I would also prefer to not get this change. Because as a Paladin healer, when to use your shields and powers is something you need to learn. It actually requires you to manage your shields and divinity and learn the upcoming mechanics of the content you are running. So it atleast requires some experience and skill. I think…
Common Powers: Sure Strike: Its damage could be increased a bit, so it doesn't fall behind Bounding Slam now that it got buffed. Maybe up to 75-80 magnitude. And give Stamina Regeneration effect to it, just like how Fighter and Paladin have in their respective atwills. Spinning Strike: Its control immunity was also not…
My personal feedback about these changes: - CC immunity fix sounds great. - Atwill and Daily Rage generation increases are great and helpful, but I don't understand why Encounter generation got reduced to 12 from 12.5. - Battlerage damage bonus increased but not for Relentless Battlerage. So its an indirect boost to…
If its possible to add a loot into the Master Crown of Keldegonn, can I suggest the old Bahamut pack transmutes? 2 mods ago, a lot of transmutes have been added as a end chest reward from dungeons and trials. They almost all have a unique transmute drop that is sellable/tradeable. But currently MCoK does not have one. I…
I think this is a horrible way to implement this feature. We already have a normalized level of upgrades on mounts, companions insignias and enchants now, going from uncommon -> rare -> epic -> legendary -> mythic, which is 5 levels. If you bring out this "new level of mount" it will just break this normalized system. This…
I was wondering if you could take a look at those icons on the right side of the damage floaters, right now we have 3 icons for Crit, Deflect and Combat Advantage; and 2 colors for Crit and Non crit. Currently possible combinations are: No crit + No deflect + No combat advantage = Yellow color and no icon No crit + No…
The new upgraded Dark Maiden set bonuses don't seem balanced in my opinion. For example, ap gain on helmet goes from 1% to 3%, its an 200% increase. But armor damage bonus goes from 5% to 6%, its an 20% increase. I would prefer a same amount of, or atleast close to be inline increase on the bonuses.
Reconsider about the new healer combat enchant "Refulgent Fortification"s bonus. Decreasing threat generation on a healer is completely useless. Healers don't even generate threat remotely close to tanks and dps. Make it something like 10% outgoing healing(which would be multiplicative to your total healing, just like dps…
I strongly suggest that do not make the new enchantments different item level, keep them same as existing ones. And preferable don't even increase the combined rating on them. Just dividing stats is already a motivation to get them. Just like companion gears, there are 2 stat ones, 1 stat ones, but they give same amount of…
She had Paladin Sigil + Astral Shield giving extra damage reduction, she also had around ~30% blue shield. That hypo hit 3 people; you, her and that Ranger. After hypo hit, she barely loses some hp, so hypo hit around ~40-45% hp to her. I dont know how much defensive stats/hp/item level she has, but if she has averagely…
As micky1p00 showed above, you can see the aoe of the hypos, they are a bit larger than arrow indications. Healer was a bit far away behind you so she did not get hit by the other hypo there. This mechanic has been there since its release, basically 2 stacks of hypo = dead, nothing new.
Hypo places a debuff on you which can be seen on your buffbar. If you get hit by another hypo while having this debuff, it deals extra damage, I don't know how much extra damage exactly, but it basically one shots you even as a tank. So if you get hit by 2 hypos at the same time you are pretty much dead. And thats what…
Transmutes from old zen packs, like Bahamut's Champion Booster Pack transmutes and old class packs like Barbarian Booster Pack. So people who had no chance to buy these packs in the past, can buy those from other players who had purhased before, with unbinding. You recently added companions from these old class packs back…
Transmutes from old zen packs, like Bahamut's Champion Booster Pack transmutes and old class packs like Barbarian Booster Pack. So people who had no chance to buy these packs in the past, can buy those from other players who had purhased before, with unbinding. You recently added companions from these old class packs back…
I just looked at the mounts from the mount choice pack in Priest of Myrkul NPC rewards. I dont know if there are others missing, but on first look I noticed Hellfire Steed mount is not there in selections, is it intended to be left out or just forgotten to add? Its also missing on Magnificent Resurgence Legendary Pack…
Fireball cooldown reducement is a great step, animation fix would be amazing too. But I would still want it to stay high magnitude. Fireball supposed to be best aoe spell on Thaum and thaum has no other burst aoe spell. It deserves to be high magnitude. Also about the spell mastery bonus, please dont convert it to be a…
I don't know if its intended to work like that. What I would expect from "initial damage" is, damage without feat/class feature procs, basically its base damage. I think its one of those missleading tooltips. I guess we can only be sure if @"noworries#8859" can confirm how it supposed to work. If its really intended to…
Before you balance the class, I think fixing bugs should be priority first, so balancing will be healthier. And regarding to Ray of Frost being the best atwill, people already gave many reasons above. I am going to mention a bug related about chill stacks. Snap Freeze feat only procs when you successfully apply a stack of…
So my friend who had problems with his Elemental Evil campaign still has some. His progression on some of the chars got fixed, but still not fixed on these chars: Lazy_Paladin@royinever, Lazy_Warlock@royinever, Lazy_Ranger@royinever Also Well of Dragons campaign seems bugged too. Basically if you are half way in the…
About the Elemental Evil campaign completion issue: Lazy_Fighter@royinever character had no problem but Lazy_Ranger@royinever character had its campaign progress reset.
On preview, Zariel's Challenge Master Trial deathless reward Blessed Cape apperance has changed for male characters. It still remains the same on female characters. Is this a bug, or intended change? If it is, why is it different based on genders. I hope its just a bug because old version looked much better and unique in…
Im reporting this on behalf of a friend who is having trouble posting on forums. Elemental evil campaign carry over bug : There is a bug when some toons not getting their 100% complete in elemental evil campaign even when on live they have 100% , i checked some stuff and it has something to do with finish this questline…
Now we get mythic insignias, its a good upgrade. But 2500 powder for a single insignia to upgrade to mythic is bit too much. We already recently received collars, and Im sure 99% of the community doesn't even have a single mythic collar. We still need to get a loooot of powder and shards to upgrade collars, on top of that…
Training room is a very good idea, it will definetely help people testing and trying out their builds. I agree everything with the post above, I would say there should be also a boss enemy with a large amount of hp, maybe something like 100 million hp, so we can test builds, make parses, compare times about how much time…
Feedback: We see some old transmutes as quest rewards in leveling areas now. I think this is great, many people were wanting those pieces. Its a perfect time to bring those old unobtainable transmutes in my opinion. Great work on that! I have seen few pieces such as Cloak of the Aboleth or Frostwolf Pelt. I would like to…
Have you tested them with other summoned striker companions? Perhaps there is a bug with Paranoid Delusion, since it actually becomes an illusion of yourself, maybe it doesnt get affected by companion damage increases etc.
Barbed Strikes class feature needs to be looked at in my opinion aswell. 2.5% is so small, and crit sev is already too easy to cap because potions are not adjusted to the combat change, and ribcage gives 12.5% crit sev aswell. With having crit sev forte, plus from our Battlerage giving 10% crit sev, we absolutely need 0…
@nitocris83 @"noworries#8859" @"cryptic39#8917" This is an important bug that in related directly to our class mechanic. It solves many problems for both DPS and Tank path. It makes 2 of our feats on DPS path really viable as a choice. This would allow us to create more builds for different contents. As I said, I can…