sounds like you want to divide the class into two completely different roles. could be a good idea, but restoring the Core Paths is a much much greater gamebreaking intervention tho. you'd have to invent totally new spells and feats.. I don't see that coming, - it would be more or less starting from scratch, without even…
thanks for the answer, but i dont agree here. the fourth empowered encounter imposes much more problems that the TAB modifier, because you need to balance not only 3 - but four spell combinations on slots. didnt do the maths, but thats alot more than any other class requires. for example: on preview, they nerfed shard…
cant agree More. i must say when the Warlock "CURSE" mechanic got released, i immediately thought: hey, how about killing the TAB spellslot for for wizard, and giving him a new ability on TAB: ONE universal buff charge that will highten, maximise, enlarge, empower or quicken. your next spell? you'd have to chain your TAB…
i leveled my TR form 20 to 60 only doing pvp. i sustained myself topping charts with only the mulhorand cloak and often outleveled pvp blues from the vendor. i think i had a level 2 silvery enchant on boots tho, might have helped with the honor farming. takes not much skill to do that, rest running in pvp play so bad..
The Dye Kits are the best ideas, as is the Mobile Bank account. ^this is a bit counterproductive when AD sinking, no? ^also this should be +15%, not *15% until now you dismount using pots, maybe improve movement rating by 200 when not mounted? useful in PvE trash clearing then it should have a buff time on it/lose on Death…
I'm probably gonna lay off the game till they adress pvp issues with 1 adjust our hateloved weaksauce CW, 2 GWF/GFpronelock , AOE invis rogues with near undodgeable execute 3 and finally introduce diminishing returns into tenacity for QQ-CC-chaining