So basically this isn't so much about GS as it is about power stacking, since it's the only stat with no diminishing returns. In effect it's a dump stat for once you have as much of everything else as you need. Not all classes benefit the same from stacking power though. You mention GWF's which are probably a good example,…
People need to stop focusing on GS, it's pointless and really has no bearing on how good a player is. Anybody who's played this game for a while has I'm sure realized that GS is pretty much irrelevant. It's simply a measure of you're total amount of stats. Lots of people with high GS have poorly distributed stats and are…
I assume this is for PVE purposes. Vorp is the best for gaining more healing, but you should really have at least 33% crit chance to get the most out of it. Greater Plaguefire is probably the most beneficial for the team, but you need to use spells like DG/SB etc to get the most out of it so if you full heals it may not be…
I'm not really much interested in the drops, but I do kill some of the dragons for the dailies. Sometimes I switch to full healing other times I don't bother. Got a "Great Success" yesterday with my full dmg set up, using HG and everything. I'm full PVP set up so not sure how that happened but oh well, there were a good 10…
I didn't exactly understand all of that. I've played my Cleric since open Beta so I'm well aware of the various tools at our disposal and how the class has changed throught the various Mod's and their subsequent metas. Righteousness has always been around, it was just worded differently before. Healing Depression was added…
I could honestly live with the the feats from the 3 paths being the same as the currently are, not that I wouldn't like to see changes. I think what Godhric says about capstone feats and having those really diferentiate a DC based on what path he choose makes perfect sense. I mean currently all the capstone feats are…
I don't have that much time to play atm, on top of the fact that getting setup for mod4 with artifact gear etc is going to cost a ton of AD, which I don't have. But anyways PVP is completely broken atm until they fix the lightning overload enchant bug, incredibly stupid.
Indeed. In mod 4 it seems like it will actually be possible to farm some AD but if prices continue to push upwards because of lack of items/regents/refining points, etc that are available in the economy it may not matter much. The AD/refining point ratio for say upgrading artifacts now is getting extremly expensive, and…
DC's do just fine in PVP, you're not going to carry your team but they fill their role well enough. I think everybody agrees that we have a lot of crappy/usless feats that could be reworked and that would improve the class, possibly by allowing for more build diversity. If you find the class boring I guess the playstyle…
Honestly though, these weps are pretty HAMSTER compared to the belts. Of course if they stick with the RNG concept, getting the exact belt you want will be even more difficult
The one that buffs ASeal sounds like by far the best option. ASeal's basically never leaves my spell tray and I pretty much only use Sacred Flame when I solo. I supose that for strictly PVE side of things, if you absolutely feel the extra healing from ASeal isn't worth it then go with the Sacred Flame one. This does mean…
I supose, that depends on who you're asking. But anyways, just goes to show that one of the primary problems is with how the matchmaking system works, and not how this class is balanced
When your playing in an organised group, against comparably geared oponents yes. There are things that could be improved, like feats for sure. Having a bit more diversity in build options wouldn't hurt either.
It's amazing how naive most of the posters are here. You'd think everybody just started playing DC yesterday. You can't expect the class to be balanced around random pug pvp or games where mid level people end up playing against extremlly well geared enemies. Basically everybody asking for an all around class buff on here…
Yeah things seem pretty stable with Cleric's atm, at least in Cryptic's view. I'm actually not to dissapointed with what I can accomplish, once gwf's get brought back into line should help things feel better again although I forsee an overpopulation of HR's and SW (which will no doubt be unbalance and OP for while) Thanks…
Looks like it's just a completely uneeded PVE set, of course maybe they actually intend to try to make PVE difficult and somehow this set becomes more useful then other ones, don't really see it though.
Lol. This is simply absurd. I totally feel for the CW's, get your class nerfed to the ground just so another class can be introduced. Major fail along with a lot of the class balance issues it would seem
So you think that player's are either so weak they insta die or so strong it's impossible to kill them? Come on man, do you actually even play this game? sure we don't have some silly 20k heal we can throw at people but those "little" heals you're talking about add up real quick and are easily the difference between your…
Anybody know why Edit post is just recompying the entire post as a new post, instead of editing it? On top of the fact that it then won't actually let me delete the repeated posts >.<
You're talking about self healing and I was talking about healing others, they're completely different. What's wrong with sustain anyways? Thank god for Healing Depression or PVP would be beyond ****ed up. If you wan't to debate the purpose of righteousness, fair enough, but the same can't be said for healing depression,…
I don't view this as true at all. Our heals aren't amazing, but then they never have been. Even with a lot of offensive stats you're not going to heal a lot. Clerics have never been about pure healing anyways, the whole buff/debuff stuff is just as important, if not more so. clerics can sustain people just fine, it does…
DC artifact is great on the PVE side of things but it feels pretty limited for PVP. TBH I haven't upgraded mine at all yet. Refinement points are currently too expensive and I don't really see a real use for the DC artifact for me currently. Got the GWF one currently giving me 1350 HP which is great and once I get my…
Just thought I'd point out that when Cryptic came out with their "state of the game" numbers a little while back, I think it was for the 1 year aniversary, GF was actually the least played class, by 3-4 % points if I remember correctly. Of course this is based on total numbers of chars created and not on active chars, but…
I don't know if this is actually the case. The Dev post you are refering too specifically refers to the GWF Heroic Duelist set, unstopable recovery and the HR pvp set. All those are heal based on % of max HP, same as MH set. This could make it logical that any and all "% of max HP healing" is changed to obey healing…
in my opinion it's worthless to stack because it scales so poorly. Can it help sure but for PVE it's not really needed and I wouldn't take it in PVP over other more useful stats
Honestly, it doesn't seem that bad to me; and the DV dailies seem even easier than the IWP ones for whatever reason, or they seem to go faster for me, maybe because they tend to be more clumped together. I just do the dailys in my full PVP gear (MH set) and have a GPF wep enchant and my p.soul which doesn't really do…