In my opinion, from easiest to hardest* Pirate King (Yes, this is actually a T2 dungeon) * Dwarf King Crypt (As long you remember you have a stamina bar for a reason.) * Frozen Heart (Buy a GF and have him kite the adds while the boss slowly dies from not being able to comprehend how easy this just got for you) * Temple of…
Well, this sounds like a wondrous idea. But, I would want to take it even further, classchange tookens, after all, the two tank classes in the game aren't facing a very high demand in the endgame, and the GF will most likely lost their place completely in module 2, as the GWF will be able to do their job, better. After…
That is true, higher gearscore does in general make it easier to play, but, in the end, it will be the strategy that is the make or break point. I'd say we should keep letting people being undergeared enter dungeons, but that's just me, knowing said mechanic means I can gear up alts faster and cheaper. The CC failed since…
Gearscore doesn't change anything really, what matter is whether people can play or not. I've done successful 4/4 CN at 9.3k GS. I've also failed Epic CC when I had 13k GS a cleric. As knowing whether a person can or not is hard people tend to look at their GS, personally I try to inspect people who wants to get in my…
I've been sticking to vorpal because two reasons, 1. It helps with bursthealing people who are charmed by the redness of bosscirkles, which is the only needed form of healing I get to do in CN mostly. A blue AS every now and then fixes eventual minor damage done (archers and such). And 2. It's wonderful for damagen when…
I see DoT as an echo of the damage you've already dealt to an enemy, for example bleed, or in this case a broken knee, and I think DoT's should be using your ArP, given that they depend on the initial damage you deal to the enemy. Logically, if you stab an enemy with a really sharp spear that penetrates armor well, the…
There is also a distinctive sound when LB is casted, and if you use headphones, and are somewhat experienced in PvP, LB is useless against you because of the sound, and the fact there is something shimmering behind you..
Most players from beta, me included, basically only farms CN for stuff to sell, it's the best form of income, and if suggested change was implemented a lot of these would leave to game, lacking the motivation to change place to farm.
>Implying a level 6 DC could heal anything, even if it was boosted to % of their allies HP Clerics are always handicapped until they get AS Until higher levels a cleric can't heal except with channel divinity.. So, the CTA event is generally broken for clerics, as no sane person would want a lvl 40 or below cleric..…
Raising the levelcap would be extremely difficult given how CN and MC functions atm. They would need to either create 3-4 new dungeons at once at the new levelcap, or chance the level on CN and MC. I doubt any of these things will happen anytime soon.
They'll probably get a short immunity, the shorter range will make it much harder to time tho. Hehe, I seriously think HR's will be OP as hell in PvP until people learn how to handle them.
Healing word isn't bad, nor great. If you want a solotarget heal, it definitely has its uses. For example, in any dungeon with a lot of burst, ToS for example. We're fighting first boss, a CW has some bad luck and all adds jumps him, reducing him to 10% HP, solution, Divine Healing Word followed by Soothing Lights until…
The ranger can't really take the TR's role, as long as you don't run with a tank. This is since a good TR can tank (whether you define dodging/deflecting/becoming damage immune/controlling the boss's attacks as tanking, or if the TR needs to take damage for tanking is inrelevant) the bosses, and make the adds just ignore…
As far as I know, the boot drops BoP from the boss, possibly that they drop BoE from FC, but haven't seen them drop there, and their rare nature would probably make the prices sky-rocket. So that's the deal for you, long T1 dungeon with a endboss having 3% chance of dropping them, maximally (assuming almost 50% chance for…
Jumping in randomly, since, why not. -Perfect enchantments, deal with it imo. Yes, they give a huge DPS increase if you crit a lot, but so does plain critting a lot, assuming you have 50% critrate, perfect vorpal increases you DPS with about 18%. As you already have 137.5% base damage as DPS, and instead gets 162.5% base…
Unsure how a headless horsman mount would work, as the name implies, the rider is headless, I'd prefer a headless horse mount or a ghosthorse, like my toons heads thank you.
TLDR: ArP reduces their DR to 6%, bronzewood then lets it go negative to +10% dmg (or w/e it becomes if Bronzewood gives 16% reduction of your Defense stat, probably around 4% DR I'm guessing). Not exactly sure how bronzewood works, if it suffers from the same issue as the Plaguefire and Terror, or if it's an actual…
It's probably from the time when punishing lights were supposed to be our rightclick, and Soothing Lights the divine version. But, yes, given that mechanic never was implemented as far as I know, rewriting the description of our tab. (Yes, that's definitely the Tab ability that is supposed to be there. All other classes…
I would prefer that to be added to it's level 30 ability, "Trolling Warsong" - "Inflict Justice" now knocks the target prone and Righteous Troll's regeneration stat is increased by 50%. (this one unlocks at lvl 30) also comes with a beautiful song by Eduard Khil. OAMSN: Sounds like a nice idea actually.
That's technically not a bug, it's just that their increase of size is poorly handled, meaning their targeting and attackspeed is way off. Dwarfs and Haflings can stand between the legs of Berserkers and not get hit thanks to the same poor targeting, so it's not and isolated issue.
As DC, I've never, ever had Aggro issues in that bossfight, if you don't count his "ghostshape" dashing around as "aggro issues" and even in that case the CW's goes down first.
I was serious, I don't find "we can't make the content harder, as that will make people even less motivated to kill the trash" a very valid argument, currently, the motivation to kill trash is close to nil, since honestly, why on earth would one want to kill 200 random mobs to get to split 30 greens 2 blue's and 3-4…