PVP used to be THE END GAME CONTENT in Neverwinter, and for many it still is, but through its lengthy neglect, the pvp pool has diminished drastically. We love PVP because it is constantly changing as to whom you are fighting and what the players will do in given situations. It is very different from the repetitive nature…
@silverkelt Yes we are arming as many players as possible. The cost is absolutely insane, but we have each member farm their own resources to keep costs down. The buff and debuff is working, but my stats are far lower than with my drowned set. It is sad especially after having to throw all that RP into two sets of weapons.
Taking away node contesting has made the matches shorter, certainly, but there is little skill involved in coordinating encounters or dailies to clear nodes. There is no need to clear nodes, just to cap them and run to cap the next one. Why did I spend all this time and effort to play a game of checkers?
Agreed: leader board is not working. The top player right now has 1 win and 3 losses....... The queues take forever, and when they do pop, we often get people far below our gear score when we have a full team. We are unable to even sync queues with other pvp guilds because there is no guarantee we will get in the same map.…