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Chult dinosaurs

Since it came up in discussion on my thread about chult being unappealing, i just want to mention here that all of the dino's have a FAR too big aggro range. Added to that i've noticed that raptors are dismounting me with attacks from 10-20 meters behind.

I have no interest in picking strategic routes to navigate around areas in (probably) the most hated campaign in the entire game. If you fix these ridiculous dino's it would be a start.
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Comments

  • mikal#9243 mikal Member Posts: 203 Arc User
    I just can't motivate myself to want to do any of the campaign. I find it annoying getting dismounted by a raptor lunge from 5000 feet away but i can't even say that's the only reason. Its just a collection of issues that makes me just want more campaign buyout tokens
  • ltsmithnekoltsmithneko Member Posts: 1,578 Arc User
    ewe If ya learn where to ride you can advoid the raptor’s pounce, you can complete Chult very quickly if you take full advantage of ways to get Totems since the cap isn’t your total cap. cx

    You’d have to wait about two-three mods for Chultan campaign token.

    Generally speaking Chult is one of the better modules.
  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    Generally speaking Chult is one of the better modules.

    That's a disheartening thought about the overall state of the game. ;)

    While better than SKT, it's still not a great mod unless you're into mindlessly plowing through T9G for a shot at a UES or numbing your soul by taking part in hunts.

    I'm with the OP. The mod was a mild step up but, after completing the mod with all boons on 1 main, I could only manage to get through about 2 of the boons on my 2nd highest toon before I decided to work on older campaigns with my other 6. I couldn't even be bothered to go after the KoS hunt once I finally got the lures necessary to fight it.
  • mikal#9243 mikal Member Posts: 203 Arc User
    > @ltsmithneko said:
    > ewe If ya learn where to ride you can advoid the raptor’s pounce, you can complete Chult very quickly if you take full advantage of ways to get Totems since the cap isn’t your total cap. cx
    >
    > You’d have to wait about two-three mods for Chultan campaign token.
    >
    > Generally speaking Chult is one of the better modules.

    Opinions will vary and i respect yours, i just cant see anything here in the chult campaign that seems worth the effort. Perhaps i should say that i see little worth doing more than once, that would be more accurate. If i compare to dread ring and tyranny of dragons i can say for sure (in my opinion) that chult is just.....uhhhh for me. DR and TOD had awesome boons and very manageable workloads. Chult looks nice....but thats about it. All my opinion of course
  • shinytepigshinytepig Member Posts: 25 Arc User
    The dinosaurs aggro range is one thing that ruins it for me, the compys that you have to get through to go in and out of the river is just annoying especially if you have slow mount speed and/or under guard/powered. ToNG is..... well, I haven't really done it because people keep leaving because we wipe once on the first mob pack (even though the tank, the healer and a dps is really high ilvl), but from what I hear ToNG is just a bad place to go and the drop rates for stuff really suck. I really hope Omu is successful.
    Maybe I was born with it or maybe I'm a frozen banana.... bad joke, I think so >:D mwahahaha
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  • mikal#9243 mikal Member Posts: 203 Arc User
    Ive actually watched behind me as im being chased by raptors and they dismount me from at least 10 meters behind. The dinosaurs of chult are entirely broken
  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User
    As a cleric, I don't have a chance in Chult by myself. I guess I will be locked out of Random Epic Dungeons forever.
  • benyrbenyr Member Posts: 238 Arc User
    I kind of think this just shows different people enjoy different things about the game, and how hard it is for the devs to please everyone. After becoming dissillusioned with the game after skt and the river district i love chult. And ill happily run Tong over fbi and msp anytime.
  • dairyzeusdairyzeus Member Posts: 304 Arc User
    benyr said:

    I kind of think this just shows different people enjoy different things about the game, and how hard it is for the devs to please everyone.

    You're absolutely right there as I hate both chult and T9, but can still enjoy running FBI/MSVA all day long.

    The hill climb of FBI still has to be my favorite content in this entire game.

    My future plans involve only stepping foot in T9 during double stone events.
  • neidanman#1423 neidanman Member Posts: 82 Arc User
    I don't know if xbox is same as PC but you can run barkshield to stop yourself getting dismounted by the ambushes. Also for earning totems, it took people a while on PC to realise you can skip all the chult area and just run the skirmish for totems if you prefer.

    As for next mod (13) the treasure maps from the 6x weekly quest will drop a power & crit ring thats x2 off slot at +4 as well as +5. Also the bonus on it is extra power when you're over 85% health, so even if you don't like the content there's a nice reward, for dps at least.
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  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    If the problem is the agro from monsters you can run the 6 quests you get in the city, is fast and give you maps the give you some salvage stuff, plus you can run the Skirmish and the Siege PVP (on time a week) gives you 25 totens

    i only run on the hunt are when doing the weeklys, and you can party for that, makes it much faster...
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I run the 4x 25 totem weeklies then do the skirmish if I need/want to hit the cap so I'm on the map for less than an hour per week.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • sundance777sundance777 Member Posts: 1,097 Arc User
    In general I like this mod, dinos cool, jungle cool, no forced fishing and the hunts are a great addition, although the drop rates are too low.

    I agree with statement about agro in the jungle. Learning the least agro routes helps a bit, but more often then not I find myself fighting half the jungle to complete one small task, that is annoying.
    TR - Sun: 16000 IL
    OP - Sunshine: 16000 IL

    Casual Dailies
  • mikal#9243 mikal Member Posts: 203 Arc User
    I had to quit chult for now, it was the last straw when just consecrating the ground near sime undead was completely blocked off to me. A T-Rex and several groups of undead had somehow got into a battle royal right next to my objective and it was just a quick death any time i approached. Can't be bothered to be honest
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    All you have to do in that case is switch zone
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • mikal#9243 mikal Member Posts: 203 Arc User
    > @armadeonx said:
    > All you have to do in that case is switch zone

    I can't be bothered to be fair. For me the entire campaign is a mess and im bored of having to fight an entire jungle just to get anything done.
  • lordnagy#1603 lordnagy Member Posts: 177 Arc User
    > @omegarealities#7219 said:
    > As a cleric, I don't have a chance in Chult by myself. I guess I will be locked out of Random Epic Dungeons forever.

    What? Why??? My DC has no problems in Chult and how does Chult affect your random epics?
  • lordnagy#1603 lordnagy Member Posts: 177 Arc User
    No, SKT would be the most hated campaign.
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  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User

    > @omegarealities#7219 said:

    > As a cleric, I don't have a chance in Chult by myself. I guess I will be locked out of Random Epic Dungeons forever.



    What? Why??? My DC has no problems in Chult and how does Chult affect your random epics?

    Buff/Debuff/Healer. Right now, I am locked out of epic randoms because I have not quite finished Master Spellplague. When mod 13 drops. They will most likely put TONG as a requirement, locking out anyone who has not completed it.
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  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User

    > @omegarealities#7219 said:

    > As a cleric, I don't have a chance in Chult by myself. I guess I will be locked out of Random Epic Dungeons forever.



    What? Why??? My DC has no problems in Chult and how does Chult affect your random epics?

    Buff/Debuff/Healer. Right now, I am locked out of epic randoms because I have not quite finished Master Spellplague. When mod 13 drops. They will most likely put TONG as a requirement, locking out anyone who has not completed it.
    you need another load out then without heals specced. it will improve your life immensely. really for most end game content heals aren't really a better buff debuff than going for the righteous path anyway.
    I'll try that, thanks.
  • ragequittingdc#8599 ragequittingdc Member Posts: 229 Arc User
    suprised it wasn't mentioned yet but, legendary mount + guild boon if you have it makes it so much easier. you can still get knocked being careless of course, but it is a huge qol improvement.
    im actually the gwf carry
  • neverburnaclown#3112 neverburnaclown Member Posts: 158 Arc User
    edited February 2018
    The only nice thing about that mod is the fact that you can finish the weekly cap out in a max of two hours.

    The story is dumb. The on rails intro quest made me feel dumber.

    Tong is a laggy mess with a crappy loot drop rate. And there is nothing really of value once you run tong enough to get your armor.

    The other mod is more ‘improvements to quality of life issues’ that didn’t need improving.

    Most of my guild alliance stopped playing between the last two mods. I’m lucky to see 10 out of 750 gamertags from my alliance now for a whole week. And that’s mainly the rank 6’s and 7’s just slowly plugging away at level requirements, keeping the guilds somewhat still in their possession.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited February 2018
    The domino effect of aggro due to lots of groups too close together gets on my wick. As do the various mobs that can seemingly fly faster than an arrow to ambush you. Add to that the ridiculous AI movement of the mobs that seem to be having some sort of combat frenzy induced seizure... oh, yeah, and Lions that have better CC than most Control Wizards and the whole thing is a frustrating experience of "What could have been really good". I also think the map is too busy, with far too many collisions and snags.

    As a result I try to spend as little time there as possible.
    When I read that Mod 13 is basically Mod 12c. I have to admit, I was disappointed.

    But, that said, it's still a damn sight better than SKT.

    (Edited to add: I do think the patrols are a great addition, and add an extra layer to the game. I hope these will be expanded for M13)
  • mikal#9243 mikal Member Posts: 203 Arc User
    I really don't care how many times i have to make the same post, until you (the developers) actually listen.

    Enemies in chult can control and daze my gaurdian fighter. While using villains menace. And a shield. Are you serious?

    ALL of the dinosaurs have far too big an aggro and attack range, dismounting me from meters behind me.

    Enemies in chult are ignoring the daze effects of GF griffons wrath.

    You do realise that the only safe campsite in the jungle gets over run by a heroic encounter right? Heroic enemies can follow me in, slaughter me and wait at the campfire for me to respawn so i get insta melted again.....

    How many times do i have to do the exact same jobs or patrols on repeat at 5 totems per time to get anywhere near the stupid weekly cap? And 2500 chultan riches to get the base gear? Its only worth 30k diamonds in the auction house?

    The entire campaign is a damn grind, an annoying and unsatisfying grind. Its like someone playing your most hated song on repeat for 10 hours and taking away the remote control. Its enough to drive you to the brink of insanity.
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,150 Arc User
    Safe campsite right outside the city gate. Never gets overrun.

    Welcome to the jungle.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
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