Hey everyone,
I might be beating a dead horse here, but lets rehash some old and new bugs that still plague us today, and go over some common sense additions that should be implemented.
- Leaderboard (Obviously) Not working - So for a very long time now, the ELO system incorporated in this game has been very flawed due to an issue in the uncertainty algorithm incorporated in the leader-boards positioning system, my suggestion is to remove the uncertainty factor, make it a straight number algorithm. No win should ever result in a loss of ELO; which happens to be the current case.
- Item Level Bracketing Pretty straight forward, incorporate an item level bracket system for pvp, only issue is our current player base so it might be to late.
- Que Timer & Que Population - As a peace of mind, a lot of players would enjoy to know how long they've been in que, and how many people are registered to go
- Group / Solo Que Separation - People have been begging for this for a while, although with our current playerbase, it might be too late.
- Universal Client Pop - If domination que pops, it should chime on your PC universally regardless of what tab your staring at.
- NCL - Everyone loved this, hopefully its frequent and Unique and Non repeated-able mount designs come out every season.
- Disable Buff Potions in Domination PvP - Buff Potions present an additional layer of unbalanced & repeating p2w gameplay to pvp.
- Leaver Penalty rework - Firstly, someone being D/C'd should not result in a leaver penalty unless its for 1-2 minutes, instant ban is BS. Second, if there's only 4 people left in a team, disable leaver penalty, a 4v5 game is 100% unwinnable vs equal skill or even marginally lower skill.
If you have any suggestions of your own I'd appreciate the creation of your own thread unless they directly relate to the above suggestions, thank you!~
Comments
I am almost sure the reason Item level bracketing and Group/Solo separation (or more different types of pvp such as 3v3) haven't happened is because of concern over splitting the already low pvp population, making queue even slower, and so driving away even more players. But the irony is that these are exactly the kind of fundamental quality of life changes needed to boost the pvp population and would more than compensate for splitting queue pools.
The ELO system needs professional help, literally. Contract in an ELO wizard to set up a proper system. The problems with the leaderboard are well documented and persist. An entire team should not suffer a massive ELO hit because of a 4v5 loss due to happenchance lag or a brief server disconnect. Let a player rejoin if they relog within 60sec.
And yes, doping is rampant in this sport for those who can afford it. Too much.
I count 14 unique buff icons for my full doping regiment. Just too much.
BOTTOM LINE
NCL was great.. the queue times were faster than ever. The player population is out there.
The capping change is also a step in the right direction, making matches shorter and more strategic.
But. The casual pvpers are still driven away by repeated rapage due to no IL/ELO or solo/group separation and general lack of incentive/reward. I don't blame them. The serious pvpers who are left are faced with a broken/vague ELO system, so what are they even playing for? They are wrestling with incredible amount of random disconnect RNG and screwy lELO system for a high spot on a broken leaderboard. Players get tired of this, and leave.
If these core issues are fixed the pvp population will increase.
Sopi SW Youtube channel pvp brickabrack
Leaderboards - I actually wish they would do-away with these and REPLACE them with rolling seasons of PVP. So the perma LB would go away, each season would be introduced every 2 months(?) and reset each season. Winners could be top X in each class like before. Offer Xmutes or mounts or dyes w.e. the pvp activity SKYROCKETED on the last PVP season.
Item Level Bracketing - This is something that needs to happen. Only issue is gear swapping.
Group / Solo Que Separation - This is something that IMO may be better than item level brackets. Create TWO que systems each with their own LB. 1) Solo Q only. 2) Premade Q only (forcing rainbows). Each has a LB.
Disable Buff Potions in Domination PvP - Agree completely. Id also STRONGLY suggest to disable secondary artifact stats - just like companions are disabled. Makes the "gear gap" smaller and players will still upgrade for the purpose of PVE stats.
Leaver Penalty rework - Agree. A better solution would be like an hour with no rewards, rather than unable to que at all. Still hurts players who just drop out since they cant early glory. Or maybe even a smaller 10 minute timer where you cant re-Q but then an hour long debuff where you cant earn rewards.
That was the original plan.
The first NCL was advertised as a Beta.
This horribly muddles up the ranks... and completely portrays a wrong outlook on the reality. The reason that PvP guild members enter with a premade is that they work well together... and show very little weakness when entering as a collective. Then we add PuGs, how can you rank them the same as a PvP guild member who ONLY enters a match with their premade?
Do I think that PvP players are talent-less, nope. I just think if you re ranking us all using an archaic means to rank individuals we should all have to enter as solos players of PuGs. I have been in matches with several top 1000 finishers... and I have beaten many of them... when they entered solo. I say bet them because their PuG team lost to my PuG team.
If you are going to rank everyone using the same criteria... then we all need to be experiencing the same EXACT stimuli... otherwise the experiment is going to be 100% erroneous. I think it was Einstein that said something like this about Standardized testing... maybe it wasn't, but regardless this is true.
Why collect every animal on the planet and then give them a test to judge how well they can climb a tree, swim in the water or dig underground... when the animals are not given the same exact tools?
Don't judge an elephant as being a crappy chimpanzee because he can't climb a tree. Don't judge a chimpanzee as a horrible tree climber because he isn't a gibbon.
Don't tell us that a solo entrant is worse than a PvP premade entrant because they can't win a match.
Those ARE EXACTLY THE SAME THINGS.
On Topic. I Agree with basically all of Dersidius' proposed changes. although I dont mind buff potions as much as they dont really cost a lot and I do feel that 2 and 4 would need to be implemented later when the PVP playerbase increased.
Drunken Goose of MidNight Express. - 3.3k Paladin , 3.6k GWF , 3.1k GF,
Not to mention certain classes get a lot more OP with 20-25% more crit severity... Lol.
You call that jump a complaint? I'm the best TR in the game, and after reaching page 1 (This issue afflicts a lot of the end game players) I got booted back all the way to the 600 pages and continue to fluctuate between the two regularly...
The algorithm for their "ELO" isn't bad... It just doesn't work at all.
thats 1M for your whole buff potion kit.
X every time you need to refill
Not only is it p2w, it's not even permanant.
Wasted AD...having 17k + Arp , everyone is naked even without inhaling 10 potions
But I'm not sure turning NCL back on really fixes anything long term, when it started the higher level cap was pretty new and PVE players were having a hard time getting gear they needed to complete epic dungeons, and NCL offered an easier source. Now dungeons are easier and people already have gear, people won't have the same tolerance level for pain that they did before.
Anything that brings new players in is great, but without fixing some of the persistent bugs and fundamental problems those new players are not going to stay long and the game will continue to bleed vets. Items #2 and #4 would help, but those things have been suggested thousands of time since beta, we were told there weren't enough players, and now in a somewhat self fulfilling prophecy there are not.
I met the actual most active GWF with the best K/D ratio in Dom from black lotus who has about 18k armor penetration and he has all of these potions active at once.
I think beside the fact that it p2w its wasted to contest this way against 2k level chars because they only leave campfire about two times the Moment they get aware of such a stupid system
Having 18 k arp is like playing against naked players
Inspected him at 18k+ ArP (SH boon+mount probably) and it was still 136% DRI, so i guess it's the cap in DRI.
It's most likely SH boon+Axeb. mount, i don't think it's potions.
Focus on offensive rank 12 darks+SH boon+ mount bring you well over the cap.
The reason to go that high is basically cause ArP is "free" with so many sources and such good return (100 ArP stat roughly 1% DRI) and going 18k you can basically overcome the ArP resistance effect from tenacity, ending up with enough DRI to erase the 80% DR cap of a tank/ fighter class (except paladins with all their mitigation and bubble, probably).
A SW even with negation doesn't have much DR (45%ish?) so i think that even with just some "basic" ArP (4k+) and SH boon (8k) any player can get past it. Better focus on HP pool, LS and who knows, may be T.Barkshield might have a better chance of mitigating damage considering T.Neg might be easily nullified on a SW.
I am amazed hardcore pvp players are still around, always updating their equipment to be competitive, then just waiting for the game to get fixed (always next mod), so they can have fun again in pvp, just like they had a long time ago.
PvP is dead. It died after a long coma period, that started with the introduction of artifact equipment and glyphs... ended with drain overloads, companions and mounts.
Too many things have to be fixed for it to be revived... maybe next mod.
The changes I request will hopefully fix the mistakes of the past
Dailies (who calls an ultimate ability a daily? Lol) aren't dailies after all, they're encounters
To even begin to touch class balance, first we need the players to participate again. NCL is the way to go. Better yet top it off with supplied BiS gear that is only available for competition mode, a similar method in which games like GW2 owes great success. Let's not penalize the players for server-related problems and let's try to narrow that progression gap, then maybe let's hope to bring back the kind of PvP we fell in love with.
I agree 100%
Before this module, I've been fighting the same people in end game pvp since beta. Now this means a couple things.
First, it means gear is too hard to obtain and a very small influx of new end game players actually make it.
Second, all the competition has slowly died out from the bugs and exuberant AD cost..
So now there's barely any recognizable faces, and certainly no new ones coming in, it's rather alarming.