Can we Get a actual Damage per Second meter that that is turned on either thru options or command and should sat activated so we don't have to worry about start stop etc and accidently die try to get it to work etc.. It should calculate overall damage every minute and display that number and 2nd spot would show all time Highest. I Don't want to have to use some third party program that's hard to figure out to use and in the doesn't calculate my damage total divided by 60 /# of times etc. Great help to determine if rotation and timing are being done correctly. I do like the Paingiver total in dungeons but it is no help on building my character overall. Thanks
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If it's feats? I can help. I noticed the differences that help me without dps meter! I even have a barbarian that doesn't use the last feat on purpose...I don't need it! I gain rage like mad! Blademaster DPS.
Seriously I'll be glad to help you or anyone else will help you.
Edit: Don't promote something PLEASE even though mentioned that you don't want to use a third party program. Still this is how it starts! Damages are damages. Use armor reinforcements to balance your class out.
This already exists in the game, it is called the Combat Log. You can use a combat log reader to read your DPS live as you play or after you are done playing. Combat parsers are discussed here on the forums and on the official Neverwinter Wiki. There is no need to add more stress on a GUI that has been stressed too much.
Armor reinforcements are under consumables in Auction House. That will help with balancing your stats. No one cares about how well of a DPS someone is! Why does it matter? Everyone gets the job done! If someone cares about your DPS, then ignore them or report the player for being rude and not game friendly.
If someone states that you're missing something, then take to their advice! Many I have told, "You're forgetting shirt and pants for your level-UPGRADE IT"! These are little concerns for lower levels. I explained why they die so much.
Focus on POWER most and you're fine. Blend some boosts like armor-pen and crit-strike. Your character is never NEVER going to be perfect, so keep that in mind. At least there is some balance to work with armor reinforcements.
Balance the best way you can and also think about feats and class features that help with cooldowns (mostly used to activate the cooldowns with chosen feats and class features). It's not hard and you have 2 loadouts anyways.
Trust me...you don't need a DPS METER! This is why people give helpful guidance on the internet.
Take your time. Don't overthink. Ask for advice and think about those helpful advantages that occur most. Happy gaming
I personally think it would be a nice feature to have available when you're in the Trade of Blades or at the dummies located in the various zones.
I know that this is the PC forum but having that feature in-game would be awesome for the console players who don't have access to ACT at all.
While we all have some level of passion for the game, it doesn't help anybody to scream and shout at them in the forums for asking a question.
- What occurs most for damage advantage?
- What helps with cooldowns?
- What lasts longer by feat?
- What helps other skills? Part B: Even though it's not bad for exception of time cooldown.
Instead it's preconceived opinion that is not based on reason or actual experience=prejudice of wasting your time trying to figure out every outcome with DPS METER! YOU CAN GET A LOT DONE THE FIRST TIME FOLLOWING THOSE PRINCIPLES ABOVE![Lets analyze some truths here]
- Warden Ranger. The last feat-it pops up quicker by action points (CALL OF THE STORM) and quite effective. Also there something that helps with double damage for 3 seconds (flurry melee stance), but I can take advantage of it more by at wills causing the cooldown for 3 seconds somewhere else I believe-so I went with that. Don't use the Ghost Forest something feat for melee double damage because it doesn't occur often as (CALL OF THE STORM) using that daily power.
- Assassin Rogue. Duelist Expertise feat (7.5% damage) occurs more than (Every 15 secs once hit-REALLY PATHETIC Skullcracker, which is more damage) Duelist Expertise feat (7.5% damage) is better-occurs more or lasts.
- I know I have to miss enemies for the mighty leap feat for Blademaster Barbarian the first time, but WOW that feat helps a lot on magnitude for the second jump! Really smart and forward exception though to something that gives only small percent of damage going with relentless feat. The cooldown for leap encounter isn't that awful and can be used more often for big damage advantage with that feat.
- SERIOUSLY ASK ME AND I WILL HELP YOU on these forums or take mmominds.com for advice. HECK I MIGHT EVEN CREATE MY OWN GUIDE FOR MMOMINDS?!
Every player that knows DPS well-COOLDOWN REDUCTION=DPS! I made sure I have at least recharge speed on my weapon for my Rogue Class.You need to have more POWER than all other stats! That's key simple!
What is it going take to walk into the door of knowledge with someone that is actually helping you understand the principles of DPS?!
WE HAVE FORUMS HERE SO ASK FOR ADVICE! Stop being so OBSESSIVE about DPS! SERIOUSLY! I will state for a fact that I'm satisfied with my overall DPS by what I chose by class features and feats. I damage fine by the second and I try to balance my stats with armor reinforcements if needed. What's the problem? THINK LIKE A GAMER-YOU DON'T NEED A POOR EXCUSE 'DPS METER'! Stack POWER, which is the most important stat as I stated and with blends of other stats too on the side. WHAT'S THE DEAL AND WHY IS IT SO DIFFICULT?
I'M LAUGHING BECAUSE THIS GAME DISPLAYS DAMAGE DEALT AT THE END OF EACH DUNGEON! DPS METER LOL!
TRAINING DUMMIES
COMBAT LOGS
HELLO WAKE UP! IT'S RIGHT IN FRONT OF YOU!
If I'm in a dungeon and I'm like 1st-3rd in line by damage dealt afterwards, I'm fine with my overall DPS. Mostly I get 1st or 2nd damage dealt, but not all the time. Don't expect something with elite players or higher level dungeons with elite players at first getting into. Yet, I have done better than some in Demogorgon for my item level being lower. I'm not kidding and it happened that I even got on the list as compared for my item level a few times! I looked at everyone else by inspection and obviously higher than me by item level. It's because I know what I'm doing and what to look for by advantages when it comes to DPS, so it happened a few times. Look at what stats you need to improve is one thing also. STOP BEING SO OBSESSIVE! Back then it was shady preparations feat before Mod 16, because it was the only thing I had for cooldown reduction advantage besides sneak attack feat-it helped me a ton! Now there are other ways to help. I will explain that too if you want?
I don't need an excuse with a DPS METER! NEVER HAVE I USED ONE! Do you see me complaining?
SO TAKE THE ADVICE PLEASE! DON'T WASTE YOUR TIME WITH A DPS METER OR EVEN ASKING FOR ONE! The last game taught me by figuring and looking over things closely. I thought DAMAGE PER SECOND-DAMAGE PER SECOND at most times. Figuring out or looking over closely using principles like I stated above, I don't have to worry about it, and it becomes natural by thinking forward.
SO ASK ME...Don't be scared to ask on forums. Seriously that's what it's for! Don't refrain from asking me or anyone here on forums for help advice.
This is why I'm proud to understand principles through experience without DPS METERS! It's not complicated at all!
And a problem I see more and more often in RPGs is that one needs to be a maths crack, or dump an enormous amount of time and even ressources into trying things out, to make sure they skill their char in a useful way.
I don't think a live dps meter is actually needed, but a better estimation than gear level to get an impression on the min / max dmg one can deal. Same for heal, block, whatevs. That simply means one up to a few more lines in the UI, nothing terrible. Most of all this is needed if the game does not clearly show when caps are reached and whether it's useful to skill beyond caps or not.
I can really understand people being annoyed about an unnecessary lack of clarity.
People Obsess. Stats do not Obsess.
Instead you want people to ask you or forums and rely on other people who have used the tool ?
In the logs can you see when you had the wheel of elements - fire on you ? Was that when the Warlock had blight on the enemy, how many stacks of blight was that again ? I dealt more damage at this point, was that because the enemy moved and I resulted in positional combat advantage because they moved between me and the tank who was testing some stuff.
That info ins't showing and certainly not possible for console players who only have the option of scrolling the log manually and trying to piece it all together themselves.
The "DPS Meter" and I really think "in-game test tool" would also help support toons know which combo works well on debuffing the enemy etc etc.
Giving people an option to test and make themselves better isn't a bad thing.
However given the number of devs and their workload, they'll not likely implement such a tool so this whole conversation is moot.
To anyone thinking parsing is against the rules, then why would Cryptic and dozen of other MMO companies grant us the access to the combat logs? Combat log files are not unique to Cryptic games. ACT has a long list of games that shell out the combat logs. If Cryptic didn't want you to read it, the command /combatlog 1 would not be access level zero.
My opinion, there is enough HUD clutter, I don't need more to distract me.
I'll tell you right now all skills I use are short cooldowns of the majority, except my paladin. Circle of divinity actually helps with divinity recharge dramatically with 10% divinity regeneration class feature combined.
It's up to the player by stats. Results don't matter really, because it's just number. I know Power-Armor Pen-Critical Strike is important for high numbers; power is the most important. JUST PLAY THE GAME AND HAVE FUN! EVERYONE GETS THE BATTLE DONE! JEEZ!
You use the word obsessive far to much, people are not obsessing about their DPS just because they want to test something; by your usage of the term you must have been obsessive when you were testing things out yourself to see what was good.
Try reading the post again because clearly you're too narrow minded to see beyond your own needs.
For me, this topic is closed.
Also know a thing or two about stats, and how to balance those.
This has nothing to do with the OP request. Which has merit, depending on what it shows and how. And I may consider it, due to already having something similar/partial for other purposes.
Looking for tools on how to improve yourself, should be encouraged and not frowned upon. People who use such tools to belittle others instead of helping, should be "insert explicitly censured things here"
Stop stressing over something so silly. Let people help you here on forums and stop wasting your time with a poor excuse called 'DPS METER'.
I'm building myself up and truly I'm satisfied with some compensation in the mix for the meantime progression of building other stats up. If you're stressing over it? Use some major armor reinforcements to balance out. So how silly is it? I'm not trying to insult anyone. I'm trying point out that stressing everything for DPS, it's pointless to waste time with everything! STACK POWER with blends of other stats and you're fine? If you DPS, you're fine! So please enjoy the game! If you're off a bit, stop stressing over it! The point of this game is having fun and helping yourself just enough, which is possible to complete! Not by how great of a DPS you are! If you DPS fine enough, be happy you're decent just enough and enjoy the game! That's how I play, so who is being obsessive? Take the weight off your shoulders!
Are you really that bad in game? People here will help you on these forums! Stop stressing over a 'DPS METER' that isn't going to give answers and just your performance just like the end of a dungeon with damage dealt. Yeah I know how they work by imagery on the internet. Quite ridiculous asking for something so useless!
I used the word obsessive far too much, when people are not obsessing about their DPS just because they want to test something. By my usage of the term I must have been obsessive when I was testing things out myself to see what was good....
The answer of your question. I stopped stressing over it and thought of my outcomes forward looking closely, then became natural knowing what DPS is. I got dramatic results from it, which I showed from previous game. I mean I could of done something a bit different and got something higher perhaps? I saved so much time not stressing over. I could of had 16M, but truly 15M of damage on Tera Online was just good enough for me. I balanced my layout and stacked POWER. I got my results. In the end, I play just fine to my satisfaction. I never used a DPS METER in my life! Rotations don't matter in this game, so stop it! It's just 3 encounters!
- What occurs most for damage advantage?
- What helps with cooldowns?
- What lasts longer by feat?
- What helps other skills? Part B: Even though it's not bad for exception of time cooldown.
Be grateful by my own experiences. PLEASE! I'm not lying about anything I stated here. Use those principles! THEY WORK!Maybe someone might not see the need but this game isn't built for one person so, again, making a REQUEST isn't a horrible thing. Maybe someone might like mmominds....maybe some people think most of those builds are outdated trash and wouldn't send a single person there.
OP made a request plain and simple. The devs decide if it's worthy of time or not. (my 2 cents on "it's never gonna happen" since ACT exists.
But no harm in asking. And definitely no need to get all preachy about your views on the horrors of tracking damage. Even less of a need to hit CAPS LOCK to get your overreacted point across.
It's great your willing to help a player with the basics but again, some of us really enjoy testing and tweaking our characters. Finding and reaching stat caps is easy. Finding a build, easy. To me you have a basic understanding of what it takes to do DPS, but without enjoying min/maxing a toon I dont' feel you get where we are coming from in this thread.
I seen you comment "Stop stressing over something so silly" - Seems to me your the only one stressing in this thread.
You've stated your opinion on the matter, time to relax a bit and let others give theirs.
- What occurs most for damage advantage?
- What helps with cooldowns?
- What lasts longer by feat?
- What helps other skills? Part B: Even though it's not bad for exception of time cooldown.
I will be glad to post my setup layouts for all my classes and explain why I chose certain feats and class features for example. Take it or leave it! These are forums and the community is here to help.How can I put this? You're not going to figure out every drop! NEVER! When I stacked power and balance my stats enough I did fine. Mostly just power and also looking at my glyphs in game-technically feats. I got my results to 15MILLION crit damage on last game I played! That's well enough for me! Perhaps to why Cryptic made it more limited? We panicked and figured it out eventually trying to adjust to a complete new game. So stop sweating over it! With armor reinforcements you can always make up for what was lost. Lots of work...urrgh, but in the end I'm happy where I stand now. I just look at stats that are rather useful for my class, try to balance them out, and I'm all good. Really care that much about everything?
Can you tell me how much damage the TR feat "Shadow's Flurry" does when it procs? The tooltip doesn't say.
Execution does 200 mag damage with a 10% chance to proc on enemies with less than 20% health.
Without parsing the combat log in one way or another it's impossible to tell which will do more damage for me.
10% chance of 200 mag dmg on enemies with less than 20% health
or
5% chance all the time to do an undisclosed amount of damage.
To me, it's fun to test and find out for myself instead of googling it and hoping the answer I find is a tested one and not a guess.
And you maybe right, it may never happen. But questions and threads like this open the door for discussion for those who enjoy this part of the game.
Sure skullcracker does more damage, but only once every 15 seconds (SERIOUSLY ONE HIT!). Reason why duelist expertise is picked. It's how I think on my final outcome decision.
It's how I'm thinking here. 10% chance is better=more often damage used. Sure I tried skullcracker for example and that was a mistake on accident by not looking closely.
I know something that isn't awful like might leap feat. 650 magnitude and leap encounter isn't as bad of a cooldown. That's not bad to take in my opinion for blademaster barbarian. It was only exception. Some could go both ways and one might choose relentless, but 650 magnitude on not bad of a cooldown for leap encounter. YES PLEASE as compared to some small percent at-will increase. On Paladin I went with divine intervention because of debuffs take away. It took me while and I just *slap my forehead* I NEED DEBUFFS TO TAKE AWAY! I'm just stating my mind. Mostly I still DPS, but I like jumping on enemies considering how the encounter cooldown isn't as bad and I love giving people pretend hugs
Why do we have forums in the first place? I'm stating legit truth here.
5% chance on all attacks or 10% chance only when health is less than 20%. One feat shows mag 200 damage the other shows nothing. Wish I had a DPS meter to tell me which is procing more and causing more damage LMFAO
I enjoy min/maxing, always have. I do NOT have a bad attitude in game, nor do I ever gloat about my DPS. Honestly, since mod 16 my barb is my main @ 24.1k and very seldom am I top DPS. I'm still learning the class and do HAMSTER DPS for the most part. Do I understand the stat caps, yes. Have I met them, also yes(Except combat advantage). Practice alone will make me better but I'd rather test and mess around to find what works for me.
For how long scullcraker lasts on a single target, like a boss?
What is better 25k power, or orcus set bonus?
If I'm a healer, what is the crit stat cap?
[Shadows Flurry]
Your attacks have a 5% chance to spawn a shadowy figure that uses the final combo of Duelist's Flurry on the target.
You know the purple figure on duelist flurry-The gif is just the example of what I'm explaining. The purple figure shadow.
Now look at Duelist Flurry Note: Ignore the gloaming cut. It's the only demonstration I could find on the internet.
[Duelist Flurry]
Strike with two slashes followed by a flurry of attacks.
Magnitude: 25
Added Effect: Attacks from the flurry each have a chance to add a Bleed effect which can be stacked up to 10 times.
Is this an extra 25 magnitude? It's only 250 magnitude stacked after the first 2 slashes, plus another 25 magnitude, which is 275 magnitude. Also I guess if you want to count the 2 first slashes, which is 325 magnitude. 11X instead of 10X all in 10 seconds. I'm I correct or wrong? The feat isn't specific by description at all by how long it is. So 5% chance just for an extra 25 magnitude on duelist flurry? That's nothing! That's how I looked at it. Just an extra shadow purple figure?
[Execution]
When an enemy has 20% life left, your attacks have a 10% chance to execute the target dealing 200 magnitude damage. Duelist Flurry now can have 525 magnitude during the strikes or basically any attack. 10% chance finishing off an enemy's health. Literally a jump of DPS at times to finish off an enemy that is tough.
Perhaps you're welcome?
EDIT: If I'm thinking wrong? Is it stacked 10 times for each attack? How many attacks of shadow figure? So excuse me why I think.
EDIT: 25x10=250 magnitude for an extra hit on duelist flurry. Ok now it seems rather bogus still just because you don't know when and during a fight. 10% ON ANY ATTACK spamming 10 times VS dealing with duelist flurry at 5% chance spamming like mad 20 times (EACH CYCLE OF DUELIST FLURRY-9secs).
10% x 10=100% of it happening. [Execution using other attacks=10 times clicking on skills and perhaps 30 seconds of your time-given that it's like 3 seconds or less to be able to hit the keyboard for next encounter]
5% x 20=100% of it happening. [Shadows Flurry-9 secs for each cycle=180 secs of wasting your time!]
I'm just thinking and I might be on to something truly logical minded.
Its all guess work at the moment.
Personally I'd like to use Act again but last I heard its 3rd party software and not acceptable to Cryptic's terms of service.
EDIT: 25x10=250 magnitude for an extra hit on duelist flurry. Ok now it seems rather bogus still just because you don't know when and during a fight. 10% ON ANY ATTACK spamming 10 times VS dealing with duelist flurry at 5% chance spamming like mad 20 times (EACH CYCLE OF DUELIST FLURRY-9secs).
10% x 10=100% of it happening. [Execution using other attacks=10 times clicking on skills and perhaps 30 seconds of your time-given that it's like 3 seconds or less to be able to hit the keyboard for next encounter]
5% x 20=100% of it happening. [Shadows Flurry-9 secs for each cycle=180 secs of wasting your time!]
I'm just thinking and I might be on to something truly logical minded. I know the whole 20% left might be wasting your time? However, perhaps it's my perception of what I'm noticing. With execution I noticed the last bits of enemy's health just helps more often trying to kill an enemy that is tough. I can be on one enemy and it takes longer to kill, then all of sudden BAM-just drains fast on that enemy that is tough!
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Yeah I'm a bit more of a visual thinker. It might be actually hard to determine the outcome on just duelist flurry (shadow's flurry) and any attack (execution)? So I did some thinking of how I look at it. Sure enough 10% is better than 5%. So I take 10% chance over 5%.
Sure take skullcracker for more damage with one hit every 15 secs (NO THANK YOU), but how often is it? FOLLOWING ME?
Damage per sec=DPS. More often it will be, the more you will do damage!
Sometimes exceptions can be made...sorry 650 magnitude is a huge jump of damage for MIGHTY LEAP! BARBARIAN DPS-BLADEMASTER. Makes me kill crowds instantly fast! Mighty leap isn't bad of a cooldown.
I just think it's best to think, rather than a DPS meter. I might make some guides of my classes, so why not?