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What is the Arc Client?
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  • Not sure where to put this, but my SW, Galatea@mrmauveforum, has not received a free respec? Combat and Powers Classes Guardian Fighters, Hunter Rangers, and Scourge Warlocks created before the release of Storm King's Thunder now have a free respec available.
  • "Please input a valid code" means that it was already grabbed. "This code cannot be redeemed at this time; please try again later." means that you're already redeemed a code like that.
  • Interesting; I got a green Earth Archon. Nice, but in the picture, it's blue. Innnnnteresting.
  • I like the idea, but only in a simpler form. Buy Zen item, it gives you a blank, let's say Offhand. Cuz I bought the Offhand one. I get the popup which shows me all eligible choices: no tiers, because then what if you bought the wrong one? I make the choice, and the item gets transmuted to that and becomes a free…
  • Shift troubles (not only with stuff going through it, but also with going into GF mode and staying that way until releasing Shift and trying again) Smite AoE damage doesn't do anything (it's suppose to deal the DoT to enemies within 15' of the target; no damage gets dealt) Divine Judgement's AoE is super buggy, or…
  • I just rolled an OP last night, first time back in the game in months. I figured that the bugs with the class would be fixed up by now, but Sanctuary was only working ~30% of the time, and Smite's AoE damage wasn't working. I has sad :(
  • Because that suggests that your own damage is 1/3 of said freeloaders. Gosh man, buy some purples.
  • I don't foresee the level-cap increase going well, unless some method is provided to increase the level of equipment. What are all those people who paid hundreds of dollars for legendary everything going to think when you can grind out full T3 that's equal to their stuff in just 5 days of dungeoneering? They'll leave. And…
  • My only problem with the current system is that we never reclaim enough hoard to get decent drops. That system needs to be reworked or at least rebalanced.
  • This fellow is correct: unlike what the previous poster said, con does NOT affect the usefulness of bonus HP from items or buffs. However, the 9% bonus from the t1 heroic feat does.
  • Or you could have salvaged the unwanted weapons, and gotten the right one after 3 tries.
  • Oh, crud, is that so? That's the main reason that I wanted to complete the set! I hate carrying around injury kits! xD
  • #imagelimit Yep; Bloody Brawler works based on the number of points that you have in the deflection feat instead of in Bloody Brawler. In order to get lifesteal from the deflection feat, you need to put a point in BB, but that's all, and you get full benefit from it! Hey devs: could you fix this, please? Else I'mma just…
  • Alright, so I took it on faith that y'all were right, because I remembered seeing a +2.5% on my Scoundrel on Live. But, I then respeced to Executioner and took Bloody Brawler, and found that, even after relogging plenty of times, I'm not getting the 2.5% increase. I put on my detective hat, and found something interesting.…
  • Hmmm, well that's not how I checked it: I look at the debuff bar on all of the enemies that I've hit. And actually, on live I know that it doesn't work that way. If I open with Blitz out of stealth, with SC up, it only applies a daze to those that Blitz crits and the one that SC procs on; if SC were working on all of them,…
  • Hmmm, your understanding of SC seems to be a bit off. It only works against one target. Your Blitz is only going to have +50% damage versus one mob instead of VS all of them. Those are my findings from when Scoundrel first came out, though, and I've only recently rechecked with Blitz to proc SC. I'll recheck using DS on…
  • Your score also sometimes resets between stages, I've noticed. It's all very odd, but it's not like it matters.
  • My problem is with the damage causing true sight. It shows all stealthed targets, instead of only the one who attacked. If it only showed the one who attacked you, I'd be all for it. As it is, it's going to hurt the viability of a lot of TR builds completely.
  • They'll find something. Now, the way that crush worded it, it sounds like the "reveal all TRs instead of just the one" is an engine limitation. Still, I think that looking into some way of implementing the fix WITHOUT adding this is important. If some idiot on my team decides that PotB or bloodbath is a good idea, he's…
  • Or just take the gather tasks every 20/25/30 minutes. I started Jewelcrafting late, and with this system (and upgrading my own assets), I'm moving along at a fair-enough pace for 100% free.
  • I don't think that Cryptic chose the right way to differentiate Scoundrels. I know it's not going to happen, but in my fantasy world: Scoundrels don't have extra dazes (unnecessary power which people complain about all the time in PvP) Scoundrels GAIN stealth by taking damage, instead of losing it (gives them a different…
  • Eh? I haven't seen whatever source you're using.
  • That's exactly so. Other people are saying that Scoundrel is better in the Cleric stage, but it's just not: how often are you using Skullcracker and getting stuns from crits that AREN'T from your smokebomb or dazing strike criting? It's just not enough for the bad damage in the DPS race part of the fight. They should be,…
  • 4 HP = 1 any other stat I agree with the idea proposed in the op, but I more suspect that we'll get armors with set bonuses following the system used for offhand weapons. I actually look forward to it: I think that it's a decent idea.
  • Yeah, tonight was full of 5% of tier 1 runs. I think that they just overestimated the sustained supply of the treasures used for the hoard.
  • Ran Tiamat a few more times, ended up getting a screenshot of what I was talking about. What's more, it GETS WORSE: Notice the three lines describing "Tiamat's Weakened Aura". This is the damage that I was talking about removing the ability to generate stealth. What's even worse about it? It hits completely randomly. This…
  • Alright, so after thinking for a while, I think that perhaps I have a middle ground which doesn't change the TR far too much, but makes things a bit fairer for our non-TR friends. I actually like the idea of no stealth if you're on node. I think that there need to be caveats, though: TR can still BE in stealth (for…
  • AFAIK, stealth reduction on At-will usage is 15% off BASE stealth. Increasing your stealth duration increases the number of at-wills you can use before running dry. If this isn't working, then it is a bug: the devs specifically changed it to do this after people complained that increased stealth duration was useless on…
  • Yeah, I figured that's what it was, but it continues to happen when I'm fighting the head, the whole time.
  • Hey, I don't know if this is something that's supposed to happen or not, but: Just running up to the heads causes damage. It's only about 2000 damage every two seconds or so, but I noticed this on blue and sometimes on green. It doesn't happen on red, from my experience. This damage continues throughout the whole fight as…