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sekosek#5740 Arc User

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sekosek#5740
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  • Transmutes from old zen packs, like Bahamut's Champion Booster Pack transmutes and old class packs like Barbarian Booster Pack. So people who had no chance to buy these packs in the past, can buy those from other players who had purhased before, with unbinding. You recently added companions from these old class packs back…
  • I just looked at the mounts from the mount choice pack in Priest of Myrkul NPC rewards. I dont know if there are others missing, but on first look I noticed Hellfire Steed mount is not there in selections, is it intended to be left out or just forgotten to add? Its also missing on Magnificent Resurgence Legendary Pack…
  • Fireball cooldown reducement is a great step, animation fix would be amazing too. But I would still want it to stay high magnitude. Fireball supposed to be best aoe spell on Thaum and thaum has no other burst aoe spell. It deserves to be high magnitude. Also about the spell mastery bonus, please dont convert it to be a…
  • I don't know if its intended to work like that. What I would expect from "initial damage" is, damage without feat/class feature procs, basically its base damage. I think its one of those missleading tooltips. I guess we can only be sure if @"noworries#8859" can confirm how it supposed to work. If its really intended to…
  • Before you balance the class, I think fixing bugs should be priority first, so balancing will be healthier. And regarding to Ray of Frost being the best atwill, people already gave many reasons above. I am going to mention a bug related about chill stacks. Snap Freeze feat only procs when you successfully apply a stack of…
  • So my friend who had problems with his Elemental Evil campaign still has some. His progression on some of the chars got fixed, but still not fixed on these chars: [email protected], [email protected], [email protected] Also Well of Dragons campaign seems bugged too. Basically if you are half way in the…
  • About the Elemental Evil campaign completion issue: [email protected] character had no problem but [email protected] character had its campaign progress reset.
  • On preview, Zariel's Challenge Master Trial deathless reward Blessed Cape apperance has changed for male characters. It still remains the same on female characters. Is this a bug, or intended change? If it is, why is it different based on genders. I hope its just a bug because old version looked much better and unique in…
  • Im reporting this on behalf of a friend who is having trouble posting on forums. Elemental evil campaign carry over bug : There is a bug when some toons not getting their 100% complete in elemental evil campaign even when on live they have 100% , i checked some stuff and it has something to do with finish this questline…
  • Amazing news. Im sure this will make a lot of people really happy. Especially if you can manage to bring back Sword of the Shadow Wolf. Cant wait!
  • Now we get mythic insignias, its a good upgrade. But 2500 powder for a single insignia to upgrade to mythic is bit too much. We already recently received collars, and Im sure 99% of the community doesn't even have a single mythic collar. We still need to get a loooot of powder and shards to upgrade collars, on top of that…
  • Training room is a very good idea, it will definetely help people testing and trying out their builds. I agree everything with the post above, I would say there should be also a boss enemy with a large amount of hp, maybe something like 100 million hp, so we can test builds, make parses, compare times about how much time…
  • Feedback: We see some old transmutes as quest rewards in leveling areas now. I think this is great, many people were wanting those pieces. Its a perfect time to bring those old unobtainable transmutes in my opinion. Great work on that! I have seen few pieces such as Cloak of the Aboleth or Frostwolf Pelt. I would like to…
  • Have you tested them with other summoned striker companions? Perhaps there is a bug with Paranoid Delusion, since it actually becomes an illusion of yourself, maybe it doesnt get affected by companion damage increases etc.
  • Barbed Strikes class feature needs to be looked at in my opinion aswell. 2.5% is so small, and crit sev is already too easy to cap because potions are not adjusted to the combat change, and ribcage gives 12.5% crit sev aswell. With having crit sev forte, plus from our Battlerage giving 10% crit sev, we absolutely need 0…
  • @nitocris83 @"noworries#8859" @"cryptic39#8917" This is an important bug that in related directly to our class mechanic. It solves many problems for both DPS and Tank path. It makes 2 of our feats on DPS path really viable as a choice. This would allow us to create more builds for different contents. As I said, I can…
  • I know its meta of sharing and buffing eachother, and helping eachother. Which is exactly why 25% on a single item is too much. Right now on most classes you can easily cap 4 offensive stats, and on some classes 3 offensive stats, and other stats being really close to 90% aswell. So if its already too easy to cap…
  • I am comparing Tier3 items with Tier3 items, both of those helmets are from Tier3, they give 7% and 7.5%. And 1 Tier1 item, which gives 10%. All 7%, 7.5% and 25% bonuses are from Tier 3 hunt, which makes them not balanced within each other. And most classes can stack these easily, yes you lose in the beginning of the…
  • The Tier 3 Hunt Armor Bone Devil's Ribcage has a bug. If you proc the armor bonus with dealing damage or by healing someone else it gives 2.5% crit and crit severity like it is written on tooltip, but if you proc it with healing yourself, it gives 2.5% power. I think when this bonus was getting reworked, the healing part…
  • I want to comment about the Maze part. Firstly, Right now there is a chance of dividing the party as 1 vs 4. If a Tank or a Healer ends up alone, they will not be able to kill enemies and progress, if a DPS ends up alone, DPS will die there alone. Proposition: I think party should be seperated as 2 vs 3, Tank and Healer…
  • On last nights stream, I asked that you made the Tier 3 armor item Rib Cage so much more powerful compared to other Tier 3 hunt items. You said players do not like nerfs, and you said you want those items to keep their value. But now instead of buffing the Celestials, you are nerfing the Lionhearts. I mean isnt this a bit…
  • I think Celestial weapons should also have the bonus of "7.5% Damage Resistance", to make it useful for tanks aswell. Right now it only has Damage Bonus and Outgoing Healing. This is appealing for DPS and Healing roles. Tanks should not be left out. What do you think about this? Also since Healers and Tanks do not spam…
  • We are aware that Fighter dps is not as competitive as other dps classes at the moment. But we are talking about tanks right now. Barbarian tank has been the worst tank since mod16, promised to get a rework/buff, but actually ended up getting nerfed. 99% of the tanks who finished Master Zariel are Fighters and Paladins. I…
  • This is still not balanced. Why Fighters still getting an extra 15% awareness for free? To make it equal between all tanks, either remove that 15% from Fighters, or add 15% to other tanks aswell. Stats could be different to make it unique, for example Barb tank can get 15% deflect sev, and Paladin can get 15% crit avo,…
  • I do not think its related to cancelling animation. I think its related to Primal Instinct daily. This daily normally should be negating the effect of combat advantage against us and the chance of being critically struck. I think we see that big heal when we were supposed to get critically hit. I do not know how exactly…
  • I definitely agree on that mount bonuses should give percentage stats, not ratings. We can consider them as counterparts of companions, and companions give percentage stats. As its said above, mount and companion levels will not increase with each mod, so it is better for them to have percentage stats. Things like gear,…
  • Crit severity is very easy to cap because of elixirs and potions. Just by using 2 of them grants 17.5% crit sev, which is an extreme amount. If those elixirs and potions get balanced then crit sev will not be easy to cap. So vorpal would be useful then. Please take a look at all weapon enchantments again. Bilethorn…
  • Even if you count the combined ratings, if you compared with a single stat enchantment, it gives 300 stat + 180 combined rating. Which means 180*15 + 300 = 3000 stats. 1 kit gives 880 stats. You buy/make the kit for lets say averagely 50k. 1 Rank15 enchantment is around 1.5m to 2.5m, lets say averagely 2m. How is it any…
  • I agree on, this balance on Weapon Enchantments was not really effective. As its said above, now only choice for DPS is Bilethorn, because its way stronger than others. Because Bilethorn works based on how many times can you hit, instead of X hit per second like other enchants. This creates an unfair result and makes it…