Mandatory: Because it's what causes the current problem of raq, which I explained in my posting above (once more). During the leveling quests, the game tells: "This area might be too difficult" for a long time. Of course that's also but estimation, but it gives an idea. Yet if the game tells me that at 16k I can start…
@micky2p00, whatever you do outside the game is up to you and you alone. Nothing which other players complain about that game does have to do anything with it. This does not mean that I deem guides etc worthless and would not appreciate the work that goes into them, but I write this not only from a player's perspective,…
So this causes one major problem: Casual players may grind as hard as they want, they're left out. In theory, a random party needs to be able to run the content. All that happens otherwise is the same as here: Those left behind lifting their voice, and those who are able to run the top tier content (not all, but an obvious…
@lantern22, I don't want them to set the requirement up. Right now it is, in my experience, in the most criticised dungeons impossible to carry a newb through; ToNG, CoDG, CR, Manycoins, I think I forgot one. CR is imo the worst, considering that it has the highest discrepancy between requirements and the actual need of…
I wasn't able to reproduce the following yet since there's a lot of coincidence in it, so I don't consider it a bug, but maybe someone else has some more experience: Esp. in Cragmire Crypts, but not only, Soup Puppet (I'll leave this typo here) and Companions trigger traps which one has already passed. Aside of the display…
Yeah, that's true. All in all I see your changes bringing back more possibilities for warlocks, which I like a lot. Thanks for all the work and thought you put into this! :)
I'd be not concerned about loot up to green, but if this happens to purple, it's annoying as hamster, since the scenario unfortunately does not work like Indy Jones and the Grail, but the loot flies all around the level with no apparent reason. The actual reason is a cosmetic one like a particle effect linked to…
Hmm, that's a good point, especially for soloing, since there are hellishly fast mobs too. My scenario was a party, tank getting all the aggro, but (as in the last CTA) newcomers rushing in from the outside or the tank being not able to aggro everything, and since there are also leveling tanks, that will inevitably happen.…
If you only consider 24k, you've missed the point completely. I could name you many groups I ran dungeons with as the weakest dps: Went through Ravenloft like a knife through butter, failed at the boss. The others three ranged from 22.5 to 24.5k, the game implied that I, at 19.5 back then, should be able to do it ...…
This sounds very neat. Except, in my opinion, for this: "to enemies within 10' of the target." Warlocks are usually squishy, and these distances are very hard to grasp ingame, all the more for people whose intuition works with meters instead of feet. Warlocks make for a great class who can also work from distance, which…
Exactly @lantern22: elite players are simply very good players, elitist players are the ones who feel themselves soaring above the lousy masses who cannot play the game or complain about the game being broken. That does not make the game any better in these respects. The majority of these "lousy masses" does understand the…
I'm just rambling here and don't actually know what went wrong or how things are at Cryptic, but here's a recurring tale from my time in game development: "Boss, we can't release the patch yet, we said two weeks. One is over." Boss: "Release it anyways." Team: "But [insert valid points here]." Boss: "I had marketing…
It's also a hint how badly the metrics currently used to collect numbers about completion work. Of course it's complex to piece better ones together, it's a complex matter after all. But to rely on these numbers will only mean to continuously ignore the real difficulties players are facing.
e.g. changed one script to which others refer to. Small error, big effect. The good part is that it's possibly just as easily fixed, once it's found ... I really can't imagine they changed each of these errors separately. (And of course these scripts are very unlikely to have any connection with the ZEN shop, I just want…
I second that. Would it be impossible to make the game for whole groups worthwhile by scaling the mobs to the available dps, in a way that still keeps fights tough, but doable? Demonic HEs do scale, in my opionion not well at numbers between 3 and 8, but they do and thus are way more fun than many a skirmish with a group…
I thought I missed something about how they work at first, but meanwhile I'm sure they don't: - displaying that much more is needed (numbers don't change after donation: experienced this with vouchers and copper (two-digit gold amounts) - no way to donate a voucher to Crafting Supplies despite apparent need: It's grey.…
I'd like to add something more to think about which is important for game designers in order to come up with a clear and, with a bit of use, easy to grasp system ... or why help, like a dps line in the HUD (it can be well hidden somewhere, cluttered HUDs are not a matter of content but of design) is needed in many cases:…
Problem is that this goes beyond a principle of game design: Players need to find all necessary information ingame. And a problem I see more and more often in RPGs is that one needs to be a maths crack, or dump an enormous amount of time and even ressources into trying things out, to make sure they skill their char in a…
Please read again yourself, the whole discussion, from start: This was never the point. You assumed that the group did not communicate (wrong), you implied that all five did not understand basic game mechanisms (wrong), you never asked whether you might be on the right track or not. All in all, what remains is that you…
I agree, but that's still not the core of the problem. Consider that some random player you pick from the game does not read the forums, does at best read about his build on the web, does not follow Dev blogs and does not know how it came to be that RAQ features content they can easily run in a group of peers, and content…
I don't mean ingame instructions, these are quite fine. I answered this on a forum posting; and not the only one of its kind. There are quite some people who answer like this, basically saying that players who obviously understand the game rules (make it through CR if you don't) haven't understood the basic principles of…
Please stop telling people they're doing everything wrong. You've not been there, you do not know what they did and whether they did it right. Obviously, many peoples have severe problems with this dungeon, specifically the boss, so consider that they're not all idiots, but something is wrong in the system (e.g. the…
The last few times I got stuck in Permafrost, I stayed well clear of its proximity, but apparently not enough, and got "pulled" in (visually, rather teleported the few steps into the next piece). Each single fight / try there ended up with me watching most of the time. Nobody was able to break my char out of the ice,…
That was not the problem. Four of that group had already finished the dungeon multiple times, and since most groups don't leave one the time to explain a thing, I knew about the mechanics since at least my Reading is at 120k. :) Please consider that others might find it offensive to be told time and again that they are too…
I'm always moving and dodging (and usually the Unmoveable Object, which is funny), with the Claws of Malar mobs usually more than I ever get to attack. Warlock is surely not the worst class for dodging, but the most powerful attacks are too slow and, at the level I got there (first 76, later well past 80), too weak.…
That is neither what I meant not what happened. Please don't tell players they're all inept noobs. If you had read my posting completely, you might have noticed that I also have a problem with the camera, walls, and seeing the ground. This also applies to CR if the healer stands close to the wall, even if I did not write…
For req and even raq, channels are usual for tanks and healers with minimum gear level of 22k+. So for players below that, who supposedly should be able to run req at 20k there is a 2-4k grind ahead, not even considering that one needs enough power to make it through the boss fights. All the time being told you're fit due…
ToNG is still absolutely impossible at the suggested gear level, and the final boss just got even harder, depending on insanely high dps, while nobody fixed dps (yes, I mean warlocks, amongst others). Instead, Hellfire Ring does not get buffs from Dust to Dust any more, which renders the build with the highest possible dps…