Same thing here. Doesn't bother me much since I download 1.5GB in 3-6 minutes but it actually screwed up my game. I can't open most UIs and the shops are broken.
Well then this pre-patch **** just killed my game. I can't sell anything in the shop, when I do, the item stays in my inventory and I don't receive any gold. It makes the "sold" sound though. I also can't use most menus etc. The pre-patch finished downloading, I don't understand why it's still acting up.
Just read your original post again, and it does make sense, my bad. I'm really sleep-deprived right now so it seemed a bit confusing to me at first. Anyways, as Zovya said, the big update will go live on the 20th, when Neverwinter officially exits open beta and enters release. But for now you can test the update on the…
You have absolutely no taste in games if you think this game is terrible. I usually don't bash opinions, but this is ridiculous. This game sure has it's issues, as do all games, but it's certainly not a bad game. It's one of the best MMORPGs I've ever played. Top 3 for sure.
I'm sorry but this is completely your fault. You should know what's in your pack that you bought. Also, you should've claimed your goods like every other normal person. It would make no sense to put a notification in the store like you said.
I find the boss fight to be really cool and intense, the real problem is the adds. They need to tone those down a bit, or maybe lower the amount of AOE that's shat out of everything. It's 80 percent red circle, 20 percent stone ground.
Level 9. Yes. At level 9, any class kills an enemy in one-three left clicks. That's just how it is. I imagine you were using the founders special weapon, making it even easier. Clerics are very fun to play, imo. Especially in hard dungeons like Lair of the Mad Dragon and PvP.
I know. As I said, I'm not a huge MMORPG player so my experience with dungeons and 5 man bosses is minimal. On our first try I was the only one attempting to protect the cleric but I was yelled at for not damaging the boss, so I left the cleric and went to smash the dragon. Our whole team died when the dragon was still at…
I've run into another issue. The encounter doesn't seem to spawn unless I've set the quest objective to 'Kill Enemies'. Is there a workaround. I want the objective to stay at 'Reach Point' but I still want the statue to spawn enemies/show the portal depending on your dialogue answers.