Imprisonment - it is supposed to be the best/final encounter power but is never used (even with arcane empowerment on bosses, its not worth slotting, and even if it was made useful then, its too specific a use for a 'best' power.) Also arcanist has 4 other spells for using with arcane empowerment, but is more lacking more…
I can't queue publicly for tiamat after the same patch. I can queue for any other trial/skirmish/dungeon etc and have run tiamat 100+ times before with no issue. There was also someone in public chat who had the same issue, but between us we couldn't find any way to get queued.
Feedback Overview - Auction house listing fees Feedback Goal - making it viable to sell high ticket items that sell slowly and need multiple relisting e.g. legendary mounts, high rank weapon enchants etc Feedback Functionality - If you had to keep paying fees to list these items each time you could lose out quite badly.…
Overall I like the direction things are going in now. Just want to say, as when the mod first dropped I was very anti the changes. As we get more familiar with the new system though, I think its actually really good. Its unfortunate that many people seem not to realise that they need to build for scaled content/that a…
This guy is actually playing arcanist not thaum the whole way through so has no smolder going on here. Also, smolder only procs lots from 2 low damage & slow ticking encounters so its not so OP as it can seem.
For me 30 min is about the max I want to expect a run to take. I might play for a couple of hours at a time sometimes, but I want to be able to break at least every 30 min or so max if I want to, without having to leave a run to do it. Also in M15 quite often I'd run etos/elol/cn etc depending on if I just wanted a quick…
Just played Elol again after the patch - its still awful. No fun and very grindy as an endgame player. Are all dungeons really going to be like running endgame content? I'm finding it hard to get to grips with the concept as it seems to make this game not make sense any more - everything is geared towards people advancing…
Just did elol on 20k IL CW with decent enough pug party and we couldn't pass scorpions. People dieing left and right, taking ages to get health down. Personally I won't be playing any more scaled down dungeons unless scaling is adjusted so things are easier at higher IL, its just not fun or enjoyable any more. I like…
Its very sad to see the game changing away from a place where you spend a long time to develop your account/characters, to one where you walk in and reach close to 'endgame' level so quickly. Its like moving from an MMO to a fancy version of tic tac toe, or something...
Will there be a legendary mount exchange like for enchants?... With such big changes to stats, and people making their biggest investments in these mounts to get certain stats/powers that might no longer be good for them, it would seem very unfair for there not to be.
On the refinement feedback thread it says there will be an enchantment exchange (bottom section of main post) - https://www.arcgames.com/en/forums/neverwinter/#/discussion/1246308/official-m16-refinement
Have you read this guide - https://docs.google.com/document/d/1vKn2m4p-tDODxBciQxMTFeSnC3mHWJXx5ev8R9N4XGA/edit#heading=h.7dxw1oyzi110 it has the best detail and is based on actual testing. Also, for AOE SS opp/thaum with icy veins loadout is my favourite, and for ST mof opp/thaum. The loadouts and rotations are detailed…
I get what you mean, but it is more difficult now that you can 'succeed' by making a +1 but that doesn't complete the quest. Also some of the +1 items are only useful as quest turn-ins afaik so they can't be sold for profit. Also because you can't trade +1 items to temp vendors that's another step of difficulty (cost)…
Endgame CW here that has played CW for nearly 2 years as main. Personally I feel at least as strong, or stronger this mod. You really do need to respec though and get used to new passives, powers and feat trees etc. There is a great guide just out for any CW interested -…
There's a bug creating major defense reinforcement kits. The +1 versions come out saying they are hit point kits, although their tooltip shows they add defense (I don't know what they actually do as I was making them to sell, not use.)
Yeh I have max powers, then also there're boons etc to do. Also though I did find you can click the free retain, then copy another loadout over that one that's close to what you want, then the feat only training option is back. It does waste your free retrain though.
RP costs about 2AD per RP at the moment. So if you spent 100k to upgrade to 4x the rate, for example, you'd miss out on the chance to buy 50k of RP straight off. Maybe the upgrade could change the rate still, but also extend the cap by half the amount of AD you'd spent, to make up for the lost opportunity?
Maybe there could be an option for people who made lots of accounts do do some kind of trade-in/salvaging of account slots since they probably won't use so many now.