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  • The 1,525 shirts/pants from hardcore vos please please I’ve ran hardcore vos like two hundred times now and didn’t get even a single pants drop, at this point I’d be willing to spend like a hundred bucks on your game just to convert it all to AD and buy a pair, this grind is ridiculous and I’d be so, so happy to be able to…
  • I feel like u just kinda need to up magnitudes and reduce cooldowns. Ray of enfeeblement, Repel, and that hold power, all need a major cooldowm reduction to male wizards more competitive in endgame ST content
  • As a support, I might farm it for the accuracy debuff. Did anyone test how big that debuff is?
  • > @nitocris83 said: > Hello! Unfortunately sales and promos require more time to implement! You know i would've also loved to see and even happily pay for if necessary? Something for pride, which would be a great show of support for your LGBT+ players. Right now it's probably to late to implement an event or even just a…
  • > @reg1981 said: > I find vos with OP shields good. When the douchbag 2nd boss turns on us we can actually survive the hit with OP shields. I'm not sure how the pure heal side of OP is in there though(no shield OP setup). > > If mechanics are played and ppl know what they are doing, it's not terrible for the healer. A…
  • > @"jules#6770" said: > The game is going to be even easier to access than it already was. I started lvling a bard and you just basically follow the guidelines that hold your hand to 20. You will get a lot of stuff for finishing adventure zones, including an epic mount, r8 insignias, runestones, single stat enchants, a…
  • > @hotfrostworm said: > No, I was just on preview playing as the bard. Your new level cap is 20. At level 2 they gift you the free horse and send you off to Neverdeath Graveyard. I saw some armors in the Adventurer's Guild for level 20 being sold for 25000 AD per item. I could be wrong, but it seems like the armor for the…
  • > @kiraskytower said: > Exactly. Make a new Bard, and leave the Paladin behind. Assuming this turns out like every new class it will be hopelessly overpowered for the first few modules. You do realized that you'd have to regrind all of your gear, including stuff like trial weapons, hunt gear, etc, and also all your…
  • > @kiraskytower said: > Not to worry, soon everyone will be trading in their Paladin healers for the new Bard healers... You can't just trade characters or accounts, that's against the ToS
  • > @autumnwitch said: > With the new class having a healer paragon I suspect this might play into this to get people to play it. And what about people who love the paladin playstyle and powers? Should they just be thrown under the bus by the devs or asked to reroll a bard and re-grind all their hard earned gear, companions,…
  • > @nitocris83 said: > Hey @"chaderickrax#3780" ! We always encourage reporting of typos but fixing them often gets reprioritized for larger issues. The quest description of one of the bounty tasks in Sharandar, I forgot which one, has "int" instead of "inside". Looks like someone in the dev team got confused between quest…
  • > @cust0mx said: > If you have 5 stacks (1 for each player in party) every time you cast 1 shelter its fine (you heal more than 5% of your max HP per shelter most of the time) the bonus just needs NOT HAVE CD on gaining a stack. You can't multiproc these bonuses with AoE heals. No matter how many people you heal, you only…
  • To the person saying that decreasing the requirement on redcap's cap to 5% will help make the bonus more viable for paladin healers: still not. The problem isn't that healing is too low. The problem is that paladins have no HoT. A cleric and warlock will get a stack for every time their HoT will proc, so they can reach max…
  • Feedback on healer gear: CRAG SCALER GAUNTLETS: I like the idea of this bonus, I like the combination of power and awareness (I hope that we'll get to see more gear with this combination), but I don't like the recent change you've done to it. People only want to use gear that is reliable and procced nearly full time in…
  • > @nitocris83 said: > Hey folks - this item should be a rare drop from the Manycoins Bank Heist skirmish at Silver or Gold completion. If it's not happening, please let us know so we can investigate! Is it bad that i'm kinda sad about that? I mean, I liked the sort of exclusiveness that I felt with this item. But at least…
  • "the tooltip bug with seed bread has been fixed" It isn't just a tooltip bug. The item itself is bugged, and contributes to ratings instead of total %. When are you going to fix it?
  • It should increase them both by 10%, but it's currently bugged
  • These are some good changes, they look like they'll really help to balance the 1st boss with thr others. I like them!
  • There was the problem with too much stuff being focused on power when it came to gear, so you started moving a lot of these power sources for other things, which was good at first, but I think you went kinda overboard with it. I feel like there's starting to be a lack of power, especially power %, in the game. Healers, who…
  • Lowered Halaster and Zariel's damage by go much?
  • > @"noworries#8859" said: > That can only be removed if the damage reduction changes to a lower amount, such as 20-25% that stacks on top of defense, instead of the essential immunity it does now. That is too powerful to go off frequently. But if the damage reduction part changes then it can have the cooldown removed…
  • > @arazith07 said: > There really weren't any arguments supported by facts against it. Just feeling and thoughts. Feedback was taken from those who suggested things with actual numbers and such. Tanks will still be required for endgame content, if you can prove that a dps can tank ToMM or Zariel with the changes on preview…
  • NoWorries: suggests a change on the forums Most comments:are against this change NoWorries: does it anyways Well then why did you even ask about it in the first place?
  • 10% was too high, but 500 is too low. This will just have such a small effect that we'll barely notice that those modifications even exist
  • > @"noworries#8859" said: > Is there anyone against changing some of the tiers of power to different stats? I am. While I think it would be great for dps that get tons of power from Forte, for us healers it would suck we don't get that power from Forte so capping power is harder for us
  • > @arazith07 said: > In the Master Trial thread, the tanks there are asking for more damage from the bosses after this update. IMO Tanks really do need to have 90% defense. Oh wait you are not a tank, why are you worried about at-will damage from bosses? But the thing is, the devs increased the damage of most of the "dps"…
  • Does the x3 damage modifier on the the trials apply to all attacks, or does it only apply to attacks that target the aggrovator? Because applying it to all attacks does not seem like a good idea at all. While tanks are a lot tougher now, dps and healers are not that much tougher than before because they don't max defense…
  • Why would there be a limit? Some people have many bondings on different characters, and I really don't think that the devs are just gonna make those investments entirely worthless and unexchangeable
  • Why was focused retaliation changed? We liked the ability to occasionally reflect some damage
  • 1 is TERRIBLE. It's just a temporary solution, but what it WILL do temporary is raising the prices. I would be very furious if the devs would raise the cap