The Claws of Malar quest in Wyllowwood is a roadblock to progress. This is because the final boss of the encounter, Arcturia, is far too difficult for the majority of players to solo. However, the two sets of mob groups and mini-bosses that lead up to the Arcturia fight are easily soloable, with or without the NPC dragon's help.
As such, it makes no sense to have the Arcturia fight tuned so far up in difficulty. Either make the entire quest soloable, like 90% of all other quests in the game, or make it a queueable, group-based quest, like the other 10% of quests. Having it 2/3--1/3 solo/group in terms of difficulty is frustrating, and makes no sense. The entire flow of the Undermountain zone (which is a stunning achievement btw, easily the best zone in the game and one of the best in any MMORPG currently), from the moment you step into the Yawning Portal until the moment you take the Claws of Malar quest, is slick and exciting. Claws of Malar is a huge stumbling point in that journey.
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Her butterfly/flying bug zone attack is/was super annoying, but as a Warlock Soulweaver I beat her 1st time around...
Having started playing Jan '19 it is hard to find campaigns not affected by the level thing to make progress in
I soloed it after it killed me about 6 or 7 times. I just worked out you have to hit it as hard and fast as you can, then run around healing until you can hit it again. Probably the toughest solo fight for some time
A lot of player are still not using selfhealing insignia bonus. So in this instance where they is many mobs and boss they get caught off guard ad struggle with the 18 sec CD on healing. But most of the adds doesnt hit hard, and selfhealing will negate most of what they are doing to u.
Else just ask for help in zone, guild, alliance. Anyone who is a little bit geared can finish that instance in a few min.
Also, I'd like to mention that I have boons from early campaigns like Dread Ring and Icewind Dale, campaigns that are now meant to be tackled after Undermountain. My point: Undermountain recommends 9,000 item level while Dread Ring and Icewind Dale recommend 11,000. This means that new characters are meant to take on Undermountain before those two, which means they won't get their boons until later. So in a sense, I'm stronger than I'm supposed to be at this point in the game, yet this boss makes me feel like I skipped at least two zones. This leads me to a question that I've had on my mind for a while: does Cryptic even test their zones and balancing before pushing them out? Did they seriously go into this zone and fight this boss with a level ~75 character with decent gear, and actually decide that it's okay? My guess is no.
Get your act together and clean up your mess, Cryptic.
Those that are commenting on making sure to use insignia bonuses also need to remember that the average cost to get those at least on pc is in the 200k AD range per mount plus about 40k more for the insignia. If you have played a while and have free mounts you probably have the mounts already. With the reduction in the amount of rAD events for new players getting the AD to get the items needed is probably a 60 days to 120 days into the game milestone to have what your suggesting to solo that quest.
Yule (Barb): 72k : Siren (TR): 78k : Torun (DC): 73k : Siren OP (OP): 76k : Siren SW (SW): 78k : Modern (F): 80k : Cherry1 (CW) : 68k Siren HR (HR): 78k
So no, u dont need to pay that much to get going in the beginning.
Ur time frame of 60-120 days must be based on someone just playing 10 min a day. Cause its no where close to based on reality.
(Lvl 80 despite leveling my way through Undermountain happened since I had to take a break from the campaign and do others first in order to survive the Malar cultists in Wyllowwood. Back then I already thought them somewhat overpowered, but then, I haven't faced them with any other class.)
i have gone through this fight on 11 toons. the only problems i have had were with melee characters. when she butterflies around herself, you just have to run around till it goes away. you cannot stand in one place very long in this fight, thats really the only thing. hit her with your encounters and move away. she wont butterfly herself if you arent next to her very long. make her try to butterfly you when you are running around, waiting for your encounters to recharge. even try to hit her with one encounter and move away, then back in.
when you run into something you think is very hard or impossible, think about what makes it that way and adjust how you play it. that is what strategy is.
now, go solo the CTA
I ended up there with a new Mod16 char with the possibly lowest gear score one could have at that point, so even healing was low, although that did not matter - it was not possible to use a health stone without getting slain.