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  • Oh dear. PVP flatline in module 4.All battles involve alomost no actual pvp. Its either a landslide win/loss. 5 legendary artifacts and Dragon glyphs making a gs touching (or indeed over) 20k means that almost no newly level 60 character can enjoy anything about pvp atm except the lovely view from the respawn point. I…
  • This thread seems to be split into 2 different response groups. Namely pvp GFs complaining about the only class that they can't auto-win against (although many still do) and PVE players concerned that a control wizard is now able to control mobs much better than before. Firstly, to the GF group: what on earth makes you…
  • So your "solution" to solving pvp balance is to give everyone the same ability? Why even bother with the different classes at all? Now I wonder why no-one thought of that before?
  • CW seemed seriously underpowered in module 3 pvp. But the changes to GWF and HR in module 4 would have been enough to "level the playing field" without really touching CW spells. A demonstration of just how OP those 2 classes really were in m3. I play a cw and while I enjoyed the challenge before I still felt a little…
  • I play cw. In pvp our control and damage in module 4 is great. I love it. I feel like a GWF/HR in module 3. I'm not sure how long it will last so I'm going to enjoy the god-like feeling. We went from being barely represented on the first few pages of the "Leaderboard" to swamping it lol. Unfortunately we are now being…
  • I play CW and while I don't want to be a traitor to my own kind...the changes seem a little "obscene" in pve, and in pvp its become something of a joke, even after just a couple of days. I understand that our damage (in pve) was out of line and the same to a certain extent for GWF but now things have taken a serious turn…
  • Look they have to make way for a new dps class. If everyone continued doing the same dps as in module 3 and they launched Warlock class, who would bother rolling warlock? the biggest hit went to CW (for very obvious reasons) and next on the list is GWF dps. While I may not like a lot of the proposed changes (done in such a…
  • I agree with pretty much everything said in this thread. Terrific action-combat mechanics, dreadful endgame experience. Doesn't add up to a successful future sadly.
  • The problem is the dreadful match-making system. In no way should a newly lvl 60 pvper (with a realtively low gs) be facing those who have the profound set. Simple. Since the whole of the end-game is based around gearscore why on earth doesn't the pvp match-making reflect that? And while its fine to say "stick to pve", the…
  • Its interesting that constant demands for nerfs to particular classes continue...take the proposed changes to CW in module 4. I understand that in pve CW are incredibly powerful and yet in pvp they barely register in the top 5 pages of the leaderboard. I think that while TR can be incredibly frustrating to play against…
  • Just do the tiresome Sharandar and Dread Ring campaigns. You will get plenty of gear along the way. Then you can move on to the equally tiresome IWD campaign...or you could grind the 2 pvp maps for a week to get the seals and glory to get the Grim set. End-game pretty much covered right there. Then re-roll another class…
    in Endgame Comment by sco77y001 July 2014
  • I can see an increase in the numer of Tera players already lmao :D
  • Improving the pvp experience might start with a decent queue system and more than 2 maps....just a thought lol. And to say that it isn't a pvp game is redundant. They couldn't possibly remove pvp entirely because the pve content is so mundane and repetative.
  • Oh dear. I can see a Warhammer future approaching. sad really cos the combat mechanic (although ripped from somewhere else) is great! the content at max level is boring +14k gs and now the endless nerfs and dubious class "adjustments" begin... enjoy it while it lasts :D