That's the other thing about SB I don't like is it's a pbaoe instead of ranged. With CoBL you can be sitting on the high ground raining CC and damage on the enemy team without risking yourself. You can use it to lock an enemy out of the capture point or prevent them from escaping. Plenty of utility, and even if you miss it…
I agree that Sun Burst has its uses, but I prefer Chains of Blazing Light instead. The reason is that the knockback on SB can be a double-edged sword; it can save lives and set up some easy kills, but just as often you will knock an opponent out of an AoE, or worse yet out of a TR's Dazing Strike. Chains on the other hand…
After a kick, do you get another player or are you stuck with 4? If you don't get reinforcements then it doesn't solve the problem. How do you report a player? For the love of god please no. I like the idea of Glory being granted for how much you contribute, but please don't base it on kills! People are already bad enough…
Clerics are almost necessary at later levels (30+) because no other class can heal the group. GWF has Restoring Strike, which only heals himself, and everyone gets a bit of life steal, but between Astral Seal, Sunburst, Healing Word, Repurpose Soul, Forgemaster's Flame, Bastion of Health, Soothing Light, etc. the Cleric…
I've experienced just that scenario far too often. It sucks. :/ Perhaps if Companions aren't allowed into dungeons/skirmishes? Lower difficulty a bit to accommodate it. Companions are really there for solo questing anyway. This would force DPSers to be better team-players because they wont be as self-sufficient without…
It's designed to keep Clerics from never having to use potions ever, like in the early Closed Beta Weekends. It used to be a 50% reduction, but that was too much. As of now, I have a hard time saying if it's a problem. On the one hand I've rarely used potions while solo questing, but in dungeons and skirmishes I regularly…
lol! xD I agree we can expect more hybrid classes to be on the way and we'll see in time if they work out. It's still Open Beta so tweaks are coming and maybe they'll fix the issues I and many others on the forums have been seeing with the GWF. I have my reservations. Now if a GWF is going to be a hybrid then a different…
Yes, Guardians are useful -- more than that they can be powerful. It takes time and effort to learn the class but if you keep playing and watch other Guardian Fighters you'll see good ones out there who know the subtler mechanics that really work. By my observation you'll never be a real AoE Tank. Neverwinter differs from…
That's exactly the problem; they deviated from the established system. All the other classes fit a defined archetype: Guardian Fighters are Defenders, Trickster Rogues are Strikers, Devoted Clerics are Leaders, and Control Wizards are Controllers (it's even in the name!). Great Weapon Fighters are the only class that…
What class do you play and have you ever run out of potions/had to buy them? Leveling as a Cleric I recently sold off a stack of 20 lesser healing potions that were wasting space in my inventory. I have some 36 or so slightly better healing potions and a couple stacks of even stronger ones laying around.
I wish that were the case but (in my experience) Neverwinter has been designed with a "Holy Trinity" system -- after a fashion. Cryptic is trying to be as true to 4th Edition rules as they can for authenticity's sake, meaning they're built around the Four Archetypes of Controller/Defender/Leader/Striker. That means any…
Use it to boost your Encounter Powers. You should always be building and expending Divinity as quickly and efficiently as possible; it's a defining quality of a Cleric's skill. Punishing Light has disappointingly low damage and honestly seems useless, only real benefit is that you can still move while you cast it, but…
Whoops! Just realized I never even asked the question I intended to. :P What does everyone think of the Righteous paragon tree? Am I accurate in calling it a Survivability tree or do some of you see it differently? Is it stronger/weaker than the other trees? @bunzaga: My pleasure! :) Best of luck in the game!
I think the 10% resist means ~1 in 10 CC effects will fail to affect you. Halflings are heavily reliant on luck (which is fitting for the race). Avoidance is their game, AoE/CC they have a higher chance to dodge. This means that every once in a while you'll get a lucky break, but in general you have just the slightest bit…
I think this very well sums it. By my observations the Cloud of Steel power is balanced in design. The ability to keep pressure on an opponent while at range is a perfect trick for a Rogue, giving them an unexpected edge in situations that would otherwise cripple them. It's limited by a slowly recharging supply, which…
1. You aren't the one I'm talking to when I say "Don't try to remove PvP." 2. Whether you get over it or not is irrelevant anyway. PvE and PvP each will be affected by the other. We're both playing this game, we both deserve our time/money's worth. Can you at least agree to that?
If a lack of PvP balance means D&D shouldn't even have PvP, then it shouldn't have PvE/PvM because that's not balanced either. Fact is, D&D has both. Fact is, people want both. Fact is, stop whining about PvP and just play your PvE. Don't poke us and we won't poke you. The real issue of this whole debate, and this whole…
If you really can't understand the comparison of racism to an irrational hatred of a minority population then your rights to engage in any logical discussion are hereby revoked. As others have stated, you're stating an opinion as fact. The way you play PnP D&D does not reflect the developers' intention, or any majority.…
There are dozens, hundreds of games out there designed for PvE. Skyrim and other games like it are a perfect example off the top of my head. The assumption that a game can't have PvP for players to truly enjoy PvE is ridiculous. The assumption that PvPers are some plague minority that go from game to game making demands…
Agreed. I hate the way Kills are always the most important factor in who is MVP of a match. It's part of why TRs and other assassin-type classes are viewed as OP, because they're always on top of the leaderboards. Assists, Healing, Buff/Debuffs, Tanking, all of these things should earn as much credit and as many points as…
Blademaster is a Paragon Path for GWFs. Two-weapon fighters probably wont happen; we have Two-Weapon Rangers for that, which are currently in production. We don't know when they'll be added, but rest assured that they will. Making a video game takes time. Be patient.
@andrylar10: Ok so there are 2 key points in your post that I can see: 1. Clerics having more potions and thus not spending gold is meaningless 2. D&D classes can't be balanced for PvP My response: 1. It isn't about the gold. Everyone says that, "What does it matter if Clerics have more gold? Gold is useless!" But the…
Go STR/DEX for uberdamage. Should be able to get them to 18/18 at level 1, CHA will likely get the next highest number, other stats don't warrant consideration.
ya reelee Clerics got the self-heal nerf because they never had to use potions in PvE. GWFs got nerfed because they did too much AoE damage (devs went too far, made them UP in BW4). Even the TR got nerfed because of PvE, being able to fight **** near every battle in perpetual stealth and never take a hit. *** @OP: I am one…
If GWF is still a Defender then the Avenging Paladin would still be one as well. :/ I too would prefer Avenging though, really milk the Smite Evil flavor of the Paladin instead of another sword&board. They've already got GF and they are planning a mace&shield Battle Cleric so...