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dont you just hate pvp

h4l0th4l0t Member Posts: 3 Arc User
edited January 2014 in Off Topic
There is always something to throw people off.

For me it's when everyone splits up or tries to take enemy base alone.
I'm looking at you, that one CW I yelled at. ;)


As DC, I can heal you from 1% to full health in seconds so I would really like you to stay within 80'


What annoys you guys?
Post edited by h4l0t on

Comments

  • orangefireeorangefiree Member, NW M9 Playtest Posts: 1,148 Arc User
    edited January 2014
    The people that attack me, kill my teammates, and take capture points for themselves.
    Neverwinter players are stubborn things....until you strip them down to bone. (Cursed players, my flowers, MINE!) Oh how I plotted their demise.
  • h4l0th4l0t Member Posts: 3 Arc User
    edited January 2014
    edited

    nothing lol
  • h4l0th4l0t Member Posts: 3 Arc User
    edited January 2014
    The people that attack me, kill my teammates, and take capture points for themselves.

    haha yeah this too!
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited January 2014
    The only ones who should be going solo is TRs and tanky GWFs. TRs can stealth the point pretty well and pick off opponents one by one. Tanky GWFs can just brute force the point.

    It should only be one person doing it and everyone else on mid. It's pretty difficult for any other class to pull off holding the enemy point.
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  • charononuscharononus Member Posts: 5,715 Arc User
    edited January 2014
    arcmoon99 wrote: »
    The only ones who should be going solo is TRs and tanky GWFs. TRs can stealth the point pretty well and pick off opponents one by one. Tanky GWFs can just brute force the point.

    It should only be one person doing it and everyone else on mid. It's pretty difficult for any other class to pull off holding the enemy point.
    This is it exactly and it's a perfectly legit tactic. When they go for the enemy point they don't want your heals, they want you to hold home and middle and let them deal with the enemies base, this splits the enemy team up, letting you hold home and mid easier.
  • therumancer23therumancer23 Member Posts: 75 Arc User
    edited January 2014
    My only really "hated" part of PVP is the way how pre-made groups are thrown against PUGs with frequency by a system which does not segregate them, a system common to a lot of MMOs which tends to drive me away from PVP all together in many cases. In general PVP is an occasional thing for me, and I tend to like to keep to myself or team with a select few people I know in RL nowadays (my days of being a hardcore guild player are long over, left behind with WoW). It seems whenever I join it's a foregone conclusion that I'm going to be with 4 other Puggers, there is going to be no coordination (never mind coordinated classes and builds), and really given that it's a sporadic thing getting things coordinated between strangers in the 15 or so seconds you have to prepare when people might not even be reading chat or be capable of speaking English just isn't going to happen. This means I typically wind up getting my spleen bounced off the wall 5600 times per match, and half the time a good part of my team leaves the battle out of frustration.

    Really, this makes PVP more of a chore than something "fun", though having been on the opposite side of the equasion doing old school WoW rank drives (to get people to Field Marshal and such back when that was part of the game) I can understand the appeal and the feeling of faux-superiority when you basically terrorize a bunch of unprepared cattle, doing things like locking them all down on their spawn point and such...

    Some could say Karma comes around, but at the end of the day I prefer to just advocate a divided system. Everyone either goes in as individuals, or they go in as a team. Premade vs. Premade, Pug vs. Pug, it shouldn't that hard to set up.
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