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  • I know its meta of sharing and buffing eachother, and helping eachother. Which is exactly why 25% on a single item is too much. Right now on most classes you can easily cap 4 offensive stats, and on some classes 3 offensive stats, and other stats being really close to 90% aswell. So if its already too easy to cap…
  • I am comparing Tier3 items with Tier3 items, both of those helmets are from Tier3, they give 7% and 7.5%. And 1 Tier1 item, which gives 10%. All 7%, 7.5% and 25% bonuses are from Tier 3 hunt, which makes them not balanced within each other. And most classes can stack these easily, yes you lose in the beginning of the…
  • The Tier 3 Hunt Armor Bone Devil's Ribcage has a bug. If you proc the armor bonus with dealing damage or by healing someone else it gives 2.5% crit and crit severity like it is written on tooltip, but if you proc it with healing yourself, it gives 2.5% power. I think when this bonus was getting reworked, the healing part…
  • I want to comment about the Maze part. Firstly, Right now there is a chance of dividing the party as 1 vs 4. If a Tank or a Healer ends up alone, they will not be able to kill enemies and progress, if a DPS ends up alone, DPS will die there alone. Proposition: I think party should be seperated as 2 vs 3, Tank and Healer…
  • On last nights stream, I asked that you made the Tier 3 armor item Rib Cage so much more powerful compared to other Tier 3 hunt items. You said players do not like nerfs, and you said you want those items to keep their value. But now instead of buffing the Celestials, you are nerfing the Lionhearts. I mean isnt this a bit…
  • I think Celestial weapons should also have the bonus of "7.5% Damage Resistance", to make it useful for tanks aswell. Right now it only has Damage Bonus and Outgoing Healing. This is appealing for DPS and Healing roles. Tanks should not be left out. What do you think about this? Also since Healers and Tanks do not spam…
  • We are aware that Fighter dps is not as competitive as other dps classes at the moment. But we are talking about tanks right now. Barbarian tank has been the worst tank since mod16, promised to get a rework/buff, but actually ended up getting nerfed. 99% of the tanks who finished Master Zariel are Fighters and Paladins. I…
  • This is still not balanced. Why Fighters still getting an extra 15% awareness for free? To make it equal between all tanks, either remove that 15% from Fighters, or add 15% to other tanks aswell. Stats could be different to make it unique, for example Barb tank can get 15% deflect sev, and Paladin can get 15% crit avo,…
  • I do not think its related to cancelling animation. I think its related to Primal Instinct daily. This daily normally should be negating the effect of combat advantage against us and the chance of being critically struck. I think we see that big heal when we were supposed to get critically hit. I do not know how exactly…
  • I definitely agree on that mount bonuses should give percentage stats, not ratings. We can consider them as counterparts of companions, and companions give percentage stats. As its said above, mount and companion levels will not increase with each mod, so it is better for them to have percentage stats. Things like gear,…
  • Crit severity is very easy to cap because of elixirs and potions. Just by using 2 of them grants 17.5% crit sev, which is an extreme amount. If those elixirs and potions get balanced then crit sev will not be easy to cap. So vorpal would be useful then. Please take a look at all weapon enchantments again. Bilethorn…
  • Even if you count the combined ratings, if you compared with a single stat enchantment, it gives 300 stat + 180 combined rating. Which means 180*15 + 300 = 3000 stats. 1 kit gives 880 stats. You buy/make the kit for lets say averagely 50k. 1 Rank15 enchantment is around 1.5m to 2.5m, lets say averagely 2m. How is it any…
  • I agree on, this balance on Weapon Enchantments was not really effective. As its said above, now only choice for DPS is Bilethorn, because its way stronger than others. Because Bilethorn works based on how many times can you hit, instead of X hit per second like other enchants. This creates an unfair result and makes it…
  • Reinforcement kits stats need to be balanced. 1 Major +1 Kit can give 880 to a single stat. While 1 Rank 15 Enchantment can give 300 stat. 1 Kit worths around 40-50k AD, 1 Rank15 enchantment can worth over 1.5-2m AD. This stat ratio needs to be fixed. Also, Power, Accuracy, Critical Strike and Critical Severity…
  • Bonuses of potions from Vault of Piety(The ones we buy with Ardent Favors by invoking) needs to be balanced. These are their bonuses: Wild Storm Elixir: 400 Critical Strike and 10% Critical Severity Foehammer's Favor Elixir: 400 Deflection and 10% Deflect Severity Sunlord's Gift Elixir: 400 Accuracy and 5% AP over 20…
  • Following Barbarian powers do NOT proc weapon enchantments. Neither 8% damage part nor extra effects. Atwill: Bounding Slam Encounter: Punishing Charge Hidden Daggers(Blademaster paragon) Daily: Spinning Strike Savage Advance Crescendo About dailies, need to mention that, these 3 dailies are only damaging dailies Sentinel…
  • Barbarian Rage mechanic (For both Blademaster and Sentinel) has a problem. If im not mistaken, I can explain it like this: Battlerage/Unstoppable does not end when it reaches 0 Rage, it ends based on a timer, so Rage modifiers during Battlerage does not have proper interaction with it. If we give examples when this problem…
  • Seems like summoned companions are not getting combat advantage. Tested on dummies. When I stay on the opposite side of the dummy compared to my summoned companion, I get combat advantage, but companion does not get it. [Combat (Self)]Your Batiri deals 26313 (52626) Physical Damage to Target Dummy with Blow Darts.…
  • Thats why I said boons are not rewarding enough. They should give good amount of stats and itemlevel. So when you unlock them the amount of stats you get should be more benefitial the amount of cap percentage you lose from increased itemlevel. Also boons giving itemlevel means more damage and hp aswell. I think everything…
  • I think this is a good balance on races, giving all(or most) races a chance to make a build with them. So hopefully it wont be just all Dragonborns everywhere. But I do think premium races should still have a slight edge over others. Nothing gamechanging, but atleast something worth using it over others. For example,…
  • Is there a particular reason why boons dont give item level anymore? Also right now boons offer so little bonuses that it wont be even noticable. 1 campaign gives 4 boons, and 4 boons give 0.8% power/ or any other stat increase. Averagely it takes 2 months to finish a campaign and unlock all boons. So you spend time on 2…
  • Like most people do here, I support the idea of letting us choosing the stats from forte. You say we will be able to make different builds based on which stats we are gonna choose, but if we cant choose forte stats, we are forced to make a build that forte boosts, or the other builds we make wont be as effective as the…
  • I know there is an overall balance coming like in 2 months as you said in dev stream, but we dont know what is going to change on Sentinel path. Sentinel already suffers a lot finding a place in endgame content, atleast this bug fix can help until this balance comes out.
  • Most of the mounts have this problem, this has been reported multiple times but still no proper fix. The main problem is, as you said, those mount powers damage formula is not based on players stats, so it can still get deflected or it will have low crit chance even if we have necessary stat caps. Blackice Warhorse,…
  • Not sure if there is anything different between live and preview. Maybe your graphic settings are not same in both of them. But I have also heard and seen that visual effects change as enchantments rank goes up. It seems like rank9 has more effects and glowings compared to rank14. Most probably its not intended, but need a…
  • Hospitalities have a chance to drop figurines. So farm bounties, drop hospitalities, exchange with people, get figurines.
  • I wrote it under patch notes, but i will write here aswell. I dont understand this change. You were supposed to give some love to Sentinel this mod. But with this change Sentinel will be even in a worse place compared to mod18. We already lack tankiness and aggro. High hp with high stamina was the only good thing about…
  • I wrote it under patch notes, but i will write it here aswell. I dont understand this change. You were supposed to give some love to Sentinel this mod. But with this change Sentinel will be even in a worse place compared to mod18. We already lack tankiness and aggro. High hp with high stamina was the only good thing about…
  • I dont understand this change. You were supposed to give some love to Sentinel this mod. But with this change Sentinel will be even in a worse place compared to mod18. We already lack tankiness and aggro. High hp with high stamina was the only good thing about Unstoppable. Right now opening Unstopabble nerfs us, instead of…