I just saw a thread on here about a typo in Vellosk, and it made me wonder - Is this something the design team is interested in?
I ask because, since starting Neverwinter in December, I have played through and enjoy most of the Legacy Campaigns and Undermountain. But since starting Sharandar, I have been STUNNED by the number of typos. The one that stands out most recently was being told to go kill some "soldires" instead of "soldiers."
On one hand, these typos are minor, but they break immersion and I have encountered as many in Sharandar as I have throughout the rest of Neverwinter combined.
Should we report these typos, like a second layer of editing? Or is that not a good use of time?
I played through with my dwarven fighter on PS4, but pretty soon I'll be starting against an elf rogue on PC...everything will be new again, and I can keep an eye out if it's warranted.
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Forum threads..huh. But you can still enjoy in-game tickets, the answers are very satisfying: "we're very sorry, we understand how annoying this bug can be, but can you just ignore it, please?"
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> Hey @chaderickrax#3780 ! We always encourage reporting of typos but fixing them often gets reprioritized for larger issues.
The quest description of one of the bounty tasks in Sharandar, I forgot which one, has "int" instead of "inside". Looks like someone in the dev team got confused between quest programming and quest writing lol 😆
On the upside, we've seen how fast Cryptic CAN fix issues when the will is there...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox