I play all the classes in this game, im primary a pvp player and as far as i can tell, DPS Cleric is the most op class at least on lvl 0 to 69, haven't seen dps cleric at lvl 70, but basicly you can deal decent or high damage while you have bonus duration of time damages running in backround and you'll take 0 damage if you…
I've seen this before in another old game called Ace Online, since theres no pvp, people just won't buy things for pve and the servers barely run from the litle income they get, neverwinter is a very special game with a really enjoyable history for pve, pvp is amazing, you can feel the action, skill and knowledge that…
To you all, it's maybe because some powers show the best and the worst cases of a power, reading the tooltip of "Killing Flames" from SW you can see that says 3000 - 28000 fire damage, because this power deals more damage the less HP have the enemy, so Disintegrate can be the same, the power probably deals the first damage…
Sometimes it can be casted serveral times, sometimes can not, but as far as i can tell, it triggers Oppresive Darknes every time you press a key within a second, so spamming it like if there was no hell, can stack this feature like 15 times, each hit for 600 - 800 damage pierce damage, so it's not that useless for me, i…
Thats, right, but you can't deal damage that way, and you lose more stealth than gaining from that roll. I make my build to be perma-stealth with maximum pierce damage: Vengance Pursuit can be casted serveral times, not sure if it's a bug or something but it can be casted up to 7 times, and sometimes even refills my…
I focus entirely on piercing damage, so every hit of CoS is like 1800 damage from shadow opportunity + 700 damage from OD =2.5k each hit and i can deal like 15 hits while stealthed.
Back in mod 5, i thought that GFs need a heavy nerf, back on those days i get stuned and almost one-rotated, when they finished their rotation, they became inmune to damage and control till the next rotation. Instead they give them a lot of base damage, i no longer get stunned but proned, and die within 2 encounters…
I used to be a Combat HR, they were having a nice survivability and damage,they have deflect and life steal feats, but in mod 3 or 4, the feat that constantly heals you: Wilds Medicine get a heavy nerf and late in mod 6 get indirectly nerfed since it's calcualted in nominal hit points (which is around 22k) not max hit…
Seals of Triumph are available once you hit lvl 70 on trade of blades, exclamation mark that displays when a mission is up, does not appear, but the mission is there.
I'm a perma root HR, i'll trade that perma stun/root for disintrgrate any day since most of the duels that i get. out-heal my burst damage, hardly i can kill players other than combat or archery HRs.
Back in mod 5, a trapper HR was behing CWs in paingiver for dungeons, but in this mod, even tank classes deal more damage, so is rare to see a HR for everything actually.
Hmm thats a nice question, but in fact, no one have tried passing DR Cap, because they know theres is a cap, they upgrade their Deflect stat, since is the only way to have more defense: 1000 damage (-80%) = 200 damage, if deflected (200 - 50%) = 100 damage. i personally think that dafense runs forward, in your case…
Already knowing how Cryptic acts, maybe they actually buff the pvp elite guilds thinking something like: "yep, it didn't works, at least make P2W players have fun there"
I do better with melee too, back in mod 4-5 i was on the 3rd page of kills, or the 6th hunter with most kills on the server. Note that this pvp domination is lvl 60-69, i already have my lvl 70 purple glory set for pvp (not the burning one since it only gives you about 10% more stats.) and i don't have enough glory for the…
Im not a new player, i already try all the encounters/feats, paths and combinations for pvp, before crushing roots, i do use fox cunning instead of cordon and pathfinder action as class feature for a total of 50% chance deflection, fox cunning only dodge 1 hit, even when it says dodge you still get controlled, so i figure…
You get a point but no, im giving a pov of what a "permalock hr" is like, even when this is the best path of feats, now try it with archer or combat HR that are not benefiting from crushing roots.
First strike rank 4: your first strike in combat deals 75% more damage, that means that rogue was dealing around 65k with shocking execution. My rogue deals way more damage with Lashing Blade than shocking, if enemies are defenseless, plus shadow of demise...
i was a melee hunter ranger, i don't get the part of pierce damage, i mean if i hit 2k damage, my 40% undodgeable unresistble piercing damage would hit a 800 extra damage, if hit get deflected and deal 1k damage, my 40% undodgeable unresistble piercing damage would hit 400 extra damage, anyway i respec to archery tree…
You wrong, the ambush encounter have 3 charges too, that makes 12 encounter and wait, the melee feat makes your at will became encounters so you have 16 encounter, all of them on a chain deals half of damage of desintegrate! we need to nerf all the 16 encounters. Sure range players have such a advantage, so a big advantage…
Mine is a Asus n46, GT 740m, i7 3630qm @3.60ghz, cpu goes to 95° while gpu to 80°, i play like 5 hours daily and never crashed, maybe update your drivers?