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What is the Arc Client?
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  • I like that idea! that would be neat and provide me a change from my melee at will and my range at will so I can always be doing stuff. With that I would always be doing something interesting because it would have a point to it even if its not damage and it doesn't take long to execute SF so it wouldn't mess with the…
  • Thank you for all of this! I'm hoping for a noticeable difference in sly flourish as that is what it appears you have done, and magnificently so. Even better is the changes to Cloud of Steel, by giving it back the stacks it now works as a viable ranged option as a MI. I'll have to test to see how the stealth drain changes…
  • This is only sort of a good idea that needs clarification for balancing reasons. First I do like this idea however being able to move while attacking with CoS will screw up every other melee class we fight against. So I'd say that when attacking with our at-wills our move speed is lowered by a percentage amount. How much…
  • ^This. This says everything I want to perfectly except I would like to add that it seems we lack any feats that add buffs or debuffs in all trees. Now they are increase to either heals or damage only. Before there were feats that could also boost your recovery or power or make straight buff powers heal. A bit of a return…
  • About the new stealth depletion: I like it, it means all those little dots don't stack up and absolutely reset our stealth meter in 2-3s. Admittedly, any damage we take in the 15-35% of ourmax health range is going to hurt but I'm ok with this because of the resistance we gained to dots. And if we're hit for more than 40%…
  • This was going to be my counter-argument to kweassa as well. Yes it makes rogues a lot more viable however it basically means that we have to choose between Shadow Strike or Tenacious Concealment + Artifact Off-Hand Weapon. There shouldn't be the only two options in order to make stealth usable. Stealth should be more or…
  • The issue here is all attacks from stealth have combat advantage.
  • I agree with almost everything you said. However IMO if First Strike resets I feel that it would need to be longer than 6 seconds because it is a large damage buff and could be bad in PvP but having it reset still sounds like a good idea to me. The only other problem is that currently we need to do most damage by being…
  • That's not what he is saying. And it's definitely not because everyone uses it. HP is good because it has a nice debuff that you can hit enemies with, especially bosses to increase your parties damage significantly. HP's 4 set bonus is one of the best for clerics because people don't need us for healing. They need us for…
  • True. What I meant by that was that clerics can do a lot more healing. And now that I've tested some more I can say that it might be viable because the capstone feat in the middle tree throws a heal when you're at 30% or lower and the top tree is focused on Heals over time. While clerics will still probably be almost…
  • My current suggestions for the defense issues currently would have to be ITC the Endless Consumption Boon from the Dread Ring and then lifesteal and deflect feats from the scoundrel tree. I realize this isn't enough but for now it's all we really have. That said the executioner build can really rack up damage bonuses on a…
  • I tried it from the start of the actual flurry and stealth ran out around the middle/end of the flurry
  • I disagree. Perma is much more difficult in this mod as its overall the choice seems to be stealth or dps. Yes you can do some serious damage from stealth but at the cost of no more duelist flurry and being forced to use Gloaming Cut which means you can't attack from range. So now all your encounters aside from 2 drain…
  • Actually if you looked they seriously buffed some of those healing abilities, like Bastion of Health. BoH used to heal for about 4-6k without divinity and now heals for something like 12-14k. Plus with AS giving temporary hitpoints instead its basically a damage reduction power. Improves defense and absorbs damage with the…
  • -Why do you want to be a class advocate? Clerics are a great support class that I enjoy playing. It's fun to play with friends and hear them ask why their damage seemed to suddenly increase so much. -Why do you like this class? Because I don't mind handing the spotlight to others and helping them get there. Being the guy…
  • Trickster Rogue Class Advocate - Nomination Thread Greetings Trickster Rogues! We want to hear what you have to say about your class! If chosen as a class advocate, you'll be responsible for compiling the feedback of your fellow players about your class. Each week, you'll submit feedback in the form of a bullet-point list…
  • The CHA belt is a very viable option, mainly because as a TR you get deflect from it and you happen to have the best deflect severity. The combat advantage damage is useful but not as much as the straight damage you get from STR. However the CHA belt also does improve your companion so if you have an augment companion such…
  • I'd like to see some new pvp modes instead of just domination. GG is just regular domination with more points, people, and some npcs and catapults. Icewind Dale is domination with companions and a little more open-worldness feel. However I think it would be great fun to have a deathmatch. Or a capture the flag where…