Just did some quick tests of all damaging Powers on my GF on Live. Found the following:
[Combat (Self)] Your Knee Breaker deals 332 (302) Physical to Flamespiker.
[Combat (Self)] Your Terrifying Impact deals 3028 (3605) Physical to Ashen Miner.
With 29% Resistance Ignored, that should not be possible. Hence, neither the Encounter Knee Breaker nor the Daily Terrifying Impact benefit from Resistance Ignored/ArP.
Post edited by fondlez on
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vegasoneMember, Neverwinter Knight of the Feywild UsersPosts: 94
Just did some quick tests of all damaging Powers on my GF on Live. Found the following:
[Combat (Self)] Your Knee Breaker deals 332 (302) Physical to Flamespiker.
[Combat (Self)] Your Terrifying Impact deals 3028 (3605) Physical to Ashen Miner.
With 29% Resistance Ignored, that should not be possible. Hence, neither the Encounter Knee Breaker nor the Daily Terrifying Impact benefit from Resistance Ignored/ArP.
[Combat (Self)] Your Knee Breaker deals 292 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespike
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
So, with a known mob of 16% mitigation and a player with more than 16% Resistance Ignored (specifically, 37.2% Resistance Ignored from DEX Ability Score and ArP). I used no other attacks except Knee Breaker.
So, all ticks after the first do not benefit from Resistance Ignored. The first tick does benefit, which is common on most player DoTs in the game. The next 6 ticks after the first and including the first benefit from Crushing Pin.
I will try the test on Preview next with no class features, feats, boons nor Ability Score selections/increases.
PREVIEW
I get the following from Kneebreaker (rank 1/3), with a character total of 23.4% Resistance Ignored:
[Combat (Self)] Your Knee Breaker deals 173 Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
So, all ticks after the first do not benefit from Resistance Ignored.
The last time i used Knee breaker it do damage in the description range. Maybe i need to test it again.
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vegasoneMember, Neverwinter Knight of the Feywild UsersPosts: 94
edited November 2013
There is some really poor quality control in this game when half of its damage spells make it to the live servers with broken armor pen code. It's like none of them are even looking at it.
I mean, the devs need a checklist or something.... if you are programming damage codes for an ability, do this, this, and this, etc.
Why isn't management breathing down their necks to fix this stuff? Honestly I'm not impressed with Cryptic at all as a gaming company. Blizzard was adept at fixing bugs with every patch, right down to the very smallest of details.
Yup the dot get reduced with original DR instead of normal calculated damage. It's the normal working for dots. Only the first hit use the Arpen/DEX/CON and the following dot not.
That's wai for me, because the Dot itself can't use your Arpen anymore.
Yup the dot get reduced with original DR instead of normal calculated damage. It's the normal working for dots. Only the first hit use the Arpen/DEX/CON and the following dot not.
That's wai for me, because the Dot itself can't use your Arpen anymore.
I see DoT as an echo of the damage you've already dealt to an enemy, for example bleed, or in this case a broken knee, and I think DoT's should be using your ArP, given that they depend on the initial damage you deal to the enemy.
Logically, if you stab an enemy with a really sharp spear that penetrates armor well, the enemy will bleed more than if you stab them with a really poor spear that barely can get through their armor.
I see DoT as an echo of the damage you've already dealt to an enemy, for example bleed, or in this case a broken knee, and I think DoT's should be using your ArP, given that they depend on the initial damage you deal to the enemy.
Logically, if you stab an enemy with a really sharp spear that penetrates armor well, the enemy will bleed more than if you stab them with a really poor spear that barely can get through their armor.
You cut in your enemy. That use Arpen. But the bleed itself is reduced by the strength of the enemy itself. The first hit use Arpen, but the dot after it not and so should it be. That's a working mechanic for trolls with a big fell that reduce dot efficiency.
Yup the dot get reduced with original DR instead of normal calculated damage. It's the normal working for dots. Only the first hit use the Arpen/DEX/CON and the following dot not.
That's wai for me, because the Dot itself can't use your Arpen anymore.
You like to contradict yourself.
Either way, this is just a bug report. I'll let devs sort it out, however they may.
Comments
Is there a typo in your knee breaker damage?
LIVE
Here is a full log of Knee Breaker (rank 3/3):
[Combat (Self)] Your Knee Breaker deals 292 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespike
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 249 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 223 (266) Physical to Flamespiker.
So, with a known mob of 16% mitigation and a player with more than 16% Resistance Ignored (specifically, 37.2% Resistance Ignored from DEX Ability Score and ArP). I used no other attacks except Knee Breaker.
1st tick: 9.8% ~= 10% damage increase.
2nd to 7th tick: 6.4% mitigation (16% mitigation + 10% damage increase).
8th to 17th tick: 16% mitigation.
So, all ticks after the first do not benefit from Resistance Ignored. The first tick does benefit, which is common on most player DoTs in the game. The next 6 ticks after the first and including the first benefit from Crushing Pin.
I will try the test on Preview next with no class features, feats, boons nor Ability Score selections/increases.
PREVIEW
I get the following from Kneebreaker (rank 1/3), with a character total of 23.4% Resistance Ignored:
[Combat (Self)] Your Knee Breaker deals 173 Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
[Combat (Self)] Your Knee Breaker deals 145 (173) Physical to Flamespiker.
So, all ticks after the first do not benefit from Resistance Ignored.
I mean, the devs need a checklist or something.... if you are programming damage codes for an ability, do this, this, and this, etc.
Why isn't management breathing down their necks to fix this stuff? Honestly I'm not impressed with Cryptic at all as a gaming company. Blizzard was adept at fixing bugs with every patch, right down to the very smallest of details.
That's wai for me, because the Dot itself can't use your Arpen anymore.
Logically, if you stab an enemy with a really sharp spear that penetrates armor well, the enemy will bleed more than if you stab them with a really poor spear that barely can get through their armor.
You cut in your enemy. That use Arpen. But the bleed itself is reduced by the strength of the enemy itself. The first hit use Arpen, but the dot after it not and so should it be. That's a working mechanic for trolls with a big fell that reduce dot efficiency.
You like to contradict yourself.
Either way, this is just a bug report. I'll let devs sort it out, however they may.
Otherwise the title is a bit misleading.
I listed two GF Powers. How is that misleading?