CF%84%CE%BB%CE%BF_shortfilms

Here the damage from monsters i feel like i do the old epic lostmauth if you see at 3:24 the poison from small drake killed me from half hp to zero.that should happen only into a dungeon.The solo encounters you can see what happened x3 times that big dragon one shot me.THIs area must be 71.

4.icewind : http://www.dailymotion.com/video/x2kblcu_neverwinter-icewind_shortfilms

here the damage from monsters i feel like i do the old kessel retreat.From solo encounter monsters to regular mobs are all one shot me or leave me with 5% life. that barbarian monster one shot me almost the polerbear.Not good expierence try to do my dailies.This area must be 71.

Well i used control wizard as example even with control has difficult times to do his daily in wod-icewind i cant imagine what gonna happen on a great weapon fighter who is meelee class with almost no control or sw.
Post edited by mamalion1234 on
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Comments

  • rversantrversant Member Posts: 896 Arc User
    edited March 2015
    Gonna say. its insane just how much more damage Control wizard does than anything else.
    Thanks for the video content also. This shows the most Powerful PvE class, struggling. which in turn gives the idea that the other weaker classes have no chance. also nice music.
    People are way too negative, Why cant we just all get along.


    Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited March 2015
    WTH??? Did you almost get one-shotted by a POWRIE??? That is just ridiculous.

    I just finished watching the third video. I'm not going to bother taking my archer HR there anymore. It's clearly going to be impossible.

    Edit: I just watched the fights with the polar bears. <blank> that. Someone is clearly out to take ALL of the fun out of the game and make it maddeningly frustrating. It will be pure Hell for classes without CC.
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    hustin1 wrote: »
    WTH??? Did you almost get one-shotted by a POWRIE??? That is just ridiculous.

    seems so:).
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    ...Cryptic catered to all those people with 25k chars demanding that the game should be "challenging again", it seems.
  • vandignescavandignesca Member Posts: 162 Arc User
    edited March 2015
    I presume eventually there will be an elemental evil campaign? Who knows at this point. Anyway, I was thinking it would make sense to make both Sharandar and Dread Ring lvl 71, with lair bosses lvl 72. Icewind Dale and WoD lvl 72, with lvl 73 lairs. This way players have a choice, should they not want to do both dailies (they could alternate days etc.), of two campaigns of similar difficulty. Otherwise it's a linear progression that I think is more likely to give players burnout. Elemental evil can be lvl 73.
    Love yourself, and focus on the rest of the madness of life later.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    edited March 2015
    rversant wrote: »
    Gonna say. its insane just how much more damage Control wizard does than anything else.
    Thanks for the video content also. This shows the most Powerful PvE class, struggling. which in turn gives the idea that the other weaker classes have no chance. also nice music.

    There are tons of nerf CW threads, post in them.

    In regards to OP, I think testing is so boinked right now its not funny,

    EVERY time I see people post its with legendaries across the board.

    ITs bull, feedback needs to be done at near starting , not end BiS or a combination of all players at all levels.

    Right now, I feel all the zones need some scaleback, or you are simply gating so many people out its not funny.

    catering to 25k people shouldve been having one really hard DD, not increasing everything to near BiS levels to accomplish, Im not even sure what new people are supposed to do atm.

    You cant run tiamat in mod 6, you cant run DD in mod 6, screw pvp in mod 6. You can apparently group up to do dailes.. oh boy, exiting stuff.

    They need a pass through to fix how hard dailies are, then look at some of the monster damage for DD.
  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    edited March 2015
    ...Cryptic catered to all those people with 25k chars demanding that the game should be "challenging again", it seems.

    Yep! Sometimes I wish the devs would NOT read the forums.
    twitch.tv/kaligold
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited March 2015
    As if grinding wasn't bad enough now they want it to take even longer and have players dying constantly while doing it. My idea of fun.

    This is going to be a trillion times more hardcore than Dark Souls.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2015
    You have HV set equipped? you are trying to run lvl 70 content in a lvl 60 set that lacks the HP required that the newer sets offer or am I missing something obvious?

    EDIT - oh ok I get that you are trying to copy what a newer player would experience but even then they would probably buy the eternal set in WoD or is that set's HP still bugged at 0?
    YourSecretsAreOurSecrets.gif
  • asterotgasterotg Member Posts: 1,742 Arc User
    edited March 2015
    iambecks1 wrote: »
    You have HV set equipped? you are trying to run lvl 70 content in a lvl 60 set that lacks the HP required that the newer sets offer or am I missing something obvious?

    His first sentence is, that he will post the results of fights with MEDIUM gear. He has legendary gear in his inventory, but to make it compareable to most of the players gear, he toned it down.

    I tested WOD with 3k+ item level, no lvl 70 set, but close to 40k HP and trash mobs did deal 10k with throwing knifes, elite trash (not HE) up to 40k. The entry level of epic dungeons is below 2k, and the mobs there dish even more dmg.

    The SOLO content should be doable SOLO with moderate gear, not in groups or just by BIS players.
    Chars: CW, DC, GF, GWF, HR and TR.
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited March 2015
    Well, at least I'd dodge unwanted encounters now while passing through dailies area. I might get oneshot by anything :D
    They want you to team up for dailies I guess.
  • yalaiayalaia Member Posts: 30 Arc User
    edited March 2015
    I agree with iambecks, look's also for me as he would like to show what an less experienced player would probably do.

    No well of dragon's armor Lvl 61 with higher hitpoints
    No Shield on tab
    Old facetanking behaviour e.g. start the fight with CoI, jump into uncontrolled mobs
    Old spell rota and not timed, just fire when off cooldown and not adopted to freeze durations

    I think it's a good idea to show it like this.

    What if he would show... use shard to open fight, run to mobs to place Icy terrain, Frozen, use at-wills until freeze breaks, use steal time ... rinse repeat? No one would maybe adopt to the new meta
  • abaddon523abaddon523 Member Posts: 0 Arc User
    edited March 2015
    iambecks1 wrote: »
    You have HV set equipped? you are trying to run lvl 70 content in a lvl 60 set that lacks the HP required that the newer sets offer or am I missing something obvious?

    EDIT - oh ok I get that you are trying to copy what a newer player would experience but even then they would probably buy the eternal set in WoD or is that set's HP still bugged at 0?

    For some reason the Eternal set HP scales with your level. At level 60 it gives 0 HP. At level 70 it gives full HP.
    [SIGPIC][/SIGPIC]
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    CRYPTIC'S idea is: dailies with 5 man pt or small group pt ?
  • overdriver13overdriver13 Member Posts: 1,521 Arc User
    edited March 2015
    It would have made sense for cryptic to release NEW CONTENT at that difficulty level and just scale up the normal content a little. What they are doing now makes no sense at all. Unless there is some major hidden meta change mega buff that gf, gwf, hr, and sw are going to to get, I think this game will die within a few weeks of mod 6 being released. Everyone but the most highly geared veteran players is saying the content is just too difficult. Not difficult in terms of creative problem solving required but difficult in terms of mobs that simply hit way too hard.
  • iambecks1iambecks1 Member Posts: 4,044 Arc User
    edited March 2015
    asterotg wrote: »
    His first sentence is, that he will post the results of fights with MEDIUM gear. He has legendary gear in his inventory, but to make it compareable to most of the players gear, he toned it down.

    Yeah I changed my post to say that just after I originally posted , the lvl 61 set isn't really out of reach for anybody who has been running dailies and Heralds for a day or two though and is by far preferable to the old lvl 60 sets , even the BiS ones , module 6 looks like the developers are intentionally trying to force us out of the old lvl 60 gear sets and into gear with huge HP pools , however I do get what the OP is saying , I ran into Icewind pass with my CW who had Corrupt black ice set on and a Polar bear 1 hitted me ahaha.
    abaddon523 wrote: »
    For some reason the Eternal set HP scales with your level. At level 60 it gives 0 HP. At level 70 it gives full HP.

    Ahh that's my problem then but before the last patch ( or maybe the one before that ) it was showing big HP numbers so it must be a recent bug , I have not bothered to test much this time ,it just seemed to be mostly pointless in the past.
    YourSecretsAreOurSecrets.gif
  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited March 2015
    2 - problems

    A - the difficulty should be a option in the dungeon entrance / room.

    B - the game lost a lot o players, and half will leave now. expect a party to do a daily...

    ps: so much red numbers and self heal... curves are made to balance the game, of course.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited March 2015
    iambecks1 wrote: »
    [...] module 6 looks like the developers are intentionally trying to force us out of the old lvl 60 gear sets and into gear with huge HP pools [...]

    Definitely. Solves two problems at once: Flush the market, and force players to adapt. First they voided all their goods by making Tia drop them like dandruff from the "pre" guy in the anti-dandruff shampoo TV commercials. Then they create conditions that force you to get that high HP gear for any meaningful adventuring.

    Let's just hope that they rebuild their shiney new gear system in Mod 7 (if there's enough of a community left to keep them afloat until they release it) along the outlines of the good old T1/T2 system. But somehow the rumourmongers have it otherwise...

    ...just let's pray to whatever might be holy that they don't "artifactify" that, too :^/

    iambecks1 wrote: »
    [...] Ahh that's my problem then but before the last patch ( or maybe the one before that ) it was showing big HP numbers so it must be a recent bug , I have not bothered to test much this time ,it just seemed to be mostly pointless in the past.

    That's apparently the new "Dragon Bone" gear, just poured into Armour shape. And sold by a vendor.

    I really don't like where this game is heading with that Mod 6. Grind-o-rama?
  • lionmaruu0lionmaruu0 Member Posts: 327 Arc User
    edited March 2015
    just fix it all, dungeons/lairs/dailies eveything is absurdly high for the average player that need help even on live server!
    thats the bulk of the players btw, my life when I play as GF is to bail out people from dungeons, even super high geared people! the vocal minority of the ones with super gear AND ability find stuff easy, not the vast majority. get it at least 30/50% harder than live is ok, but not even what it is now.

    to compare, on live I can do gnarlroot caves naked. literaly striped of all gear but the weapon and no weap enchantment. on preview my 19k legendary weapon cw (lvl 60 upscaled to 70) managed to kill Grimak but got killed by the adds. magra curse-eye one shot me, celadaine adds didnt killed me only because I kept running away and kiting them for the majority of the fight, it was reasonably hard and I can already see 80% of the game population being killed and killed and killed again on every one of those lairs, and thats because sharandr is the "easiest" area of the campaigns.

    please cryptic just make sure it is doable by your average player not for the good and extremely well geared ones. your average player still need help doing t2 dungeons and will wipe on vt and lostmauth, dungeons the that best of us can solo.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    Ok, as a gwf decided to do some quest in each of mod zones.

    Quick summary: stop crying, u dont need party for dailies, it will be just a bit slower. Probably only WoD will be a problem, especialy dungs.

    Bit info, this l70 gwf is 21k gwf on live, tho on previev it has updated offhand, neck and belt to r40 (still no main hand) + r70 trickster sigil as 4th arti. This is bassicly what i will have after mod6 will hit live + next double rp. My power suck, only 13k, not even close to BiS, tho crit is around 52% without big effort (still AoW, will have assult i hope, so should be a bit more, also some stat companions if those will get update already) Also i have around 12% LS chance, need to say it saved my life couple of times, or at least saved me from eating a potion.

    here u go arcane in sharanderp, easy:

    https://youtu.be/e499HITiI4M

    now DR, easy again:

    https://youtu.be/_Raqd0fiz5k

    Now IWD, birggrins tomb, but i have also dealed with some normal adds (lured 4 giants, 4 bears etc) as long as its not a HE, we can do evrything solo, again LS surprisly saves my ***.

    https://youtu.be/cMnt_qVX6Kk

    Ahh and i was first time of mine there, got my *** wiped on red zones, AVOID RED ZONES :P

    And there is WoD, sad to say i did not had prision or den quest up, just went and cleaned some trashes (torturers quest) no problem if u know what u r doing, spots with 2 assasin drakes can be dangerous, fell a bit like in elol. Prison and cult will require now 2 players at least i think, but thats all about pain.

    https://youtu.be/UjNVhPjUO5Y

    BTW i love my Priesstes of Sune companion. Im not even thinking about getting back to augment. ^^'

    BTW1 as a destro i can get my hp doubled thanks to temporary HP.

    BTW2 and feedback: We basicly still need to deal 150k dmg to get ours determination to full, its rly fast now. I like it, tho this option should be avialable to all paths. It would solve many problems.

    (Sin)cerely
    Kain


  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited March 2015
    My power suck, only 13k, not even close to BiS, thos crit is around 52% without big efforet

    Only 13k? ONLY 13k???

    Those stats are insanely high. Absurdly high. Ludicrously high compared to the average player.

    Try it with 8k power and half the crit chance.

    Better yet, try it with an archer HR (special emphasis on ARCHER -- i.e. no CC) with 6k power and 25% crit. I predict she'll be filling an entire cemetery with her bones after the daily critters get done with her.
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  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    edited March 2015
    21k? Are all GWFs 21k? What about the truckload that are 11-13k?
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    hustin1 wrote: »
    Only 13k? ONLY 13k???

    Those stats are insanely high. Absurdly high. Ludicrously high compared to the average player.

    Try it with 8k power and half the crit chance.

    Better yet, try it with an archer HR (special emphasis on ARCHER -- i.e. no CC) with 6k power and 25% crit. I predict she'll be filling an entire cemetery with her bones after the daily critters get done with her.

    Yes it sucks, currently on PTR u can obtain 25k power with BiS easy, i have only half of this, its just like now 15k is around max, so u can say for this mod standards i have only 7.5k power, not so much, dont u think?

    12k power gives me around 30% dmg boost, in mod5 i have 10.5k power and i was around 63% dmg boost. Calculate by yourself. Right now power has much lower value, rly. u 6k will jump to around 7k and give u 18% dmg boost. its not so bad, since now most important thing is surivability, if u think archer is or will be any good for that, die ur painfull way. Players always need to chose what is viable, that why we almost had no inst gwf in any of previous mods, thats why max range HR a.k.a. archer will be dead. Fast, especialy in hands of newbie. Either way its good, he will leave, so maybe they will kill game already, or he will stay and adapt, so i wont need to be get furios evrytime i see 20k player with no idea what he is doing. Peace. :)

    This crit i have is mostly from feats, my crit from stats is around 11%, now in total it gives me around 44% crit chance as gwf, but i will work on incrasing my crit from 4.5k to 7k or so. We will see how it will end. planing amount is 52%.

    I would also test my 17k hr (she is combat with 4.5k power and 800 (!) crit) but i have no patience to lvl up her. Still in mod5 she was able outdps some CWs, HRs, GWFs or SWs with higher gs than she has. That was pathetic of them, dont u think?

    (Sin)cerely
    Kain


  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited March 2015
    BTW2 and feedback: We basicly still need to deal 150k dmg to get ours determination to full, its rly fast now. I liek it, thos this option should be avialable to all paths. It woudl solve many problems.

    1 - yes, i alread have sugested that... lets see...

    2 - gwf w/o daggers bonus will have a worst encounter burst than in live or is just impression? well. sm still need mark is sad.

    edit: i dont read the power consideration. lets see;
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited March 2015
    Ok, as a gwf decided to do some quest in each of mod zones.

    Quick summary: stop crying, u dont need party for dailies, it will be just a bit slower. Probably only WoD will be a problem, especialy dungs.

    Bit info, this l70 gwf is 21k gwf on live, tho on previev it has updated offhand, neck and belt to r40 (still no main hand) + r70 trickster sigil as 4th arti. This is bassicly what i will have after mod6 will hit live + next double rp. My power suck, only 13k, not even close to BiS, tho crit is around 52% without big effort (still AoW, will have assult i hope, so should be a bit more, also some stat companions if those will get update already) Also i have around 12% LS chance, need to say it saved my life couple of times, or at least saved me from eating a potion.

    here u go arcane in sharanderp, easy:

    https://youtu.be/e499HITiI4M

    now DR, easy again:

    https://youtu.be/_Raqd0fiz5k

    Now IWD, birggrins tomb, but i have also dealed with some normal adds (lured 4 giants, 4 bears etc) as long as its not a HE, we can do evrything solo, again LS surprisly saves my ***.

    https://youtu.be/cMnt_qVX6Kk

    Ahh and i was first time of mine there, got my *** wiped on red zones, AVOID RED ZONES :P

    And there is WoD, sad to say i did not had prision or den quest up, just went and cleaned some trashes (torturers quest) no problem if u know what u r doing, spots with 2 assasin drakes can be dangerous, fell a bit like in elol. Prison and cult will require now 2 players at least i think, but thats all about pain.

    https://youtu.be/UjNVhPjUO5Y

    BTW i love my Priesstes of Sune companion. Im not even thinking about getting back to augment. ^^'

    BTW1 as a destro i can get my hp doubled thanks to temporary HP.

    BTW2 and feedback: We basicly still need to deal 150k dmg to get ours determination to full, its rly fast now. I like it, tho this option should be avialable to all paths. It would solve many problems.

    (Sin)cerely
    Kain

    gwf atm possible something is broken on him deal hit like 950k restoring strike.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    It looks like commanding encounter bug from gf, not gwf itself, i was trying to reproduce this sick dmg of restoring strike (i dont like this encounter personaly anyway, and im not using it, as u can see in my movies) but i could not do it. maybe im missing somthing, but it rly dont look like gwf's bug.

    (Sin)cerely
    Kain


  • emilemoemilemo Member Posts: 1,718 Arc User
    edited March 2015
    Ok, as a gwf decided to do some quest in each of mod zones.

    Quick summary: stop crying, u dont need party for dailies, it will be just a bit slower. Probably only WoD will be a problem, especialy dungs.

    Bit info, this l70 gwf is 21k gwf on live, tho on previev it has updated offhand, neck and belt to r40 (still no main hand) + r70 trickster sigil as 4th arti. This is bassicly what i will have after mod6 will hit live + next double rp. My power suck, only 13k, not even close to BiS, tho crit is around 52% without big effort (still AoW, will have assult i hope, so should be a bit more, also some stat companions if those will get update already) Also i have around 12% LS chance, need to say it saved my life couple of times, or at least saved me from eating a potion.

    here u go arcane in sharanderp, easy:

    https://youtu.be/e499HITiI4M

    now DR, easy again:

    https://youtu.be/_Raqd0fiz5k

    Now IWD, birggrins tomb, but i have also dealed with some normal adds (lured 4 giants, 4 bears etc) as long as its not a HE, we can do evrything solo, again LS surprisly saves my ***.

    https://youtu.be/cMnt_qVX6Kk

    Ahh and i was first time of mine there, got my *** wiped on red zones, AVOID RED ZONES :P

    And there is WoD, sad to say i did not had prision or den quest up, just went and cleaned some trashes (torturers quest) no problem if u know what u r doing, spots with 2 assasin drakes can be dangerous, fell a bit like in elol. Prison and cult will require now 2 players at least i think, but thats all about pain.

    https://youtu.be/UjNVhPjUO5Y

    BTW i love my Priesstes of Sune companion. Im not even thinking about getting back to augment. ^^'

    BTW1 as a destro i can get my hp doubled thanks to temporary HP.

    BTW2 and feedback: We basicly still need to deal 150k dmg to get ours determination to full, its rly fast now. I like it, tho this option should be avialable to all paths. It would solve many problems.

    (Sin)cerely
    Kain

    You are running a pretty squishy GWF there. A tad too much on the soft side for my tastes but awesome damage nonetheless. Also its kinda cool I guess that we have to pop out a healing companion now. Brings back memories.

    PS: loved the RP stone stacks, botted ?
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  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    zacazu wrote: »

    2 - gwf w/o daggers bonus will have a worst encounter burst than in live or is just impression? well. sm still need mark is sad.


    Its not like we "need" mark, but im builded as destro + powerfull challenge which is +15% dmg, + i have around 15% dmg more from CA, despire basic CA boon which is 10% dmg more i think. Its not like Sword Master only needs mark, evry gwf should invest in mark ability, either daring shout or Threat Rush, its kinda our secondary mechanic, marked target get 40% dmg more from me just when they r marked, its second destro cap, but all it needs is to use 1 encounter or at-will. Or have gf, but synergy between gwf's CA and powerfull challenge and gf mark is not so obvious. i trust my personal marking ability more.

    About hidden daggers, its rly nice encounter, not so power full as IBS or flurish, but thanks to beeing range and aoe it cover many disadvantages gwf had so far, not all of them, but it works nicely, much better than NSF, best encounter for trashes so far. Also remeber, its only +10% dmg buff at rank4, this +10% dmg of each rank is about encounter dmg itself, it not gives +40% dmg after use. It should not at least, thos this encounter buff if freakingly unstable, gives +15% to next daggers, +40% dmg to IBS (lol) no boon (lol again) to NSF etc. And can stack, so if u use it 3 times in a row, it gives u 120% dmg to ibs. xD

    a bit math: 9k ibs on dummy without any boon, 21k ibs after 3 hidden daggers. i dont mind if it will stack, it gives nice cover in dmg until one will get destro at 10th stack, but this dmg boost is too big.

    Need to be fixed.

    (Sin)cerely
    Kain


  • zacazuzacazu Member, NW M9 Playtest Posts: 1,934 Arc User
    edited March 2015
    you dont got the point ...

    1- i use powerfull challange on live. I just thought it would be free to use this **** feat / ds in the next module.

    2 - I have tested all that. I'm commenting that at lvl 70, I will lose a lot of damage, considering I even need mark to do more. as I'm not patiently for "up" my charater in the preview, I thought this was urban legend, but the damage really is much lower (and your charater is superior than my).

    3 daggers give 10% rank, you are going up to 120%, and this is the damage with this boost, after the fix the bursts of the class will be much lower than a live performance, except for a bug that is occurring in the dungeons according to a player registered.

    but dv dummies seens bugged, just for the record. maybe iam wrong.

    but that's another discussion.
  • zekethesinnerzekethesinner Member, NW M9 Playtest Posts: 805 Arc User
    edited March 2015
    I got ur point, but as i have said, mark is for gwf second mechanic, i dont say i like this, i would prefer to have 40% flat dmg more, but, here u dont understand one thing, examples:

    cw
    best preforming cw to be the best need to use build with chill stacking and chilling presence, coz iis the best for him in terms of dps, its his secondary mechanic, just like mark for gwf,

    gf
    secondary mechanic is buff, without it, party losts at least half of its dmg and survivablity, u can chose not to buff and take ur dmg encounters only, so u dmg will be around 3mln, while rest of party will have in total 15mln dmg, or u can make ur dmg only 1mln (well my 22k tanking gf is doing 2mln while rest of party makes a round of 15mln in total), and buff full party to make 25-30mln dmg in total.

    hr
    roots, all i have to say, archer is not viable, combat is so so, trapper is a monster. and his secondary mechanic is roots.

    now, ur point, which is gwf.

    They can make it work somehow, like remove powerfull challenge and move this dmg to base, but what would repalce this feat then? non dmg feat? it would kill sent even more, 15% flat dmg? evry1 would take it anyway, even this feat having utility i would still go for CA, which means daring shout for me, why? coz it still 25% dmg more, even without this feat. ITS MUCH, to make marking optionary for gwf they need to remove CA in first place, and that how would suffer all classes, and half of them would need rebuild. (gf's mark out, hr feat out, tr stealth reworked)

    I see u like to compain about our secondary mechanice (which evry class right now has some kind of secondary mechanic, or basicly u can say 1 best build for pve based on this "mechanic") but so far u didnt said how u want to replace it, from my PoV, its immposible, since i requires either remove CA at all, or change sent feat work, or both. Only both would make us drop marking as our main source of viable dps. but then, we would need to get this 40% dmg from somewhere else, or we r done for.

    Any ideas or we will stay just with complaining?

    I have only 1 more idea, give one of ours aoe encounter marking ability (was thinking about NSF, but now daggers would be nice :p)
    And here we go another point btw, we have only 3 encouter dealing viable dmg, ITF, flourish and now daggers, till mod6 it was only 2, NSF is on at-will lvl, rest is even worse. So using daring Shout instead of ANY of rest of our encounters to gain this 25% dmg boost is still full covering any of those trashy encounters.

    Running:
    IBS +Daring+ Flourish
    IBS +Daring+ Frontline
    always was the best, and most viable, even without powerfull challenge, buffing those 2 dmg encounters only for 25% (base 10%, i have 9%dmg more from CA stat, 5% from companion, +2% from cha, and will have next 5% when they will fix brain, tho for me, if i will stay with those companions, all depends of how stat companions will work) dmg more is still better that trashy NSF dealing 4k base dmg (those r my current numbers on PTR), while IBS is dealing 10k and flourish next 10k (u r ending with ~1k base dmg more anyway)

    EDIT: since we can have mark on all the time, 100% uptime, for us marking is jsut liek having base dmg bigger all the time. so when u start ur rotation with mark, ur dmg is up by this 40% all the time.

    And yes, flat +40% dmg would be much better, but try to convince devs to do that.

    (Sin)cerely
    Kain


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