if you guys reread every other thread about rewards the same conclusions are reached by us (the players) but they (the devs) never change it. getting rewards should be in tiers. so lets say you get a tier 1 reward (think of it like +1), you can choose any that fit in that category. its still rng, but you get to choose.…
The cycle begins once again. farm new content to unlock one dungeon > dungeon has bad rewards > complain > "adjust rewards" = rinse and repeat. the only thing ive learned playing this game is patience. everything will come in a lockbox sooner than later. that artifact you grind endlessly for in msp? probably a reward in a…
Useful things hold their value. Switch BTA/ BTC to BOE and lets see how many players suddenly find NW fun again. People want to conquer dungeons and get rich. Most dont care about the newest artifact that will make them 1% better. Why was dungeons and dragons left in the hands of this company?
Although it wasnt asked for, I think a simple solution to boe, btc, and bta would be to combine them. For example: lesser resonance stones. In your inventory youd have the symbol for a lesser resonance stone(if you have any). Youd click on it, and it would expand depending how many of each type you have in your…
Good update. I dont know if youve (Mimic) played the older mods (namely mod 4-5) but I would encourage you to do so. This will ensure you fully understand how a working loot system is supposed to go. It was flawless. Everything was essentially unbound unless you equipped it. That led to an influx of players farming.…
This is the first game ive played that it feels like im being punished for wanting to have the best gear. im all about the grind but currently its insane. if you had to do a set number of hes thats one thing, but rng on hes? that was just an example. the way twisted weapons were introduced was perfect. its a shame what we…
they should just give us a free dodge like other classes. maybe some healing mechanic during invisiblity. a shield would be handy too. maybe a class feature that makes us immune to damage... nah nevermind, those sound too op. this change is just another way to appease pvpers without taking into account the damage it does…
This company doesnt fix everything at the same time. Get over it. They put bandaids here and there. Solo queue pvp is great! It has nothing to do with all the other pvp problems. Theyll eventually class balance and fix queues and whatever else pvp needs. People should stop trying to ruin every positive thing that happens.…
Every power/ daily/ encounter/ feat should behave different in pvp and pve. That way one can be balanced without ruining the other. IDGAF if there are limited resources, do it. DO IT NOW WHILE WE STILL HAVE PEOPLE LEFT!
Theyll be nerfed sooner than later im guessing. The no utility/ dodge argument is outdated. They can add one and reduce dps to a reasonable amount. I expect them to be top dps always, but not to the amount it current is.
Gwfs are one fbi solo video away from a nerf. It sucks that this is happening to sws. I have a few friends that are great at the class. We are given these classes. We test them. We use them to their full potential. Then we're called bug users or exploiters. Nw devs dont seem to know how to make a game challenging beyond…
Theyll never change the no posting fee perk that comes with vip. why? because of the inflated prices. sure we dont believe someone would pay 20 million ad (real money equivalent) for a tensers, but i bet it has happened. thus allowing them to profit from someone buying zen with $. house always wins. i bought my imperial…
so you make yourselves the villains to become the heroes? seems smart. delaying the key change wont make it better. players should not be punished for wanting the best things in game. you advertise this game as free to play so be that. the best suggestion ive read to this fiasco is adding a legendary key to vip at the…
No. This "bug" excuse could work for pc i guess. What about consoles? For as long as I can remember we've always had the same system in place. Do you mean to tell me you purposely introduced a system that was bugged? I remember beating my first dungeon, opening the chest, reading everything, deciding my key was more…
true there is a huge social aspect to mmos but there is a large solo community too. there are times i dont want to play with friends. having a solo queue will work. theres really no way it can fail imo besides i guess killing regular queue a bit. ill leave your idea alone, but i think you should find ways to enhance the…
The system you described has been implemented in alot of games already and works well for them. it wouldnt for nw because of the heavy gear dependence. in other games you level up and get a better gun or perk, skill is what separates good or bad. not saying there is no skill in nw pvp, but gear is the biggest factor…
itc is good when youre in a rotation of duelist flurry and the boss is going to hit you, pop it and you dont be hurt while still getting the df bleeds. if you increased its duration, pvp people would have a heart attack because this game seems to base everything off of pvp when it comes to changes instead of the 90% pve.
what does itc have to do with piercing damage lol if you wanted itc taken away (the one survivability encounter a tr has) then replace it with something. stealth heals tr? a free dodge? a shield? immunity? you know, the things afforded to every other class. stealth itself is not an acceptable way to survive as you can…
im enjoying this seesaw that gfs and ops are going through over who will end up as the worse tank. just when I dusted off my op, you guys saved my ad. thank you devs.
trs only encounter to survive is itc why would it be removed? other classes heal themselves, abilities to literally take zero damage, and are resistant to control effects. its funny. trs need more dmg on encounters, and overall damage increase. we have to rely on duelist flurry to do anykind of noticeable damage. sod isnt…
true there are good rogues, but that doesnt mean the class is in a good place. pvp theyre stellar, but pve they definitely need work. the misconception currently is they can do massive damage (which they can) but thats when you get highly geared (bondings, artifacts, ideal build etc.). thats fine to expect, until you see…
when certain classes actually get balanced, bondings wont seem so bad. that said, everyone continually ignores the fact that there is no content. one new dungeon every expansion? thats not nearly enough. of course everythings easy, we have had years to get strong. i encourage those who believe everythings overpowered to…
that was a very well written tid bit about cryptic creating the void between casual and bis. that aside, solo queue is necessary. for the same reason that everyone likes to play with their friends in premades, is why a solo queue is a necessity. some people like to play alone. some are forced to. if there were two separate…
I remember when I solo'd the entire lostmauth on my tr in mod 7. I felt accomplished. Then someone said "you used a tank companion it doesnt count", to which I replied you do it then. He couldnt complete it with or without a tank companion. There are always people trying to blame success on something other than hardwork…
a minimum item level to enter might not encourage newer players to pvp, but im sure itd solve alot of the pug problems. sure item level isnt the best measure of anything, but its whats currently used. i enjoy reading all of these pvp posts. why wouldnt a group build an optimal team to compete? you do it for dungeons to…
there are too many options on that screenshot, not enough people to fill it. i think there should just be a solo que option for pvp in general. so basically every mode can be started solo (dom, gauntl, siege) or premade (a mixture of groups of 2s, 3s, and 5s.) make pvp have a minimum item score based on the characters…