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What is the Arc Client?
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  • Owlbear to the rescue I seem to never win anything, but hey, maybe I'll get lucky. :)
  • Thanks for the responses, I will be checking out your respective guilds on your sites before too long. As a mild correction when I mentioned "Gear Score" that was the item level, and yes I did notice I have to make level 70 and that all of the stuff I accumulated is now pretty much worthless, which is particularly annoying…
  • I just wanted to say that as nice as it is for some people to point out the luck they have had with their GF (which likely could just be luck) there seems to be plenty of us having problems, myself included. The problem with this whole system, like certain others, is that it's both too DPS-centric and too top-heavy. For…
  • If your going to use this logic though, then one should argue this would be an item, not a mount, which was another point I made. It would be more "useful" if you could say stick it in a hotbar without having to take up your mount slot. The point here being that this thing is not really a "mount" at all. It's equivalent to…
  • To address this in more detail as a separate point, understand that Cryptic manages more than one game for PWI (which bought them out) Champions, Star Trek Online, and Neverwinter are all run by the same people, and using what amounts to the same business model and theory. "Star Trek Online" and it's return from near…
  • My point is that I shouldn't have to read the item description, the whole point of using standardized icons like a +3 on a mount is to indicate what they do. That said, given that this is a fantasy game, based on D&D for that matter, a flying throne or chair is not entirely unheard of, nor an unreasonable expectation as…
  • The problem I see with the Monk, is that the game is largely based around itemization, it means that a lot of the flavor of a character that is supposed to be the opposite is going to be lost. Simply put if the Monk somehow functions without items it defeats the purpose of a game that heavily bases advancement around…
  • Speaking for myself I like to play wizards, warriors, and warrior-mages. I like to play a good magic-user, as opposed to someone wielding the power of darkness. The first character I seriously played in Neverwinter was a Control Wizard and honestly I didn't like the way it played at all, especially seeing as the…
  • Well, I've been waiting for the Scourge Warlock myself, namely because I wanted to play something that felt more akin to an actual mage. While the CW has become more damage focused, and has received a fire spec, I still don't quite care for the feel of it, nor do I feel like I can actually throw a proper fireball. Not to…
  • Well, I wrote a long, rambling post that just got merged into this one (as I did not realize there was already a thread) talking about a lot of things, but also the pointlessness of Tenacity. The route the Devs seem to be going is pretty much doing nothing to address balance issues while making things more complicated.…
  • I just wanted to throw out my two copper pieces that I think the upcoming adding of the PVP stat "tenacity" is kind of pointless, and does nothing to address the current issues that exist within PVP. All it does right now is create a divide between PVP gear and non-PVP gear, pretty much requiring anyone who does PVP…
  • No, I've played Neverwinter quite a bit, and received all the items for Neverwinter without a hitch. Mostly concerned with the codes for other games. I went and checked my mail and it seems somehow a lot of my old mail DID get deleted somehow. The big question is thus whether or not there is any way to recover the codes,…
  • I'd immediately guess it won't happen. At the end of the day I can't think of very many MMOS out there that have fixed clipping issues, and in some games like "The Old Republic Online" it's truly terrible, as 50% of the characters in the game are force users running around in long cloaks and robes, all of which clip…
  • My only really "hated" part of PVP is the way how pre-made groups are thrown against PUGs with frequency by a system which does not segregate them, a system common to a lot of MMOs which tends to drive me away from PVP all together in many cases. In general PVP is an occasional thing for me, and I tend to like to keep to…
  • Well, I'd imagine any changes they make to the system will be well intended. That said given that they still haven't segregated pre-made groups from solo PVPers getting together in PUGs, any adjustments are going to wind up being fairly meaningless in the long run to a lot of players. At the end of the day when "Arena PVP"…
  • I'm a lifer for Cryptic's other two properties (CO and STO) Star Trek Online is an absolutely phenomenal game right now, despite me hating it on launch. I'm just quite burned with it, so I'm doing Neverwinter for a while. CO is a game I binge on occasionally, and is also very good, but I have to admit I wind up needing to…
  • I'm fond of festivals in MMO, I would say it would be a good event for Sune, but they already used her for the Summer festival (which struck me as a slightly odd choice given Chauntea and Silvanus being in the accepted game pantheon. That said, time will tell. If I had to pick an amusing item I'd say an Ioun stone that…
  • Well, to be fair I have mixed opinions myself. I don't like the way the CW plays (I have a Level 60 CW named Bellephoebe current gathering dust in all Magelord gear... like 10.5k gearscore) and currently play Veronique primarily, shes my Level 60 GF (12.5k gearscore) and honestly I find her welcomed to most groups...…
  • Alright two things, the primary one is going to be #2. 1. I've put hundreds of dollars into Cryptics games (just over the last couple of months in fact) it's pretty much my only source of entertainment nowadays in my sad, increasingly painful, life. Not to mention that I've noticed that they have actually started producing…
  • My basic attitude is that Psionics are fine, and they have been around since very early Dragon Magazine introduced the "Mind Flayer" and have been playable in one form or another since 1E AD&D. However they have always been presented as one of those "optional" things at least for players.... and a lot of players and DMs…
  • Hmmm, well I think this represents a touchy subject. As the old maxim goes "there is an exception to every rule" therefore there are going to be some attractive girls who are gamers out there, though by definition they are not going to be common and the stereotypes hold. Simply speaking in saying anyone claiming to be a…
  • Thanks for the input, and I will indeed check out these other quests when I have time (doing people's dungeons is no big thing, since I run them for ADs anyway, and like me I figure everyone wants their work seen). Right now from the way it sounds things reverted heavily to the way they were before, I should probably see…
  • Ugh my message got cut off, too much quoting I guess. No biggie, was just saying I still have some trouble moving stuff around, but I'm getting it. As far as checking out other adventures, sure thing, I like seeing what more skillful creators can do with the foundry. I'll check out "Making Of A God" when I have some time.…
  • I just fixed this, but will have to correct the engrish, the problem with the obstruction was I got too elaborate with the next room. After I hit "publish" for some reason it launched a lot of the debris I placed in the first room into the air (I have no idea why) and actually moved some things I put in the air down. What…
  • Durr, okay thanks. I missed being able to do that somehow. It came out looking like garbage and I've been trying to fix it. This explains so much. :) Hopefully I'll be able to find time to fix it soon (servers down) and when I do all players will not have abandoned me. :)
  • Okay a new publish is going up, I've added details to the rooms (or tried, since I can't see stuff as I place it, unless there is a function I'm not seeing), added the new levels, changed text to give it a bit more of a plot, and added that tiny cave level with a couple more hopefully challenging Thayan fights. If anyone…
  • Thanks for the input, and I will indeed check out your foundry when I get a chance. @Tipa's was pretty cool. Right now I am indeed editing my dungeon for a number of reasons, I just haven't done a new publish of it yet. I'm trying to add more stuff to the starting rooms (as mentioned) and adjust mob behavior, though…
  • Sure thing, I'm about to head to bed and will be running my father to the hospital tomorrow, but I'll check it out when I get back. I also appreciate the input from you and Dark, I'll have to do some work editing it, it was my first attempt. As far as the set up goes, it was a first attempt, and I was trying to keep it…
  • The tester was having trouble finding the exit button under the mini-map. :) That said I corrected the problem, and another one where somehow after publish the final item needed to finish the quest was somehow flying in the air. That said it's completed a post-publish test, complete with some editing of the starting NPC…
  • Lol, somehow due to one of the encounter changes I made I somehow put the player start point inside of a wall (don't ask me how) this is now fixed. (sighs) Sadly I'm trying to help my accidental victim get out of the wall since he apparently can't abort the dungeon for some reason. At any rate, I do need more victi... err…