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  • I specifically hold pvp players to account who turn up to this thread with anti TR sentiment just to provoke and troll And again to the people who argue that these changes are not about pvp please explain why run speed, stealth, all of our slow abilities and dailies were all nerfed? Time and again there are past instances…
  • > @kalina311 said: > > @kalina311 said: > > > pvp has nothing to do with your tr classe double and triple 4x - 8 x procing certain feats / effects ...that is what is known as a bug which tr have enjoyed for far too long ..thank you devs for fixing such bugs and multiprocs ... most notably INVISIBLE INFILTRATOR +…
  • > @kalina311 said: > pvp has nothing to do with your tr classe double and triple 4x - 8 x procing certain feats / effects ...that is what is known as a bug which tr have enjoyed for far too long ..thank you devs for fixing such bugs and multiprocs ... most notably INVISIBLE INFILTRATOR + BLOODBATH The only real multi proc…
  • > @jonasdbomb662 said: > for me the issue inst the class changes. the issue lies more in that you haven't give any information on what you want a TR to be. please give us some information on what you want from a TR, for example - Main DPS, off DPS support, ect. with the changes you have made makes it seem like you don't…
  • 100 million in damage using 1 hit was a SOD bug where it was double ticking, the devs patched it and nobody complained. Using it as justification for demolishing the TR class is disingenuous. A lot of bigs that affect our outgoing damage i actually find annoying and would like to see patched, especially aura of courage.…
  • It seems to me like these changes will be forced upon us either way, i feel this will be counter productive since nobody will bother using the TR anymore...there just won't be any point. Without an active base playing the class the devs can't collect useful data for further balancing in the future. You need to give…
  • Can we please have a developer response about the status of these changes? Are you listening to feedback and making any alterations based on them?
  • The only real positive to come from any of this is that it does encourage the use of other trees, ive been having a blast experimenting with scoundrel. I definitely notice the damage shortfall but it does make things feel somewhat fresh. Im not gonna be okay with the proposed changes and i will continue to voice my…
  • > @"gromovnipljesak#8234" said: > > @gromovnipljesak#8234 said: > > > The problem here really is of the devs own making. My TR on live has around 29k power before companion proc, thats good for 110% ish damage bonus all things considered. There are a great many players who easily double that and then some with base…
  • > @"gromovnipljesak#8234" said: > The problem here really is of the devs own making. My TR on live has around 29k power before companion proc, thats good for 110% ish damage bonus all things considered. There are a great many players who easily double that and then some with base stats + companions. A lot of players will…
  • The problem here really is of the devs own making. My TR on live has around 29k power before companion proc, thats good for 110% ish damage bonus all things considered. There are a great many players who easily double that and then some with base stats + companions. A lot of players will easily have 200% extra damage…
  • Still silence from the Devs? Can't say i'm surprised. 20 pages of nothing but negative feedback and a lot of players on the verge of quitting the game....and silence
  • The sad truth is they don't care about the effect changes on PVE because this has very little (if anything) to do with PVE. They are all PVP -Smoke bomb now lands at feet, not ahead of player. So we are standing in the middle of our "control" ability...reducing its effective range. -Smoke bomb no longer slows. So opponents…
  • None of the proposed changes make any sense at all unless you factor in that every single alterered skill, at will, daily and encounter are the ones that PVP players object too the most frequently. It's almost like the devs heard the complaints that much that they just mega nerfed the TR to get a moments peace. A class…
  • In addition i would like a clear description from game developers about what role TR's are meant to fill after these changes. We can't competently fill the DPS role, we have no healing, we have no meaningfull buffs or utility....so what are we meant to be now? We wouldn't even qualify as just an agile reviver in tough…
  • I don't think the developers understand the bitter irony in these changes. In attempting to create "balance" in the TR class (and make more builds viable) now more than ever you just create a cookie cutter, paint by numbers meta build. If we are limited to a DPS ceiling that can't be broken, then irrespective of paragon…
  • I really don't care how many times i have to make the same post, until you (the developers) actually listen. Enemies in chult can control and daze my gaurdian fighter. While using villains menace. And a shield. Are you serious? ALL of the dinosaurs have far too big an aggro and attack range, dismounting me from meters…
  • I just can't motivate myself to want to do any of the campaign. I find it annoying getting dismounted by a raptor lunge from 5000 feet away but i can't even say that's the only reason. Its just a collection of issues that makes me just want more campaign buyout tokens
  • Well as far as im concerned chult ought to have the biggest list of patch notes we've ever seen. Its a train wreck.
  • Lol the kind of comments im seeing here are unbelievable. Some of you would even defend the lootboxes on star wars battlefront 2
  • > @litaaers said: > The argument that lockbox content isnt required and is "optional" is kind of a tired defense. > > Please explain 'tired defense'. Are you saying Kreatyve's isn't true? Also, scare quotes are not an argument*. > The fact that games even have these mechanics at all anymore is shadey, manipulative and…
  • > @"trinity706#8838" said: > 4. Account > > 4.2 You must be 13 years of age or older to create an Account. If you are 13 or over, but are under the legal age to enter into a contract in the jurisdiction you reside in (“Legal Age”) and/or under 18 years of age, we require that you review these Terms with your parents or…
  • The issue for a long time has been that PVP and PVE were not seperated propperly. Everytime the community of PVP players moans about TR's they get a nerf, and another, and another, which directly impacts PVE. They (the developers) need to finally seperate the 2 modes, even if that means balancing every class twice. Either…
  • > @kreatyve said: > Lockbox contents are not required for advancement. Sure, they are really nice, but you can get nearly everything needed for advancement without them. You aren't forced to buy them or open them. Yes, it will take you a LOT longer for advancement without any of the contents of lockboxes, but you can…
  • I dont mean to sound rude but there are way more bugs than that and i really dont care if its easy to avoid. I cant avoid falling through the map, or getting stunned when im way outside of the area of effect. The fight is broken and should be fixed. Period.
  • I hope some kind of fix for this issue comes soon cos i've had to hold off on refining for the time being.
  • > @armadeonx said: > All you have to do in that case is switch zone I can't be bothered to be fair. For me the entire campaign is a mess and im bored of having to fight an entire jungle just to get anything done.
  • I had to quit chult for now, it was the last straw when just consecrating the ground near sime undead was completely blocked off to me. A T-Rex and several groups of undead had somehow got into a battle royal right next to my objective and it was just a quick death any time i approached. Can't be bothered to be honest
  • > @sundance777 said: > I have noticed lately that the demand for AD is very high, I think because of the marks and wards needed for upgrades since 12B and moving things fast at almost no profit is the trend right now...It's a buyer's market Its a real problem at the moment, having to try and find a middle ground between…
  • > @"tiberiusrex#6660" said: > > @tiberiusrex#6660 said: > > > there is another possibility. the item is currently way overpriced and the person who cut down by a lot knows it. if everyone is holding steady at a price and no one is buying over the course of a week it's pretty clear that it's not set at a price that…