I am looking at this as a Min/Max and Dwarf is off the table (not a fan).
Human 3% increase to defense I read equals to about .75% damage mitigation for a cleric. However I assume a GF will have MUCH more defense (perhaps 50% more?) than a cleric. With that in mind how much mitigation will that 3% increase mean for a Human GF. My other fear is mitigation caps or softcaps... I see it in every game and in 3ed D&D I assume it is here in 4ed too.
Halfling 10% resist to Crowd Control... I am a little confused on what is defined as Crowd Control? I assume it is sleeps, stun, knockbacks, charm, possessions, snares, etc Though I have a fear Crowd Control is a bit more refined than all of this. In addition what it says 10% resist does this mean a halfling only gets afflicted 10% of the time or the duration of the affliction is reduced by 10%.
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kotliMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 577
edited April 2013
The GF item in shop have ~50% more defence rating on level 60 items.
As for the %damage reduction from defence it liner, at lest up to the cap if it exist BTW the higher level you are the more defense you need for 1% DR based on my Obs.
CC is slows knockdowns push back stun sleep immobilize etc, dunno what the 10% resist does though.
I would like to know more about this aswell as im thinking halfling or human too. If the halflings 10% resist is flat out avoidence it seems a bit over the top.
Halfling 10% resist to Crowd Control... I am a little confused on what is defined as Crowd Control? I assume it is sleeps, stun, knockbacks, charm, possessions, snares, etc Though I have a fear Crowd Control is a bit more refined than all of this. In addition what it says 10% resist does this mean a halfling only gets afflicted 10% of the time or the duration of the affliction is reduced by 10%.
I think the 10% resist means ~1 in 10 CC effects will fail to affect you.
Halflings are heavily reliant on luck (which is fitting for the race). Avoidance is their game, AoE/CC they have a higher chance to dodge. This means that every once in a while you'll get a lucky break, but in general you have just the slightest bit less durability relative to a human with their 3% defense buff.
tanverMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
The 3 extra feat points is a question I have in this..... It would allow a level 60 Human GF to have maxed out 2 different trees unless I am looking at this wrong.
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leissesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited April 2013
The 3 talent pointa are exclusive to Heroic Talents.
The 3 extra feat points is a question I have in this..... It would allow a level 60 Human GF to have maxed out 2 different trees unless I am looking at this wrong.
Looking at it wrong.
As leisses said, it be restricted to Heroic talents.
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As for the %damage reduction from defence it liner, at lest up to the cap if it exist BTW the higher level you are the more defense you need for 1% DR based on my Obs.
CC is slows knockdowns push back stun sleep immobilize etc, dunno what the 10% resist does though.
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I think the 10% resist means ~1 in 10 CC effects will fail to affect you.
Halflings are heavily reliant on luck (which is fitting for the race). Avoidance is their game, AoE/CC they have a higher chance to dodge. This means that every once in a while you'll get a lucky break, but in general you have just the slightest bit less durability relative to a human with their 3% defense buff.
Looking at it wrong.
As leisses said, it be restricted to Heroic talents.